/**************************************************************************/ /* spring_bone_simulator_3d.compat.inc */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef DISABLE_DEPRECATED namespace compat::SpringBoneSimulator3D { enum BoneDirection : int { BONE_DIRECTION_PLUS_X = SkeletonModifier3D::BONE_DIRECTION_PLUS_X, BONE_DIRECTION_MINUS_X = SkeletonModifier3D::BONE_DIRECTION_MINUS_X, BONE_DIRECTION_PLUS_Y = SkeletonModifier3D::BONE_DIRECTION_PLUS_Y, BONE_DIRECTION_MINUS_Y = SkeletonModifier3D::BONE_DIRECTION_MINUS_Y, BONE_DIRECTION_PLUS_Z = SkeletonModifier3D::BONE_DIRECTION_PLUS_Z, BONE_DIRECTION_MINUS_Z = SkeletonModifier3D::BONE_DIRECTION_MINUS_Z, BONE_DIRECTION_FROM_PARENT = SkeletonModifier3D::BONE_DIRECTION_FROM_PARENT, }; enum RotationAxis : int { ROTATION_AXIS_X = SkeletonModifier3D::ROTATION_AXIS_X, ROTATION_AXIS_Y = SkeletonModifier3D::ROTATION_AXIS_Y, ROTATION_AXIS_Z = SkeletonModifier3D::ROTATION_AXIS_Z, ROTATION_AXIS_ALL = SkeletonModifier3D::ROTATION_AXIS_ALL, ROTATION_AXIS_CUSTOM = SkeletonModifier3D::ROTATION_AXIS_CUSTOM, }; } //namespace compat::SpringBoneSimulator3D VARIANT_ENUM_CAST(compat::SpringBoneSimulator3D::BoneDirection); VARIANT_ENUM_CAST(compat::SpringBoneSimulator3D::RotationAxis); compat::SpringBoneSimulator3D::BoneDirection SpringBoneSimulator3D::_get_end_bone_direction_bind_compat_110120(int p_index) const { return static_cast((int)get_end_bone_direction(p_index)); } void SpringBoneSimulator3D::_set_end_bone_direction_bind_compat_110120(int p_index, compat::SpringBoneSimulator3D::BoneDirection p_bone_direction) { set_end_bone_direction(p_index, static_cast((int)p_bone_direction)); } compat::SpringBoneSimulator3D::RotationAxis SpringBoneSimulator3D::_get_rotation_axis_bind_compat_110120(int p_index) const { return static_cast((int)get_rotation_axis(p_index)); } void SpringBoneSimulator3D::_set_rotation_axis_bind_compat_110120(int p_index, compat::SpringBoneSimulator3D::RotationAxis p_axis) { set_rotation_axis(p_index, static_cast((int)p_axis)); } compat::SpringBoneSimulator3D::RotationAxis SpringBoneSimulator3D::_get_joint_rotation_axis_bind_compat_110120(int p_index, int p_joint) const { return static_cast((int)get_joint_rotation_axis(p_index, p_joint)); } void SpringBoneSimulator3D::_set_joint_rotation_axis_bind_compat_110120(int p_index, int p_joint, compat::SpringBoneSimulator3D::RotationAxis p_axis) { set_joint_rotation_axis(p_index, p_joint, static_cast((int)p_axis)); } void SpringBoneSimulator3D::_bind_compatibility_methods() { ClassDB::bind_compatibility_method(D_METHOD("get_end_bone_direction", "index"), &SpringBoneSimulator3D::_get_end_bone_direction_bind_compat_110120); ClassDB::bind_compatibility_method(D_METHOD("set_end_bone_direction", "index", "bone_direction"), &SpringBoneSimulator3D::_set_end_bone_direction_bind_compat_110120); ClassDB::bind_compatibility_method(D_METHOD("get_rotation_axis", "index"), &SpringBoneSimulator3D::_get_rotation_axis_bind_compat_110120); ClassDB::bind_compatibility_method(D_METHOD("set_rotation_axis", "index", "axis"), &SpringBoneSimulator3D::_set_rotation_axis_bind_compat_110120); ClassDB::bind_compatibility_method(D_METHOD("get_joint_rotation_axis", "index", "joint"), &SpringBoneSimulator3D::_get_joint_rotation_axis_bind_compat_110120); ClassDB::bind_compatibility_method(D_METHOD("set_joint_rotation_axis", "index", "joint", "axis"), &SpringBoneSimulator3D::_set_joint_rotation_axis_bind_compat_110120); } #endif // DISABLE_DEPRECATED