/**************************************************************************/ /* object_view.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "../snapshot_data.h" #include "shared_controls.h" #include "snapshot_view.h" class Tree; class HSplitContainer; class SnapshotObjectView : public SnapshotView { GDCLASS(SnapshotObjectView, SnapshotView); protected: Tree *object_list = nullptr; Tree *inbound_tree = nullptr; Tree *outbound_tree = nullptr; VBoxContainer *object_details = nullptr; TreeSortAndFilterBar *filter_bar = nullptr; HSplitContainer *objects_view = nullptr; HashMap item_data_map; HashMap data_item_map; HashMap reference_item_map; void _object_selected(); void _insert_data(GameStateSnapshot *p_snapshot, const String &p_name); Tree *_make_references_list(Control *p_container, const String &p_name, const String &p_col_1, const String &p_col_1_tooltip, const String &p_col_2, const String &p_col_2_tooltip); void _reference_selected(Tree *p_source_tree); public: SnapshotObjectView(); virtual void show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) override; };