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			28 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MeshInstance2D" inherits="Node2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		Node used for displaying a [Mesh] in 2D.
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	</brief_description>
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	<description>
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		Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be automatically created from an existing [Sprite2D] via a tool in the editor toolbar. Select the [Sprite2D] node, then choose [b]Sprite2D > Convert to MeshInstance2D[/b] at the top of the 2D editor viewport.
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	</description>
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	<tutorials>
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		<link title="2D meshes">$DOCS_URL/tutorials/2d/2d_meshes.html</link>
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	</tutorials>
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	<members>
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		<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
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			The [Mesh] that will be drawn by the [MeshInstance2D].
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		</member>
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		<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
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			The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
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		</member>
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	</members>
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	<signals>
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		<signal name="texture_changed">
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			<description>
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				Emitted when the [member texture] is changed.
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			</description>
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		</signal>
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	</signals>
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</class>
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