A 3D capsule shape used for physics collision. A 3D capsule shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D]. [b]Performance:[/b] [CapsuleShape3D] is fast to check collisions against. It is faster than [CylinderShape3D], but slower than [SphereShape3D] and [BoxShape3D]. https://godotengine.org/asset-library/asset/2747 The capsule's full height, including the hemispheres. The capsule's height, excluding the hemispheres. This is the height of the central cylindrical part in the middle of the capsule, and is the distance between the centers of the two hemispheres. This is a wrapper for [member height]. The capsule's radius.