/**************************************************************************/ /* node_view.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "../snapshot_data.h" #include "shared_controls.h" #include "snapshot_view.h" class Tree; // When diffing in split view, we have two trees/filters // so this struct is used to group their properties together. struct NodeTreeElements { NodeTreeElements() { tree = nullptr; filter_bar = nullptr; root = nullptr; } Tree *tree = nullptr; TreeSortAndFilterBar *filter_bar = nullptr; VBoxContainer *root = nullptr; }; class SnapshotNodeView : public SnapshotView { GDCLASS(SnapshotNodeView, SnapshotView); enum DiffGroup { DIFF_GROUP_NONE, DIFF_GROUP_ADDED, DIFF_GROUP_REMOVED }; NodeTreeElements main_tree; NodeTreeElements diff_tree; Tree *active_tree = nullptr; PopupMenu *choose_object_menu = nullptr; bool combined_diff_view = true; HashMap> tree_item_data; void _node_selected(Tree *p_tree_selected_from); void _notification(int p_what); NodeTreeElements _make_node_tree(const String &p_tree_name); void _apply_filters(); void _refresh_icons(); void _toggle_diff_mode(bool p_state); void _choose_object_pressed(int p_object_idx, bool p_confirm_override); void _show_choose_object_menu(); void _add_snapshot_to_tree(Tree *p_tree, GameStateSnapshot *p_snapshot, DiffGroup p_diff_group = DIFF_GROUP_NONE); void _add_children_to_tree(TreeItem *p_parent_item, SnapshotDataObject *p_data, DiffGroup p_diff_group = DIFF_GROUP_NONE); TreeItem *_add_item_to_tree(Tree *p_tree, TreeItem *p_parent, const String &p_item_name, DiffGroup p_diff_group = DIFF_GROUP_NONE); TreeItem *_add_item_to_tree(Tree *p_tree, TreeItem *p_parent, SnapshotDataObject *p_data, DiffGroup p_diff_group = DIFF_GROUP_NONE); public: SnapshotNodeView(); virtual void show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) override; virtual void clear_snapshot() override; };