/**************************************************************************/ /* navigation_link_3d_gizmo_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "navigation_link_3d_gizmo_plugin.h" #include "editor/editor_undo_redo_manager.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "scene/3d/navigation_link_3d.h" #include "servers/navigation_server_3d.h" NavigationLink3DGizmoPlugin::NavigationLink3DGizmoPlugin() { create_material("navigation_link_material", NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_color()); create_material("navigation_link_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_disabled_color()); create_handle_material("handles"); } bool NavigationLink3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String NavigationLink3DGizmoPlugin::get_gizmo_name() const { return "NavigationLink3D"; } int NavigationLink3DGizmoPlugin::get_priority() const { return -1; } void NavigationLink3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { NavigationLink3D *link = Object::cast_to(p_gizmo->get_node_3d()); RID nav_map = link->get_world_3d()->get_navigation_map(); real_t search_radius = NavigationServer3D::get_singleton()->map_get_link_connection_radius(nav_map); Vector3 up_vector = NavigationServer3D::get_singleton()->map_get_up(nav_map); Vector3::Axis up_axis = up_vector.max_axis_index(); Vector3 start_position = link->get_start_position(); Vector3 end_position = link->get_end_position(); Ref link_material = get_material("navigation_link_material", p_gizmo); Ref link_material_disabled = get_material("navigation_link_material_disabled", p_gizmo); Ref handles_material = get_material("handles"); p_gizmo->clear(); // Number of points in an octant. So there ill be 8 * points_in_octant points in total. // Correspond to the smoothness of the circle. const uint32_t points_in_octant = 4; real_t inc = (Math_PI / (4 * points_in_octant)); Vector lines; // points_in_octant * 8 * 2 per circle * 2 circles. 2 for the start-end. 4 for the arrow, and another 4 if bidirectionnal. lines.resize(points_in_octant * 8 * 2 * 2 + 2 + 4 + (link->is_bidirectional() ? 4 : 0)); uint32_t index = 0; Vector3 *lines_ptrw = lines.ptrw(); // Draw line between the points. lines_ptrw[index++] = start_position; lines_ptrw[index++] = end_position; real_t search_radius_squared = search_radius * search_radius; // Draw circles at start and end positions in one go. real_t r = 0; Vector2 a = Vector2(search_radius, 0); for (uint32_t i = 0; i < points_in_octant; i++) { r += inc; real_t x = Math::cos(r) * search_radius; real_t y = Math::sqrt(search_radius_squared - (x * x)); // Draw axis-aligned circle. switch (up_axis) { case Vector3::AXIS_X: #define PUSH_OCTANT(_position, a, b) \ lines_ptrw[index++] = _position + Vector3(0, a.x, a.y); \ lines_ptrw[index++] = _position + Vector3(0, x, y); \ lines_ptrw[index++] = _position + Vector3(0, -a.x, a.y); \ lines_ptrw[index++] = _position + Vector3(0, x, y); \ lines_ptrw[index++] = _position + Vector3(0, a.x, -a.y); \ lines_ptrw[index++] = _position + Vector3(0, x, -y); \ lines_ptrw[index++] = _position + Vector3(0, -a.x, -a.y); \ lines_ptrw[index++] = _position + Vector3(0, x, y); \ lines_ptrw[index++] = _position + Vector3(0, a.y, a.x); \ lines_ptrw[index++] = _position + Vector3(0, y, x); \ lines_ptrw[index++] = _position + Vector3(0, -a.y, a.x); \ lines_ptrw[index++] = _position + Vector3(0, -y, x); \ lines_ptrw[index++] = _position + Vector3(0, a.y, -a.x); \ lines_ptrw[index++] = _position + Vector3(0, y, -x); \ lines_ptrw[index++] = _position + Vector3(0, -a.y, -a.x); \ lines_ptrw[index++] = _position + Vector3(0, -y, -x); PUSH_OCTANT(start_position, a, b) PUSH_OCTANT(end_position, a, b) #undef PUSH_OCTANT break; case Vector3::AXIS_Y: #define PUSH_OCTANT(_position, a, b) \ lines_ptrw[index++] = _position + Vector3(a.x, 0, a.y); \ lines_ptrw[index++] = _position + Vector3(x, 0, y); \ lines_ptrw[index++] = _position + Vector3(-a.x, 0, a.y); \ lines_ptrw[index++] = _position + Vector3(-x, 0, y); \ lines_ptrw[index++] = _position + Vector3(a.x, 0, -a.y); \ lines_ptrw[index++] = _position + Vector3(x, 0, -y); \ lines_ptrw[index++] = _position + Vector3(-a.x, 0, -a.y); \ lines_ptrw[index++] = _position + Vector3(-x, 0, -y); \ lines_ptrw[index++] = _position + Vector3(a.y, 0, a.x); \ lines_ptrw[index++] = _position + Vector3(y, 0, x); \ lines_ptrw[index++] = _position + Vector3(-a.y, 0, a.x); \ lines_ptrw[index++] = _position + Vector3(-y, 0, x); \ lines_ptrw[index++] = _position + Vector3(a.y, 0, -a.x); \ lines_ptrw[index++] = _position + Vector3(y, 0, -x); \ lines_ptrw[index++] = _position + Vector3(-a.y, 0, -a.x); \ lines_ptrw[index++] = _position + Vector3(-y, 0, -x); PUSH_OCTANT(start_position, a, b) PUSH_OCTANT(end_position, a, b) #undef PUSH_OCTANT break; case Vector3::AXIS_Z: #define PUSH_OCTANT(_position, a, b) \ lines_ptrw[index++] = _position + Vector3(a.x, a.y, 0); \ lines_ptrw[index++] = _position + Vector3(x, y, 0); \ lines_ptrw[index++] = _position + Vector3(-a.x, a.y, 0); \ lines_ptrw[index++] = _position + Vector3(-x, y, 0); \ lines_ptrw[index++] = _position + Vector3(a.x, -a.y, 0); \ lines_ptrw[index++] = _position + Vector3(x, -y, 0); \ lines_ptrw[index++] = _position + Vector3(-a.x, -a.y, 0); \ lines_ptrw[index++] = _position + Vector3(-x, -y, 0); \ lines_ptrw[index++] = _position + Vector3(a.y, a.x, 0); \ lines_ptrw[index++] = _position + Vector3(y, x, 0); \ lines_ptrw[index++] = _position + Vector3(-a.y, a.x, 0); \ lines_ptrw[index++] = _position + Vector3(-y, x, 0); \ lines_ptrw[index++] = _position + Vector3(a.y, -a.x, 0); \ lines_ptrw[index++] = _position + Vector3(y, -x, 0); \ lines_ptrw[index++] = _position + Vector3(-a.y, -a.x, 0); \ lines_ptrw[index++] = _position + Vector3(-y, -x, 0); PUSH_OCTANT(start_position, a, b) PUSH_OCTANT(end_position, a, b) #undef PUSH_OCTANT break; } a.x = x; a.y = y; } const Vector3 link_segment = end_position - start_position; const Vector3 up = Vector3(0.0, 1.0, 0.0); const float arror_len = 0.5; { Vector3 anchor = start_position + (link_segment * 0.75); Vector3 direction = start_position.direction_to(end_position); Vector3 arrow_dir = direction.cross(up); lines_ptrw[index++] = anchor; lines_ptrw[index++] = anchor + (arrow_dir - direction) * arror_len; arrow_dir = -direction.cross(up); lines_ptrw[index++] = anchor; lines_ptrw[index++] = anchor + (arrow_dir - direction) * arror_len; } if (link->is_bidirectional()) { Vector3 anchor = start_position + (link_segment * 0.25); Vector3 direction = end_position.direction_to(start_position); Vector3 arrow_dir = direction.cross(up); lines_ptrw[index++] = anchor; lines_ptrw[index++] = anchor + (arrow_dir - direction) * arror_len; arrow_dir = -direction.cross(up); lines_ptrw[index++] = anchor; lines_ptrw[index++] = anchor + (arrow_dir - direction) * arror_len; } p_gizmo->add_lines(lines, link->is_enabled() ? link_material : link_material_disabled); p_gizmo->add_collision_segments(lines); p_gizmo->add_handles(Vector({ start_position, end_position }), handles_material); } String NavigationLink3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { return p_id == 0 ? TTR("Start Location") : TTR("End Location"); } Variant NavigationLink3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { NavigationLink3D *link = Object::cast_to(p_gizmo->get_node_3d()); return p_id == 0 ? link->get_start_position() : link->get_end_position(); } void NavigationLink3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) { NavigationLink3D *link = Object::cast_to(p_gizmo->get_node_3d()); Transform3D gt = link->get_global_transform(); Transform3D gi = gt.affine_inverse(); Transform3D ct = p_camera->get_global_transform(); Vector3 cam_dir = ct.basis.get_column(Vector3::AXIS_Z); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 position = p_id == 0 ? link->get_start_position() : link->get_end_position(); Plane move_plane = Plane(cam_dir, gt.xform(position)); Vector3 intersection; if (!move_plane.intersects_ray(ray_from, ray_dir, &intersection)) { return; } if (Node3DEditor::get_singleton()->is_snap_enabled()) { double snap = Node3DEditor::get_singleton()->get_translate_snap(); intersection.snapf(snap); } position = gi.xform(intersection); if (p_id == 0) { link->set_start_position(position); } else if (p_id == 1) { link->set_end_position(position); } } void NavigationLink3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { NavigationLink3D *link = Object::cast_to(p_gizmo->get_node_3d()); if (p_cancel) { if (p_id == 0) { link->set_start_position(p_restore); } else { link->set_end_position(p_restore); } return; } EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); if (p_id == 0) { ur->create_action(TTR("Change Start Position")); ur->add_do_method(link, "set_start_position", link->get_start_position()); ur->add_undo_method(link, "set_start_position", p_restore); } else { ur->create_action(TTR("Change End Position")); ur->add_do_method(link, "set_end_position", link->get_end_position()); ur->add_undo_method(link, "set_end_position", p_restore); } ur->commit_action(); }