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			40 lines
		
	
	
		
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			XML
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisibleOnScreenNotifier3D" inherits="VisualInstance3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		A box-shaped region of 3D space that detects whether it is visible on screen.
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	</brief_description>
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	<description>
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		[VisibleOnScreenNotifier3D] represents a box-shaped region of 3D space. When any part of this region becomes visible on screen or in a [Camera3D]'s view, it will emit a [signal screen_entered] signal, and likewise it will emit a [signal screen_exited] signal when no part of it remains visible.
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		If you want a node to be enabled automatically when this region is visible on screen, use [VisibleOnScreenEnabler3D].
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		[b]Note:[/b] [VisibleOnScreenNotifier3D] uses an approximate heuristic that doesn't take walls and other occlusion into account, unless occlusion culling is used. It also won't function unless [member Node3D.visible] is set to [code]true[/code].
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	</description>
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	<tutorials>
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	</tutorials>
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	<methods>
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		<method name="is_on_screen" qualifiers="const">
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			<return type="bool" />
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			<description>
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				Returns [code]true[/code] if the bounding box is on the screen.
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				[b]Note:[/b] It takes one frame for the [VisibleOnScreenNotifier3D]'s visibility to be assessed once added to the scene tree, so this method will always return [code]false[/code] right after it is instantiated.
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			</description>
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		</method>
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	</methods>
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	<members>
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		<member name="aabb" type="AABB" setter="set_aabb" getter="get_aabb" default="AABB(-1, -1, -1, 2, 2, 2)">
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			The [VisibleOnScreenNotifier3D]'s bounding box.
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		</member>
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	</members>
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	<signals>
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		<signal name="screen_entered">
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			<description>
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				Emitted when the [VisibleOnScreenNotifier3D] enters the screen.
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			</description>
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		</signal>
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		<signal name="screen_exited">
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			<description>
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				Emitted when the [VisibleOnScreenNotifier3D] exits the screen.
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			</description>
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		</signal>
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	</signals>
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</class>
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