/**************************************************************************/ /* spring_bone_3d_gizmo_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef SPRING_BONE_3D_GIZMO_PLUGIN_H #define SPRING_BONE_3D_GIZMO_PLUGIN_H #include "editor/plugins/editor_plugin.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "scene/3d/spring_bone_collision_3d.h" #include "scene/3d/spring_bone_simulator_3d.h" #include "scene/resources/surface_tool.h" class SpringBoneSimulator3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(SpringBoneSimulator3DGizmoPlugin, EditorNode3DGizmoPlugin); struct SelectionMaterials { Ref unselected_mat; Ref selected_mat; }; static SelectionMaterials selection_materials; public: static Ref get_joints_mesh(Skeleton3D *p_skeleton, SpringBoneSimulator3D *p_simulator, bool p_is_selected); static void draw_sphere(Ref &p_surface_tool, const Basis &p_basis, const Vector3 &p_center, float p_radius, const Color &p_color); static void draw_line(Ref &p_surface_tool, const Vector3 &p_begin_pos, const Vector3 &p_end_pos, const Color &p_color); bool has_gizmo(Node3D *p_spatial) override; String get_gizmo_name() const override; int get_priority() const override; void redraw(EditorNode3DGizmo *p_gizmo) override; SpringBoneSimulator3DGizmoPlugin(); ~SpringBoneSimulator3DGizmoPlugin(); }; class SpringBoneCollision3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(SpringBoneCollision3DGizmoPlugin, EditorNode3DGizmoPlugin); struct SelectionMaterials { Ref unselected_mat; Ref selected_mat; }; static SelectionMaterials selection_materials; public: static Ref get_collision_mesh(SpringBoneCollision3D *p_collision, bool p_is_selected); static void draw_sphere(Ref &p_surface_tool, float p_radius, const Color &p_color); static void draw_capsule(Ref &p_surface_tool, float p_radius, float p_height, const Color &p_color); static void draw_plane(Ref &p_surface_tool, const Color &p_color); bool has_gizmo(Node3D *p_spatial) override; String get_gizmo_name() const override; int get_priority() const override; void redraw(EditorNode3DGizmo *p_gizmo) override; SpringBoneCollision3DGizmoPlugin(); ~SpringBoneCollision3DGizmoPlugin(); }; #endif // SPRING_BONE_3D_GIZMO_PLUGIN_H