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			78 lines
		
	
	
		
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			XML
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SkeletonProfileHumanoid" inherits="SkeletonProfile" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		A humanoid [SkeletonProfile] preset.
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	</brief_description>
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	<description>
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		A [SkeletonProfile] as a preset that is optimized for the human form. This exists for standardization, so all parameters are read-only.
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		A humanoid skeleton profile contains 54 bones divided in 4 groups: [code]"Body"[/code], [code]"Face"[/code], [code]"LeftHand"[/code], and [code]"RightHand"[/code]. It is structured as follows:
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		[codeblock lang=text]
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		Root
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		└─ Hips
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		    ├─ LeftUpperLeg
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		    │  └─ LeftLowerLeg
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		    │     └─ LeftFoot
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		    │        └─ LeftToes
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		    ├─ RightUpperLeg
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		    │  └─ RightLowerLeg
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		    │     └─ RightFoot
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		    │        └─ RightToes
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		    └─ Spine
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		        └─ Chest
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		            └─ UpperChest
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		                ├─ Neck
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		                │   └─ Head
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		                │       ├─ Jaw
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		                │       ├─ LeftEye
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		                │       └─ RightEye
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		                ├─ LeftShoulder
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		                │  └─ LeftUpperArm
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		                │     └─ LeftLowerArm
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		                │        └─ LeftHand
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		                │           ├─ LeftThumbMetacarpal
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		                │           │  └─ LeftThumbProximal
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		                │           │    └─ LeftThumbDistal
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		                │           ├─ LeftIndexProximal
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		                │           │  └─ LeftIndexIntermediate
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		                │           │    └─ LeftIndexDistal
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		                │           ├─ LeftMiddleProximal
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		                │           │  └─ LeftMiddleIntermediate
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		                │           │    └─ LeftMiddleDistal
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		                │           ├─ LeftRingProximal
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		                │           │  └─ LeftRingIntermediate
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		                │           │    └─ LeftRingDistal
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		                │           └─ LeftLittleProximal
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		                │              └─ LeftLittleIntermediate
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		                │                └─ LeftLittleDistal
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		                └─ RightShoulder
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		                   └─ RightUpperArm
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		                      └─ RightLowerArm
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		                         └─ RightHand
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		                            ├─ RightThumbMetacarpal
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		                            │  └─ RightThumbProximal
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		                            │     └─ RightThumbDistal
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		                            ├─ RightIndexProximal
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		                            │  └─ RightIndexIntermediate
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		                            │     └─ RightIndexDistal
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		                            ├─ RightMiddleProximal
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		                            │  └─ RightMiddleIntermediate
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		                            │     └─ RightMiddleDistal
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		                            ├─ RightRingProximal
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		                            │  └─ RightRingIntermediate
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		                            │     └─ RightRingDistal
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		                            └─ RightLittleProximal
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		                               └─ RightLittleIntermediate
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		                                 └─ RightLittleDistal
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		[/codeblock]
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	</description>
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	<tutorials>
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		<link title="Retargeting 3D Skeletons">$DOCS_URL/tutorials/assets_pipeline/retargeting_3d_skeletons.html</link>
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	</tutorials>
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	<members>
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		<member name="bone_size" type="int" setter="set_bone_size" getter="get_bone_size" overrides="SkeletonProfile" default="56" />
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		<member name="group_size" type="int" setter="set_group_size" getter="get_group_size" overrides="SkeletonProfile" default="4" />
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		<member name="root_bone" type="StringName" setter="set_root_bone" getter="get_root_bone" overrides="SkeletonProfile" default="&"Root"" />
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		<member name="scale_base_bone" type="StringName" setter="set_scale_base_bone" getter="get_scale_base_bone" overrides="SkeletonProfile" default="&"Hips"" />
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	</members>
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</class>
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