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			35 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RichTextEffect" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		A custom effect for a [RichTextLabel].
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	</brief_description>
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	<description>
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		A custom effect for a [RichTextLabel], which can be loaded in the [RichTextLabel] inspector or using [method RichTextLabel.install_effect].
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		[b]Note:[/b] For a [RichTextEffect] to be usable, a BBCode tag must be defined as a member variable called [code]bbcode[/code] in the script.
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		[codeblocks]
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		[gdscript skip-lint]
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		# The RichTextEffect will be usable like this: `[example]Some text[/example]`
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		var bbcode = "example"
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		[/gdscript]
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		[csharp skip-lint]
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		// The RichTextEffect will be usable like this: `[example]Some text[/example]`
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		string bbcode = "example";
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		[/csharp]
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		[/codeblocks]
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		[b]Note:[/b] As soon as a [RichTextLabel] contains at least one [RichTextEffect], it will continuously process the effect unless the project is paused. This may impact battery life negatively.
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	</description>
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	<tutorials>
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		<link title="BBCode in RichTextLabel">$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html</link>
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		<link title="RichTextEffect test project (third-party)">https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link>
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	</tutorials>
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	<methods>
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		<method name="_process_custom_fx" qualifiers="virtual const">
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			<return type="bool" />
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			<param index="0" name="char_fx" type="CharFXTransform" />
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			<description>
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				Override this method to modify properties in [param char_fx]. The method must return [code]true[/code] if the character could be transformed successfully. If the method returns [code]false[/code], it will skip transformation to avoid displaying broken text.
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			</description>
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		</method>
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	</methods>
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</class>
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