You've already forked godot
							
							
				mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-04 12:00:25 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			235 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			235 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
 | 
						|
<class name="RenderSceneBuffersRD" inherits="RenderSceneBuffers" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
 | 
						|
	<brief_description>
 | 
						|
		Render scene buffer implementation for the RenderingDevice based renderers.
 | 
						|
	</brief_description>
 | 
						|
	<description>
 | 
						|
		This object manages all 3D rendering buffers for the rendering device based renderers. An instance of this object is created for every viewport that has 3D rendering enabled.
 | 
						|
		All buffers are organized in [b]contexts[/b]. The default context is called [b]render_buffers[/b] and can contain amongst others the color buffer, depth buffer, velocity buffers, VRS density map and MSAA variants of these buffers.
 | 
						|
		Buffers are only guaranteed to exist during rendering of the viewport.
 | 
						|
		[b]Note:[/b] This is an internal rendering server object, do not instantiate this from script.
 | 
						|
	</description>
 | 
						|
	<tutorials>
 | 
						|
	</tutorials>
 | 
						|
	<methods>
 | 
						|
		<method name="clear_context">
 | 
						|
			<return type="void" />
 | 
						|
			<param index="0" name="context" type="StringName" />
 | 
						|
			<description>
 | 
						|
				Frees all buffers related to this context.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="create_texture">
 | 
						|
			<return type="RID" />
 | 
						|
			<param index="0" name="context" type="StringName" />
 | 
						|
			<param index="1" name="name" type="StringName" />
 | 
						|
			<param index="2" name="data_format" type="int" enum="RenderingDevice.DataFormat" />
 | 
						|
			<param index="3" name="usage_bits" type="int" />
 | 
						|
			<param index="4" name="texture_samples" type="int" enum="RenderingDevice.TextureSamples" />
 | 
						|
			<param index="5" name="size" type="Vector2i" />
 | 
						|
			<param index="6" name="layers" type="int" />
 | 
						|
			<param index="7" name="mipmaps" type="int" />
 | 
						|
			<param index="8" name="unique" type="bool" />
 | 
						|
			<param index="9" name="discardable" type="bool" />
 | 
						|
			<description>
 | 
						|
				Create a new texture with the given definition and cache this under the given name. Will return the existing texture if it already exists.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="create_texture_from_format">
 | 
						|
			<return type="RID" />
 | 
						|
			<param index="0" name="context" type="StringName" />
 | 
						|
			<param index="1" name="name" type="StringName" />
 | 
						|
			<param index="2" name="format" type="RDTextureFormat" />
 | 
						|
			<param index="3" name="view" type="RDTextureView" />
 | 
						|
			<param index="4" name="unique" type="bool" />
 | 
						|
			<description>
 | 
						|
				Create a new texture using the given format and view and cache this under the given name. Will return the existing texture if it already exists.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="create_texture_view">
 | 
						|
			<return type="RID" />
 | 
						|
			<param index="0" name="context" type="StringName" />
 | 
						|
			<param index="1" name="name" type="StringName" />
 | 
						|
			<param index="2" name="view_name" type="StringName" />
 | 
						|
			<param index="3" name="view" type="RDTextureView" />
 | 
						|
			<description>
 | 
						|
				Create a new texture view for an existing texture and cache this under the given [param view_name]. Will return the existing texture view if it already exists. Will error if the source texture doesn't exist.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_color_layer">
 | 
						|
			<return type="RID" />
 | 
						|
			<param index="0" name="layer" type="int" />
 | 
						|
			<param index="1" name="msaa" type="bool" default="false" />
 | 
						|
			<description>
 | 
						|
				Returns the specified layer from the color texture we are rendering 3D content to.
 | 
						|
				If [param msaa] is [code]true[/code] and MSAA is enabled, this returns the MSAA variant of the buffer.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_color_texture">
 | 
						|
			<return type="RID" />
 | 
						|
			<param index="0" name="msaa" type="bool" default="false" />
 | 
						|
			<description>
 | 
						|
				Returns the color texture we are rendering 3D content to. If multiview is used this will be a texture array with all views.
 | 
						|
				If [param msaa] is [code]true[/code] and MSAA is enabled, this returns the MSAA variant of the buffer.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_depth_layer">
 | 
						|
			<return type="RID" />
 | 
						|
			<param index="0" name="layer" type="int" />
 | 
						|
			<param index="1" name="msaa" type="bool" default="false" />
 | 
						|
			<description>
 | 
						|
				Returns the specified layer from the depth texture we are rendering 3D content to.
 | 
						|
				If [param msaa] is [code]true[/code] and MSAA is enabled, this returns the MSAA variant of the buffer.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_depth_texture">
 | 
						|
			<return type="RID" />
 | 
						|
			<param index="0" name="msaa" type="bool" default="false" />
 | 
						|
			<description>
 | 
						|
				Returns the depth texture we are rendering 3D content to. If multiview is used this will be a texture array with all views.
 | 
						|
				If [param msaa] is [code]true[/code] and MSAA is enabled, this returns the MSAA variant of the buffer.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_fsr_sharpness" qualifiers="const">
 | 
						|
			<return type="float" />
 | 
						|
			<description>
 | 
						|
				Returns the FSR sharpness value used while rendering the 3D content (if [method get_scaling_3d_mode] is an FSR mode).
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_internal_size" qualifiers="const">
 | 
						|
			<return type="Vector2i" />
 | 
						|
			<description>
 | 
						|
				Returns the internal size of the render buffer (size before upscaling) with which textures are created by default.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_msaa_3d" qualifiers="const">
 | 
						|
			<return type="int" enum="RenderingServer.ViewportMSAA" />
 | 
						|
			<description>
 | 
						|
				Returns the applied 3D MSAA mode for this viewport.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_render_target" qualifiers="const">
 | 
						|
			<return type="RID" />
 | 
						|
			<description>
 | 
						|
				Returns the render target associated with this buffers object.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_scaling_3d_mode" qualifiers="const">
 | 
						|
			<return type="int" enum="RenderingServer.ViewportScaling3DMode" />
 | 
						|
			<description>
 | 
						|
				Returns the scaling mode used for upscaling.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_screen_space_aa" qualifiers="const">
 | 
						|
			<return type="int" enum="RenderingServer.ViewportScreenSpaceAA" />
 | 
						|
			<description>
 | 
						|
				Returns the screen-space antialiasing method applied.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_target_size" qualifiers="const">
 | 
						|
			<return type="Vector2i" />
 | 
						|
			<description>
 | 
						|
				Returns the target size of the render buffer (size after upscaling).
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_texture" qualifiers="const">
 | 
						|
			<return type="RID" />
 | 
						|
			<param index="0" name="context" type="StringName" />
 | 
						|
			<param index="1" name="name" type="StringName" />
 | 
						|
			<description>
 | 
						|
				Returns a cached texture with this name.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_texture_format" qualifiers="const">
 | 
						|
			<return type="RDTextureFormat" />
 | 
						|
			<param index="0" name="context" type="StringName" />
 | 
						|
			<param index="1" name="name" type="StringName" />
 | 
						|
			<description>
 | 
						|
				Returns the texture format information with which a cached texture was created.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_texture_samples" qualifiers="const">
 | 
						|
			<return type="int" enum="RenderingDevice.TextureSamples" />
 | 
						|
			<description>
 | 
						|
				Returns the number of MSAA samples used.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_texture_slice">
 | 
						|
			<return type="RID" />
 | 
						|
			<param index="0" name="context" type="StringName" />
 | 
						|
			<param index="1" name="name" type="StringName" />
 | 
						|
			<param index="2" name="layer" type="int" />
 | 
						|
			<param index="3" name="mipmap" type="int" />
 | 
						|
			<param index="4" name="layers" type="int" />
 | 
						|
			<param index="5" name="mipmaps" type="int" />
 | 
						|
			<description>
 | 
						|
				Returns a specific slice (layer or mipmap) for a cached texture.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_texture_slice_size">
 | 
						|
			<return type="Vector2i" />
 | 
						|
			<param index="0" name="context" type="StringName" />
 | 
						|
			<param index="1" name="name" type="StringName" />
 | 
						|
			<param index="2" name="mipmap" type="int" />
 | 
						|
			<description>
 | 
						|
				Returns the texture size of a given slice of a cached texture.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_texture_slice_view">
 | 
						|
			<return type="RID" />
 | 
						|
			<param index="0" name="context" type="StringName" />
 | 
						|
			<param index="1" name="name" type="StringName" />
 | 
						|
			<param index="2" name="layer" type="int" />
 | 
						|
			<param index="3" name="mipmap" type="int" />
 | 
						|
			<param index="4" name="layers" type="int" />
 | 
						|
			<param index="5" name="mipmaps" type="int" />
 | 
						|
			<param index="6" name="view" type="RDTextureView" />
 | 
						|
			<description>
 | 
						|
				Returns a specific view of a slice (layer or mipmap) for a cached texture.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_use_debanding" qualifiers="const">
 | 
						|
			<return type="bool" />
 | 
						|
			<description>
 | 
						|
				Returns [code]true[/code] if debanding is enabled.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_use_taa" qualifiers="const">
 | 
						|
			<return type="bool" />
 | 
						|
			<description>
 | 
						|
				Returns [code]true[/code] if TAA is enabled.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_velocity_layer">
 | 
						|
			<return type="RID" />
 | 
						|
			<param index="0" name="layer" type="int" />
 | 
						|
			<param index="1" name="msaa" type="bool" default="false" />
 | 
						|
			<description>
 | 
						|
				Returns the specified layer from the velocity texture we are rendering 3D content to.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_velocity_texture">
 | 
						|
			<return type="RID" />
 | 
						|
			<param index="0" name="msaa" type="bool" default="false" />
 | 
						|
			<description>
 | 
						|
				Returns the velocity texture we are rendering 3D content to. If multiview is used this will be a texture array with all views.
 | 
						|
				If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="get_view_count" qualifiers="const">
 | 
						|
			<return type="int" />
 | 
						|
			<description>
 | 
						|
				Returns the view count for the associated viewport.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="has_texture" qualifiers="const">
 | 
						|
			<return type="bool" />
 | 
						|
			<param index="0" name="context" type="StringName" />
 | 
						|
			<param index="1" name="name" type="StringName" />
 | 
						|
			<description>
 | 
						|
				Returns [code]true[/code] if a cached texture exists for this name.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
	</methods>
 | 
						|
</class>
 |