You've already forked godot
							
							
				mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-04 12:00:25 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			30 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
 | 
						|
<class name="InputEventScreenTouch" inherits="InputEventFromWindow" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
 | 
						|
	<brief_description>
 | 
						|
		Represents a screen touch event.
 | 
						|
	</brief_description>
 | 
						|
	<description>
 | 
						|
		Stores information about multi-touch press/release input events. Supports touch press, touch release and [member index] for multi-touch count and order.
 | 
						|
	</description>
 | 
						|
	<tutorials>
 | 
						|
		<link title="Using InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
 | 
						|
	</tutorials>
 | 
						|
	<members>
 | 
						|
		<member name="canceled" type="bool" setter="set_canceled" getter="is_canceled" default="false">
 | 
						|
			If [code]true[/code], the touch event has been canceled.
 | 
						|
		</member>
 | 
						|
		<member name="double_tap" type="bool" setter="set_double_tap" getter="is_double_tap" default="false">
 | 
						|
			If [code]true[/code], the touch's state is a double tap.
 | 
						|
		</member>
 | 
						|
		<member name="index" type="int" setter="set_index" getter="get_index" default="0">
 | 
						|
			The touch index in the case of a multi-touch event. One index = one finger.
 | 
						|
		</member>
 | 
						|
		<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
 | 
						|
			The touch position in the viewport the node is in, using the coordinate system of this viewport.
 | 
						|
		</member>
 | 
						|
		<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
 | 
						|
			If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released.
 | 
						|
		</member>
 | 
						|
	</members>
 | 
						|
</class>
 |