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			37 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Joint3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		Abstract base class for all 3D physics joints.
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	</brief_description>
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	<description>
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		Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies ([member node_a] and [member node_b]) and apply a constraint. If only one body is defined, it is attached to a fixed [StaticBody3D] without collision shapes.
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	</description>
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	<tutorials>
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		<link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/2752</link>
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	</tutorials>
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	<methods>
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		<method name="get_rid" qualifiers="const">
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			<return type="RID" />
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			<description>
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				Returns the joint's internal [RID] from the [PhysicsServer3D].
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			</description>
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		</method>
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	</methods>
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	<members>
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		<member name="exclude_nodes_from_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true">
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			If [code]true[/code], the two bodies bound together do not collide with each other.
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		</member>
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		<member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a" default="NodePath("")">
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			Path to the first node (A) attached to the joint. The node must inherit [PhysicsBody3D].
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			If left empty and [member node_b] is set, the body is attached to a fixed [StaticBody3D] without collision shapes.
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		</member>
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		<member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b" default="NodePath("")">
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			Path to the second node (B) attached to the joint. The node must inherit [PhysicsBody3D].
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			If left empty and [member node_a] is set, the body is attached to a fixed [StaticBody3D] without collision shapes.
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		</member>
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		<member name="solver_priority" type="int" setter="set_solver_priority" getter="get_solver_priority" default="1">
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			The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
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		</member>
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	</members>
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</class>
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