Dockable container for the editor. EditorDock is a [Container] node that can be docked in one of the editor's dock slots. Docks are added by plugins to provide space for controls related to an [EditorPlugin]. The editor comes with a few built-in docks, such as the Scene dock, FileSystem dock, etc. You can add a dock by using [method EditorPlugin.add_dock]. The dock can be customized by changing its properties. [codeblock] @tool extends EditorPlugin # Dock reference. var dock # Plugin initialization. func _enter_tree(): dock = EditorDock.new() dock.title = "My Dock" dock.dock_icon = preload("./dock_icon.png") dock.default_slot = EditorPlugin.DOCK_SLOT_RIGHT_UL var dock_content = preload("./dock_content.tscn").instantiate() dock.add_child(dock_content) add_dock(dock) # Plugin clean-up. func _exit_tree(): remove_dock(dock) dock.queue_free() dock = null [/codeblock] $DOCS_URL/tutorials/plugins/editor/making_plugins.html Implement this method to handle loading this dock's layout. It's equivalent to [method EditorPlugin._set_window_layout]. [param section] is a unique section based on [member layout_key]. Implement this method to handle saving this dock's layout. It's equivalent to [method EditorPlugin._get_window_layout]. [param section] is a unique section based on [member layout_key]. Implement this method to handle the layout switching for this dock. [param layout] is one of the [enum DockLayout] constants. [codeblock] _update_layout(layout): box_container.vertical = (layout == DOCK_LAYOUT_VERTICAL) [/codeblock] Closes the dock, making its tab hidden. Opens the dock. It will appear in the last used dock slot. If the dock has no default slot, it will be opened floating. The available layouts for this dock, as a bitmask. By default, the dock allows vertical and floating layouts. The default dock slot used when adding the dock with [method EditorPlugin.add_dock]. After the dock is added, it can be moved to a different slot and the editor will automatically remember its position between sessions. If you remove and re-add the dock, it will be reset to default. The icon for the dock, as a texture. If specified, it will override [member icon_name]. The shortcut used to open the dock. This property can only be set before this dock is added via [method EditorPlugin.add_dock]. If [code]true[/code], the dock will always display an icon, regardless of [member EditorSettings.interface/editor/dock_tab_style] or [member EditorSettings.interface/editor/bottom_dock_tab_style]. If [code]true[/code], the dock appears in the [b]Editor > Editor Docks[/b] menu and can be closed. Non-global docks can still be closed using [method close]. The icon for the dock, as a name from the [code]EditorIcons[/code] theme type in the editor theme. You can find the list of available icons [url=https://godot-editor-icons.github.io/]here[/url]. The key representing this dock in the editor's layout file. If empty, the dock's displayed name will be used instead. The title of the dock's tab. If empty, the dock's [member Node.name] will be used. If the name is auto-generated (contains [code]@[/code]), the first child's name will be used instead. The color of the dock tab's title. If its alpha is [code]0.0[/code], the default font color will be used. If [code]true[/code], the dock is not automatically opened or closed when loading an editor layout, only moved. It also can't be opened using a shortcut. This is meant for docks that are opened and closed in specific cases, such as when selecting a [TileMap] or [AnimationTree] node. Allows placing the dock in the vertical dock slots on either side of the editor. Allows placing the dock in the editor's bottom panel. Allows making the dock floating (opened as a separate window). Allows placing the dock in all available slots.