You've already forked godot
							
							
				mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-04 12:00:25 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			34 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
 | 
						|
<class name="AudioListener2D" inherits="Node2D" keywords="sound" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
 | 
						|
	<brief_description>
 | 
						|
		Overrides the location sounds are heard from.
 | 
						|
	</brief_description>
 | 
						|
	<description>
 | 
						|
		Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. Only one [AudioListener2D] can be current. Using [method make_current] will disable the previous [AudioListener2D].
 | 
						|
		If there is no active [AudioListener2D] in the current [Viewport], center of the screen will be used as a hearing point for the audio. [AudioListener2D] needs to be inside [SceneTree] to function.
 | 
						|
	</description>
 | 
						|
	<tutorials>
 | 
						|
	</tutorials>
 | 
						|
	<methods>
 | 
						|
		<method name="clear_current">
 | 
						|
			<return type="void" />
 | 
						|
			<description>
 | 
						|
				Disables the [AudioListener2D]. If it's not set as current, this method will have no effect.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="is_current" qualifiers="const">
 | 
						|
			<return type="bool" />
 | 
						|
			<description>
 | 
						|
				Returns [code]true[/code] if this [AudioListener2D] is currently active.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
		<method name="make_current">
 | 
						|
			<return type="void" />
 | 
						|
			<description>
 | 
						|
				Makes the [AudioListener2D] active, setting it as the hearing point for the sounds. If there is already another active [AudioListener2D], it will be disabled.
 | 
						|
				This method will have no effect if the [AudioListener2D] is not added to [SceneTree].
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
	</methods>
 | 
						|
</class>
 |