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	Update links to outdated asset library demos Co-authored-by: Max Hilbrunner <m.hilbrunner@gmail.com>
		
			
				
	
	
		
			55 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioStreamGeneratorPlayback" inherits="AudioStreamPlaybackResampled" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		Plays back audio generated using [AudioStreamGenerator].
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	</brief_description>
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	<description>
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		This class is meant to be used with [AudioStreamGenerator] to play back the generated audio in real-time.
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	</description>
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	<tutorials>
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		<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/2759</link>
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		<link title="Godot 3.2 will get new audio features">https://godotengine.org/article/godot-32-will-get-new-audio-features</link>
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	</tutorials>
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	<methods>
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		<method name="can_push_buffer" qualifiers="const">
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			<return type="bool" />
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			<param index="0" name="amount" type="int" />
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			<description>
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				Returns [code]true[/code] if a buffer of the size [param amount] can be pushed to the audio sample data buffer without overflowing it, [code]false[/code] otherwise.
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			</description>
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		</method>
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		<method name="clear_buffer">
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			<return type="void" />
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			<description>
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				Clears the audio sample data buffer.
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			</description>
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		</method>
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		<method name="get_frames_available" qualifiers="const">
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			<return type="int" />
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			<description>
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				Returns the number of frames that can be pushed to the audio sample data buffer without overflowing it. If the result is [code]0[/code], the buffer is full.
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			</description>
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		</method>
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		<method name="get_skips" qualifiers="const">
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			<return type="int" />
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			<description>
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				Returns the number of times the playback skipped due to a buffer underrun in the audio sample data. This value is reset at the start of the playback.
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			</description>
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		</method>
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		<method name="push_buffer">
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			<return type="bool" />
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			<param index="0" name="frames" type="PackedVector2Array" />
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			<description>
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				Pushes several audio data frames to the buffer. This is usually more efficient than [method push_frame] in C# and compiled languages via GDExtension, but [method push_buffer] may be [i]less[/i] efficient in GDScript.
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			</description>
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		</method>
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		<method name="push_frame">
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			<return type="bool" />
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			<param index="0" name="frame" type="Vector2" />
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			<description>
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				Pushes a single audio data frame to the buffer. This is usually less efficient than [method push_buffer] in C# and compiled languages via GDExtension, but [method push_frame] may be [i]more[/i] efficient in GDScript.
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			</description>
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		</method>
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	</methods>
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</class>
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