/**************************************************************************/ /* editor_plugin_list.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_plugin_list.h" bool EditorPluginList::forward_gui_input(const Ref &p_event) const { bool discard = false; for (EditorPlugin *plugin : plugins_list) { if (plugin->forward_canvas_gui_input(p_event)) { discard = true; } } return discard; } EditorPlugin::AfterGUIInput EditorPluginList::forward_3d_gui_input(Camera3D *p_camera, const Ref &p_event, bool p_serve_when_force_input_enabled) const { EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS; for (EditorPlugin *plugin : plugins_list) { if (!p_serve_when_force_input_enabled && plugin->is_input_event_forwarding_always_enabled()) { continue; } EditorPlugin::AfterGUIInput current_after = plugin->forward_3d_gui_input(p_camera, p_event); if (current_after == EditorPlugin::AFTER_GUI_INPUT_STOP) { after = EditorPlugin::AFTER_GUI_INPUT_STOP; } if (after != EditorPlugin::AFTER_GUI_INPUT_STOP && current_after == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) { after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM; } } return after; } void EditorPluginList::forward_canvas_draw_over_viewport(Control *p_overlay) const { for (EditorPlugin *plugin : plugins_list) { plugin->forward_canvas_draw_over_viewport(p_overlay); } } void EditorPluginList::forward_canvas_force_draw_over_viewport(Control *p_overlay) const { for (EditorPlugin *plugin : plugins_list) { plugin->forward_canvas_force_draw_over_viewport(p_overlay); } } void EditorPluginList::forward_3d_draw_over_viewport(Control *p_overlay) const { for (EditorPlugin *plugin : plugins_list) { plugin->forward_3d_draw_over_viewport(p_overlay); } } void EditorPluginList::forward_3d_force_draw_over_viewport(Control *p_overlay) const { for (EditorPlugin *plugin : plugins_list) { plugin->forward_3d_force_draw_over_viewport(p_overlay); } } void EditorPluginList::add_plugin(EditorPlugin *p_plugin) { ERR_FAIL_COND(plugins_list.has(p_plugin)); plugins_list.push_back(p_plugin); } void EditorPluginList::remove_plugin(EditorPlugin *p_plugin) { plugins_list.erase(p_plugin); }