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			47 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CollisionShape3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		A node that provides a [Shape3D] to a [CollisionObject3D] parent.
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	</brief_description>
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	<description>
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		A node that provides a [Shape3D] to a [CollisionObject3D] parent and allows it to be edited. This can give a detection shape to an [Area3D] or turn a [PhysicsBody3D] into a solid object.
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		[b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its [member shape] resource instead.
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	</description>
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	<tutorials>
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		<link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>
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		<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/2739</link>
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		<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/2748</link>
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		<link title="Third Person Shooter (TPS) Demo">https://godotengine.org/asset-library/asset/2710</link>
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	</tutorials>
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	<methods>
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		<method name="make_convex_from_siblings">
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			<return type="void" />
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			<description>
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				Sets the collision shape's shape to the addition of all its convexed [MeshInstance3D] siblings geometry.
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			</description>
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		</method>
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		<method name="resource_changed" deprecated="Use [signal Resource.changed] instead.">
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			<return type="void" />
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			<param index="0" name="resource" type="Resource" />
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			<description>
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				This method does nothing.
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			</description>
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		</method>
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	</methods>
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	<members>
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		<member name="debug_color" type="Color" setter="set_debug_color" getter="get_debug_color" default="Color(0, 0, 0, 0)">
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			The collision shape color that is displayed in the editor, or in the running project if [b]Debug > Visible Collision Shapes[/b] is checked at the top of the editor.
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			[b]Note:[/b] The default value is [member ProjectSettings.debug/shapes/collision/shape_color]. The [code]Color(0, 0, 0, 0)[/code] value documented here is a placeholder, and not the actual default debug color.
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		</member>
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		<member name="debug_fill" type="bool" setter="set_enable_debug_fill" getter="get_enable_debug_fill" default="true">
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			If [code]true[/code], when the shape is displayed, it will show a solid fill color in addition to its wireframe.
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		</member>
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		<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false" keywords="enabled">
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			A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred].
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		</member>
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		<member name="shape" type="Shape3D" setter="set_shape" getter="get_shape">
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			The actual shape owned by this collision shape.
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		</member>
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	</members>
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</class>
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