You've already forked godot
							
							
				mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-04 12:00:25 +00:00 
			
		
		
		
	Update links to outdated asset library demos Co-authored-by: Max Hilbrunner <m.hilbrunner@gmail.com>
		
			
				
	
	
		
			25 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
 | 
						|
<class name="CylinderShape3D" inherits="Shape3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
 | 
						|
	<brief_description>
 | 
						|
		A 3D cylinder shape used for physics collision.
 | 
						|
	</brief_description>
 | 
						|
	<description>
 | 
						|
		A 3D cylinder shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D].
 | 
						|
		[b]Note:[/b] There are several known bugs with cylinder collision shapes. Using [CapsuleShape3D] or [BoxShape3D] instead is recommended.
 | 
						|
		[b]Performance:[/b] [CylinderShape3D] is fast to check collisions against, but it is slower than [CapsuleShape3D], [BoxShape3D], and [SphereShape3D].
 | 
						|
	</description>
 | 
						|
	<tutorials>
 | 
						|
		<link title="Third Person Shooter (TPS) Demo">https://godotengine.org/asset-library/asset/2710</link>
 | 
						|
		<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/2747</link>
 | 
						|
		<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/2755</link>
 | 
						|
	</tutorials>
 | 
						|
	<members>
 | 
						|
		<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
 | 
						|
			The cylinder's height.
 | 
						|
		</member>
 | 
						|
		<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
 | 
						|
			The cylinder's radius.
 | 
						|
		</member>
 | 
						|
	</members>
 | 
						|
</class>
 |