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	We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
		
			
				
	
	
		
			20 lines
		
	
	
		
			932 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			932 B
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeVarying" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		A visual shader node that represents a "varying" shader value.
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	</brief_description>
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	<description>
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		Varying values are shader variables that can be passed between shader functions, e.g. from Vertex shader to Fragment shader.
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	</description>
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	<tutorials>
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	</tutorials>
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	<members>
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		<member name="varying_name" type="String" setter="set_varying_name" getter="get_varying_name" default=""[None]"">
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			Name of the variable. Must be unique.
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		</member>
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		<member name="varying_type" type="int" setter="set_varying_type" getter="get_varying_type" enum="VisualShader.VaryingType" default="0">
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			Type of the variable. Determines where the variable can be accessed.
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		</member>
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	</members>
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</class>
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