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Changelog
This file lists all changes made between the current feature branch and the previous feature release. It is equivalent to the listings on our interactive changelog.
Changelogs for earlier feature releases are available in their respective Git branches, and linked at the end of this file.
4.5 - 2025-09-15
Table of contents:
- 2D
 - 3D
 - Animation
 - Assetlib
 - Audio
 - Buildsystem
 - C#
 - Codestyle
 - Core
 - Documentation
 - Editor
 - Export
 - GDExtension
 - GDScript
 - GUI
 - I18n
 - Import
 - Input
 - Multiplayer
 - Navigation
 - Network
 - Particles
 - Physics
 - Plugin
 - Porting
 - Rendering
 - Shaders
 - Tests
 - Thirdparty
 - XR
 
2D
- Add warning in scene tree when nested CanvasItems try to clip children (GH-98949).
 - Optimize usability of VisibleOnScreenNotifier2D (GH-100874).
 - Improve usability of 
Camera2D(GH-101427). - Draw tilemap coordinate and rectangle size on the screen when using the TileMapLayer's Terrains plugin (GH-101737).
 - Fix wrong canvas camera override panning in the runtime debugger (GH-103489).
 - Path2D prefer control points for outward curve (GH-103956).
 - Polygon2DEditor: Add tool to automatically move center of gravity to origin (GH-104015).
 - Add a dedicated editor for Camera2D limits (GH-104190).
 - Improve/fix 
TileMapandTileSeteditors UI (GH-104192). - Fix applying 
TileMapLayer.self_modulateto tiles (GH-104677). - Add null check for SpriteFramesEditor's SpriteFrames (GH-104830).
 - Fix Editor 2D Ruler Text Top-Align (GH-104993).
 - Add ruler width editor setting to 2D editor (GH-104996).
 - Fix editing custom data for tilesets (GH-105024).
 - Allow 
Sprite2Dbeing dragged to change theirregion_rect(GH-105147). - Fix process callback state getting overwritten by calls to 
set_process_smoothing_speed(GH-105473). - Improve Path2D debug performance (GH-105606).
 - Fix 
Camera2Dright and bottom limit to depend on bottom right corner (GH-105825). - Fix rotated/flipped tiles rendering origin (GH-105861).
 - Deprecate 
ParallaxBackgroundandParallaxLayer(GH-105964). - Improved Camera2D limits handling when limits are smaller than screen rect (GH-106180).
 - Expose Camera2D current rotation (GH-106690).
 - TileSet: Fix potential crash updating stale atlas source editor toolbar (GH-106795).
 - TileSet: Prevent crash in conversion of invalid tiles from Godot 3.x (GH-106796).
 - TileSet: Fix 
-Wmaybe-uninitializedwarning on CompatibilityShapeData (GH-106864). - Make TileMapLayer editor match layer's filter (GH-107001).
 - Fix rotated/flipped tiles destination rect calculations (GH-107080).
 - Fix WorldBoundaryShape2D handle when distance is negative (GH-107103).
 - Fix Sprite2D error spam in exported project (GH-107360).
 - Don't put main properties of 
AnimatedSprite2Dinside a group (GH-107528). - Improve Camera2D limit editing (GH-107622).
 - Fix removing wrong vertices in the Polygon2D editor when points overlap each other (GH-107932).
 - Fix points jumping when dragging starts in the Polygon2D editor (GH-107933).
 - Fix smoothed camera position with limits (GH-108200).
 - Fix error spam caused by 
internal_vertex_countproperty (GH-108207). - Fix selecting wrong vertices in the Polygon2D editor when adding a polygon (GH-108249).
 - Fix lingering grid from TileMapLayer editor (GH-108477).
 - Fix debanding not being used in the 2D editor when enabled in Project Settings (GH-108950).
 - Fix debug rendering in TileMapLayer (GH-108963).
 - Rename Camera2D set_position_smoothing_enabled parameter (GH-109147).
 - Fix 
TileMapLayerterrain preview icons for transformed alternative tiles (GH-109584). - Free TileMapLayer debug quadrant meshes when clearing (GH-109736).
 
3D
- Allow customizing debug color of Path3D (GH-82321).
 - Curve3D: Fix middle point forward vector when control1=end and control2=begin (GH-88925).
 - Disable debug draw modes in the 3D editor according to current rendering method (GH-93673).
 - Fix 
!is_inside_treein csg node when reloading a scene (GH-95414). - Set correct position of node with 
Align Transform with Viewin orthographic view (GH-99099). - Fix 3D Ruler stuck in viewport if tool mode is switched during measurement (GH-100420).
 - Update cursor instance when calling 
set_selected_palette_item(GH-100723). - Fix being able to grab hidden transform gizmo handles (GH-100813).
 - Add "active" state to one of the multiple selected Node3Ds to determine basis in Local mode (GH-102176).
 - Fix some global-space bugs in 
RemoteTransform3D._update_remoteand add some optimizations (GH-102223). - Editor: Improve capsule gizmos (GH-102292).
 - Do not commit gizmo handles if no changes were made (GH-102317).
 - Allow rotating selected cells in GridMap (GH-103020).
 - Add UndoRedo actions to preview sun/environment popup (GH-103053).
 - Unify CSGPolygon3D gizmos with the other geometries (GH-103301).
 - Use physical keys for the Q/W/E/R 3D editor shortcuts (GH-103533).
 - Make Game view follow more editor settings (GH-103758).
 - Improve cylinder gizmo performance (GH-103903).
 - Path3D prefer control points for outward curve (GH-104058).
 - Improve 
GPUParticlesCollision3DGizmoPluginperformance (GH-104172). - Unbind 
CSGShape::_update_shape()and make it public (GH-104206). - Fix 
GridMapshortcuts being triggered during freelook (mouse captured) (GH-104213). - Fix 3D view menu gizmo icons being broken in empty scene (GH-104475).
 - Allow multiple EditorNode3DGizmo collision meshes (GH-104631).
 - Fix missing tooltips on "Advanced Import Settings for Scene" window (GH-104804).
 - Allow higher freelook base speed values in the 3D editor settings (GH-104884).
 - Fix gizmos from 3D editor plugins not applying changes to locked nodes (GH-104945).
 - Optimize PrimitiveMesh creation by avoiding CoW behavior and dynamic memory allocations (GH-105264).
 - Fix GridMap OctantKey cell rasterization (GH-105329).
 - Fix light theme gizmo icons in the 3D editor appearing too dark (GH-105487).
 - Optimize GridMap rendering scenario quadruple-getters (GH-105563).
 - Replace GridMap legacy use of 
ListwithLocalVector(GH-105565). - Improve and optimize lightmap probe gizmo creation (GH-105568).
 - Fix incorrect transform when editor camera is moved externally (GH-105613).
 - Fix GridMap move selection crashing on invalid MeshLibrary item (GH-105664).
 - Gave billboarded sprites and labels more fitting AABBs (GH-105785).
 - Fix for Node3D request gizmos multiple times (GH-106070).
 - Fix Quaternion arc constructor tolerance (GH-106337).
 - Show 
Curve3Dpoint tilt in degrees in inspector (GH-106605). - FTI - 
global_transform_interpolated()on demand for invisible nodes (GH-107308). - Add a LightmapProbe gizmo size editor setting (GH-107382).
 - Fix missing gizmo update when selection changes outside of 3D view (GH-107458).
 - SceneTreeFTI: - miscellaneous speedups (GH-107485).
 - Fix freelook in 3D when multiple viewports are open (GH-107530).
 - Clear cache when setting Mesh's surfaces (GH-107585).
 - Fix 
MeshInstance3D::get_active_material()error on empty mesh or empty surfaces (GH-107691). - Gridmap editor: Avoid extra mesh instantiation when setting clipboard data (GH-108026).
 - Fix 
Mesh.generate_triangle_meshwhen usingPRIMITIVE_TRIANGLE_STRIP(GH-108038). - Fix sphere gizmo handle position (GH-108494).
 - Move last four 3D files to 3D folder and move physics gizmos to their own physics folder (GH-108523).
 - Fix missing 3d gizmos (GH-109029).
 - Fix editor segfault when using a 
Path3Dwithout aCurve3D(GH-109059). - Stop clearing editor_plugin_screen on script edit (GH-109176).
 - Fix 
BoneAttachment3Dgetting global transform of external skeleton before itis_inside_tree()(GH-109444). - Fix node can't be rotated by holding ctrl/command while in select mode (GH-109465).
 - Fix cinematic preview causing the editor redraw continuously and aspect ratio not updating in camera preview (GH-109469).
 - Fix transforms trying to continue after a cancel (GH-109684).
 - Prevent held escape key from unselecting nodes after canceling a transform (GH-109733).
 - Create an undo/redo action when pinning a SoftBody3D point in the editor (GH-109828).
 
Animation
- Allow double-click within tracks to set a new play position (GH-92141).
 - Add option to auto tangent new bezier points in animation editor (GH-95564).
 - Support hiding functions calls in Method Tracks (GH-96421).
 - Add editor setting for default animation step (GH-98414).
 - Add selection box movement/scaling to the animation bezier editor (GH-100470).
 - Implement 
BoneConstraint3DwithCopyTransform/ConvertTransform/AimModifiers (GH-100984). - Fix opacity when deleting or renaming a node in AnimationNodeStateMachine (GH-101179).
 - Improve wording on recursive transition detection warning (GH-101582).
 - Add external force property to 
SpringBoneSimulator3D(GH-101633). - Change 
NodeOneShotfading to uses self delta instead of input delta (GH-101792). - Add editor setting for FPS mode and compat (GH-102189).
 - Add node started/finished signals for animation state machines (GH-102398).
 - Add animation filtering to animation editor (GH-103130).
 - Fix 
Tween.is_valid()returningtrueafter callingkill()(GH-103198). - Add select node shortcut to list view in Animation Player Editor (GH-103295).
 - Add alphabetical sorting to Animation Player (GH-103584).
 - Add 
deltaargument toSkeletonModifier3D._process_modification()as_process_modification_with_delta(delta)and exposeadvance()inSkeleton3D(GH-103639). - Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D (GH-103921).
 - Improve State Machine BlendTree node to properly display conditions (GH-103986).
 - Fix missing 
process_stateerror in blend spaces (GH-104018). - Add 
is_inside_tree()check to SpringBoneSimulator3D (GH-104167). - Fix rest translation space in 
LookAtModifier3D(GH-104217). - Remove incorrect errors in AnimationMixer (GH-104419).
 - Add correct cursors when scaling bezier keys with box scaling (GH-104436).
 - Add bone name/idx matching validation and lacked virtual methods to 
SkeletonModifier3D(GH-104560). - Fix final tween value with custom interpolator (GH-104578).
 - Add axis snapping for bezier key move in 
Animation Player(GH-104879). - Move 
SpringBoneSimulator3Dregistration to the outside of Physics3D's environment (GH-104998). - Fix EditorSpinSlider Grabber Scaling (GH-105039).
 - Fix 
current_animation_changedemission on animation finish (GH-105089). - Remove dead code in AnimationStateMachine editor (GH-105135).
 - Remove error print in the Animation getter (GH-105174).
 - Expose 
AnimationNode(StateMachine/BlendTree).get_node_list()(GH-105552). - Fix the Animation Optimization results for Nearest and Cubic Interpolation (GH-105644).
 - Sort animation nodes in 
AnimationNodeBlendSpace2DEditorpopup menu (GH-105658). - Make silhouette fixer to use arc 
Quaternionconstructor instead oflooking_at()(GH-105706). - Fix scaling from cursor in AnimationPlayer (GH-105715).
 - Use AHashMap for RBMap nodes and HashMap input_activity (GH-105789).
 - Add optional rotation axis & Fix initial pose with rotation axis in SpringBone (GH-105888).
 - Fix rest update process by dirty flag to not take into account pose dirty flag in 
Skeleton3D(GH-105920). - Fix creating outline for skinned meshes (GH-106076).
 - Use a type-hinted dictionary for AnimationLibrary's 
librariesproperty (GH-106111). - Make sure clicking AnimationTree node open the state machine editor not the track editor (GH-106334).
 - Implement method lookup for method tracks (GH-106524).
 - Fix fade out duration to extend a bit take into account current delta in NodeOneShot (GH-106567).
 - New test for animation blend tree (GH-106575).
 - Remove unnecessary calling 
_validate_property()in the core from all extended classes (GH-106622). - Fix Heap buffer overflow in Animation::_find() (GH-106654).
 - Refactor 
BoneAttachmentproperty registration (GH-106841). - Implement 
ModifierBoneTarget3Dwhich can be target of the otherSkeletonModifier3Ds (GH-106846). - Fix ambiguous AnimationNode's parameter type in default value and make 
validate_type_match()static function (GH-107005). - Fix animation track filter size bug (GH-107084).
 - Add default paramater for AnimationNode as super class (GH-107171).
 - Fix animation track inserted path and key type (GH-107241).
 - Fix AnimationPlayer finished state in the editor (GH-107244).
 - Fix editing/removal of bone meta (GH-107546).
 - Skip killed/invalid subtween (GH-107690).
 - Fix animation keying not working with toggleable inspector sections (GH-107919).
 - Block Tween 
custom_step()during step (GH-108004). - Remove PropertyTweener start warning (GH-108410).
 - Fix SpringBone3D being unintentionally disabled (GH-108887).
 - Fix glitched animation key after canceled dragging (GH-109271).
 - Fix name included in animation when saved from slice in scene importer (GH-109593).
 - Fix incorrect 
blend_positionvalues in BlendSpace editor after dragging point (GH-109777). - Correctly hide BlendSpace editor error panel on load (GH-109794).
 - Process skeleton modifiers when the skeleton is marked as dirty (GH-109841).
 - Fix overly aggressive focus grabbing by StateMachine and BlendSpaces (GH-109881).
 - Add missing bone name suggestions in ModifierBoneTarget3D (GH-109905).
 - Move Skeleton3D init process (for dirty flags) into 
POST_ENTER_TREEfromENTER_TREE(GH-110145). 
Assetlib
- Fix wrong "location" substring matching when HTTP status is 301 or 302 (GH-108387).
 
Audio
- Fix audio input gets muted after a while on android (GH-93200).
 - Editor: Move thread name assignment in audio preview (GH-98818).
 - Add metadata tags to WAV and OGG audio streams (GH-99504).
 - Add "Mute Game" toggle in Game view (GH-99555).
 - Reduce memory overhead of 
save_to_wav(GH-100559). - AudioStreamPlaybackWAV: Inherit from 
Resampled(GH-100652). - Implement seek operation for Theora video files, improve multi-channel audio resampling (GH-102360).
 - Fix AudioServer missing deletes (GH-103897).
 - Set interactive music streams as meta streams (GH-104054).
 - Fix AudioEffectPitchShift issues when 
pitch_scaleis set to 1 (GH-104090). - Optimize reverb by removing stray 
volatilefrom theundenormalizefunction signature (GH-104239). - Add support for 
Mute Gametoggle in the Android Editor (GH-104409). - Fix AudioStreamPlayer3D stereo panning issue (GH-104853).
 - Enable TTS on demand, instead of fully disabling it when project setting is not set (GH-104873).
 - Add an actual name for Ogg Vorbis importer visible name (GH-105152).
 - Allow theming audio buses (GH-105321).
 - AudioEffectPitchShift: 3rd attempt at fixing 
-Wstringop-overflowwarning (GH-105744). - Return the length of the playing stream for AudioStreamRandomizer (GH-105952).
 - Fix AudioStreamPlayer3D's 
layer_maskproperty using the wrong property hint (+ misc related fixes) (GH-106000). - Hide scrollbar in the audio stream importer dialog when unneeded (GH-106423).
 - AudioStreamWAV: Inline tag remap inside load (GH-107250).
 - Fix audio name doesn't appear in exports of child classes of 
AudioStream(GH-107598). - Fix broken WAV info list tag parsing (GH-107605).
 - Use TightLocalVector for AudioStreamWAV/MP3 (GH-107790).
 - Web: Fix Webkit leak caused by the position reporting audio worklets (GH-107948).
 - Add permission request for Apple embedded platforms, fix microphone input (GH-107973).
 - Fix 
AudioListener3Dnot tracking velocity for doppler (GH-108051). - Web: Fix sample playback deletion and 
AudioStreamPolyphonicissue (GH-108384). - Add missing copyright for pitch shift (GH-108797).
 - Fix random pitch upward bias in 
AudioStreamRandomizer(GH-109006). - Make WAV metadata tag mappings more consistent with Vorbis (GH-109627).
 - Web: Fix 
AudioStreamPlayer.get_playback_position()returning incorrect values for samples (GH-109790). 
Buildsystem
- Use SSE 4.2 as a baseline when compiling Godot (GH-59595).
 - Remove PrefersNonDefaultGPU from linux desktop file (GH-97852).
 - SCons: Make builders prettier, utilize 
constexpr(GH-98653). - CI: Format SCons input flags & build action (GH-99938).
 - Core: Avoid including 
modules/modules_enabled.gen.hin headers (GH-100023). - CI: Ensure default branch cache persists (GH-100457).
 - Remove custom 
--language-inarg for the Closure compiler (GH-100525). - CI: Replace pytest with pre-commit hook (GH-101443).
 - SCons: Add emitter to declutter build objects (GH-101641).
 - Replace header guards style with 
#pragma once(GH-102298). - Web: Add library emitter to make sources dependent of compiler version (GH-102676).
 - SCons: Implement minor fixes (GH-102924).
 - Style: Ensure svgs have trailing newlines (GH-103011).
 - Update CI 
ruff&mypypre-commit hooks (GH-103089). - Fix 
.slnproject generation logic for Rider to support all OS and all C++ toolchains (GH-103405). - Bump version to 4.5-dev (GH-103510).
 - CI: Use correct godot-cpp branch (GH-103514).
 - CI: Bump SCons to latest (4.8.1 → 4.9.0) (GH-103515).
 - Android: Fix build with 
disable_3d(GH-103523). - zstd: Update to 1.5.7, fix support for GAS 
.Sfiles on Windows/MinGW (GH-103596). - SCons: Simplify Windows/MSVC detection (GH-103864).
 - SCons: Remove 
check_c_headers(GH-103865). - CI: Add workflow to cleanup PR caches when closed (GH-104077).
 - CI: Trim cache before saving (GH-104080).
 - Apply 
pre-commitchanges (GH-104119). - Fix build errors when building with 
disable_3d=yes(GH-104143). - Make SConstruct file check some envs before querying modules (GH-104148).
 - SCons: Fix broken msvc conditional (GH-104208).
 - CI: Set explicit write permission for cache cleanup token (GH-104220).
 - CI: Build macOS binary without Vulkan if Vulkan SDK fails installing (GH-104307).
 - CI: Ensure 
scons-cacheexists before parsing (GH-104316). - SCons: Expand 
NoCachecoverage (GH-104320). - Web: Fix editor build after 
#pragma oncerefactoring (GH-104406). - Fix incorrect guards in 
VisibleOnScreenNotifier2D(GH-104437). - Support a 
NO_COLORenvironment variable indoc_status.py(GH-104524). - SCons: Refactor 
color.py(GH-104617). - Editor: Restructure editor code (GH-104696).
 - SCons: Ensure MinGW as fallback if missing MSVC (GH-104744).
 - CI: Bump various pre-commit hooks (GH-104771).
 - Android: Replace the deprecated version macro (GH-104797).
 - CI: Validate 
scons-cachevia action output (GH-104803). - SCons: Only set GCC 
-Wvirtual-inheritancefor C++ andwarnings=extra(GH-104841). - SCons: Add 
CPPEXTPATHfor external includes (GH-104893). - mbedtls: Disable ASM when compiling with LLVM MemorySanitizer (MSAN) (GH-104912).
 - Organize ifdefs for disabling navigation, physics, and XR (GH-104915).
 - Fix compiling with 
disable_xr=yeswhen 3d enabled (GH-104978). - SCons: Integrate 
WARNLEVEL&OPTIMIZELEVEL(GH-104982). - CI: Remove "Free disk space on runner" job (REVERTED) (GH-105025).
 - Fix issue where vsproj=yes vsproj_gen_only=no sometimes fails to build (GH-105238).
 - Web: Add the equivalent of 
-Werrorforwasm-ld(GH-105242). - Fix missing 
gdb.printingimport for the pretty print script (GH-105494). - Add 
{c,cpp}_compiler_launcheroptions (GH-105498). - Android: Enable native debug symbols generation (GH-105605).
 - Update the Android NDK to the latest LTS version (r27c) (GH-105611).
 - SCons: Begin decoupling generation & build code (GH-105621).
 - Native visionOS platform support (GH-105628).
 - Fixes for 
.slnproject generation for Rider on Mac/Linux (GH-105650). - CI: Remove legacy dependency (GH-105661).
 - CI: Replace 
goldwithmold(GH-105662). - Use 
separate_debug_symbolsto control generation of the separate Android debug symbols file (GH-105671). - Web: Add required exported functions and runtime methods for emscripten (GH-105692).
 - SCons: Explicitly enable 
-mfpmath=sse -mstackrealignfor x86_32 (GH-105697). - Fix macOS build with ANGLE enabled and Vulkan disabled (GH-105709).
 - CI: Remove now unused godot-api-dump action (GH-105731).
 - Update Mesa-NIR library detection and download script (GH-105740).
 - CI: Ensure Windows Actions handle utf-8 characters (GH-105756).
 - MinGW: Explicitly link 
shell32library (GH-105764). - Fix 
uiautomationcorelinking in 32-bit x86 MinGW builds (GH-105786). - Fix install_vulkan_sdk_macos.sh incorrectly saying Vulkan was installed when jq is missing (GH-105798).
 - SCons: Add enum conversion warning (GH-105799).
 - Web: Include emscripten headers by default (GH-105800).
 - Remove WinAPI 
#undefhacks needed for mingw-std-threads (GH-105897). - doctest: Patch for clang warning about replacing 
<ciso646>by<version>(GH-105913). - Add 
EnumVariable(ignorecase=2)(GH-105914). - Wayland: Fix compile error with DBUS disabled (GH-105935).
 - CI: Run 
apt updatebefore installing libxml2-utils (GH-105939). - Only instantiate 
MovieWriterMJPEGandMovieWriterPNGWAVmovie writers if they are enabled (GH-105982). - CI: Propagate 
matrix.sconsflagsin macos_builds.yml (GH-106003). - Move MovieWriterMJPEG class to 
jpgmodule it depends on (GH-106013). - Remove registration of deprecated classes (GH-106093).
 - SCons: Don't enable 
-Wenum-conversionfor GCC < 11 (GH-106118). - register_editor_types: Fix 
DISABLE_DEPREACTEDtypo (GH-106126). - macOS: Fix support for latest VulkanSDK .app name in install script (GH-106128).
 - Bump the minimum supported SDK version to 24 (GH-106148).
 - Annual versions bump for the Android platform (GH-106152).
 - basis_universal: Add missing 
ctype.hinclude to fix MSVC build (GH-106155). - Linux: Fix build with 
dbus=noorthreads=no(GH-106175). - Convert path separators for Windows (GH-106216).
 - SCons: Hide SCU folders by adding "." to foldername (GH-106269).
 - Android: Store native libraries uncompressed in APK (GH-106288).
 - Preserve CRLF line terminators for MSVS project template (GH-106302).
 - Web: Add WebAssembly SIMD support (
wasm_simd) and enable it by default (GH-106319). - macOS: Fix 
template_debugbuild after #105884 (GH-106348). - Skip default font loading if Brotli is disabled (GH-106381).
 - Fix macOS build with 
dev_build=yesandtarget=template_debug(GH-106383). - Linux: Drop 
ppc32(32-bit PowerPC) architecture support (GH-106390). - Wayland: Unbreak build with 
libdecor=no(GH-106394). - D3D12: Silence 
-Wmaybe-uninitializedwarning in D3D12MemAlloc (GH-106398). - Android: Re-add 
generate_apkalias for compatibility (GH-106435). - Make it possible to run CI manually if 
DISABLE_GODOT_CIis set (GH-106438). - Update to the AAB directory layout (GH-106604).
 - Shader Baker: Fix build with 
deprecated=no(GH-106920). - Fix alphabetical order of codespell ignore list (GH-106945).
 - Windows: Drop support for Windows 7/8/8.1 (GH-106959).
 - Web: Fix build failure on Windows (GH-107112).
 - SCons: Identify build clearly when using AES256 encryption key (GH-107309).
 - Fix Android build files joining paths without join (GH-107328).
 - Wayland: Simplify including protocols (GH-107356).
 - Web: Add Web-build specific stdout header (GH-107415).
 - Web: Fix Emscripten for WebXR and update minimum version (GH-107460).
 - Update CI 
ruffpre-commit hooks (GH-107665). - Add module defines to the per-platform generated props file so VS knows which ones are enabled (GH-107709).
 - Fix compiler error: pass 
-mpopcntwhen using clang / llvm and targeting x86_64 (GH-107939). - Android: Fix the build logic to generate the native debug symbols (GH-107998).
 - SDL: Fix missing header build error on some Linux systems (GH-108144).
 - Add .zed/ to .gitignore (GH-108247).
 - Fix remaining physics and navigation disabling issues (GH-108332).
 - Thirdparty: Fix SDL arm64 compilation on Windows (GH-108354).
 - Android: Update the maven publishing configuration following the deprecation of the OSSHR service (GH-108393).
 - Codeowners: Minor improvements after restructure (GH-108515).
 - SCons: Support header-only modules (GH-108616).
 - Windows: Fix SSE4.2 detection with LTO build (GH-108637).
 - CI: Use Xcode 16 for macOS build (GH-108649).
 - macOS: Use liquid glass icon for the editor (GH-108894).
 - CI: Use modern 
--importsyntax in GHA (GH-109026). - CI: Add headless import test (GH-109090).
 - macOS: Regenerate editor 
icnsfile to include all resolutions (GH-109292). - Meta: Move /editor/scene folder from 
coretodockscodeowner (GH-109424). - CI: Update dependency setup on Linux actions (GH-109573).
 - SCons: Temporarily revert Mesa includes to 
CPPPATH(GH-109749). - SCons: Fix 
dlltoolon Windows MinGW builds (GH-109758). - CI: Fix detection of Windows D3D12 dependencies (GH-109912).
 - CI: Ensure prettier/clearer sanitizer output (GH-109960).
 - Fix build on OpenBSD (GH-110113).
 - Bump version to 4.5-rc (GH-110285).
 - Fix Wayland build with OpenGL disabled (GH-110294).
 
C#
- Remove unnecessary spaces (GH-82083).
 - Resolve the hostfxr path using dotnet CLI (GH-96146).
 - Add 
linux-bionicRID export option to support NativeAOT on Android (GH-97908). - Use 
ObjectIDwhen convertingVarianttoGodotObject(GH-98034). - Editor: Prevent 
TOOLS.NETDefineConstantsbeing overriden by the user (GH-98153). - Fix thread deadlock when using a worker thread to load a script with a generic base class (GH-99798).
 - Update Dotnet iOS Export Process (GH-100187).
 - Fix 
RefCountednot disposed correctly in certain case (GH-101006). - Add 
Min(float)and octahedron encode/decode toVector3.cs(GH-102356). - Improve Documentation for Typed 
Godot.CollectionsWrappers (GH-102765). - Skip serializing delegates with a disposed target (GH-102837).
 - Move entries from 
AnalyzerReleases.Unshipped.mdtoAnalyzerReleases.Shipped.md(GH-103536). - Skip re-saving 
.csprojwhen TFM is unchanged (GH-103714). - Add missing 
get_datawhen callingCFStringCreateWithCStringinmacos_utils(GH-103837). - Fix missing Vector4(i) and Projection in C# bindings generator (GH-104097).
 - Deprecate compat methods that reference deprecated types (GH-104153).
 - Fix source generator for primary constructor (GH-104219).
 - Fix nested GodotObject class in generic class lead to source generator errors in C# (GH-104279).
 - Add caching for dotnet TFM validation result (GH-104613).
 - .Net: Avoid unnecessary StringName allocations on not implemented virtual 
_Getand_Setmethod call (GH-104689). - Separate Rider and Fleet options as external editors (GH-104828).
 - Fix Windows Mono build (GH-104864).
 - .Net: Avoid array allocation when signal have 0 arg (GH-105082).
 - Use 
FrozenDictionaryforNamedColors(GH-105104). - Add a preload hook to load .NET assemblies from the APK (GH-105262).
 - Fix 
string.PathJointo be consistent with core (GH-105281). - Fix extraction of C# default property values when negative (GH-105352).
 - Avoid StringName allocation in 
GodotObject.Free(GH-105486). - Mark referenced packages in SDK as implicitly defined (GH-105819).
 - Load assemblies directly from PCK on Android (GH-105853).
 - Don't create unnecessary arrays in C# (GH-105927).
 - Expose byte array compress and decompress (GH-106008).
 - Avoid heap alloc when using StringNames as key in a Dictionary (GH-106133).
 - Use 
stackallocto create the pivot arrays inProjection.Inverse(GH-106177). - Fix 'Script class can only be set together with base class name' error with .NET typed collections upon rebuild (GH-106243).
 - Fix crash on aot unloading (GH-106502).
 - Fix source generator exceptions appearing when use "@+internal keyword" as type or namespace name in C# script (GH-106744).
 - Add 
Basis.ScaledLocal(GH-107300). - Fix Mono build on Windows after 
String::resizerename (GH-107496). - Fix 
Quaternion(arc_from: Vector3, arc_to: Vector3)behaves differently in gdscript and c# (GH-107618). - Avoid exporting to duplicate architectures (GH-107987).
 - Fix return value of 
StringExtensions.GetExtension()(GH-108041). - Mention MSBuild panel when building fails (GH-108053).
 - Fix crash in C# bindings generator with bad enum documentation XML (GH-108262).
 - Fix 
Quaternion(Vector3, Vector3)constructor when vectors are the same (GH-109281). - Fix C# environment variables access on Linux (SDL-related bug) (GH-109283).
 - Fix the issue preventing installing C# binaries on Android devices with api <= 29 (GH-110260).
 - Require 
net9.0for Android exports (GH-110263). 
Codestyle
- Remove 
ABSin favor ofMath::abs(GH-69406). - Remove pointless use of atomics in error macros (GH-75629).
 - Use initializer list in Arrays (GH-89782).
 - Core: Add 
[[nodiscard]]to string-like classes/structs (GH-93517). - Core: Convert 
Mathclass to namespace (GH-94441). - Use 
get_slicecinstead ofget_slicefor single character splitters (GH-99321). - Optimize 
String::chrto avoid callingstrlen. UseString::chrinstead ofString(&chr, 1)where appropriate (GH-100314). - Add templated version of 
ObjectDB::get_instance()(GH-100602). - Remove unnecessary 
friend classdeclarations ofCowData(GH-100650). - Image: Remove references to defunct 
FORMAT_CUSTOM(GH-100754). - Style: Standardize Obj-C 
#importsyntax (GH-101174). - Use iterator pattern instead of manually traverse 
List::Element *(GH-102354). - Use 
std::sizeinstead ofsizeof(a) / sizeof(a[0])pattern throughout the codebase (GH-102419). - Clean up some uses of 
String::substr(GH-102427). - Improve 
_is_drop_valid()code in EditorPropertyArray (GH-102630). - Style: Begin integrating simple clangd fixes (GH-103075).
 - Use idiomatic templating vargs in a few places to reduce code (GH-103899).
 - Remove empty constructors and destructors from 
editor/(GH-103988). - Style: Convert namespaces to PascalCase (GH-104043).
 - De-duplicate 
Stringsingle-char constructor (GH-104049). - Remove 
TOOLS_ENABLEDchecks fromeditor/(GH-104130). - Camera2D code cleanup (GH-104136).
 - Replace 
size() == 0withis_empty()(GH-104375). - Core: Replace C math headers with C++ equivalents (GH-104386).
 - Remove pointless 
_3D_DISABLEDchecks in editor code (GH-104390). - Tree: apply comment style guidelines and remove unused variables (GH-104708).
 - Make reusable functions for GameController joystick and trigger input (GH-104725).
 - Replace 
append_utfxwith directString::utfx(GH-104810). - Core: Integrate warning suppression macro helpers (GH-104850).
 - Remove unused 
get_valid_parents_staticfunctions fromGDCLASS(GH-104921). - Remove unused 
get_inheritance_list_staticfromGDCLASS(GH-104976). - Move 
GD_IS_CLASS_ENABLEDand respective include fromclass_db.htoobject.h, as this is where it's needed (GH-105030). - Convert 
PtrToArgmacros to regular C++ structs (GH-105231). - Core: Use 
Mathnamespace for constants (GH-105249). - Range: Remove useless 
p_whatargument (GH-105306). - Replace duplicate code of 
is_ancestor_of()in node.cpp (GH-105337). - Remove 
automisuse cases (GH-105384). - Use Math::abs to avoid ambiguity with integer abs (GH-105394).
 - Rename 
BLOCK_DEVICE()macro toFORCE_ANGLE()inmain.cpp(GH-105427). - Use 
Math::absto avoid ambiguity with integer abs (GH-105460). - Simplify use of 
LocalVectorforce_trivialtemplate parameter (GH-105505). - Style: Declare inline macros as attributes (GH-105531).
 - Remove GridMap godotsphir remarks (GH-105586).
 - FileDialog code cleanup (GH-105630).
 - Fix various sanitizer issues (GH-105865).
 - Quick 
StringNameimprovements (GH-105871). - Inline static variables (part 1) (GH-105876).
 - Remove inline from constexpr variables (GH-105880).
 - Core: Modernize C headers with C++ equivalents (GH-105887).
 - Rename editor "File" MenuOption enums for clarity (GH-105924).
 - Remove empty constructors and destructors from 
scene/(GH-106124). - Fix a typo in variable name in ProgressBar class (GH-106189).
 - Remove unused 
SceneTree::make_group_changed(GH-106343). - Improve 
ScriptLanguageget keyword API (GH-106374). - Optimize and simplify 
sarray(GH-106445). - Style: Remove redundant 
DEBUG_METHODS_ENABLEDmacro (GH-106456). - Fix for implicit conversion from 
char16_ttochar32_tinTextServerAdvanced(GH-106649). - Simplify 
Memory::memnew_arr_placementto always initialize memory (GH-106730). - Un-support 
force_trivialparameter forLocalVector. Instead, users should useresize_uninitialized(GH-106876). - Remove obsolete 
VMapforward declaration (GH-106897). - Remove redundant 
queue_redraw()& fix typo (GH-106899). - Rename 
String::resizetoresize_uninitialized(GH-106913). - Fix mixed use of spaces and tabs for indentation (GH-107222).
 - Remove implicit conversions from math types to 
String, to avoid accidental conversions (GH-107295). - Enforce GDScript and C# dictionary spacing style guidelines in code samples (GH-107357).
 - Core: Remove implicit conversions from 
CallableandSignaltoString, to avoid accidental conversions (GH-107379). - Core: Remove unused 
StringName::search(GH-107380). - Core: Remove implicit conversions from 
IPAddresstoString, to avoid accidental conversions (GH-107406). - Make conversions from 
NodePathtoStringexplicit (GH-107408). - Fix spelling in comments (GH-107550).
 - Android: Misc changes (GH-109267).
 - Typo cleanup pass (GH-109791).
 
Core
- Add PackedByteArray conversion to PackedVector2Array, PackedVector3Array, PackedVector4Array and PackedColorArray (GH-76075).
 - Change Node 
set_nameto use StringName, slightly improves performance (GH-76560). - Typed array equality operator update (GH-82497).
 - Add negative index to 
Array.remove_atandArray.insert(GH-83027). - Add 
Node.get_orphan_node_ids, editNode.print_orphan_nodes(GH-83757). - Add list initialization to Array, Variant, and TypedArray (GH-86015).
 - Improve error message for 
String.formatwhen using nested Arrays (GH-86653). - Expose 
set_uid()(GH-87714). - Don't duplicate internal nodes (GH-89442).
 - Fix 
RIDcannot be string formatted (GH-90971). - Add 
Loggerand ability to print and log script backtraces (GH-91006). - Remove old path remaps system (GH-91594).
 - Use 
VectorforMethodInfo::arguments(GH-91660). - Add 
String::replace_char(s)methods for performance and convenience (GH-92475). - Add 
String::remove_char(s)methods for performance and convenience (GH-92476). - Avoid unnecessary copy-on-write Vector/Array (GH-93276).
 - Improve 
JSON::stringifyperformance (GH-93783). - Consolidate and simplify string joining code in 
VariantUtilityFunctions(GH-93883). - Add dedicated 
BitFieldtemplate (GH-95916). - Convert 
Pair/KeyValuetoconstexpr(GH-96497). - Array: performance improvements to reduce copying/copy_on_write calls (GH-96664).
 - Add 
is_sameto types that have float components (GH-97553). - Reduce allocations when solving path in 
AStarGrid2D(GH-97843). - Update ViewportTexture path relative to its local scene instead of the Viewport owner (GH-97861).
 - Fix 
StreamPeerGZIP::finish()internal buffer size usage (GH-98043). - StringLikeVariantOrder: Compare in-place (GH-98408).
 - Integrate 
CharStringT(GH-98439). - Use Grisu2 algorithm in 
String::num_scientificto fix serializing (GH-98750). - Fix 
String::is_valid_hex_number(GH-99059). - Add 
create_id_for_path()to ResourceUID (GH-99543). - Improve 
parse_utf8performance (GH-99826). - Print error message when index is out of range in 
Variant::iter_get(GH-99985). - Improve 
ContainerTypeValidateperformance for object types (GH-100057). - Fix 
RandomPCG::random(int, int)overflow bug (GH-100067). - Simplify and fix 
Projection's getter functions (GH-100209). - Optimize String 
copy_from_uncheckedto actually not check the string (GH-100238). - Add 
Spanstruct (replacingStrRange). Spans represent read-only access to a contiguous array, resemblingstd::span(GH-100293). - Use 
LocalVectorinstead ofListas arg ofDictionary::get_key_list(GH-100333). - Optimize / refactor 
CowData, combining resize and fork to avoid unnecessary reallocations (GH-100619). - Overhaul resource duplication (GH-100673).
 - Use 1.5x growth factor for LocalVector (GH-100944).
 - Natively convert 
enum/BitFieldwithVariant(GH-101003). - Add 
LocalVector.erase_unordered, mimickingerasebut withremove_at_unordered, to remove duplicate logic (GH-101026). - Rename 
LocalVector.invert()->LocalVector.reverse()to match theVector,StringandListAPIs (GH-101027). - Change 
StringName.operator const void *toexplicit operator bool(GH-101291). - Remove implicit conversions from 
String,Char16StringandCharStringto data pointers (GH-101293). - Remove unnecessary allocations and memcpy  in 
codesign.cpp(GH-101295). - Add 
String::asciicreator functions, to parse a char buffer as ASCII (GH-101304). - Remove unintentional use of zero-width space (GH-101339).
 - Isolate 
Refforward declare logic (GH-101361). - Optimize and expose 
Basis::scaled_localto script (GH-101563). - VariantParser: Fix reading negated identifiers, replace 
inf_negwith-inf(GH-101618). - Automate generation of the 
char_range.incfile (GH-101878). - Move 
unicode_rangesout ofdynamic_font_import_settings.cppinto its own file (GH-101880). - Don't inline certain functions for smaller binary size (GH-101964).
 - Add DDS image load and save functionality (GH-101994).
 - Optimize 
ProjectSettings::get_setting_with_override/GLOBAL_GETby avoiding repeated dict lookups (GH-102126). - Optimize 
String::get_databy avoiding a dereference of ptr, and inlining the function (GH-102369). - Sanitize ClassDB locking (GH-102449).
 - Add 
ERR_FAIL_COND_MSGfor reparenting to self (GH-102451). - Add 
scene_changedsignal to SceneTree (GH-102986). - Fix file handle leak in ZipArchive and FileAccessZip (GH-103219).
 - Rename "file" param for str.path_join() to "path" (GH-103264).
 - Add compression level support to Zip Module (GH-103283).
 - PackedScene: Use ObjectID for DeferredNodePathProperties base (GH-103320).
 - Use single RNG instance for 
FileAccessEncryptedIV generation (GH-103415). - Fix crash when calling 
get_argument_count()on Callable with freed object (GH-103465). - Rename version defines to 
GODOT_VERSION_*to match GDExtension godot-cpp (GH-103557). - Prevent inlining error printing functions (GH-103577).
 - Add missing default values to the 
read_*_from_stdinbinds (GH-103619). - Avoid multiple lookups in 
Dictionary::operator[](GH-103647). - Fix 
AHashMapconstructors reserving too few elements (GH-103698). - Optimize 
Object::cast_toby assuming no virtual and multiple inheritance, gaining 7x throughput overdynamic_cast(GH-103708). - Optimize 
Array.resizeby usingmemset(through newis_zero_constructibletype trait) (GH-103759). - Fix translation remaps incorrectly falling back (GH-103838).
 - VideoStreamPlayer: Redraw when stream resolution changes (GH-103912).
 - Add C array constructor to 
Span(GH-103923). - Add iteration to 
Span(GH-103924). - Move 
CowDatafind,rfindandcounttoSpan(GH-103932). - Add 
Spanconversion toLocalVector(GH-103936). - Remove outdated 
vformatcomments/workarounds intime.cpp(GH-103939). - Improve error messages for 
add_property_info()(GH-103944). - Directly use segment points in Geometry2D/3D function parameters (GH-103993).
 - Remove unneeded 
read_onlycheck forArrayconst operator (GH-103999). - Add const iteration support to 
Dictionary(GH-104047). - Add 
FixedVectortemplate - a collection that can be used completely on the stack (GH-104055). - Fix 
Invalid Task IDerrors inResourceLoader(GH-104060). - Do not iterate 
Dictionarywithget_key_at_index(GH-104082). - Fix missing binding for 
NOTIFICATION_WM_POSITION_CHANGED(GH-104083). - Use 
resize_zeroedinstead ofresizethenfill(0)in several places (GH-104109). - Add missing Projection constructor with 16 
real_tvalues (GH-104113). - Bind 
SceneStatemethodsget_pathandget_base_scene_state(GH-104115). - Add 
Memory::alloc_static_zeroedto allocate memory that's filled with zeroes (GH-104124). - Remove 
Stringclipping constructors (GH-104127). - Fix 
Marshalls.utf8_to_base64shows"ret.is_empty()" is trueerror for empty string (GH-104155). - Recycle 
zstddecompression context if possible, avoiding repeated allocations (GH-104178). - Add missing 
String + char *function, to avoid unnecessary right side allocation toString(GH-104182). - Expand 
is_zero_constructiblecoverage (GH-104183). - Optimize 
FileAccessCompressed::get_bufferby usingmemcpy(GH-104187). - Fix hash issue with OptimizedTranslation caused by signed char (GH-104218).
 - Fix tangent baking for curves when cubic derivatives are 0 (GH-104221).
 - Optimize thread pools by avoiding needless locks and unlocks of the 
task_mutex(GH-104237). - Simplify and optimize 
Math::absfimplementation to use::fabsand::fabsf(GH-104273). - Harmonize 
String,VectorandLocalVectorfindandrfind(GH-104286). - Don't free already freed scenes when changing 
SceneTreecurrent scene (GH-104335). - Optimize 
ClassDB::get_direct_inheriters_from_class(GH-104355). - Optimize 
Arraymethods withSWAP/std::move(GH-104374). - Optimize 
Object::notificationby avoiding runtime branches (GH-104381). - Optimize 
Color::to_htmlby allocating less (GH-104389). - Do not iterate 
DictionarywithDictionary::keys()(GH-104432). - Add 
resize_initializedandresize_uninitializedtoVectorandLocalVector(GH-104522). - Use 
append_instead ofparse_forStringmethods (GH-104556). - Include 
intrin.hfor MSVC (GH-104570). - Expose TriangleMesh api functions wrapped for scripting (GH-104625).
 - Add move semantics to 
Ref(GH-104649). - Add missing 
initializer_listconstructor to TypedDictionary (GH-104664). - Remove redundant 
ClassDB::lockerdeclaration (GH-104668). - Optimize 
LocalVector::push_backfor non-trivial objects (GH-104693). - Use 
LocalVectorinRID_Owner::get_owned_list(GH-104738). - Image: Improve 
is_invisiblefunction (GH-104741). - Image: Fix typo at 
_set_color_at_ofswithFORMAT_RGB565(GH-104745). - Fix reversed hex order in 
Color::to_html(GH-104746). - Add missing "/" to "center" tag in 
__print_line_rich()(GH-104774). - Rename 
_strlen_clippedtostrnlen(and use the system equivalent forchar *inputs) (GH-104815). - Add and require 
GDSOFTCLASSforObjectsubclasses that want to cast but do not useGDCLASS(GH-104844). - Fix time display in MovieWriter window title and console output (GH-104856).
 - Optimize Color HTML validation (GH-104885).
 - Optimize Color.html() (GH-104897).
 - CryptoCore: Use 
size_tfor buffer sizes to fix encoding/sums of 2.0+ GiB files (GH-104960). - PortableCompressedTexture: Fix create compressed format from image (GH-104962).
 - Always use 
StringasStringNamebacking internally (GH-104985). VariantWriter::write: Fix writing negative infinity whenp_compatis true (GH-104991).- Optimize 
ClassDB::get_inheriters_from_class(GH-105020). - Decouple 
GDCLASSfromClassDB(GH-105028). - Fix caching of objects' class name pointer in 
Objectinstances (GH-105099). - Add uri_file_decode to handle + in file names (GH-105130).
 - Fix 
FileAccessCompressedclaiming one byte more than it actually has (GH-105144). - Add bswap methods to the 
PackedByteArraybindings (GH-105145). - Add a safety check for 
CowData::_unref(), for when something tries to add elements during destruction (GH-105146). - Change 
get_class_staticto returnStringName(GH-105166). - Remove misleading and incorrect notes about endianness. Fix FileAccess and StreamPeer not doing what name suggests (GH-105178).
 - Fix Thread crash when using invalid callback signature. And invalid message formatting (GH-105180).
 - Use non-recursive mutex for 
StringName, improving performance (GH-105192). - Use validated key in 
Dictionary::has(GH-105205). - Add GDSOFTCLASS to FileAccess and DirAccess derived classes (GH-105210).
 - Fix BBCode print with nested 
[(GH-105247). - Smoke test: Log an error if 
reserve()is called with fewer elements thansize()(GH-105278). - Fix custom scene argument if it's referenced as UID (GH-105288).
 - Add 
--scenecommand line argument (GH-105302). - Supress unused paramater warning conflicting with if constexpr (GH-105326).
 - Allow inserting at end of array again (GH-105334).
 - Optimize 
Arraymin/maxmethods (GH-105392). - Add thread safety to Object signals (GH-105453).
 - Increase chunk limit for known problematic 
RID_Owners(GH-105470). - Fix cases where 
_getreturned true erroneously (GH-105537). - Remove 2^31 cap on RID allocations (GH-105538).
 - Ensure 
VARIANTinstances are actuallyVT_BSTRbefore treating them as such inOS_Windows::get_video_adapter_driver_info()(GH-105548). - Reuse and optimize sorting logic for 
List,SelfList, andHashMap(GH-105629). - Improve ConfigFile get_sections and get_section_keys by returning Vector (GH-105700).
 - Improve Window's 
_validate_property()(GH-105730). - Print script backtrace in the crash handler (GH-105741).
 - Remove unnecessary 
StringNameidxcache in_Datato reduce its size (GH-105760). - Use 
PagedAllocatorforStringNameto accelerate and localize allocations (GH-105761). - Optimize static allocations by removing unused 
Memory::alloc_count(GH-105767). - Add 
GLOBAL_GETcached macros (GH-105910). - Use 
__fastfail()in MSVC error macros (GH-105916). - Avoid extra copy/validation of keys in 
Dictionary::has_all(GH-105922). - Deprecate 
PackedDataContainer(GH-105990). - Only update case sensitive fuzzy searching within 
set_query(GH-105996). - Optimize 
HashMapinsertion by removing duplicate computation of hash and position (GH-106020). - Reduce allocations/copies in 
String::format(GH-106027). - Add Dictionary Type Hint to SVGTexture (GH-106087).
 - Fix empty lines being added for errors with no script backtrace (GH-106089).
 - Fix for debugging typed dictionaries (GH-106170).
 - Support 64-bit sizes in Compression (GH-106190).
 - Faster 
Node::get_child_count()(GH-106226). - Fix wrong children range when duplicating node (GH-106281).
 - Remove translation loading logic that was never used (GH-106295).
 - Improve 
Timer::starterror message (GH-106307). - Avoid single character 
Stringallocations when appending characters (GH-106309). - Refactor 
TextEdit::searchto be more robust to failure (GH-106342). - Optimize 
HashMapsize for zero-sized Allocators (GH-106353). - Move bisect functionality to 
Spanand deduplicate code (GH-106357). - Accelerate 
HashMapandHashSetlookup by usingifbased modulo in loops (GH-106569). - Add 64-bit versions of core power of 2 functions (GH-106606).
 - Prevent comparison of items with themselves while partitioning sort arrays (GH-106661).
 - Use 
LocalVectorforRingBuffer(GH-106689). - Expose helper methods for converting UIDs (GH-106717).
 - Improve error messages in ResourceLoader (GH-106720).
 - Simplify implementation of 
errarray(GH-106754). - Update 
time.cppyear/unix time conversions to be constant time (GH-106759). - Move compatible functionality from 
GDCLASStoGDSOFTCLASS(GH-106775). - Theora: Fix UV channel offset when cropping region (GH-106779).
 - Remove redundant 
data.inside_tree(GH-106903). - JavaClassWrapper: Don't discard overloaded methods that differ by object type (GH-106908).
 - Add missing headers in 
FixedVectorandSpan(GH-106954). - Remove 
OAHashMap, in favour ofAHashMap(GH-106996). - Expose 
WorkerThreadPool.get_caller_task_id()(GH-107029). - Add 
WorkerThreadPool.get_caller_group_id(GH-107040). - Fix 
ResourceSaversaving default value ofResource(GH-107049). - Fix various race conditions with capturing of script backtraces (GH-107058).
 - Fix async resource loading progress on empty 
p_original_path(GH-107114). - Revert some instances of 
Math::INFback to 1e20 (GH-107151). - Add Ogg Theora support to MovieWriter (GH-107188).
 - Fix resources wrongly duplicated upon instantiating inherited scenes (GH-107219).
 - Bitpack node auto translation values (GH-107283).
 - Add missing Color hash function (GH-107289).
 - Expose 
Node.can_auto_translate()(GH-107344). - Fix 
scriptproperty of custom resources inherited from scripts are not saved (GH-107355). - Add a proper error message when trying to add node to a group with an empty name (GH-107375).
 - Stop 
FileAccess::fix_pathfrom emitting errors for invalid UIDs (GH-107402). - Add a smoke test for non-empty 
nullptrSpan(GH-107444). - Improve error messages for method calls expecting only 1 argument (GH-107457).
 - PCKPacker: Fix first file being written mis-aligned (GH-107482).
 - Fix data race in remote debugger; handle errors (GH-107643).
 - Fix invalid resize after appending (GH-107646).
 - Enhance bindings of deep resource duplication (GH-107770).
 - Use 
reserveinLocalVector::resize, to restore expected growth behavior (GH-107796). - Always decode 
--sceneargument UID path (GH-107848). - Image: Fix 
is_invisibledetection for RGBAH and RGBAF (GH-107898). - Fix typed collections using same reference across scene instances (GH-108216).
 - Never duplicate Scripts when duplicating resources recursively (GH-108453).
 - Fix issue with array comparison reference (GH-108459).
 - Remove an unnecessary include of main/ code from core/ (GH-108464).
 - Fix releasing the old unique name when renaming a Node (GH-108684).
 - Ensure that threads only process one pump task (GH-108697).
 - Fix internal JSON stringify not preserving p_full_precision (GH-108831).
 - Prevent infinite recursion during printing (GH-108860).
 - macOS: Make document type icons look closer to current macOS system type icons (GH-109008).
 - Fix external resource IDs being lost for default properties (GH-109122).
 - Allow processing low priority threads on calling thread in the WTP (GH-109151).
 - Fix 
printrawcausing infinite recursion inLogger._log_message(GH-109172). - Fix FindClass() failing to find Dictionary on Android leading to crash (GH-109188).
 - Harden jni_find_class() and its setup/cleanup (GH-109227).
 - Automatically unregister loggers when script language is deinitialized (GH-109240).
 - Fix symlink copy in 
DirAccess::copy_dir(GH-109276). - Fix 
local_to_sceneduplication of typed dictionary (GH-109377). - Fix screen_orientation not being assigned on ios (GH-109478).
 - Fix drive selection issue on Android (GH-109528).
 - Don't use 
alloca()inObject::emit_signalp()to prevent stack overflow (GH-109612). - Fix regression in mechanism to hold objects while emitting (GH-109770).
 - Fix typo in ScriptLanguageExtension::lookup_code (GH-109772).
 - Rename SVGTexture to DPITexture (GH-109811).
 - Fix safe area regression on older Android versions (GH-109818).
 - Make 
SceneTreenot crash when receiving a notification without a root being set (GH-110041). - Fix Resource duplicate calls 
ImageTexture::set_imagewith an invalid image (GH-110215). 
Documentation
- Overhaul Node3D documentation (GH-87440).
 - Replace XML codeblock spaces with tabs (GH-89819).
 - Overhaul CanvasItem documentation (no 
drawmethods) (GH-93735). - Move and simplify Object's 
connectdescription slightly (GH-94143). - Add tip to use more specific return type for 
_iter_get()(GH-97821). - Improve documentation on "physics spiral of death" in ProjectSettings (GH-98250).
 - Mention 
DUPLICATE_SIGNALSonly affectsCONNECT_PERSISTsignals (GH-99631). - Clarify ambiguous String comparison methods documentation (GH-100849).
 - Add explanation for the 
PROPERTY_HINT_DICTIONARY_TYPEdata format (GH-100926). - Update capsule documentations for size constraint clarifications (GH-101732).
 - Specify 
max_slidesmust be greater than 0 (GH-101776). - Add a note about 
Object._initand required parameters in relation to@rpc(GH-102123). - Fix 
LogMultiplayerexample in documentation (GH-102283). - Update OptionButton documentation (GH-102350).
 - Improve documentation of some 
Resourcemethods (GH-102499). - Add basic descriptions to the BreadcrumbMarker enum (GH-102511).
 - Add info about 
set_deferredfor CollisionShape3D disabled property (GH-102520). - Use float instead of integers for durations in 
Tweendocumentation (GH-102523). - Replace references from TileMap to TileMapLayer in documentation (GH-102561).
 - Clarify forward direction for 
VehicleBody3D(GH-102610). - Better explain texture repeat (GH-103012).
 - Fix CanvasLayer 'Follow Viewport' documentation to match its behavior (GH-103111).
 - Document that 
memdelete()is the GDExtension C++ version offree()(GH-103231). - Clarify requirement for 
actionmatch inInputEvent.is_action_pressed(GH-103448). - Fix InputEventMouseMotion reference (GH-103462).
 - Fix CharacterBody's 
wall_min_slide_angledoc (GH-103507). - Document Glow Upscale Mode project setting only affecting Forward+/Mobile (GH-103519).
 - Improve BaseMaterial3D/Label3D/SpriteBase3D's 
fixed_sizedocumentation (GH-103665). - Docs: Fix WorkerThreadPool wrong max thread value description (GH-103701).
 - Link 
Scriptmethod documentation to details about returned dictionaries (GH-103716). - AudioEffectCompressor: Recommend HardLimiter over deprecated Limiter (GH-103847).
 - Update logo/run icon path in platform READMEs (GH-103891).
 - Fix BBCode tag for NativeMenu class reference (GH-103893).
 - Fix incomplete description for 
ResourceLoader.list_directory()(GH-104006). - Clarify 
XRController3Dget_inputname corresponds to actions in the action set (GH-104103). - Improve documentation for return value of 
Packed*Array.resize(GH-104258). - Document RichTextLabel 
fgcolorandbgcolorpadding behavior (and risk of overlap) (GH-104284). - Fix even more miscellaneous oddities around the class reference (GH-104333).
 - Fix typos in 
ProjectSettingsclass reference (GH-104361). - Add instruction to wrap nested classes in 
JavaClassWrapper(GH-104364). - Add 
Gameworkspace to documentation and autocomplete (GH-104376). - Fix 
hex_decode()example inStringandStringName(GH-104378). - Minor doc update for 
low_processor_mode_sleep_useceditor settings (GH-104391). - Add color space alpha notes to Color documentation (GH-104410).
 - Physics Interpolation - Fix project setting tooltip (GH-104525).
 - Clarify that AcceptDialog's 
custom_actionis only triggered if action is non-empty (GH-104530). - Add clarifications to PhysicsDirectSpaceState docs on how to get their instance (GH-104533).
 - Document CSGShape3D updates being deferred until the next frame (GH-104561).
 - Deprecate NavigationServer 
map_force_update()(GH-104762). - Clarify that 
Window.dpi_changedsignal is supported on Linux (Wayland) (GH-104889). - Cleanup and unify 
DisplayServerscreen methods and documentation (GH-104907). - Docs: Add note about console wrapper to 
get_stdin_type(GH-104918). - Improve 
Camera2D.zoomdescription to be less ambiguous (GH-104941). - Change "GDExtension example in C++" links to accommodate the new docs file structure (GH-104973).
 - Fix differences between RayCast2D and RayCast3D documentation (GH-105048).
 - Fix differences between PhysicsDirectSpaceState2D/3D docs (GH-105051).
 - Fix incorrect data format in RenderingDevice docs (GH-105053).
 - Fix typo in common note for packed arrays (GH-105054).
 - Fix typo in Window's 
exclude_from_capture(GH-105055). - Fix miscellaneous oddities around the class reference (part 4) (GH-105073).
 - Add missing word to canvas layer docs (GH-105075).
 - Fix some differences between OpenXRInterface and XRHandTracker docs (GH-105095).
 - Fix CodeEdit typos (GH-105126).
 - Fix misleading 
Material::render_prioritydescription (GH-105133). - Fix typos in 
Imagedocumentation (GH-105161). - Fix typos in 
UDPServer::polldocumentation (GH-105170). - Improve documentation on 
is_nan()andNANconstant (GH-105287). - Improve get_cursor_shape() documentation (GH-105357).
 - Fix typo in the description of RandomNumberGenerator.state (GH-105404).
 - Normalize description of 
ResourceLoader.list_directory()(GH-105484). - Document 
Vector2.from_angle()not always returning a normalized vector (GH-105488). - Update ProgressBar description (GH-105574).
 - Document 
SceneTree.set_multiplayer()should be called in_enter_tree()(GH-105687). - Fix invalid AnimationNode documentation syntax (GH-105859).
 - Fix grammatical error in MeshInstance3D documentation (GH-105886).
 - Fix typo in 
sqrtclassref (GH-105895). - Clarify the conditions that need to be met for a valid file name in Godot (GH-105932).
 - Fix a typo in the 
Light3Ddocumentation (GH-106002). - Clarify the input action that affects 
AcceptDialog.dialog_close_on_escape(GH-106157). - Docs: Remove redundant info on the enum types used (GH-106159).
 - Add missing description of 
FileAccess.store_halfbehavior on error (GH-106162). - Fix description of 
EditorProperty'sdraw_backgroundanddraw_label(GH-106179). - Document the FileAccess read/write cursor (GH-106191).
 - Fix type error in 
InputEventAction.actiondescription (GH-106195). - Doc: Add search keywords for 
Vector2/3.limit_lengthmethod (GH-106205). - Improve SpinBox class documentation (GH-106327).
 - Improve documentation for 
Array.get()andPacked*Array.get()methods (GH-106369). - Document output parameters of 
EditorImportPlugin.import(GH-106439). - Fix typo in 
Node.get_childdocumentation (GH-106452). - Improve description of 
Control.scale(GH-106476). - Clarify 
String.is_subsequence_of()working differently fromString.contains()(GH-106613). - Add description for 
Skeleton3D.bone_list_changed(GH-106791). - Document EditorProperty behavior when the node isn't fully ready yet (GH-106807).
 - Clarify 
SceneTree.get_frame()description (GH-106862). - Improve the 
PhysicsShapeQueryParameters3D's description (GH-106911). - Update CameraFeed document for Android (GH-106917).
 - Fix extra parenthesis in 
Array.slicedescription (GH-107020). - Recommend Jolt Physics in SoftBody3D class reference (GH-107022).
 - Clarify 
set_initial_value()(GH-107062). - Clarify 
offset.ybehavior for Sprite2D vs Sprite3D (GH-107064). - Fix incorrect note about holes in HeightMapShape3D (GH-107068).
 - Link demo project in AStar2D and AStarGrid2D documentation (GH-107069).
 - Fix copy-paste error in Viewport classref (GH-107081).
 - Clarify existence of custom project settings (GH-107082).
 - Update CameraServer document for Android (GH-107087).
 - Fix miscellaneous oddities around the class reference (part 5) (GH-107143).
 - Clarify parameters in 
@GlobalScope.wrap()being inclusive/exclusive (GH-107166). - Clarify the data param in the docs for RD.texture_create (GH-107172).
 - Clarify behavior of 
Node.physics_interpolation_modein the class reference (GH-107212). - Clarify behavior of 
Timer.stop()(GH-107228). - Update 
Shortcutclass reference (GH-107252). - Document the direction that directional and spot lights emit light in (GH-107279).
 - Improve description of fuzzy matching in editor settings documentation (GH-107368).
 - Add clarification to 
AudioStream.get_length(GH-107420). - Fix outdated 
MODE_FULLSCREENdescription (GH-107445). - Fix various errors in the class reference (GH-107472).
 - Docs: Add few notes about screen capture (GH-107474).
 - Add warning about infinite recursion to NavigationAgent docs (GH-107509).
 - Add a note about navigation mesh baking issues when using 
0for theagent_radius(GH-107532). - Improve 
ResourceLoader.get_dependencies()'s description (GH-107554). - Add a note about 
_notification()being multilevel (GH-107564). - Clarify note in documentation about childing rigid bodies (GH-107565).
 - Remove angle constraint mention from SkeletonModification2DFABRIK class docs (GH-107567).
 - Docs: Fix typo and spacing in vector coordinates (GH-107576).
 - Reword 
text_editor/completion/add_type_hints's description (GH-107601). - Misc: Fix typo in cmd arg description (GH-107607).
 - C#: Fix Shortcut example (GH-107609).
 - Clarify 
_set/_getdescription (GH-107823). - Docs: Various grammar and spelling fixes (GH-107895).
 - Specifiy return value in several store methods in 
FileAccess(GH-107938). - Fix OptionButton ID value range documentation (GH-107940).
 - Document 
Gradient.sample()clamping behavior (GH-107976). - Clarify 
visible_characters(GH-108029). - Document that 
native file dialogis only available on Android 10+ devices (GH-108043). - Add example of using 
get_connection_list_from_node(GH-108056). - Fix signature in docs of 
EditorImportPlugin.GetOptionVisibility(GH-108113). - Clarify initialization of scene tiles (GH-108166).
 - Fix image download example code (GH-108230).
 - Class docs: Fix ReflectionProbe note regarding Compatibility renderer support (GH-108271).
 - Clarify that Network Mode is not mandatory for plugins (GH-108285).
 - Update 
auto_unfold_foreign_scenesdescription (GH-108590). - Document 
AnimationMixer.animation_startednot being emitted for looping animations (GH-108615). - Document Translation plurals requiring the use of the gettext PO format (GH-108617).
 - Clarify type inference in ProjectSettings Inferred Declaration warning (GH-108650).
 - Fix spinbox formatting to fix linking (GH-108782).
 - Update documentation for 
DriverResourceenum (GH-108906). - Add the C# code equivalent to the documentation of Viewport.GetTexture() (GH-109010).
 - Remove outdated note from EditorScript description (GH-109074).
 - Add search keywords for CheckButton and ButtonGroup (GH-109089).
 - Update HDR 2D documentation to include Compatibility support (GH-109095).
 - JavaClassWrapper: Add example to invoke constructor (GH-109115).
 - Improve documentation related to GridMap mesh/lightmap baking (GH-109164).
 - Clarify the behavior of 
RigidBody.CENTER_OF_MASS_MODE_AUTO(GH-109180). - Fix inaccurate description of 
get_current_rendering_driver_name(GH-109208). - Document 
Tree.item_collapsedalso being emitted when the item is expanded (GH-109242). - Update _physics_process and _process docs to reflect implementation (GH-109320).
 - Document 
OS.get_video_adapter_driver_info()being slow to call the first time (GH-109344). - Add "dropdown" keyword to OptionButton and MenuButton (GH-109402).
 - Docs: 
PhysicsShapeQueryParameters3Dfix function used in code example (GH-109504). - Clarify the types 
InputEvent.is_action_type()will returntruefor (GH-109552). - Docs: Mention 'build version' in iOS, macOS, and visionOS export docs (GH-109577).
 - Document ClassDB not storing information on user-defined classes (GH-109747).
 - Fix incorrect statement on thread (un)safety in AStar class reference (GH-109785).
 - Fix typo in doc of 
text_editor/theme/highlighting/gdscript/string_name_color(GH-109797). - Docs: Mark 
SVGTextureas experimental (GH-109805). - Clarify that 
EXCLUDE_FROM_CAPTUREonly works with native windows (GH-109813). - Document 
REGION_RECTcanvas shader built-in in Sprite2D region property (GH-109877). - Update 
ProjectSettingsHDR 2D documentation to include Compatibility (GH-110065). 
Editor
- Add a flag to make the connection automatically emit the source object (GH-60143).
 - Allow to override editor settings per project (GH-69012).
 - Allow to ignore debugger error breaks (GH-77015).
 - CodeEditor: Make possible to select and copy error text (GH-77776).
 - Add syntax highlighting for ConfigFile/TSCN/TRES/project.godot (GH-77972).
 - Make "access as/revoke unique name" a checkbox (GH-82216).
 - Don't save unnecessarily with 
save_before_running(GH-90034). - Add credits roll (GH-90092).
 - Add Open Dock shortcuts (GH-90226).
 - Add include/exclude to 
FindInFilesfor filtering files (GH-90558). - Fix help overview tooltip flicker (GH-91264).
 - Fix documentation for built-in scripts (GH-92280).
 - Revert Solarized Dark theme to Godot 3 (GH-92542).
 - Fix ProjectSettings name casing options and missing String methods (GH-94883).
 - Prompt user to terminate if quitting while project is running (GH-95392).
 - Allow empty click in scene tree dock (GH-95540).
 - ScriptEditor: Remove obsolete completion cache (GH-95585).
 - Fix dropping Node into script on non-empty line (GH-95914).
 - Fix copying a Node with a signal potentially resulting in an editor crash (GH-96372).
 - Autocompletion: Don't add parenthesis if 
Callableis expected (GH-96375). - Add 
PROPERTY_HINT_INPUT_NAMEfor use with@export_customto allow using input actions (GH-96611). - Fix spaces converted to tabs in triple quote strings (GH-96925).
 - Enable Auto Reload Scripts on External Change by default in the editor settings (GH-97148).
 - Update Inspector when renaming a file via File System Dock (GH-97348).
 - SceneImportSettings update_timer should be a oneshot (GH-97837).
 - Rename internal 
view_menuin 3D editor code (GH-98133). - Translate main thread name in the editor instead of running project (GH-98379).
 - Automatically set 
text_editor/external/exec_flagsbased on the editor specified inexec_pathtext box (GH-98846). - Add "Close Tabs Below" option to script editor context menu (GH-98847).
 - Drop preload Resources as UID (GH-99094).
 - Add named 
EditorScripts to the command palette (GH-99318). - Add 
doubleto the version full build string when using a double-precision build (GH-99590). - Allow to select multiple remote nodes at runtime (GH-99680).
 - Add a 
TouchActionsPanelto Android Editor (GH-100339). - Remember state of built-in script/shader checkbox (GH-100379).
 - Always update 
.tscnname when "Save Scene As…" is pressed (GH-100430). - Add borders to 
BitMapinBitMapEditor(GH-100761). - EditorNode: Add function to load file as either scene or resource (GH-100877).
 - Don't initialize editor when exiting (GH-101765).
 - Mark main screen plugin names for translation (GH-102101).
 - Fix Error when connecting signal with unbinds not yet existing function (GH-102258).
 - Do not require editor restart when changing selection box color (GH-102281).
 - Eliminate interior mutability in 
get_selected_node_list(GH-102282). - Improve drag and drop into array property editors (GH-102534).
 - Use 
FlowContainerforEditorNetworkProfilerbar (GH-102576). - Fix error when toggling comment with empty lines (GH-102601).
 - Prevent 
changedsignal spam on resource reload (GH-102650). - Fix empty type removal in theme editor causing all empty types to be deleted (GH-102846).
 - Don't synchronize scripts with errors (GH-102933).
 - Add editor setting to override tablet driver (GH-102940).
 - Prompt to Save As when saving all scenes (GH-102990).
 - Replace UID and Surface upgrade tools with universal one (GH-103044).
 - Fix EditorObjectSelector popup size (GH-103125).
 - Avoid some excessive edits of resources (GH-103129).
 - Minor adjusts in the 
Show in Filesystemcode inSpriteFrameseditor (GH-103218). - Fix vbox separation in sections with 
PROPERTY_USAGE_ARRAY(GH-103309). - Make 
EditorPropertyand its childEditorPropertybehave like sibling nodes when handling mouse events (GH-103316). - Keep ProjectSettings overrides right below the original setting (GH-103336).
 - Don't hard-code setting list in DependencyEditor (GH-103393).
 - Improve path validation in ScriptCreateDialog (GH-103397).
 - Add Save & Reload option to 
Reload Saved Scene(GH-103402). - Fix TextEdit scrolls wrong on text selection (GH-103410).
 - Set editor's translation domain at root node (GH-103447).
 - Restore "Show in File Manager" button functionality in 
ProjectManager(GH-103454). - Reorder properties in NoiseTexture2D/3D (GH-103631).
 - Redraw inspector section when cursor enters and exits header to update hover state (GH-103670).
 - EditorHelpBit: Fix symbol type name capitalization for text files (GH-103689).
 - Fix forcing 
ViewportTextureafter selecting a viewport in the "Pick a Viewport" popup (GH-103692). - Update script modified times when saved in EditorNode (GH-103695).
 - Don't edit objects when loading folding (GH-103697).
 - Re-grab FileSystem focus after rescan (GH-103734).
 - Inspect SceneTree node when dragged over (GH-103738).
 - Remove unused Reload button (GH-103762).
 - Update 
MultiNodeEditproperty list on edited nodes' property list changed (GH-103764). - Fix ownership when pasting non root with child nodes in new scene (GH-103769).
 - Validate custom directory when project is started (GH-103796).
 - Fix recovery mode lock file not being cleared on import/export (GH-103805).
 - FindReplaceBar: Fix "Replace (All)" buttons repositioning, improve "Hide" button visual feedback (GH-103806).
 - Save queued 
ProjectSettingschanges immediately when settings dialog is closed (GH-103816). - Make project manager's "last edited" field display use local time instead of UTC (GH-103833).
 - Add Embed Game Window shortcut hotkeys support for 
suspend/pauseandnext framebuttons (GH-103841). - Fix stuck editor cameras and fix 3D error spam for non-finite transforms (GH-103845).
 - Allow opening a project in verbose mode from the Project Manager (GH-103875).
 - Improve Sphere gizmo performance (GH-103910).
 - Debugger: Allow locating VRAM resource by double-clicking (GH-103949).
 - Fix global classes can't be used in the Evaluator (GH-103979).
 - Add "Paste as Unique" option to the editor resource picker dropdown (GH-103980).
 - Improve editor 2D/3D main screen auto-switching logic (GH-104010).
 - Improve Audio Stream Player Gizmo Performance (GH-104016).
 - Defend against directories without trailing slashes (GH-104022).
 - Don't show Extend Script option for built-in scripts (GH-104031).
 - Fix debugger's memory leak when project closes itself (GH-104050).
 - Improve default/no query quick open dialog behavior (GH-104061).
 - Fix 
Gameview visual streaking when selecting nodes withPhysics Interpolationenabled (GH-104089). - Focus 
Don't SaveinReload Saved Sceneand don't save unmodified scenes (GH-104102). - Don't allow empty string when splitting allowed types and allowed subtypes in 
_is_drop_valid()in EditorPropertyArray (GH-104152). - Fix error panel auto-hiding (GH-104169).
 - Fix wrong height for top editors in the inspector (GH-104181).
 - Fix Run Instances window being too big in single-window mode for window at minimum size (GH-104228).
 - Fix 
ThemeEditorbeing too wide for small screen or minimized window (GH-104231). - Fix Node dock broken right after opening project (GH-104235).
 - Create .uid files for detected new files (GH-104248).
 - Prompt to restart when project data (.godot) is missing (GH-104252).
 - Set window position when running project in maximized or full-screen mode to ensure it is opened on the correct screen (GH-104253).
 - Fix editor crash when inspecting 2 objects handled by the same plugin (GH-104296).
 - Fix editor crash on overrides for non-existent input mappings (GH-104306).
 - Call plugin edit before making visible (GH-104318).
 - Change root node transform warning to only show up for position (GH-104331).
 - Fix blank popup menu on 
EditorResourcePicker(GH-104342). - Fix vbox separation for inspector subgroups (GH-104344).
 - Scene Tree prevent inspecting node while scrolling (GH-104346).
 - Fix use after free in the editor inspector section cleanup (GH-104362).
 - Fix icons with non-ASCII file names in project manager (GH-104403).
 - Simplify 
ScriptEditorDebugger::_parse_message; separate into handler functions (GH-104425). - Fix embedded help menu icons (GH-104441).
 - ColorChannelSelector: add tooltip, fix 
toggle_buttonrepositioning and channels autotranslation (GH-104474). - Hide 3D mode in Game view if the feature is disabled (GH-104482).
 - EditorResourcePicker: Add 
Quick Loadbutton (GH-104490). - Fix crash when removing breakpoints from DAP, and multiple fixes (GH-104523).
 - Fix regressions regarding multiple remote object selection (GH-104573).
 - Change 
.buildextension for engine build profiles to.gdbuild(GH-104587). - Remove New prefix from EditorResourcePicker (GH-104604).
 - Project manager: Add option to backup project when it will be changed (GH-104624).
 - Fix 
_delete_internal_files()receiving wrong path (GH-104669). - Add several new physics-related icons (GH-104682).
 - Fix create root node dialog to follow preferred node name casing (GH-104711).
 - Use the correct root inspector when making elements moved in an array visible (GH-104756).
 - Handle null values for object types, as seen in typed dictionaries (GH-104772).
 - Fix EditorNode3DGizmo::add_solid_box() GPU stalling (GH-104777).
 - Fix setting root inspector's 
follow_focustotruewhenupdate_tree()method ends (GH-104785). - Fix 
Cannot get classerror when searchingTextFile/OtherFilein FileSystem dock (GH-104789). - Fix remote object inspector through DAP (GH-104842).
 - Fix input config dialog overflow on Android Editor (GH-104849).
 - Remember last POT generator path (GH-104886).
 - Refactor 
SceneDebugger::parse_messageinto handler functions (GH-104895). - Fix Edit option for sub-resources (GH-104938).
 - Fix 
BitMapEditorcrash when bitmap is empty (GH-104957). - Display PortableCompressedTexture's format in inspector preview (GH-104963).
 - Cleanup QuickOpenDialog history and fix UID errors (GH-104974).
 - Android Editor: Add an editor setting to enable/disable 
TouchActionsPanel(GH-105015). - Fix error spam when inspecting remote nodes outside the tree (GH-105034).
 - Add UID to file tooltip (GH-105069).
 - Validate custom directory when running from editor (GH-105103).
 - Reset 
ProjectSettingsscroll when changing category (GH-105132). - Android Editor: Add new actions and enhancements to 
TouchActionsPanel(GH-105140). - Fix exported Node/Resource variables resetting when extending script in the SceneTreeDock (GH-105148).
 - Use separate 
EditorFileDialogfor "Pack Project as ZIP" (GH-105154). - Move 
THREADS_ENABLEDcheck after common imports (GH-105159). - Add 
Engine Version Update Modebutton to Project ManagerQuick Settings(GH-105162). - Remove focus draw for editor inspector elements (GH-105197).
 - Remove "dummy" renderer from the editor dropdown (GH-105216).
 - Search custom types when filtering on type in the SceneTree dock (GH-105224).
 - Fix visual shader editor popups not using editor scale (GH-105226).
 - Add fuzzy filtering to the script filtering (GH-105239).
 - Add fuzzy search to method filtering (GH-105240).
 - Add enable checkboxes to editor sections (GH-105272).
 - Fix issue with playing a custom scene from a UID (GH-105277).
 - Update donation link to 
fund.godotengine.org(GH-105283). - Rename editor setting 
Engine Version Update ModetoCheck for Updates(GH-105291). - Support custom features in project settings dialog (GH-105307).
 - TextureEditorPlugin: Add borders to 3D and Layered editors (GH-105310).
 - Add separate editor accessibility mode setting (GH-105314).
 - Add inspector support for typed property hint formats (GH-105368).
 - FileSystemList: Fix edit popup not accounting scroll position (GH-105378).
 - Fix Sublime text external editor Exec Flags setting (GH-105442).
 - Fix division by zero when scaling (GH-105446).
 - Add 
EditorInterface::close_scene()(GH-105502). - Embed TouchActionsPanel directly into the Android editor UI (GH-105518).
 - Make the position and the size of FileSystem controls more precise (GH-105560).
 - Fix EditorInspector tooltip disappearing in special cases (GH-105576).
 - Allow Inspector Section Checkboxes to hide features, Add "On" text to checkboxes (GH-105623).
 - Hide 
one-click deploybutton on Android and XR editor (GH-105636). - Change editor button focus mode to 
FOCUS_ACCESSIBILITY(GH-105678). - Make documentation ignore undocumented private signals (GH-105691).
 - Add inline color pickers to script editor (GH-105724).
 - Walk up inheritance hierarchy when finding which script's docs to open (GH-105806).
 - Fix Signals dock only un-doubling parent class's first signal (GH-105811).
 - Remove deprecated 
engine_version_update_modeeditor setting (GH-105844). - Fix group name completion for 
get_node_count_in_group(GH-105860). - Fix empty Script Editor members overview visible (GH-105883).
 - Fix class reference discrepancy when using 
--doctoolwith TextServerFallback (GH-105890). - Add original index field to fuzzy search result (GH-105930).
 - Make 
script_class_get_icon_path()return any value whenr_validis passed (GH-105942). - Add editor setting to collapse main menu into a 
MenuButton(GH-105944). - Unify shortcut handling in FileSystem dock (GH-106041).
 - Fix Set focus on right control on user action "show in file system" (GH-106049).
 - Set current directory when using "Save Branch as Scene..." (GH-106108).
 - Improve zoom performance in 
ScriptandShadereditors (GH-106117). - Allow undoredo actions to not make history unsaved (GH-106121).
 - macOS: Additional improvements and fixes for embedded window support (GH-106134).
 - Remove redundant 
line_spacingeditor setting (GH-106137). - Fix editor crash when middle mouse button is clicked on empty space in scene tabs (GH-106151).
 - macOS: Embedded window fixes (GH-106166).
 - Remove 
Don't savebutton from "running project" confirmation modal (GH-106187). - Script Editor: Fix Ctrl-Drag unique-name Editable Children (GH-106193).
 - Fix some extensions missing in resource load dialog (GH-106194).
 - Force weights on custom editor fonts when variable (GH-106217).
 - Add dropdown to Movie Maker button in editor run bar to access settings (GH-106231).
 - Fix 
EditorNode::drag_resourcecrash (GH-106252). - Do not grab focus on filename 
LineEditinEditorFileDialogwhen outside the tree (GH-106260). - Make errors override warnings in script line coloring (GH-106297).
 - Optimize unsaved history checking (GH-106326).
 - AudioStreamImport: Make play and stop buttons accessible through keyboard (GH-106338).
 - Allow running EditorScripts from the FileSystemDock (GH-106339).
 - Draw checkerboard (or clear color) under embedded window (GH-106340).
 - Fix EditorHelp's 
FindBarsearch index (GH-106432). - Fix highlighting warning and error issues (GH-106441).
 - Fix redundant signal connection in 
TextureRegionEditor(GH-106453). - Fix potential crash when checking unsaved history (GH-106454).
 - Android: Don't request 
CAMERApermission on editor startup (GH-106462). - Fix GridMap scenario crash when outside tree (GH-106464).
 - Make FindInFiles globally accessible (GH-106500).
 - Reintroduce the dragging method of Sprite2D's region_rect (GH-106553).
 - Fix error when closing all scene tabs on the last tab (GH-106624).
 - Fix MSVC warning for potential mod by 0 (C4724) (GH-106634).
 - Fix MovieWriter window title in embedded mode (GH-106662).
 - Fix print/error ordering issue in editor Output (GH-106674).
 - Ignore rename shortcut when Remote tab is active (GH-106688).
 - Fix Ignore External Changes Bug (GH-106714).
 - Allow toggling UID display in path properties (GH-106716).
 - Assign base path when creating Resource (GH-106750).
 - Add highlight around docks when dragging (GH-106762).
 - Duplicate Folder: Fix to remap references between duplicated files (GH-106763).
 - Android Editor: Disable 
nomediafile creation for Android 11 (api level 30) (GH-106797). - Fix missing popup item defined in 
EditorContextMenuPluginwith slotCONTEXT_SLOT_FILESYSTEM_CREATE(GH-106811). - Fix 
EditorContextMenuPluginCONTEXT_SLOT_FILESYSTEM_CREATEdoes not receive path information for some menus (GH-106820). - Reorganize scroll and zoom elements in the audio import dialog (GH-106831).
 - Decrease font placeholder opacity in the editor theme (GH-106850).
 - Align autoload popup columns to the left (GH-106861).
 - Add class icon cache to EditorNode (GH-106866).
 - Cleanup header includes for AddMetadataDialog (GH-106870).
 - Improve Variant type menus in the editor (GH-106888).
 - Remove parentheses around "All" option in the feature tag menu (GH-106905).
 - Improve 
EditorInspectorCategory(GH-106923). - Fix 
get_class_icon()ignoring fallback (GH-106963). - Texture format error on export: Show project setting (GH-107015).
 - Add file search QoL when focused on folder text box (GH-107028).
 - Add support for taking embedded window screenshots (GH-107038).
 - Explicit SceneDebugger 
parse_messagehandlers (GH-107046). - Fix scene reload causing segfaults when non-existent node is currently selected (GH-107067).
 - Fix Debugger Dock bottom margin (GH-107102).
 - Describe "Fuzzy Search" in Quick Open tooltip (GH-107108).
 - Add 
OS::open_with_programfor opening files/directories with a specific program on macOS (GH-107113). - Doc: Add "required" qualifier to methods (GH-107130).
 - Fix crash when inspecting Variant export variable (GH-107133).
 - Fix multi-instance behavior with embedded game view (GH-107182).
 - Improve Input Map and Shortcuts editor (GH-107196).
 - Fix capitalization for visionOS and tvOS (GH-107221).
 - Add memory amount to output from the Copy System Info editor action (GH-107240).
 - Fix 
hint.radians_as_degreeson Vector2 and Vector4 editor properties (GH-107248). - Fix Game runtime debugging in the Android Editor (GH-107251).
 - Fix not being able to open directory in certain terminals (GH-107310).
 - Filesystem dock: Fix thumbnail size not updating instantly after changing editor setting (GH-107323).
 - ProjectSettings: Fix missing property hint of setting overrides (GH-107349).
 - Unhide 
one-click deploybutton on Android and XR editor (GH-107378). - Fix the editor shortcuts for the game menu on Android (GH-107389).
 - Fix crash when 
save_on_focus_lossis enabled (GH-107397). - Fix CSV translation not updating after reimport (GH-107410).
 - Fix FileSystemDock signal connection for path navigation text box (GH-107434).
 - Fix some inspector action buttons not updating icon when theme changes (GH-107436).
 - Fix favorite folder colors (GH-107455).
 - Fix debugger inspector minimum size (GH-107467).
 - Fix problems with scripts and metadata in remote objects (GH-107490).
 - Avoid manipulating 
PackedScenecache when generating scene preview thumbnails (GH-107514). - Fix editing 
ShaderIncludecauses aShaderto be edited (GH-107534). - Fix game view window not updating title when translation changes (GH-107581).
 - Fix root node auto translation settings affecting editor root (GH-107584).
 - Make 
PROPERTY_HINT_GROUP_ENABLEhide properties by default (GH-107591). - Add "See Migration Guide" button to the Project Manager (GH-107623).
 - Add null check on generating thumbnails for PackedScene (GH-107630).
 - Free nodes from instantiating if it is not a 
Controlin the theme editor (GH-107632). - Fix crash in 
ConnectionsDialog(GH-107668). - Do not remove 
SubViewportnodes in thumbnail preview scene (GH-107676). - Clear current path when deselecting files (GH-107683).
 - Don't update script documentation when exporting (GH-107685).
 - Check UID to disable "Set as Main Scene" in FileSystemDock (GH-107686).
 - Fix 
doctoolcrash and errors on macOS (GH-107700). - Fix 
Evaluator's format issues caused by special characters in the expression (GH-107748). - Swap UID and path buttons (GH-107766).
 - Use one-based line numbers for external text editors (GH-107816).
 - Fix aspect ratio of small thumbnails (GH-107818).
 - Fix can't convert to ShaderMaterial in FileSystemDock (GH-107842).
 - Fix Resource doesn't update when overwritten in editor (GH-107850).
 - Expose 
ScriptEditor.clear_docs_from_script(GH-107862). - Fix ScriptEditor inline colors float handling (GH-107904).
 - Fix updating project settings after move (GH-107929).
 - Fix resizing error when generating thumbnails (GH-107934).
 - Generate scene ID for created built-in Resources (GH-107943).
 - Don't rename nodes when tree is invisible (GH-108017).
 - Fix subinspector for parameter preview in visual shader editor (GH-108119).
 - Properly show detach script button when script is added via inspector (GH-108122).
 - Fix 
PROPERTY_HINT_GROUP_ENABLEdisplay on hover (GH-108264). - Fix remote deselection not working when selection limit is reached (GH-108297).
 - Fix filtered out nodes not getting deselected (GH-108312).
 - Fix and improve auto-translation for 
FindInFiles(GH-108336). - Fix can't remove inspector plugins after reaching max count (GH-108377).
 - Fix error when "Toggle Files Panel" in shader editor (GH-108381).
 - Fix main editor title after changing language (GH-108396).
 - Improve error when 
update_doc()fails (GH-108418). - Scroll scene tree dock when moving item(s) with keys (GH-108436).
 - Fix ScriptEditor inline color wrong line number (GH-108440).
 - Fix some Text Editor theme issues and clean up (GH-108463).
 - Fix MissingNode 
{get,set}_original_scenebindings (GH-108531). - Fix unwanted resource duplication in the theme editor (GH-108533).
 - Android Editor: Reduce default gizmo scale multiplier (GH-108570).
 - Fix crash when specifying 
--debug-server(GH-108618). - Fix new autoload scripts using file name instead of user defined name (GH-108642).
 - Fix error when dragging non-resource file (GH-108645).
 - Prompt to save modified scene missing when quitting editor with running project (GH-108651).
 - Cancel save dialog on editor exit (GH-108679).
 - Fix debugger immediate disconnect (GH-108692).
 - SpriteFramesEditor: Decompress texture before auto slicing sprite sheet (GH-108699).
 - Fix the absolute 
NodePathwas calculated incorrectly when "Reparent to New Node" (GH-108708). - Fix hidden scrollbar in editor settings (GH-108721).
 - Fix 
FindInFilesPanelsizing issues (GH-108792). - Save the changes before duplicating resource files (GH-108816).
 - Fix crash in SceneTreeDock when closing a scene with a selected node (GH-108883).
 - Fix 
ProgressDialogerrors during first scan (GH-108893). - Use 
EditorUndoRedoManagerto track the property changes of the configuredInputEventin the plugin (GH-109016). - Prevent invalid and ambiguous tag names (GH-109058).
 - Fix snapping logic in Range (GH-109100).
 - Clear SceneTreeDock's previous node selection when removing edited scene (GH-109130).
 - Use 
point_grab_radiussetting inPolygon2DEditorbottom panel editor (GH-109133). - Fix inconsistent thumbnail width (GH-109199).
 - Fix inheriting from abstract classes dialog (GH-109203).
 - Keep collapsed state for actions when modifying Input Map (GH-109259).
 - Add new line when dropping onready on empty line (GH-109448).
 - Fix remote tree max selection warning not showing properly (GH-109474).
 - Don't open folders as file in script editor (GH-109522).
 - SceneCreateDialog: Hide 3D Scene option when 3D editor is disabled (GH-109564).
 - Strip empty deps when loading filesystem cache (GH-109614).
 - Add hover styles to buttons in Script/Shader editor (GH-109672).
 - macOS: Remove FEATURE_MOUSE from embedded display server (GH-109723).
 - Fix/remove error about "Can't update documentation" when saving script (GH-109735).
 - Fix editor resource tooltip crash on broken symlinks (GH-109766).
 - Track last selection using ObjectID (GH-109801).
 - Don't start editor as unsaved (GH-109825).
 - Remove nearly-unused "default" range hint min/max (GH-109884).
 - Rescale values to better utilize R128 range before snapping (GH-109887).
 - Allow extending previously-non-abstract scripts that became abstract (GH-109903).
 - Add single-object inspect command backwards compatible API for potential regression (GH-110043).
 - Add missing range hint to 
Viewport.oversampling_overridein the editor (GH-110094). - Fix Range scale overflow (GH-110107).
 - Fix "SpriteFrames" editor not fully hidding the bottom panel (GH-110280).
 
Export
- Use project settings overrides with the target preset features instead of current platform features (GH-71542).
 - Modify Windows template without rcedit (GH-75950).
 - Update Windows icon cache after export (GH-101904).
 - Convert 
uid://names tores://when exporting files (GH-101954). - Fix apksigner execution failure on linux (GH-102171).
 - Add shader baker to project exporter (GH-102552).
 - Hide debug keystore export settings (GH-102910).
 - Fix Inspector checkable button sizing (GH-102953).
 - When code signing, specify which keystore is not found (GH-103000).
 - Updates and fixes to the Android prebuilt export logic (GH-103173).
 - Add "Go Online" button on Export Template Manager (GH-103235).
 - [iOS export] Restore one-click deploy device enumeration using Xcode (GH-103590).
 - Use 
text_overrunfor project export errors (GH-103598). - Android: Convert 
compress_native_librariesto a basic export option (GH-104301). - Change unportable 
echoin the Linux/macOS debug launcher script (GH-104415). - Web: Use actual 
PThreadpool size forget_default_thread_pool_size()(GH-104458). - PCK: Move directory to the end of file, write exported/saved PCK in place (GH-105757).
 - Improve editor progress reporting on the command line (GH-105770).
 - Compile out editor-only logic within  
_validate_propertyin export template (GH-105907). - Android: Implement sparse bundle PCK support (GH-105984).
 - Android: Add support for 16 KB page sizes, update to NDK r28b (GH-106358).
 - Android: Misc build fixes (GH-106466).
 - Android: Add export option for custom theme attributes (GH-106724).
 - Fix ios plugin always invalid due to null ConfigFile (GH-106736).
 - Show shader baker related export warnings only if enabled (GH-107215).
 - Apple: Improve Apple embedded export and debugging (GH-107574).
 - Fix export fail on Android if 
shader_bakeris enabled (GH-107600). - Move Web export threads options out of variant mk2 (GH-108172).
 - [Windows export] Move debug symbol sections on export (GH-108455).
 - [Windows export] Use project version as fallback (GH-108472).
 - Remove selective shader baking (GH-108914).
 - Reduce log spam during headless import/export (GH-109334).
 - Android: Thread Syncronization for FileAccessHandler (GH-109340).
 - Fix headless import/export reporting progress greater than 100% (GH-109391).
 - Android: Fix build command for AAB export (GH-109608).
 - Add default param value to 
EditorExportPlatform::get_forced_export_files(GH-109662). - Fix editor export plugins always causing resources to be edited (GH-110057).
 
GDExtension
- MovieWriter: extension support (GH-96134).
 - Expose the 
EditorScriptHighlighter::_create()method to GDExtension (GH-98929). - Check if class without recreate callback is creatable, before marking whole extension as unreloadable (GH-99133).
 - Add speed scale feature for VideoStreamPlayer node (GH-101219).
 - Make use of 
latin1encoding explicit ingdextension_interface.cpp(GH-101352). - Add interface functions for 
Object::set_script_instance()(GH-102373). - Prevent instantiating classes that aren't exposed (GH-102440).
 - Include precision in 
extension_api.json(GH-103137). - Add 
statustoget_godot_version(GH-103199). - Correctly register editor-only 
OpenXR*classes'api_type(GH-103869). - Register editor classes normally, rather than via 
ClassDB::set_current_api()(GH-104084). - Add mechanism to get which classes an extension is using (GH-104129).
 - Optimize gdvirtual function layout (GH-104264).
 - Allow instantiating unexposed 
EditorPluginfrom GDExtension (GH-104906). - Print Godot version when an extension is found to be incompatible (GH-105345).
 - Fix GDExtension 
Object/Node::to_stringto checkis_validbefore returning the result (GH-105546). - Web: Fix crash when built with 
dlink_enabled=yes(GH-105768). - Fix 
GDExtensionLoaderusing the wrong super type inGDSOFTCLASS(GH-105817). - Fallback to ScriptInstance::get_property_state when get_property_state is not implemented in ScriptInstanceExtension (GH-105896).
 - Add function to register main loop callbacks (GH-106030).
 - Always run shutdown callback before deinitializing any levels (GH-107594).
 - Fix minor inconsistencies and errors in 
gdextension_interface.h(GH-107788). - Restore 
graph_offsetproperty (GH-107965). - Prevent compatibility breakage from change to 
ClassDB::instantiate()for unexposed classes (GH-108614). - Call startup callback only after reload is fully finished (GH-109309).
 - Postpone adding new extension plugins to the editor (GH-109310).
 - Fix 
WindowUtils::copy_and_rename_pdbregression (GH-110033). - Fix 
classdb_register_extension_class*documentation incore/extension/gdextension_interface.h(GH-110064). 
GDScript
- Add abstract classes to GDScript (GH-67777).
 - Optimize non-constant 
for-range(GH-71564). - Highlight script members like native ones (GH-74393).
 - Re-add 
ord()function (GH-77164). - Add constant 
ArrayandDictionaryconstructors (GH-78837). - Add support for variadic functions (GH-82808).
 - Allow exporting variables of type Variant (GH-89324).
 - Autocompletion: Fix type resolution when assigning variant (GH-92584).
 - Fix call hint appearance for complex callees (GH-93429).
 - Add tests for calling with wrong arguments in Callable.callv() when passing a readonly (const) Array (GH-93636).
 - Fix autocompletion issues with nested types (GH-94996).
 - Scripting: Fix script docs not being searchable without manually recompiling scripts (GH-95821).
 - Fix 
Callablecall error text (GH-99150). - Add 
_enable/_disable_pluginto plugin script template (GH-99872). - Core: Unify display of error type prefixes (GH-100899).
 - Improve consistency of code regions (GH-101319).
 - Fix crash when using a modulo operator between a float and an integer (GH-101536).
 - Improve GDScript editor support for global enums (GH-102186).
 - Do phrase level recovery when parsing faulty dictionaries (GH-102218).
 - Highlight warning lines in Script editor (GH-102469).
 - Cancel suspended functions when reloading a script (GH-102521).
 - Optimize 
GDScriptLambdaCallableby skipping the unnecessaryObjectDBlookup forscript(GH-102930). - Implement class detection in GDScript for build configuration (GH-103134).
 - Remove dead code in GDScript function 
CallState(GH-103709). - Fix crash related to #region/#endregion caused by trailing spaces (GH-103825).
 - Fix head class range to include 
class_name(GH-104114). - Add clearing of 
static_gdscript_cachetoGDScriptCache(GH-104281). - LSP: Fix file URI handling + warn about workspace project mismatch (GH-104401).
 - Return early when parsing invalid super call (GH-104509).
 - Add specific errors for use of keywords removed in Godot 4 (GH-104636).
 - Fix a few GDScript warning messages for grammar and consistency (GH-104729).
 - Fix invalid DAP responses when content has non-ASCII content (GH-104936).
 - LSP: Fix relative path handling for document links (GH-105059).
 - LSP: Don't advertize support for workspace symbols (GH-105061).
 - Add autocompletion for 
@export_tool_button(GH-105081). - LSP: Extract annotations from 
EditorHelp(GH-105087). - Fix LSP not returning expected localization for API docs (GH-105344).
 - LSP: Account for unicode identifiers (GH-105347).
 - Do phrase level recovery for match (GH-105413).
 - Add 
@export_file_pathto export raw paths (no UID) (GH-105414). - Autocompletion: Remove additional parenthesis from utility function options (GH-105415).
 - Update 
get_stack(),print_stack(), andprint_debug()(GH-105801). - Fix GDScript stack leak (GH-105842).
 - Add code completion for user-defined methods when overriding in GDScript (GH-106198).
 - Add abstract methods (GH-106409).
 - Fix script backtrace reporting wrong line numbers in release exports (GH-106485).
 - Bump script bytecode version after token enum change (GH-106552).
 - Remove 
leftmost_columnandrightmost_columnfields (GH-106683). - Fix crash on exit due to GDScriptLanguage::CallStack mismatched deallocation (GH-106691).
 - GDScript call stack as reverse linked list with fixed coroutines (GH-106790).
 - LSP: Fix class documentation to include brief (GH-107315).
 - Add missing type conversions in 
for range(GH-107416). - Fix a crash when the first line of GDScript code is indented (GH-107424).
 - Autocompletion: Don't use 
nextforGET_NODEinference (GH-107636). - Fix errors not being emitted when debugger breaks on script errors (GH-107663).
 - Replace 
abstractkeyword with@abstractannotation (GH-107717). - Autocompletion: Don't filter overrides when the existing function is the current one (GH-107852).
 - Autocomplete: Avoid prepending literals when the character has already been typed (GH-107872).
 - Fix double spaces for type hints when connecting signal (GH-107909).
 - Fix 
GDScriptLanguage::make_function()(GH-108072). - LSP: Don't poll during editor setup (GH-108140).
 - Don't get invalid dictionary key during completion (GH-108167).
 - Fix lookup symbol for 
super()(GH-108306). - DAP: Cast request's 
seqvalue to int (GH-108337). - Fix Variant properties losing value upon script update (GH-108558).
 - Web: Disable GDScript LSP (GH-108714).
 - Properly detect native class on static call optimization (GH-108944).
 - Fix crash when GDScript scripts are reloaded during initial import (GH-108947).
 - Autocompletion: Push empty call for lambdas (GH-108979).
 - Autocompletion: Don't call const functions (GH-109297).
 - Don't stop annotation argument parsing at file end (GH-109304).
 - Fix 
rangehelper method using 32-bit ints for arguments (GH-109376). - Fix 
GDScript::reloadleavingreloadingastrueon failure (GH-109442). - Improve error messages for lambda functions without a body (GH-109561).
 
GUI
- Rework AcceptDialog's ok button text (GH-81178).
 - Windows: Remove visible 
WINDOW_MODE_FULLSCREENborder by setting window region (GH-88852). - Editor: Add ability to rename theme types (GH-89530).
 - Fix words not being selected by endpoints (GH-89556).
 - Remove 
NOTIFICATION_ENTER_TREEwhenNOTIFICATION_THEME_CHANGEDis used (GH-89746). - Fix incorrect submenu icon and accelerator text positions involving margins (GH-90832).
 - Fix wrong tooltip behavior in 
PopupMenus that have styles with top borders (GH-90922). - Add theme cache to the inspector (GH-93246).
 - [TextEdit / LineEdit] Add support for OEM Alt codes input (GH-93466).
 - Fix unfocused windows can't be dragged (GH-95606).
 - Allow changing the color for the Checkbox's checked and unchecked icons (GH-95736).
 - Consider search keywords in 
CreateDialog(GH-96169). - Remove 
_FORCE_INLINE_fromTextServer*::_ensure*methods (GH-96233). - Fix 
changedsignal emission inCurve::set_point_offset(GH-96296). - Implement properties that can recursively disable child controls' 
Focus Mode&Mouse Filter(GH-97495). - Fix 
GraphEditconnections not updating when a child ofGraphNodegoes invisible or changes size (GH-97763). - Improve native file dialog parent window selection (GH-98194).
 - Tree: Fix relationship lines 1px width draw bug when MSAA anti aliasing is enabled (GH-98560).
 - Fix and improve editor state persistence for the VisualShader editor (GH-98566).
 - Improve ColorPicker picker shape keyboard and joypad accessibility (GH-99374).
 - Refactor ColorPicker shapes (GH-99515).
 - Augment unit tests for 
OptionButton(GH-99632). - ColorPicker: Allow other color wheels in okhsl mode (GH-99662).
 - Tree: highlight selected items on hover (GH-100412).
 - Fix spinbox decimal issues when 
update_on_text_changed= true (GH-100684). - Fix UI navigation breaking on invisible controls (GH-101077).
 - Add movement threshold before activating viewport rotation gizmo dragging (GH-101376).
 - Add 
get_connection_list_from_nodefunction toGraphEdit(GH-101439). - Linux: Implement native color picker (GH-101546).
 - Remove confusing 
Control::is_top_level_control()(GH-101745). - TextEdit: Use actual indentation offset instead of space width for wrapped lines (GH-101824).
 - Use 
LocalVector<Glyph>inTextServerAdvancedto reduce reallocation (GH-101950). - DisplayServer: Decouple 
show_window(MAIN_WINDOW_ID)fromDisplayServerconstructor, update project manager size/position after DS init (GH-101980). - Optimize text rendering by caching 
UBreakIteratorinstances (GH-102129). - Fix ColorPicker sliders in overbright RGB (GH-102240).
 - Add 
FoldableContainer(GH-102346). - Display the actual used theme items in the Inspector (GH-102372).
 - Fix error when embedded popup is closed while resizing (GH-102504).
 - TextEdit: Improve wrapped line indent handling (GH-102514).
 - Expose 
OVERRUN_ENFORCE_ELLIPSISflag to the controls (GH-102648). - Fix viewport scaling at intermediate resolutions (GH-102741).
 - Fix MenuButton style in editor top menu bar (GH-102786).
 - Fix Tree keyboard navigation in RTL direction (GH-102865).
 - Fix Tree buttons jiggle on horizontal scrolling (GH-102878).
 - Apply 
fix_alpha_edgesfor both theme icons and font glyphs (GH-102880). - Add tooltip for 
StyleBoxPreviewgrid button (GH-102950). - TabBar: Add boolean toggle for middle-click to fire 
tab_close_pressedsignal (GH-103024). - Fix black bars appearing when using 
background_coloron a TextEdit/CodeEdit (GH-103063). - Fix PopupMenu clickable area with shadows (GH-103155).
 - Add tab spacing modifier for tabs in TabBar and TabContainer (GH-103214).
 - Fix invisible ItemList cursor in editor theme (GH-103270).
 - Add tree multiselect with shift up & down arrow keys (GH-103382).
 - VideoStreamPlayer: Stop video on exit tree (GH-103396).
 - ItemList multiselect with shift up & down arrow keys (GH-103414).
 - Keep editor SceneTree buttons attached to the cell in Right-To-Left (GH-103424).
 - Fix text shadow outline draw batching (GH-103471).
 - LineEdit: Fix 
caret_force_displayed(GH-103508). - Add space for BBCode Ordered Lists (GH-103580).
 - ColorPicker: Add an intensity slider to all modes for HDR (GH-103583).
 - Allow TabBar drag and drop to be overridden and add tab mouse tests (GH-103601).
 - StyleBoxFlat: Fix glitchy overlapping shapes (GH-103607).
 - Use 
Viewport's default texture filter/repeat in GUI tooltips (GH-103636). - Fix popup location for 
PROPERTY_USAGE_ARRAYinspector items (GH-103649). - Apply transforms for LineEdit, RichTextLabel, and TextEdit popup positions (GH-103653).
 - RTL: Fix custom effects not updating (GH-103677).
 - Fix SceneTree's rename LineEdit's offset position (GH-103705).
 - Label: Fix min. size calculation counting extra spacing twice (GH-103728).
 - Make embed floating window respect 
Always On Topconfiguration (GH-103731). - Editor: Change global menu icons theme independently of editor theme (GH-103751).
 - Fix SceneTree Item text display bug in Right-to-Left (GH-103791).
 - Fix memory leak caused by hidden tooltip controls (GH-103793).
 - Fix GraphNode port positions of children with size flag expand (GH-103822).
 - Add auto translate mode for items in 
PopupMenuandOptionButton(GH-103848). - Slider: Add bottom and top ticks and tick offset (GH-103907).
 - Show 
theme_type_variations in the inspector onControls that inherit a theme (GH-103922). - Scroll 
EditorInspectorwhile drag & drop hovering near the edges (GH-103943). - Sync 
display/window/size/initial_position_typeandWindow::WINDOW_INITIAL_POSITION_enum (GH-103961). - Fix focus cycle through window (GH-103967).
 - Add missing 
ETR/TTRmarkups (GH-104020). - Tree: Fix dragging unselected item when a selection already exists (GH-104032).
 - Apply gizmo scale to EditorControlAnchor (GH-104073).
 - Fix the TreeItem rename LineEdit is offset (GH-104141).
 - Fix folding arrow and relationship lines move to 2nd column (GH-104201).
 - Fix game crashes when adding color preset after clearing presets in another control (GH-104227).
 - Add properties to configure space trimming on line break (GH-104230).
 - Prevent clicking of TreeItem buttons when letting go outside of the button (GH-104241).
 - Fix 
ScrollContainerfocus border issue (GH-104317). - Fix inspector theme not updating when theme changed (GH-104339).
 - Fix smooth scrolling being tied to physics process (GH-104349).
 - LineEdit: Fix selection rectangle when text overflows container (GH-104356).
 - Tree: Fix offset relationship lines with Hide Folding (GH-104370).
 - Improve Popup 
content_scale_factor(GH-104399). - Optimize 
TextServerAdvanced::_add_featuresby using iteration instead of.values()and.keys()(GH-104430). - Fix reparenting control does not update recursive mode cache properly (GH-104444).
 - Optimize startup times by avoiding loading fonts twice (GH-104450).
 - Fix excessively calling resized and floating point errors in Control (GH-104451).
 - Optimize startup times by using 
ubrk_cloneinstead ofubrk_open(GH-104455). - RTL: Fix 
floatandintmatching in FX environment (GH-104542). - Fallback 
Control.layout_modeto valid mode when child of non-container control (GH-104614). - Fix and simplify hit calculation in 
PopupMenu::_get_mouse_over(GH-104632). - CI: Fix godot regression project test (GH-104638).
 - RTL: Fix size/alignment of tables with padded cells (GH-104662).
 - RTL: Improve vertical padding (GH-104685).
 - Remove macros from FontFile test case (GH-104709).
 - Implement Stackable Text Outline on 
Label(GH-104731). - Fix TextEdit VScroll max tolerance (GH-104776).
 - Replace global oversampling with overrideable per-viewport oversampling (GH-104872).
 - Add font import flag to toggle modulation of colored glyphs (GH-104878).
 - Make 
swap_cancel_oksetting 3-state instead of boolean (GH-104958). - Linux: Detect KDE/LXQt and swap OK/Cancel buttons to Windows style (GH-104959).
 - macOS: Fix native menu submenu items have wrong action and accelerators set (GH-104977).
 - Fix wrong translation method in FileDialog (GH-104984).
 - CodeEdit: Fix folding for comments mixed with code region tags (GH-105007).
 - Fix EditorSpinSlider Scroll Edit when inside a ScrollContainer (GH-105041).
 - Add custom sort to center tab bar in the editor and project manager (GH-105106).
 - Add separate 
minimize_disabledandmaximize_disabledwindow flags (GH-105107). - Fix 
EditorHelpBitTooltipin single window mode (GH-105111). - Fix initial project manager size and scales < 1 (GH-105173).
 - Fix and rename mouse filter recursive behavior and focus mode recursive behavior (GH-105222).
 - Fix shadow offset larger than shadow size in PopupMenu and PopupPanel (GH-105237).
 - RTL: Track external changes in the custom fonts set by BBCode / 
push_*(GH-105259). - Fix graph node resizing (GH-105265).
 - Fix 
exp_editdescription (GH-105304). - Remove debug focus rect draws from MenuBar and GraphNode (GH-105322).
 - RTL: Fix VC_GLYPHS_RTL visible character trimming mode (GH-105323).
 - Fix GraphNode frag/vert port positions misaligned (GH-105370).
 - Implement 
SVGTextureauto-scalable with font oversampling (GH-105375). - Queue hover update when creating TreeItem (GH-105376).
 - Fix bitmap font scaling (GH-105408).
 - Fix typo ovrsampling → oversampling (GH-105409).
 - Fix fixed size image fonts incorrectly getting oversampling applied if set to native size (GH-105412).
 - Fix custom scale sometimes not applied to the project manager window size (GH-105438).
 - Fix X11 boot splash scaling (GH-105451).
 - Fix incorrect title bar sorting in RTL layout (GH-105481).
 - Fix regression causing jittery canvas transforms (GH-105482).
 - RichTextLabel: Add methods to compute the height and width of a line (GH-105504).
 - [ColorPicker, macOS] Add link to request required screen recording permission (GH-105507).
 - Unify ScrollBar/ScrollContainer scroll delta (GH-105516).
 - Add [br] to bbcode parsing for 
rich_text_label(GH-105524). - Improve default OK text in AcceptDialog (GH-105547).
 - Add drag zoom feature with CTRL+MiddleMouseButton (GH-105625).
 - Selectively apply 
FOCUS_ACCESSIBILITYto theLabels instead of setting it by default (GH-105639). - SvgTexture not in 3D (GH-105640).
 - Change FileDialog's Tree to ItemList (GH-105641).
 - Improve FileDialog options (GH-105647).
 - [LineEdit/TextEdit] Add composite character backspace delete and get composite character positions (GH-105656).
 - Add favorites and recent directories to FileDialog (GH-105680).
 - Add file sort to FileDialog (GH-105723).
 - Use same oversampling granularity as fonts use for 
SVGTextures (GH-105725). - Fix 
AnimationNodeBlendTreecrash onOpen Editorbutton press (GH-105797). - Fix item translation and icon in the Anchors Preset dropdown (GH-105815).
 - Improve edited scene layout direction detection (GH-105835).
 - Rename FoldableContainer's 
texttotitle(GH-105846). - Fix ColorPicker preset button format string typo (GH-105855).
 - TextEdit: Fix caret cut of in RTL layout, account for wrapped line indents in accessibility updates (GH-105857).
 - ScrollContainer: Fix focus rect draw position in RTL layout (GH-105858).
 - Add thumbnail mode to FIleDialog (GH-105863).
 - TextEdit: Fix margin rounding at sub 100% scale (GH-105870).
 - TextServer: Fix outline size and image fonts with oversampling (GH-105874).
 - Improve 
ColorPicker(GH-105892). - Editor: Allow non-finite values in 
Range(GH-105911). - Fix background size calculation in TreeItem (GH-105918).
 - Fix oversampling for embedded windows using content scale (GH-105949).
 - Some QOL and cleanup to EditorHelp's 
FindBar(GH-105968). - Add option for a touch-friendly drag handle in 
SplitContainer(GH-105994). - Allow Control Rect tool to not snap to pixel (GH-106001).
 - Move 
alt_code_oem437andalt_code_cp1252to separate header file (GH-106051). - Show "No Recent Scenes" under 
Open Recentinstead of redundant button (GH-106082). - Add missing dictionary and array type hints (GH-106113).
 - Add property to control showing the virtual keyboard on focus events (GH-106114).
 - Change Selected value for OptionButton when last item is deleted (GH-106254).
 - Fix TabBar Hidden Tabs Handling (GH-106257).
 - Fix FileSystemTree rename TextEdit is offset (GH-106286).
 - Accessibility: Account for window scaling transform when setting node bounds (GH-106298).
 - RTL: Add options to override underline color and default alpha (GH-106300).
 - Copy all text in 
RichTextLabelif nothing is selected (GH-106404). - Cleanup header includes in Tree (GH-106430).
 - Fix TabContainer not respecting 
tabbar_background's margins (GH-106516). - Web: Fix 
LineEditselect_all_on_focusbehavior when using a virtual keyboard (GH-106526). - Fix LineEdit with secret checked reveals the secret when a selection is dragged (GH-106565).
 - Adjust SVG in OT scaling and baseline (GH-106584).
 - Lazy create menu and slider nodes in 
Tree(GH-106588). - Adjust hex code box baseline calculation (GH-106621).
 - Deselect invisible TreeItems (GH-106639).
 - Move some accessibility properties from Node to Control (GH-106660).
 - Add hardcoded baseline offset for Apple Color Emoji (GH-106666).
 - Improve SVGTexture lazy loading (GH-106671).
 - Allow customizing FileDialog's features (GH-106679).
 - Use OkHSV for 
RichTextLabelrainbows (GH-106733). - Call 
PopupMenumin. size calculations afterabout_to_popupsignal processing (GH-106742). - Use 
TabContainermaterial for internalTabBar(GH-106746). - Do not activate accessibility when screen reader detection failed (GH-106783).
 - Fix Android editor UI (GH-106810).
 - Add missing 
TRANSLATION_CHANGEDnotifications (GH-106813). - Fix MenuBar min size not updating after child rename (GH-106815).
 - VideoStreamPlayer: Fix sync with the scene tree (GH-106825).
 - Remove freed up FontForSize data from 
oversampling_levels(GH-106833). - Fix 
SCROLL_MODE_RESERVEwith RTL layout (GH-106915). - Fix CodeEdit hover word lookup (GH-106919).
 - Clamp FontFile Face Index to a valid range in the inspector (GH-106921).
 - macOS: Fix borderless window maximization (GH-106942).
 - Fix window embedding for windows with 
force_nativeenabled (GH-106952). - Accessibility: Always auto-translation mode for names/descriptions (GH-106966).
 - Check script sample characters to filter out incorrect script support information (GH-107030).
 - Fix LineEdit continues to force showing the caret after drag is aborted (GH-107055).
 - [SVG in OT] Fix rendering of some glyphs using "defs" with "#glyphXXXXX.X" id (GH-107079).
 - Make 
BaseButtons' shortcut feedback timers internal (GH-107088). - RTL: Fix outline offset (GH-107092).
 - Unify 
get_[_visible]paragraph/line_countbehavior (GH-107110). - Fix LineEdit's caret desyncing issue when toggling secret mode (GH-107125).
 - ColorPicker: Fix cursor position in okhsl circle (GH-107198).
 - ColorPicker: Add okhsl HS and HL rectangular picker shapes (GH-107249).
 - Ensure hiding 
AcceptDialogOK button keeps other buttons centered (GH-107280). - Don't store deprecated 
auto_translateproperty forWindow(GH-107282). - Spinbox: Fix incorrect step and decimal text when using custom arrow step (GH-107302).
 - Fix window title drawn outside the title bar (GH-107305).
 - RTL: Add paragraph separation theme property (GH-107331).
 - ItemList: Fix text drawing not taking 
h_separationinto account in top mode (GH-107333). - Fix visible ratio when displaying all characters in Label (GH-107338).
 - RTL: Decouple image width/height "in percent" properties. Add [hr] tag support (GH-107347).
 - Partially revert 107110, process all lines in 
VC_CHARS_BEFORE_SHAPINGmode to return correct line count (GH-107373). - Improve performance of 
visible_charactersupdates inVC_CHARS_BEFORE_SHAPINGmode (GH-107394). - Fix IME window position not taking into account window transform (GH-107413).
 - Fix ScriptEditor error line out of bounds (GH-107426).
 - Add 
line_breaking_strictnessproject setting (GH-107439). - Move font related project settings definitions to 
TextServer(GH-107450). - Multiply contents minimum size by scale factor (GH-107488).
 - Fix 
set_force_nativewhen window is not in tree (GH-107498). - Rename TreeItem's 
alt_texttodescriptionfor consistency with Accessibility API (GH-107540). - Fix scale and position of popups with 
force_native(GH-107560). - Fix some menu bar items unresponsive after language change (GH-107578).
 - Cleanup accessibility names (GH-107656).
 - Restore per font oversampling override (GH-107708).
 - Android: Address API 35 UI behavior changes (GH-107742).
 - GraphNode: Fix slot focus rect draw, make slot focus mode configurable (GH-107825).
 - Tree: Fix handling of 
__focus_rectwith various Select Modes (GH-107834). - Fix custom Text Editor theme changes on reload (GH-107918).
 - SpinBox: Fix 
custom_arrow_stepby snapping it tostep(GH-108196). - Android: Don't exclude display cutout in immersive mode (GH-108205).
 - Fix: TabBar/TabContainer can't start with all tabs deselected (GH-108255).
 - Fix ColorPicker linear mode sliders color (GH-108328).
 - Fix typo in 
TextParagraph.directionhint string (GH-108367). - Deactivate orientation gizmo on window exit (GH-108374).
 - RTL: Add option to scroll follow visible characters (GH-108399).
 - Draw guide lines over selection and focus styleboxes (GH-108401).
 - [Code Editor] Fix "Pick Color" menu option replacing multiple color items (GH-108431).
 - RTL: Add method to get visible content bounding box (GH-108466).
 - RTL: Fix padding and alignment of embedded image clicks (GH-108469).
 - Fix export path "leaking" between presets (GH-108478).
 - Android: Fix system bar regression (GH-108557).
 - Fix 
TabBarminimum size withclip_tabsenabled (GH-108592). - RTL: Fix text selection offset in padded cells (GH-108597).
 - TextEdit: Draw guidelines under the text and caret (GH-108599).
 - Wayland: Workaround tooltip issues (GH-108604).
 - Add minimum scale to shader list (GH-108632).
 - Use 
doubleconsistently inRange::get_as_ratio(GH-108638). - Fix inconsistent column in Tree click detection (GH-108706).
 - SplitContainer: Fix inability to override touch dragger icon and add theme colors to touch dragger (GH-108718).
 - Deprecate updown icon (GH-108724).
 - Web: Fix Web MouseWheel scrolling (GH-108747).
 - TextServer: Fix soft hyphen font fallback (GH-108769).
 - Fix ColorPresetButton 
preset_focusis set to wrong type in default theme (GH-108814). - Fix editor one-click icons not showing (GH-108825).
 - Fix TextEdit line wrap indent when disabled (GH-108889).
 - Fix RichTextLabel nested tables not sizing properly (GH-108911).
 - Fix button down signal not emitting on first press after being disabled (GH-108921).
 - Fix font fallback for lines with only non-visual/control characters (GH-108959).
 - Fix Tree cell text vertical alignment (GH-108995).
 - Update GraphNode selection logic if not visible (GH-108996).
 - Accessibility: Process non-focusable windows (popups, menus) as part of the parent window tree (GH-109046).
 - Avoid color conversion roundtrip in colorpicker (GH-109072).
 - Add 
SVGTexturesupport toNinePatchRect,TextureProgressBarandStyleBoxTexture(GH-109118). - SVGTexture: Always use real values for 
texture_set_size_override(GH-109139). - Use non-MSDF fallback for MSDF fonts if fallback is a color or non-scalable font (GH-109152).
 - Break batch on Compatibility when primitive texture changes (GH-109198).
 - Fix LineEdit center alignment (GH-109329).
 - Fix some localization issues in controls (GH-109354).
 - TextServer: Fix caret hit test rounding (GH-109415).
 - Use MSDF instead of MTSDF for font rendering (GH-109437).
 - Fix issues searching 
RichTextLabelwhen search result is in a table (GH-109441). - Disallow clicking to toggle the checkbox of a theme override of type 
Resourceto checked (GH-109480). - LineEdit: Fix double click not selecting single character words (GH-109541).
 - ThemeEditor: fix to show filename for new/renamed files (GH-109619).
 - Fix missing hover style for Ignore Error breaks button (GH-109673).
 - RTL: Fix text around 
visible_charactersboundary being added twice to the buffer (GH-109699). - Fix PopupMenu accel position (GH-109708).
 - Fix OptionButton not removing icon when using clear (GH-109755).
 - Update 
TextEditto use center alignment for inline objects (GH-109814). - Enable input when ColorPicker popup exits tree (GH-109824).
 - Popup: Reset state on visibility change (GH-109927).
 - Validate theme type name input in Add Theme Type dialog (GH-110044).
 - Do not set flags when 
PopupMenu::set_visibleis called to hide popup (GH-110049). - Fix ColorPicker after adding intensity sliders (GH-110160).
 - TextEdit: Fix text edit font update order (GH-110191).
 
I18n
- Add translation preview in editor (GH-96921).
 - Enable changing editor language without restart (GH-102562).
 - Don't send 
TRANSLATION_CHANGEDoutside tree (GH-102585). - Split repeated translation in Game plugin (GH-102666).
 - Split repeated translation for floating windows (GH-102709).
 - Fix some i18n issues in visual shader editor (GH-103756).
 - ScriptEditor: Disable auto translation of the filename label (GH-103842).
 - Fix Android build template message translation (GH-104151).
 - Tweak a few miscellaneous localization strings (GH-104377).
 - Improve auto-translation for static strings in docks (GH-104584).
 - Fix editor layout direction change on translation change (GH-104698).
 - Inspector localization improvements (GH-104701).
 - Fix updating editor icons on translation change (GH-104703).
 - Improve Project Manager auto-translation (GH-104845).
 - Improve EditorAbout dialog auto-translation (GH-105297).
 - Improve AssetLib auto-translation (GH-105519).
 - Improve SceneTree auto-translation. Fix TreeItem tooltips and the Filter (GH-105578).
 - Fix double translations in Project Manager (GH-105905).
 - Improve auto-translation of settings dialogs (GH-106249).
 - Fix i18n for array property custom add button text (GH-106579).
 - Don't update scene tree when calling 
Translation::set_locale()(GH-106855). - Fix category names in help search dialog not translated (GH-106893).
 - Improve auto-translation of main screens (GH-106943).
 - Improve auto-translation of Script Editor (GH-106946).
 - Improve auto-translation of editor's top & bottom bars (GH-107624).
 - Mark GDScript and shader warnings for translation (GH-107944).
 - Add Japanese translation for Linux .desktop file (GH-107964).
 - Add Polish translation for Linux .desktop file (GH-107991).
 - Fix root auto-translate mode ignored for child nodes when generating POT (GH-108772).
 - Disable auto translation of flag names in the inspector (GH-109294).
 
Import
- Fix Texture3D import not working (GH-92344).
 - Implement 
KHR_node_visibilityin the GLTF module (GH-93722). - Fix resetting imported scene parameters to default (GH-98014).
 - Add Channel Remap settings to ResourceImporterTexture (GH-99676).
 - Support multi dot extensions in import plugins (GH-100086).
 - Use UIDs in addition to paths for extracted meshes, materials and animations (GH-100786).
 - GLTF: Only pad zeros when exporting numbered images (GH-101270).
 - GLTF: Don't write unused 
"targetNames"on meshes (GH-101275). - DDS: Prevent crashing when unable to load image (GH-101834).
 - ufbx: Update to 0.17.1 (GH-102538).
 - Betsy: Remove OGRE aliases (GH-102667).
 - Increase size of Offset field in audio import dialog (GH-103029).
 - Disable 
ResourceFormatLoader/Savers of disabled classes (GH-103099). - bcdec: Fix decompressing mipmaps of non-power of 2 textures (GH-103276).
 - GLTF: Use scene root nodes for root nodes, don't include orphan nodes (GH-103332).
 - Fix headless import always emits errors (GH-103403).
 - Allow attaching scripts to nodes in the Advanced Import Settings dialog (GH-103418).
 - Delete rendering device on the same thread it was created (GH-103521).
 - etcpak: Improve and fix decompression of mipmaps (GH-103573).
 - Fix Image format RGB565 conversion and rendering (GH-103635).
 - Improve error message when trying to load scene as an animation library (GH-103678).
 - Make build profile project detection also set build options (GH-103719).
 - BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding (GH-103766).
 - GLTF: Fix wrong color space for GLTFLight on export (GH-103853).
 - basis_universal: Update to 1.60 (GH-103968).
 - ResourceLoader: Do not wait for the main thread during initial reimport (GH-104013).
 - Add named placeholder to blender import options (GH-104025).
 - GLTF: Don't collapse non-joint leaf nodes when importing skeletons (GH-104184).
 - Update BoneAttachment3D transform when setting the bone index (GH-104209).
 - Force multiple of 4 sizes for Betsy compressor (GH-104275).
 - Update Mipmaps > Limit import option visibility when intended in the texture importer (GH-104325).
 - Use libjpeg-turbo for improved jpg compatibility and speed (GH-104347).
 - Fix crash when reimporting nested gltf scenes (GH-104384).
 - Update astcenc to the upstream 5.3.0 release (GH-104462).
 - Force multiple of 4 sizes for CVTT compressor (GH-104575).
 - Load decompressable texture format if no supported one is found (GH-104590).
 - Don't show toasts for textures detected as used in 3D/normal/roughness (GH-104667).
 - GLTF: Fix 
export_post_convertnot running for multi-root scenes (GH-104713). - GLTF: Fix importing files with invalid buffer view byte strides (GH-104780).
 - GLTF export: Allow using a PNG or JPEG fallback image (GH-104784).
 - PortableCompressedTexture: Fix BasisU crash and wrong format (GH-105005).
 - PortableCompressedTexture: Support ASTC format and creating directly from compressed image (GH-105006).
 - Allow completely opting out of name suffix magic in 3D scene import (GH-105014).
 - BasisU: Use KTX2 format and add import options to configure encoder (GH-105080).
 - Fix incorrect mipmap size calculation for uncompressed DDS textures (GH-105193).
 - Fix importing compressed dds textures with non-power-of-two width or height (GH-105200).
 - Remove old oversampling property from font importers (GH-105400).
 - Fix 
is_pixel_opaquebound checks (GH-105561). - Add 
SVGTextureimporter (GH-105655). - Explicitly handle Image AlphaMode enum instead of treating as bool (GH-105722).
 - Fix fbx runtime import not generating meshes properly (GH-105787).
 - DDS: Load BGRA4 textures directly as RGBA4 (GH-106055).
 - Fix loading BPTC/ASTC textures on devices that don't support them (GH-106085).
 - BasisU: Configure HDR quality from the settings (GH-106110).
 - GLTF: Support 64-bit sizes in glTF import and export (GH-106220).
 - Fix libjpeg-turbo not working on 32-bit builds (GH-106380).
 - Check if import script is subtype of EditorScenePostImport (GH-106403).
 - Expand the imported texture channel count for remapping if necessary (GH-106437).
 - Use vertex colors (if present) as attributes during simplification (GH-106446).
 - Image: Fix detecting color channels (GH-106486).
 - GLTF: Make skeleton bone names unique per-skeleton instead of scene-wide (GH-106537).
 - Adjust LOD selection metrics to use attribute error (GH-106562).
 - Add DDS loading of 32bit aligned data without alpha (GH-106572).
 - Relax the requirements for making 
EditorImportPlugin(GH-106678). - GLTF: Don't export AnimationPlayer nodes as glTF nodes (GH-106803).
 - Implement UID references in VariantParser (GH-106902).
 - Make svg files respect 
interface/theme/icon_saturationsetting when imported for editor use (GH-107051). - [Image font import] Allow comma separated lists as a character range (GH-107111).
 - GLTF: Align accessor buffer 
byteOffsetto multiple of component size (GH-107193). - GLTF: Don't save unnecessary zero "byteOffset" on export (GH-107194).
 - Restore 3.x style material auto-extraction import option (GH-107211).
 - Implement naming version system for FBX and Blend importers like glTF (GH-107352).
 - Fix deadlock in 
EditorFileSystem::reimport_files(GH-107620). - DDS: Fix loading cubemaps (GH-107971).
 - meshoptimizer: Update to 0.24 (GH-108027).
 - GLTF: Fix nasty bug with incorrect buffer indices on export (GH-108302).
 - Fix incorrect light values on blend import (GH-108356).
 - Fix all asset reimport on missing filesystem_cache10 (GH-108474).
 - Fix allow any descendant to be used as a Root Type in Scene Import (GH-108810).
 - Fix Editor crash during first scan in headless import mode (GH-108992).
 - GLTF: Fix minor niche edge case issues with accessors (GH-109102).
 - Prevent generating Editor 3D scene preview in headless mode (GH-109116).
 - Fix 
Imagenearest and cubic resizing bias (GH-109123). - Dedupe images during GLTF Export (GH-109181).
 - GLTF: Fix crash reading texture sampler for non-existent texture (GH-109625).
 - ImporterMesh: Validate triangle indices array size is a multiple of 3 (GH-109666).
 - Fix infinite loop in GLTFDocument::_convert_animation_node_track (GH-109685).
 
Input
- Allow all tool modes to select (GH-87756).
 - Add configuration option to disable 
Scroll Deadzoneon Android (GH-96139). - Android: Enable support for volume button events (GH-102984).
 - Fix Android mouse capture issues (GH-103413).
 - Fix macOS mouse tracking in tooltip popups (GH-103788).
 - Fix "Unicode parsing error" spam when opening editor (GH-104107).
 - [macOS/iOS] Ensure only one axis change event is produced during single 
process_joypads()call (GH-104314). - Fix EditorProperty shortcuts being global and unintentionally triggering (GH-104485).
 - Support more controllers on macOS 11+ (GH-104619).
 - macOS: Release keys and regenerate mouse events after native popup menu tracking (GH-104644).
 - Fix Apple's incorrect mapping of Joy-Con (L) and Joy-Con (R) face buttons (GH-104726).
 - macOS: Use productCategory instead of vendorName for joypad name (GH-104894).
 - Adjust 2D select/move/rotate/scale shortcuts to match 3D (GH-105208).
 - Android: Fix decimal keyboard (GH-105301).
 - Fix 
FOCUS_ACCESSIBILITYgrabbing focus when it is not supposed to, forwardGraphNodekey input toGraphEdit(GH-105595). - Web: Avoid unnecessary gamepad polling when no gamepads are connected (GH-105601).
 - macOS: Update entered state from 
mouseMoved(GH-105822). - macOS: Embedded window support (GH-105884).
 - iOS: Prevent startup crash with Input singleton null check (GH-105953).
 - Fix issues with Android controller input handling (GH-105992).
 - Fix added missing shortcuts from tree to file list (GH-105997).
 - Fix Xbox Controller on Android (GH-106021).
 - Optimize 
InputMap::get_actions(GH-106209). - Add support for SDL3 joystick input driver for Windows, Linux and macOS (GH-106218).
 - macOS: Process first click event without requiring focus (GH-106317).
 - macOS: Send initial modifier keys as input events (GH-106365).
 - Wayland: Fix stuck pointer buttons on window leave (GH-106414).
 - Keep virtual keyboard visible when 
keep_editing_on_text_submitis enabled (GH-106729). - Web: Add support for pen pressure (GH-107136).
 - Allow numpad comma 
,to be used for 3D Blender-Style Transforms (GH-107441). - Fix action name for 
ui_colorpicker_delete_presetin built-in InputMap (GH-107471). - Fix 
screen_accumnot being reset when it should be inInput::VelocityTrack(GH-108005). - Web: Poll controllers only if at least one is detected (GH-108007).
 - Fix 
Input.get_joy_info()regression after the SDL input driver PR (GH-108214). - Android: Fix the EOF detection logic (GH-108329).
 - Add environment variable access defines to SDL linux build config (GH-108350).
 - Use inotify to detect devices for better reliability on Linux (GH-108364).
 - Fix the usage of udev and dbus with SDL joystick input driver (GH-108373).
 - macOS: Fix mouse enter/exit event and custom cursor shape in embedded game mode (GH-108624).
 - Fix menu keyboard and controller navigation (GH-108820).
 - Forward mouse events to embedded no-focus windows (GH-109109).
 - Windows: Release mouse buttons after native window drag/resize operation (GH-109300).
 - Fix shortcut reset for spatial_editor/tool_select (GH-109539).
 - Add methods to check which event first triggered "just pressed/released" state (GH-109540).
 - Handle SDL joypad events for connected controllers on game startup (on Windows and Linux) (GH-109750).
 - Fix DirectInput controllers on game startup (GH-109819).
 - fix: macOS cmd + drag snapping not working for 3D editor Move, Rotate and Scale tool (GH-110068).
 
Multiplayer
- Add 
MultiplayerSpawnerunit tests (GH-99101). - Fix node cache errors on nested MultiplayerSpawners (GH-101416).
 - Expose 
get_rpc_configandget_node_rpc_config(GH-106848). 
Navigation
- Make 
get_id_pathreturn empty when first point is disabled (GH-86983). - Increase NavigationLink3D gizmo detail to match other circle/sphere 3D gizmos (GH-101411).
 - Create a dedicated 2D navigation server (GH-101504).
 - Rename classes in preparation for future restructure (GH-102100).
 - Add path query region filters (GH-102766).
 - Add navigation path query parameter limits (GH-102767).
 - Make NavigationLink3D properly update on visibility change (GH-103588).
 - Fix navmesh 
border_sizeprecision warnings (GH-103735). - Fix visible avoidance debug rendering in NavigationRegion2D (GH-103784).
 - Move navmesh connection owner check to subfunction (GH-104002).
 - Add bake state info and MultiNodeEdit support for NavigationRegion3D (GH-104210).
 - Emit 
changedsignal after baking navigation mesh (GH-104242). - Allow to compile templates without navigation features (GH-104811).
 - Add function to get navigation region iteration id from NavigationServer (GH-104826).
 - Fix typo in performance (GH-104829).
 - Prepare NavigationServer for 
process()andphysics_process()split (GH-104862). - Change navigation module LocalVector 
size_tuses touint32_t(GH-104896). - Replace the deprecated 
Geometry2D::get_closest_point_to_segment(GH-104903). - Move NavigationServer navmesh sync from 
main()toprocess()(GH-105067). - Make navigation maps emit 
map_changeddirectly (GH-105071). - Clean and group NavigationServer headers (GH-105105).
 - Replace NavigationServer2D 
Pointstruct withVector2(GH-105252). - Replace NavigationServer3D 
Pointstruct withVector3(GH-105253). - Remove no longer needed link polygons from NavMapBuilder (GH-105257).
 - Move 
NavigationObstacle3DEditorPlugintonavigation_3dmodule (GH-105588). - Rename 
NavigationMeshEditortoNavigationRegion3DEditor(GH-105592). - Move 
NavigationRegion3DGizmoPlugintonavigation_3dmodule (GH-105593). - Move 
NavigationLink3DGizmoPlugintonavigation_3dmodule (GH-105594). - Remove 
AStar2D/3Dcomments onreserve_space()capacity needs (GH-105631). - Capitalize global navigation constants (GH-105718).
 - Add function to get navigation link iteration id from NavigationServer (GH-105765).
 - Move 2d navigation related editor plugins to 
navigation_2dmodule (GH-106188). - Rename 
nav_2dnamespace toNav2Dto matchNav3D(GH-106329). - Change 3D navigation region and link updates to an async process (GH-106670).
 - Match avoidance defaults for NavigationAgent and NavigationServer NavAgent (GH-107255).
 - Change 
NavigationServer2Davoidance callbacks fromVector3toVector2(GH-107256). - Fix CapsuleShape2D outline for navmesh baking (GH-107263).
 - Change 2D navigation region and link updates to an async process (GH-107381).
 - Only repath a NavigationAgent with a target position (GH-107513).
 - Remove 
get_used_cellsto avoid unecessary allocations in navigation baking (GH-107559). - NavigationServer2D: Bind missing 
merge_rasterizer_cell_scalesetting and functions (GH-107802). - NavMap3D: check if obstacles have avoidance enabled (GH-108281).
 - NavMap2D: check if obstacles have avoidance enabled (GH-108284).
 - Add a way to filter neighbor points to AStar2D/3D (GH-108843).
 - Fix flipped clipper2 ifdef (GH-108912).
 - Fix path post-processing edgecentered (GH-109196).
 
Network
- JSONRPC: Require manual method registration (GH-104890).
 - JSONRPC: Fix notification return behavior (GH-104939).
 - Web: Avoid extra copy when encoding string in WebSocket 
_onmessage(GH-105571). - mbedTLS: Fix concurrency issues with TLS (GH-106167).
 - Fix EditorSettings usage in TLSContext (GH-108060).
 - mbedTLS: Update to version 3.6.4, fixes GCC 15 compatibility (GH-108371).
 
Particles
- Fix particle jitter when scene tree is paused (GH-95912).
 - Fix 
CPUParticles2Drepeatedly scaling particles with 0 velocity and Align Y (GH-100977). - Add emission shape gizmos to Particles2D (GH-102249).
 - Overhaul the cull mask internals for Lights, Decals, and Particle Colliders (GH-102399).
 - Fix GPU particles not emitting at some configured rates when scale curve is zero (GH-103121).
 - Fix wrongly assigned 
emission_normal_texture(GH-106203). - Fix heap-use-after-free when closing a scene with 2D particle nodes selected (GH-106739).
 - Fix floating point precision errors when setting particle trail length (GH-107568).
 - Fix particles resetting properties when emitting is toggled (GH-107915).
 - Move 2D and 3D particle editors to the 2D and 3D folders (GH-108368).
 
Physics
- Add mid height property to CapsuleShape2D/3D (GH-93836).
 - Add ability to apply forces and impulses to 
SoftBody3D(GH-100463). - Place a hard limit on the 
max_contacts_reportedproperty in 2D/3D physics (GH-101011). - Refactor Jolt-related project settings to only be loaded as needed (GH-101254).
 - Improve capsule gizmo performance (GH-101533).
 - Fix 
get_rpm()on wheel which has steering (GH-101664). - Chunk tilemap physics (GH-102662).
 - Improve Jolt module initialization style (GH-102975).
 - Fix interpolation in XR (GH-103233).
 - Allow to compile templates without physics servers (GH-103373).
 - Fix broken negative scaling when using Jolt Physics (GH-103440).
 - Fix 
ConcavePolygonShape3Dalways enablingbackface_collisionwhen using Jolt Physics (GH-104310). - Jolt: Update to 5.3.0 (GH-104449).
 - Fix 
shapealways being zero withget_rest_infowhen using Jolt Physics (GH-104599). - Jolt: 32-bit MinGW g++ doesn't call the correct overload for the new operator when a type is 16 bytes aligned (GH-105696).
 - Remove Jolt Physics project setting "Areas Detect Static Bodies" (GH-105746).
 - Remove no-op locking in Jolt Physics module (GH-105748).
 - Remove emitting of error in 
JoltBody3D::_exit_all_areas(GH-106119). - SoftBody3D: Add a property for scaling rest lengths of edge constraints (GH-106321).
 - Fix SCU build issues related to Jolt Physics (GH-106346).
 - Jolt physics: Setting position instead of velocity in 
JoltSoftBody3D::set_vertex_position(GH-106366). - Improve performance with non-monitoring areas when using Jolt Physics (GH-106490).
 - Remove force enter/exit logic from 
JoltArea3D(GH-106693). - Remove error for degenerate soft body faces when using Jolt Physics (GH-106725).
 - Change 
JoltShapeInstance3Dto use move semantics (GH-106761). - Fix Area3D signal emissions when using Jolt Physics (GH-106918).
 - Batch the adding of Jolt Physics bodies (GH-107454).
 - Fix Jolt Physics soft body vertex normal calculation (GH-107832).
 - Fix crash when disabling 
SoftBody3Dwhile using Jolt Physics (GH-108042). - Jolt physics: wake up a soft body when its transform changes (GH-108094).
 - Improve performance for shapeless objects when using Jolt Physics (GH-108235).
 - Fix crash in Jolt Physics when switching scenes in editor (GH-108239).
 - Document some deadlocks in the physics server code (GH-108495).
 - Fix performance regression when rendering collision shapes (GH-108530).
 - Fix contacts not being reported properly when using Jolt Physics (GH-108544).
 - Revert "SoftBody3D: Support physics Interpolation" (GH-109265).
 - Increase SoftBody3D damping coefficient editor range (GH-109419).
 - Pause physics command queue during physics processing (GH-109591).
 - Fix 
move_and_slideforcing synchronization with physics thread (GH-109607). - Fix one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer (GH-109820).
 - Fix crash when rendering a soft body 3d (GH-109929).
 
Plugin
- EditorInterface: Add 
get_open_scene_rootsto retrieve all opened scenes root nodes (GH-97838). - Clarify API for top selected nodes in EditorSelection and make public (GH-99897).
 - JavaClassWrapper: Improve handling of typed array arguments (GH-102817).
 - JavaClassWrapper: Fix converting returned arrays to Godot types (GH-103375).
 - JavaClassWrapper: Fix conversion to/from 
org.godotengine.godot.Dictionarythat regressed (GH-103733). - JavaClassWrapper: Fix mistake in last fix for 
org.godotengine.godot.Dictionaryconversion (GH-104156). - Add maven publishing configuration for Godot tools (GH-104819).
 - Fix wrong context menu argument from FileSystem's item list (GH-106040).
 - Update the documentation for 
JavaClassWrapperandAndroidRuntimePlugin(GH-106970). - Always use base directory in 
CONTEXT_SLOT_FILESYSTEM_CREATE(GH-107085). - Android: Fix Android plugins regression (GH-108243).
 - Add a debug version for Godot's maven central artifact (GH-108729).
 
Porting
- Implement screen reader support using AccessKit library (GH-76829).
 - macOS: Add support for loading shell environment from UI apps (GH-81266).
 - FileAccess: Implement 
get_sizeandget_access_timemethods (GH-83538). - Windows: Fix issue where newly created window incorrectly acquired the popup property (GH-94689).
 - Use 
windowBackgroundColorinstead ofcontrolColorfor macOS system base color (GH-95049). - Simplify the printed file paths in the Linux/*BSD crash handler (GH-95776).
 - Add methods to decode/encode multibyte encodings (GH-97002).
 - Wayland: Handle 
fifo_v1and clean up suspension logic (GH-101454). - Wayland: Implement native sub-windows (GH-101774).
 - Add support for using an Android Service to host the Godot engine (GH-102866).
 - Android: Skip non-existing system font files (GH-103384).
 - Android: Fix editor crash after changing device language (GH-103419).
 - X11: Fix check for 
is_maximizedto require both horizontal and vertical (GH-103526). - [Linux/BSD] Offload RenderingDevice creation test to subprocess (GH-103560).
 - Improve error message from 
JavaClassWrapper.wrap()(GH-103571). - Windows: Fix 
get_modified_timeon locked files (GH-103622). - Swap Nintendo face buttons on macOS (GH-103661).
 - Use more efficient sleep approach on Windows when low-processor mode is enabled (GH-103773).
 - Set 
unsupportedto true on error inFreeDesktopScreenSaver(GH-103802). - X11: Fix native dialog parent selection condition (GH-103815).
 - macOS: Enable transparency for windows with decorations (GH-103857).
 - [macOS/iOS] Fix system font family descriptor leak (GH-103872).
 - macOS: Fix editor loading crash on native menu click (GH-103892).
 - DisplayServer: Implement 
get_accent_coloron Linux (GH-104106). - macOS: Update mouse-entered state when subwindow closes (GH-104328).
 - macOS: Replace custom main loop with 
[NSApp run]andCFRunLoopobserver (GH-104397). - Implement 
DirAccess.is_equivalentmethod (GH-104597). - macOS: Fix cleanup with some command line tools (GH-104615).
 - macOS: Fix running with 
DisplayServerHeadless(GH-104660). - Windows: Fix borderless maximized window mode (GH-104686).
 - macOS: Fix missing frame_changed signal to CameraFeed (GH-104809).
 - Android Editor: Auto create 
nomediafile to hide project files in media apps (GH-104970). - Handle the case where 
waitpidreturnserrnoEINTR(GH-105114). - Wayland: Fix error spam for closed windows (GH-105129).
 - Apple: Add pthread implementation of 
Threadclass (GH-105164). - Change 
DisplayServerMacOSfromGDCLASStoGDSOFTCLASS. AddGDSOFTCLASSto other display servers (GH-105225). - Accessibility: Use system timer/wait functions for frame delay when screen reader is active (GH-105343).
 - Fix crash in release build with llvm-mingw (GH-105430).
 - Web: Prevent unnecessary canvas resizes by flooring scaled dimensions (GH-105585).
 - macOS: Fix close button hidden and title bar transparent in fullscreen mode (GH-105673).
 - macOS: Fix touch bar observer crash (GH-105804).
 - Fix Windows 
OS.get_unique_id()null termination issue (GH-106052). - Wayland: Ensure pointed window's existence in 
mouse_get_position(GH-106083). - Improve script backtrace print in crash handlers (GH-106139).
 - Do not call 
accessibility_set_window_recton Wayland, fix main windows accessibility context creation (GH-106247). - Wayland: Implement the cursor-shape-v1 protocol (GH-106251).
 - Wayland: Fix error spam when closing popup (GH-106315).
 - X11: Fix GL init memory leak when transparency is enabled (GH-106345).
 - macOS: Fix embedded window position when host control is moved, but not resized (GH-106349).
 - macOS: Fix transparent window state detection for embedded process (GH-106355).
 - macOS: Fix a crash if no input event is set for a specific window (GH-106367).
 - Implement 
get_filesystem_typeon macOS and Linux (GH-106386). - Wine: Use 
_SH_DENY*flags instead of unsupported_SH_SECURE(GH-106392). - Web: Always return 
0forOS::get_process_id()(GH-106504). - macOS: Ensure LayerHost size is set when first embedded (GH-106538).
 - Wayland: Fix window fitting in single-window mode (GH-106657).
 - Fix 
GodotApplicationDelegateinit (GH-106672). - Fix 
execute_with_pipe/create_processexit code (GH-106708). - Fix transparency background issue on Android (GH-106709).
 - Wayland: Add missing return in selection logic (GH-106836).
 - Add support for 
OS.get_version_alias()on Android (GH-106859). - macOS: Fix clipboard and TTS not working in embedded game mode (GH-107135).
 - Fix native file dialog crash with invalid filter (GH-107197).
 - Android: Fix save issue when using native file dialog (GH-107207).
 - Remove TTS debug print (GH-107365).
 - Fix 
Input.vibrate_handheldon Android (GH-107385). - macOS: Initialize 
CVDisplayLinkRefmember field (GH-107437). - Address remaining feedback on Android background transparency (GH-107473).
 - macOS: Add 
--pathargument when instance is created by project started from editor (GH-107479). - Wayland: Fix division by zero when scale is less than 1 (GH-107787).
 - Cleanup closed embedded processes on macOS (GH-107917).
 - macOS: Move keyboard layout related code to base display server (GH-107926).
 - Add missing JNI variant conversion for generic Array (GH-108019).
 - X11: Fix memory leak when using window embedding (GH-108082).
 - Android: Fix 
DisplayServer.get_display_safe_area()issues (GH-108102). - Fix immersive mode and virtual keyboard height issue on Android (GH-108287).
 - Fix Android splash theme regression (GH-108449).
 - Windows: Add SSE4.2 support runtime check (GH-108561).
 - Add keypad codes to the keysym unicode map (GH-108659).
 - Linux: Fix narrowing conversion error in 32-bit builds (GH-108661).
 - macOS: Do not use NSApplication main loop for headless mode (GH-108696).
 - Android: Run clipboard tasks on UI thread (GH-108796).
 - macOS: Fix 
warp_mousein game mode (GH-108858). - Web: Fix inappropriate 
memfree()use (GH-108874). - Fix: Make 
get_space_lefton Windows usecurrent_dirinstead of process CWD (GH-108964). - Web: Fix the editor 
{godot,emscripten}PoolSizeconfig values (GH-108969). - macOS: Add Tahoe 26.0 to version alias (GH-108978).
 - MacOS: Fix embedded screen_get_scale API (GH-109064).
 - Fix Android TTS on-demand init (GH-109162).
 - Windows: Additionally use 
cpuidinstruction to detect SSE4.2 support (GH-109169). - Unix: Replace symlink target, not the link itself when using backup save mode (GH-109383).
 - Unix: Fix 
execute_with_pipeclosing wrong pipe handle (GH-109397). - Defer 
format_changedandframe_changedsignal for all camera feeds (GH-109594). - macOS: Process joypad input directly in the embedded process (GH-109603).
 - macOS: Fix embedded menu/spacer relative position (GH-109676).
 - Windows: Fix color picker on old versions of Windows 10 (GH-109694).
 - macOS: Forward application focus events to the embedded process (GH-109724).
 - Use 
org.a11y.Status/ScreenReaderEnabledon Linux (GH-109739). - SCons: Use gnu++20 in metal driver (GH-109786).
 - [Linux/BSD] Initialize DBus only once (GH-109857).
 - Windows: Save and restore window rect when switching to/from maximized+borderless mode (GH-110010).
 
Rendering
- Add stencil support to spatial materials (GH-80710).
 - Implement 
LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZEtolimit_getin the Vulkan backend (GH-87388). - Implement FXAA 3.11 to replace the current broken implementation (GH-89582).
 - Add support for bent normal maps for specular occlusion and indirect lighting (GH-89988).
 - Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera) (GH-93142).
 - Add 
color_conversion_disabledshader hint (GH-97801). - Optimize shared texture creations (GH-98760).
 - Implement Fragment density map support (GH-99551).
 - OpenXR: Use the 
XR_FB_foveation_vulkanextension to get the density map for VRS (GH-99768). - Implement motion vectors in mobile renderer (GH-100283).
 - Expose 
RenderingServer::environment_set_fog_depth(GH-101785). - Fix 
Camera3Dgizmo representation to accurately reflect FOV (GH-101884). - WebGL: Support native ASTC compression when available (GH-101932).
 - Fix wrong default texture for global uniforms of type 
sampler2DArray(GH-101941). - Pass angular diameter into light size constants for sky shaders (GH-101971).
 - Optimize ProceduralSkyMaterial by removing uses of acos and simplifying logic (GH-101973).
 - Rendering compositor identifies 
is_openglAPI; minor optimisation (GH-102302). - Add SMAA 1x to screenspace AA options (GH-102330).
 - Add ASTC HDR format variants (GH-102777).
 - GLES3: Fix errors baking light map with compatibility renderer (GH-102783).
 - Fix voxelizer normals (GH-102893).
 - Fix render info primitive count per 
TRIANGLE_STRIP(GH-102905). - Fix 2D quad primitive missing lighting data in GLES3 renderer (GH-102908).
 - Fix uninitialized value in Tonemap (GH-103092).
 - Add Meshes to the Video RAM Profiler (GH-103238).
 - Disable texture array reflections on Intel GPUs on macOS due to driver bugs (GH-103306).
 - Suppress OpenGL debug marker printing (GH-103404).
 - RenderingDevice: Validate pre-raster (vertex) shader in 
render_pipeline_create(GH-103480). - Physics Interpolation - Add editor configuration warnings (GH-103504).
 - Use separate WorkThreadPool for shader compiler (GH-103506).
 - Validate triviality of InstanceData struct in Mobile and Forward+ renderers (GH-103529).
 - Fix inefficient upload in Mobile Shadows (GH-103531).
 - Optimize 
_fill_instance_datafunction in Forward+ renderer (GH-103547). - Metal: Use uniform set index passed by 
RenderingDevice(GH-103613). - Metal: Add missing stage info to shader description (GH-103616).
 - Fix inefficient upload in Mobile Shadows (GH-103641).
 - Metal: Use 
p_set_indexwhen binding uniforms, to use correct data (GH-103645). - Fix incorrect parameters passed to VMA (GH-103730).
 - MetalFX: Change fallback behavior (GH-103792).
 - Significantly reduce per-frame memory allocations from the heap in the Mobile renderer (GH-103794).
 - Switch occlusion culling to be based on depth instead of Euclidean distance (GH-103798).
 - RenderingDevice: Delay expensive operations to 
get_perf_report(GH-103814). - Fix GLES3 
gaussian_blurmipmap setup (GH-103878). - Fix deadlock between 
PipelineHashMapRD::local_mutexandGDScriptCache::mutex(GH-103880). - Clean up more dynamic allocations in the RD renderers with a focus on 2D (GH-103889).
 - Forward+: Replace the current BRDF approximation with a DFG LUT and add multiscattering energy compensation (GH-103934).
 - Renderer: Expose and document 
Featuresenum for MetalFX (GH-103941). - CPUParticles2D: Fix physics interpolation after entering tree with 
emitting = false(GH-103966). - Fix 
Invalid Task IDerror spam inPipelineHashMapRD(GH-104044). - Metal: Use reference, so we're not copying every frame (GH-104051).
 - Vulkan: Disable layers in editor deemed buggy by RenderDoc (GH-104154).
 - Error when draw list is not active in 
draw_list_switch_to_next_pass(GH-104159). - Physics Interpolation - Move 3D FTI to 
SceneTree(GH-104269). - Add error check for reflection probe invalid atlas index (GH-104302).
 - Fix Movie Writer behavior with Viewport Display Mode + Window Size Override (GH-104334).
 - Renderer: Fix Metal handling of cube textures; assert equal dimensions (GH-104341).
 - Renderer: Warn when images need to be converted due to their formats being unsupported by hardware (GH-104480).
 - Disable broken Vulkan layers before running RenderingDevice tests (GH-104572).
 - Vulkan: Re-enable Mesa device select layer (GH-104592).
 - Fix uninitialized member vars in CommandQueueMT and RasterizerSceneGLES3 (GH-104616).
 - Fix corrupted negative values for signed BC6 (GH-104768).
 - Avoid using a global variable to store instance index in canvas items shader in RD renderer (GH-105037).
 - Combine 
TileMapLayerdebug quadrant shapes to a surface (GH-105090). - Renderer: Reduce scope of mutex locks to prevent common deadlocks (GH-105138).
 - Detect more pipeline settings at load time to avoid pipeline stutters (GH-105175).
 - Relax the range hint for canvas layer properties (GH-105245).
 - Pre-allocate more resources when screen textures are detected in the Mobile renderer (GH-105267).
 - Fix 
Mathconstant conversion (GH-105286). - Fix RendererRD crash on start on Intel Macs (GH-105424).
 - Allow moving meshes without motion vectors (GH-105437).
 - Properly report missing nodes in LightmapGI (GH-105465).
 - Fix UBSAN alignment issues in the render graph (GH-105501).
 - Scene shader: Improve and document SH diffuse evaluation for light probes (GH-105525).
 - RenderingDevice: Pass mipmap count to 
texture_create_from_extension()(GH-105570). - Fix float/int comparison in acos_approx in sky template shader (GH-105837).
 - Avoid unnecessary 
version_get_uniform()calls (GH-105864). - Fix reflection probe dark borders (GH-105899).
 - Fix error spam to due wrong use of 
reserve()in D3D12 driver (GH-105906). - FTI - Add custom interpolation for wheels (GH-105915).
 - FTI - Fix 
SceneTreeFTIbehaviour on exit tree (GH-105973). - Avoid crash when allocating specular and normal-roughness buffers when render buffers aren't available (GH-106079).
 - Check for GL ES version of BPTC extension when using the OpenGL renderer (GH-106086).
 - Add specular occlusion from ambient light (GH-106145).
 - Compatibility: Disable environment ambient light when affected by light probes (GH-106149).
 - SceneTreeFTI: faster access to 
Nodechildren (GH-106224). - Fix reflection probe box projection stretching (GH-106241).
 - FTI - Optimize 
SceneTreetraversal (GH-106244). - Use a fragment shader copy instead of a blit copy in the final blit to screen in the Compatibility backend (GH-106267).
 - Change Occlusion Culling Buffer debug view to use log scaling (GH-106316).
 - Implement the 
countparameter inRenderingServer.canvas_item_add_triangle_array(GH-106396). - Rewrite textureProjLod usage to avoid a Vulkan validation error (GH-106399).
 - Improve platform compatibility of Windows and Direct3D 12 (GH-106400).
 - Rework semaphores for presentation to be created per swap chain image to fix validation error (GH-106407).
 - Fix Reflection Mask not working on Mobile (GH-106411).
 - Reduce amount of permutations in mobile shader (GH-106493).
 - Shader: Fix the default behavior when mat uniforms are null (GH-106592).
 - macOS: Support vsync when embedding OpenGL processes (GH-106614).
 - Mobile: Disable subpass post-processing when using FXAA (GH-106631).
 - Metal: Ensure stencil-only rendering is supported (GH-106653).
 - Fix light range in VoxelGI (GH-106673).
 - Metal: Fix crash when clearing render buffers (GH-106694).
 - Metal: Disable MetalFX Temporal for 
mobilerendering method (GH-106731). - Renderer: Eliminate 
Stringallocations for all labels in the renderer (GH-106732). - Ignore destination alpha when blitting to window in compatibility renderer (GH-106737).
 - Mobile: Move 
_setup_lightmapsbefore_fill_render_list(GH-106748). - D3D12: Fix inconsistent value for 
DCOMP_ENABLEDin platform code (GH-106827). - Fix missing ibl reconstruction from DFG multiscattering (GH-106844).
 - Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension (GH-106880).
 - Vulkan Mobile: Fix lightmap instances count (GH-106907).
 - Correctly place viewport and use viewport relative rect for the final blit in Compatibility renderer (GH-106924).
 - Metal: Fix multi-view support (GH-106925).
 - Allow double precision modelview (GH-106951).
 - Avoid 
-Wmissing-declarationswarning in RenderingShaderContainer (GH-106999). - SceneTreeFTI: - Fix 
identity_xformflag getting out of sync (GH-107041). - Increase directional light energy in sky for fog sun scatter (GH-107099).
 - Expose 
RS.mesh_surface_update_index_region(GH-107116). - Optimize Mobile renderer by using FP16 explicitly (GH-107119).
 - LightmapGI: Search for shadowmask light index only after sorting the lights (GH-107145).
 - Fix SH lightmap coefficients for direct lights (GH-107168).
 - Avoid crash when texture layers is greater than 1 and format is not an ARRAY type (GH-107169).
 - SceneTreeFTI: - Fix 
force_updateflag getting out of sync with invisible nodes (GH-107175). - Make 
LightmapGIData::_set_user_dataa proper setter instead of an additive operation (GH-107192). - Fix crash when using 
VIEW_INDEXin shader with Vulkan mobile renderer (GH-107210). - RendererRD: Fix swizzle on depth formats (GH-107230).
 - OpenGL: Fix shader compilation failure with 
shadow_to_opacityandunshaded(GH-107238). - Fix LightmapGI shadow leaks (GH-107254).
 - Fix crash on custom shaders using 
VIEW_INDEXon Vulkan Clustered Forward Renderer (GH-107270). - macOS: Switch Angle to Metal backend (GH-107306).
 - Fix final blit in OpenGL when stereo rendering is used (GH-107345).
 - Vulkan Mobile: Fix crash from shader compilation with 
USE_RADIANCE_CUBEMAP_ARRAY(GH-107359). - Upgrade normal interpolators to FP32 to fix Adreno (GH-107364).
 - Change all interpolators to FP32 in mobile renderer (GH-107419).
 - Fix the VRS attachment being incorrectly added to 
color_attachments(GH-107451). - Fix bent normal maps not working with triplanar UVs (GH-107453).
 - Use raw buffer pointers in 
RenderingDeviceallocation APIs to avoid intermediary arrays (GH-107486). - Check render target validity before getting motion vector texture in mobile renderer (GH-107515).
 - Forward+: Fix builtins in light shader (GH-107625).
 - SCons: Enable 
lightmapperandxatlas_unwrapmodules on Android and iOS editors (GH-107635). - Fix GLES3 stereo output (sRGB + lens distortion) (GH-107698).
 - Fix baked VoxelGI using the wrong color space (GH-107776).
 - Always perform color correction and debanding on nonlinear sRGB values (GH-107782).
 - macOS: Selectively bake specific shader variants for MoltenVK (GH-107794).
 - Fix stencil preset priorities (GH-107807).
 - Fix stencil preset 
next_passstencil flags (GH-107808). - Fix buffer size calculations in lightmapper_rd.cpp to account for element sizes (GH-107820).
 - Ensure sky orientation is set when reflection uses sky (GH-107858).
 - Fix a few improper memory accesses in the clustered forward vertex shader (GH-107876).
 - Vulkan Mobile: Fix writing vertex color in spatial shader (GH-107893).
 - Always send lights to sky shader if using sun scatter (GH-107928).
 - Fix 
RenderingServer::mesh_surface_get_lods()(GH-107985). - Fix VVL errors by changing 
frag_colorto FP32 and dFdx/y (GH-108015). - Metal: Use image atomic operations on supported Apple hardware (GH-108028).
 - Fix opaque stencil rendering (GH-108044).
 - FTI: - Fix 
MultiMeshinit and stable behaviour (GH-108109). - FTI: - Add reset on setting 
top_level(GH-108112). - Metal: Use correct environment variable to generate labels (GH-108123).
 - FTI: - Clear 
SceneTreeFTIcompletely on enabling / disabling (GH-108131). - Web: Restrict rendering method selection (GH-108276).
 - Fix 
surface_get_arraysreturns wrong index array when using empty vertex array (GH-108308). - Fix underculling of occulusion culling (GH-108347).
 - Fix division by zero in clearcoat specular BRDF (GH-108378).
 - Fix crash when creating voxel GI data (GH-108397).
 - Metal: Remove invalid assumption for image atomic operations (GH-108452).
 - macOS: Selectively bake "no image atomics" shader variants (GH-108510).
 - Fix crash when editing some resources and reloading scene (GH-108555).
 - Add some multimesh null checks to avoid crash (GH-108567).
 - RenderingDevice: Add 
uniform_typecheck to avoid crash (GH-108568). - Never overwrite motion vectors in the transparent pass (GH-108664).
 - Fix lightmap dynamic objects with physical lights (GH-108728).
 - Fix debanding for Mobile rendering method with HDR 2D (GH-108761).
 - D3D12: Fix shader model check, initialization error handling (GH-108919).
 - Check for Vulkan Memory Model support and make it a variant (GH-108936).
 - Compute texture alignment for transfers using the LCM instead (GH-108940).
 - Don't use 
GL_DEPTH_STENCIL_ATTACHMENTon depth buffer from WebXR (GH-108943). - Remove Adreno 3xx flip workaround (GH-109042).
 - Fix overflowing render priority for stencil mode outline and xray (GH-109052).
 - OpenGL: Fix crash at startup with "Thread Model" set to "Separate" (GH-109057).
 - Windows: Add Intel Gen9.5 (Kaby Lake) GPUs to Angle blocklist (GH-109210).
 - Metal: Ensure correct output texture format selection (GH-109406).
 - Fix mobile renderer motion vectors (GH-109556).
 - Fix material removal clearing all instances of shared texture arrays (GH-109644).
 - Fix MSDF outline size clamping (GH-109765).
 - Treat missing variants as normal cache misses during shader cache lookup (GH-109882).
 - Metal: Read 
gl_ViewIndexin tonemapper.glsl for multi-view subpasses (GH-109891). - Add debanding to SMAA and apply debanding before spatial upscalers (GH-109970).
 - Check renderer type when setting 3D upscaling mode (GH-109993).
 - Use vertex shader workaround for Mali GXX GPUs for glow shader (GH-109994).
 - Handle the case where VRS is a two byte per pixel format when creating default VRS texture (GH-109995).
 - Fix --generate-spirv-debug-info regression (alternate take) (GH-110025).
 - Metal: Reduce baked version to MSL 3.1; validate minimum version (GH-110063).
 - MSDF: Fix outline bleed out at small sizes (GH-110148).
 - Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid (GH-110174).
 - Add GENERAL resource usage to the render graph and fix mutable texture initialization in D3D12 (GH-110204).
 - Metal: Ensure baked Metal binaries can be loaded on the minimum target OS (GH-110264).
 
Shaders
- Expose built-in region information (GH-90436).
 - Re-organize UI in the shader editor (GH-100287).
 - Replace 
VMapused inVisualShaderwithHashMapand removeVMap(GH-100446). - Allow constants and expressions in 
hint_range(GH-102289). - Allow 
defaultcase at the top of a switch scope in shaders (GH-103177). - Fix 2D instance params crashing using outside of 
main()(GH-103348). - Fix "unused varying" incorrect warning in shaders (GH-103434).
 - 2D: Fix light shader accessing 
TEXTURE_PIXEL_SIZE(GH-103617). - Fix missing alpha input for visual shaders (GH-103886).
 - Limit error messages in CodeTextEditor to 2 lines length (GH-104739).
 - Shader: Fix 
bvecto variant conversion (GH-104880). - Unify Scripts Panel naming for the script and shader editors (GH-105124).
 - Make shader editor menu position consistent with script editor (GH-105183).
 - Web: Optimize 
GL.getSourcefor known-length shader sources (GH-105833). - Remove duplicated entries from shader built-ins (GH-106248).
 - Fix shader compiler crash when parsing case labels with non-existent vars (GH-106781).
 - Vulkan Mobile: Fix reading builtins in 
light()of spatial shader (GH-107404). - Fix global shader texture uniform (GH-107475).
 - Prevent ternary expression with a sampler types in shaders (GH-107724).
 - Add missing input transform to visual shader preview (GH-107729).
 - Fix shader function overloads with incorrect order (GH-108085).
 - Fix shader editor auto-opens on startup (GH-108295).
 - Visual Shader State Persistence - Type Fixes (GH-108620).
 - Sort bent normal output at the bottom to prevent visual shader breakage (GH-108630).
 - Fix shader editor menu switch on hover for file button (GH-108877).
 - Improve shader overloaded function error reporting (GH-109548).
 - Make shader editor menu position consistent between shader languages (GH-109973).
 
Tests
- Add getter tests for dynamic fonts (GH-81503).
 - Add check for argument name validity (GH-94798).
 - Core: Add 
constexprconstructors/operators to math structs (GH-98768). - Fix 
SCRIPT ERROR/ERROR/WARNINGon test output (GH-103663). - Remove 
build_array()andbuild_dictionary()from tests (GH-104735). - Add 
THREADS_ENABLEDcheck before RID thread tests (GH-105157). - Test for insertion at array's size (GH-105428).
 - Delete test cache before running it (GH-105848).
 - Fix tests that fail when alone (GH-106129).
 - Fix 
--testhelp option not showing in template builds (GH-106130). - Add unit tests for Sprite2D (GH-106574).
 - Don't hard-code test path when deleting test data (GH-106749).
 - Fix infinite recursion on 
GDScriptTestsif a script cannot be reloaded (GH-106976). - Fix Resource Duplication test errors (GH-107516).
 - Fix tests warning line break strictness project setting (GH-107517).
 - Fix unfiltered error output in tests (GH-109094).
 
Thirdparty
- embree: Update to 4.4.0 (GH-101345).
 - libwebp: Update to 1.5.0 (GH-101348).
 - clipper2: Update to 1.5.2 (GH-102661).
 - Theora: Fix YUV422/444 to RGB conversion (GH-102859).
 - tinyexr: Update to 1.0.12 (GH-102996).
 - Update to latest version of Swappy (GH-103409).
 - Update HarfBuzz to 10.4.0 (GH-103491).
 - Update FreeType to 2.13.3 (GH-103492).
 - ICU4C: Update to version 77.1 (GH-104104).
 - libpng: Update to 1.6.47 (GH-104255).
 - thorvg: Update to 0.15.11 (GH-104304).
 - pcre2: Update to 10.45 (GH-104521).
 - mbedTLS: Update to version 3.6.3 (GH-104562).
 - thorvg: Update to 0.15.12 (GH-105093).
 - ufbx: Update to 0.18.0 (GH-105096).
 - Update HarfBuzz to 11.2.1 (GH-105480).
 - basis_universal: Rediff patches, remove Windows encoding fix (GH-105856).
 - manifold: Update to 3.1.1 (GH-106465).
 - Correct libjpeg-turbo patches (GH-106467).
 - Update 
qoa.hto latest git (GH-106602). - certs: Sync with upstream as of Apr 8 2025 (GH-106615).
 - Update OpenXR to 1.1.47 (GH-106616).
 - AccessKit: Update API to 0.16.0 (GH-106659).
 - Update meshoptimizer to v0.23 (GH-106740).
 - ufbx: Update to 0.18.2 (GH-106851).
 - Fix 
unzSeekCurrentFilenot resettingtotal_out_64(GH-106869). - thorvg: Update to 0.15.13 (GH-106885).
 - clipper2: Update to 1.5.3 (GH-107026).
 - libpng: Update to 1.6.48 (+ cleanup thirdparty docs) (GH-107155).
 - doctest: Update to 2.4.12 (GH-107158).
 - openxr: Update to 1.1.48 (GH-107159).
 - msdfgen: Update to 1.12.1 (GH-107160).
 - miniupnpc: Update to 2.3.3 (GH-107161).
 - libktx: Update to 4.4.0 (GH-107163).
 - libtheora: Update to 1.2.0 (GH-107190).
 - clipper2: Update to 1.5.4 (GH-107314).
 - OpenXR: Update to 1.1.49 (GH-107386).
 - ufbx: Update to 0.20.0 (GH-107956).
 - Sync controller mappings DB with SDL community repo (GH-107962).
 - Fix SDL threading on macOS/Linux (GH-107963).
 - Specify Apache license version for Grisu2 (GH-108400).
 - Update manifold to upstream commit 76208dc (GH-108655).
 - Fix ICU support data loading (GH-108806).
 - harfbuzz: Update to 11.3.2 (GH-108859).
 - Update access-kit to 0.17.0 (GH-108924).
 - Add two missing SDL patches to the 
README.md(GH-108927). - TVG: Use heap for XML parser allocs (GH-109530).
 
XR
- Implement 
XR_EXT_performance_settingsOpenXR extension (GH-101597). - Add support for the OpenXR futures extension (GH-101951).
 - Implement OpenXR FB swapchain update extensions (GH-101999).
 - OpenXR: Expose more system info from 
XrSystemProperties(GH-102869). - OpenXR: Add controller interaction profile for Pico 4 Ultra (GH-103234).
 - Allow to compile the engine without XR support (GH-103267).
 - OpenXR: Support alternative reference spaces from extensions (GH-103643).
 - Fix build errors when building with 
disable_xr=yes(GH-103778). - Add support for running hybrid apps from the XR editor (GH-103972).
 - OpenXR: Fix OpenGL version warning when using GLES (GH-103973).
 - OpenXR: Clean-up 
OpenXRExtensionWrapperby removing multiple inheritance and deprecatingOpenXRExtensionWrapperExtension(GH-104087). - Add support for Direct3D 12 OpenXR backend (GH-104207).
 - Deactivate the 
CameraServerby default (GH-104232). - Correct occlusion culling viewport location calculation when projection uses asymmetric FOV (GH-104249).
 - Editor: Replace TextEdit with EditorSpinSlider for XR Action Set Priority (GH-104461).
 - Add tooltips to OpenXR Action Map UI (GH-104465).
 - Enable composition layer fallback in panel mode (GH-104470).
 - Avoid doctools attempting to query the 
CameraServerto infer a default value forcamera_is_active(GH-104582). - Ensure the composition layer is registered when the layer viewport is updated (GH-104658).
 - macOS: Allow users to select Continuity Camera (GH-104857).
 - Automatically activate camera monitoring when using 
CameraTexture(GH-104971). - Fix OpenXR Action Map GUI not scaling according to Editor Scale (GH-105072).
 - Add singleton check before adding webxr interface (GH-105206).
 - OpenXR: Request the 
XR_KHR_loader_initextension (GH-105445). - OpenXR: Fix saving action map when UID is used in project settings (GH-105624).
 - OpenXR: Fix building foveation extension without Vulkan (GH-105708).
 - OpenXR: Fix building with Wayland support and 
opengl3=no(GH-105711). - Fix camera feed device order on Linux (GH-105734).
 - Enable game window close button on PicoOS (GH-105912).
 - Enable XR play mode options in the regular editor (GH-106077).
 - Add CameraFeed support for Android (GH-106094).
 - Physics Interpolation - Fix XR Nodes to work with 
SceneTreeFTI(GH-106109). - OpenXR Futures: Add return value support (GH-106738).
 - Fix the 
CAMERApermission request on HorizonOS devices (GH-107184). - Add new joints to 
XrBodyTracker(GH-107220). - WebXR: Better errors when WebXR Layers or multiview are unavailable (GH-107288).
 - OpenXR: Add support for render models extension (GH-107388).
 - OpenXR: Only run xrSyncActions when application has focus (GH-107619).
 - Rename 
OpenXRInterface.OpenXrSessionStatetoOpenXRInterface.SessionState(GH-107710). - Adjust names of new 
XRBodyTrackerjoints (GH-107715). - FTI: - Change 
SceneTreeglobal setting to static (GH-107886). - Add 
CameraServerfeeds_updatedsignal, and document async behavior (GH-108165). - Add missing OpenXR paths to /user/vive_tracker_htcx (GH-108511).
 - Fix error spam when hands are not tracked (GH-108537).
 - Fix camera removal detection after toggling monitoring on Linux (GH-108584).
 - Misc XR editor updates (GH-108841).
 - OpenXR: Work around bug with Meta runtime on 1.0.49 (GH-108869).
 - Update the OpenXR Vendors plugin for the XR editor to the latest stable version (GH-108956).
 - OpenXR: Fix required extension tooltip (GH-109289).
 - OpenXR: Use GLTFDocument function to get supported extension names (GH-109630).
 - Fix missing layer provider setup when setting Surface after visibility (GH-109647).
 - OpenXR: Fix default action map entry for Vive Focus 3 (GH-109856).