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			34 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CameraAttributes" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		Parent class for camera settings.
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	</brief_description>
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	<description>
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		Controls camera-specific attributes such as depth of field and exposure override.
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		When used in a [WorldEnvironment] it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own [CameraAttributes], including the editor camera. When used in a [Camera3D] it will override any [CameraAttributes] set in the [WorldEnvironment]. When used in [VoxelGI] or [LightmapGI], only the exposure settings will be used.
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		See also [Environment] for general 3D environment settings.
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		This is a pure virtual class that is inherited by [CameraAttributesPhysical] and [CameraAttributesPractical].
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	</description>
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	<tutorials>
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	</tutorials>
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	<members>
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		<member name="auto_exposure_enabled" type="bool" setter="set_auto_exposure_enabled" getter="is_auto_exposure_enabled" default="false">
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			If [code]true[/code], enables the tonemapping auto exposure mode of the scene renderer. If [code]true[/code], the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light.
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		</member>
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		<member name="auto_exposure_scale" type="float" setter="set_auto_exposure_scale" getter="get_auto_exposure_scale" default="0.4">
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			The scale of the auto exposure effect. Affects the intensity of auto exposure.
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		</member>
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		<member name="auto_exposure_speed" type="float" setter="set_auto_exposure_speed" getter="get_auto_exposure_speed" default="0.5">
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			The speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure.
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		</member>
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		<member name="exposure_multiplier" type="float" setter="set_exposure_multiplier" getter="get_exposure_multiplier" default="1.0">
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			Multiplier for the exposure amount. A higher value results in a brighter image.
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		</member>
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		<member name="exposure_sensitivity" type="float" setter="set_exposure_sensitivity" getter="get_exposure_sensitivity" default="100.0">
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			Sensitivity of camera sensors, measured in ISO. A higher sensitivity results in a brighter image.
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			If [member auto_exposure_enabled] is [code]true[/code], this can be used as a method of exposure compensation, doubling the value will increase the exposure value (measured in EV100) by 1 stop.
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			[b]Note:[/b] Only available when [member ProjectSettings.rendering/lights_and_shadows/use_physical_light_units] is enabled.
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		</member>
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	</members>
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</class>
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