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godot/core/templates/hashfuncs.cpp

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4.4 KiB
C++

/**************************************************************************/
/* hashfuncs.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "hashfuncs.h"
uint32_t hash_murmur3_one_float(float p_in, uint32_t p_seed) {
union {
float f;
uint32_t i;
} u;
// Normalize +/- 0.0 and NaN values so they hash the same.
if (p_in == 0.0f) {
u.f = 0.0;
} else if (Math::is_nan(p_in)) {
u.f = Math::NaN;
} else {
u.f = p_in;
}
return hash_murmur3_one_32(u.i, p_seed);
}
uint32_t hash_murmur3_one_double(double p_in, uint32_t p_seed) {
union {
double d;
uint64_t i;
} u;
// Normalize +/- 0.0 and NaN values so they hash the same.
if (p_in == 0.0f) {
u.d = 0.0;
} else if (Math::is_nan(p_in)) {
u.d = Math::NaN;
} else {
u.d = p_in;
}
return hash_murmur3_one_64(u.i, p_seed);
}
uint32_t hash_murmur3_buffer(const void *key, int length, const uint32_t seed) {
// Although not required, this is a random prime number.
const uint8_t *data = (const uint8_t *)key;
const int nblocks = length / 4;
uint32_t h1 = seed;
const uint32_t c1 = 0xcc9e2d51;
const uint32_t c2 = 0x1b873593;
const uint32_t *blocks = (const uint32_t *)(data + nblocks * 4);
for (int i = -nblocks; i; i++) {
uint32_t k1 = blocks[i];
k1 *= c1;
k1 = hash_rotl32(k1, 15);
k1 *= c2;
h1 ^= k1;
h1 = hash_rotl32(h1, 13);
h1 = h1 * 5 + 0xe6546b64;
}
const uint8_t *tail = (const uint8_t *)(data + nblocks * 4);
uint32_t k1 = 0;
switch (length & 3) {
case 3:
k1 ^= tail[2] << 16;
[[fallthrough]];
case 2:
k1 ^= tail[1] << 8;
[[fallthrough]];
case 1:
k1 ^= tail[0];
k1 *= c1;
k1 = hash_rotl32(k1, 15);
k1 *= c2;
h1 ^= k1;
};
// Finalize with additional bit mixing.
h1 ^= length;
return hash_fmix32(h1);
}
uint32_t hash_djb2_one_float(double p_in, uint32_t p_prev) {
union {
double d;
uint64_t i;
} u;
// Normalize +/- 0.0 and NaN values so they hash the same.
if (p_in == 0.0f) {
u.d = 0.0;
} else if (Math::is_nan(p_in)) {
u.d = Math::NaN;
} else {
u.d = p_in;
}
return ((p_prev << 5) + p_prev) + hash_one_uint64(u.i);
}
uint64_t hash_djb2_one_float_64(double p_in, uint64_t p_prev) {
union {
double d;
uint64_t i;
} u;
// Normalize +/- 0.0 and NaN values so they hash the same.
if (p_in == 0.0f) {
u.d = 0.0;
} else if (Math::is_nan(p_in)) {
u.d = Math::NaN;
} else {
u.d = p_in;
}
return ((p_prev << 5) + p_prev) + u.i;
}