#ifndef GRAPH_NODE_H #define GRAPH_NODE_H #include "scene/gui/container.h" class GraphNode : public Container { OBJ_TYPE(GraphNode,Container); String title; struct Slot { int type_left; int index_left; Color color_left; int type_right; int index_right; Color color_right; }; Map slot_info; void _resort(); protected: void _notification(int p_what); static void _bind_methods(); public: enum { TYPE_DISABLED=-1 }; void set_title(const String& p_title); String get_title() const; void set_slot(int p_idx,int p_type_left,int p_index_left,const Color& p_color_left, int p_type_right,int p_index_right,const Color& p_color_right); void clear_slot(int p_idx); void clear_all_slots(); int get_slot_type_left(int p_idx) const; int get_slot_index_left(int p_idx) const; Color get_slot_color_left(int p_idx) const; int get_slot_type_right(int p_idx) const; int get_slot_index_right(int p_idx) const; Color get_slot_color_right(int p_idx) const; virtual Size2 get_minimum_size() const; GraphNode(); }; #endif // GRAPH_NODE_H