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			62 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSelection" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		Manages the SceneTree selection in the editor.
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	</brief_description>
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	<description>
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		This object manages the SceneTree selection in the editor.
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		[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_selection].
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	</description>
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	<tutorials>
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	</tutorials>
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	<methods>
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		<method name="add_node">
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			<return type="void" />
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			<param index="0" name="node" type="Node" />
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			<description>
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				Adds a node to the selection.
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				[b]Note:[/b] The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use [method EditorInterface.edit_node].
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			</description>
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		</method>
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		<method name="clear">
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			<return type="void" />
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			<description>
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				Clear the selection.
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			</description>
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		</method>
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		<method name="get_selected_nodes">
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			<return type="Node[]" />
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			<description>
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				Returns the list of selected nodes.
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			</description>
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		</method>
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		<method name="get_top_selected_nodes">
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			<return type="Node[]" />
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			<description>
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				Returns the list of top selected nodes only, excluding any children. This is useful for performing transform operations (moving them, rotating, etc.).
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				For example, if there is a node A with a child B and a sibling C, then selecting all three will cause this method to return only A and C. Changing the global transform of A will affect the global transform of B, so there is no need to change B separately.
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			</description>
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		</method>
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		<method name="get_transformable_selected_nodes" deprecated="Use [method get_top_selected_nodes] instead.">
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			<return type="Node[]" />
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			<description>
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				Returns the list of top selected nodes only, excluding any children. This is useful for performing transform operations (moving them, rotating, etc.). See [method get_top_selected_nodes].
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			</description>
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		</method>
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		<method name="remove_node">
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			<return type="void" />
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			<param index="0" name="node" type="Node" />
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			<description>
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				Removes a node from the selection.
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			</description>
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		</method>
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	</methods>
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	<signals>
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		<signal name="selection_changed">
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			<description>
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				Emitted when the selection changes.
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			</description>
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		</signal>
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	</signals>
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</class>
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