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			85 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSpinSlider" inherits="Range" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		Godot editor's control for editing numeric values.
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	</brief_description>
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	<description>
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		This [Control] node is used in the editor's Inspector dock to allow editing of numeric values. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
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		If the [member Range.step] value is [code]1[/code], the [EditorSpinSlider] will display up/down arrows, similar to [SpinBox]. If the [member Range.step] value is not [code]1[/code], a slider will be displayed instead.
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	</description>
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	<tutorials>
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	</tutorials>
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	<members>
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		<member name="control_state" type="int" setter="set_control_state" getter="get_control_state" enum="EditorSpinSlider.ControlState" default="0">
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			The state in which the control used to manipulate the value will be.
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		</member>
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		<member name="editing_integer" type="bool" setter="set_editing_integer" getter="is_editing_integer" default="false">
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			If [code]true[/code], the [EditorSpinSlider] is considered to be editing an integer value. If [code]false[/code], the [EditorSpinSlider] is considered to be editing a floating-point value. This is used to determine whether a slider should be drawn by default. The slider is only drawn for floats; integers use up-down arrows similar to [SpinBox] instead, unless [member control_state] is set to [constant CONTROL_STATE_PREFER_SLIDER]. It will also use [member EditorSettings.interface/inspector/integer_drag_speed] instead of [member EditorSettings.interface/inspector/float_drag_speed] if the slider is available.
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		</member>
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		<member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
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			If [code]true[/code], the slider will not draw background.
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		</member>
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		<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="2" />
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		<member name="hide_slider" type="bool" setter="set_hide_slider" getter="is_hiding_slider" default="false" deprecated="Use [member control_state] instead.">
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			If [code]true[/code], the slider and up/down arrows are hidden.
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		</member>
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		<member name="label" type="String" setter="set_label" getter="get_label" default="""">
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			The text that displays to the left of the value.
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		</member>
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		<member name="read_only" type="bool" setter="set_read_only" getter="is_read_only" default="false" keywords="enabled, disabled, editable">
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			If [code]true[/code], the slider can't be interacted with.
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		</member>
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		<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" enum="Control.SizeFlags" is_bitfield="true" default="1" />
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		<member name="step" type="float" setter="set_step" getter="get_step" overrides="Range" default="1.0" />
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		<member name="suffix" type="String" setter="set_suffix" getter="get_suffix" default="""">
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			The suffix to display after the value (in a faded color). This should generally be a plural word. You may have to use an abbreviation if the suffix is too long to be displayed.
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		</member>
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	</members>
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	<signals>
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		<signal name="grabbed">
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			<description>
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				Emitted when the spinner/slider is grabbed.
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			</description>
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		</signal>
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		<signal name="ungrabbed">
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			<description>
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				Emitted when the spinner/slider is ungrabbed.
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			</description>
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		</signal>
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		<signal name="updown_pressed">
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			<description>
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				Emitted when the updown button is pressed.
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			</description>
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		</signal>
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		<signal name="value_focus_entered">
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			<description>
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				Emitted when the value form gains focus.
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			</description>
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		</signal>
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		<signal name="value_focus_exited">
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			<description>
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				Emitted when the value form loses focus.
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			</description>
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		</signal>
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	</signals>
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	<constants>
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		<constant name="CONTROL_STATE_DEFAULT" value="0" enum="ControlState">
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			The type of control used will depend on the value of [member editing_integer]. Up-down arrows if [code]true[/code], a slider if [code]false[/code].
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		</constant>
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		<constant name="CONTROL_STATE_PREFER_SLIDER" value="1" enum="ControlState">
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			A slider will always be used, even if [member editing_integer] is enabled.
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		</constant>
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		<constant name="CONTROL_STATE_HIDE" value="2" enum="ControlState">
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			Neither the up-down arrows nor the slider will be shown.
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		</constant>
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	</constants>
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	<theme_items>
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		<theme_item name="updown" data_type="icon" type="Texture2D">
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			Single texture representing both the up and down buttons.
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		</theme_item>
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		<theme_item name="updown_disabled" data_type="icon" type="Texture2D">
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			Single texture representing both the up and down buttons, when the control is readonly or disabled.
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		</theme_item>
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	</theme_items>
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</class>
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