/**************************************************************************/ /* limit_angular_velocity_modifier_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "limit_angular_velocity_modifier_3d.h" bool LimitAngularVelocityModifier3D::_set(const StringName &p_path, const Variant &p_value) { String path = p_path; if (path.begins_with("chains/")) { int which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); ERR_FAIL_INDEX_V(which, (int)chains.size(), false); if (what == "root_bone_name") { set_root_bone_name(which, p_value); } else if (what == "root_bone") { set_root_bone(which, p_value); } else if (what == "end_bone_name") { set_end_bone_name(which, p_value); } else if (what == "end_bone") { set_end_bone(which, p_value); } else { return false; } } return true; } bool LimitAngularVelocityModifier3D::_get(const StringName &p_path, Variant &r_ret) const { String path = p_path; if (path.begins_with("chains/")) { int which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); ERR_FAIL_INDEX_V(which, (int)chains.size(), false); if (what == "root_bone_name") { r_ret = get_root_bone_name(which); } else if (what == "root_bone") { r_ret = get_root_bone(which); } else if (what == "end_bone_name") { r_ret = get_end_bone_name(which); } else if (what == "end_bone") { r_ret = get_end_bone(which); } else { return false; } } if (path.begins_with("joints/")) { int which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); ERR_FAIL_COND_V(!joints.has(which), false); if (what == "bone_name") { r_ret = _get_joint_bone_name(which); } else { return false; } } return true; } void LimitAngularVelocityModifier3D::_get_property_list(List *p_list) const { String enum_hint; Skeleton3D *skeleton = get_skeleton(); if (skeleton) { enum_hint = skeleton->get_concatenated_bone_names(); } for (uint32_t i = 0; i < chains.size(); i++) { String path = "chains/" + itos(i) + "/"; p_list->push_back(PropertyInfo(Variant::STRING, path + "root_bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint)); p_list->push_back(PropertyInfo(Variant::INT, path + "root_bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); p_list->push_back(PropertyInfo(Variant::STRING, path + "end_bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint)); p_list->push_back(PropertyInfo(Variant::INT, path + "end_bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); } for (const KeyValue &E : joints) { String path = "joints/" + itos(E.key) + "/"; p_list->push_back(PropertyInfo(Variant::STRING, path + "bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint, PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY)); } } void LimitAngularVelocityModifier3D::_validate_property(PropertyInfo &p_property) const { if (p_property.name == "joint_count") { p_property.usage = PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY | PROPERTY_USAGE_READ_ONLY; p_property.class_name = "Joints,joints/,static,const"; } } void LimitAngularVelocityModifier3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { _make_joints_dirty(); } break; } } // Setting. void LimitAngularVelocityModifier3D::set_root_bone_name(int p_index, const String &p_bone_name) { ERR_FAIL_INDEX(p_index, (int)chains.size()); chains[p_index].root_bone.name = p_bone_name; Skeleton3D *sk = get_skeleton(); if (sk) { set_root_bone(p_index, sk->find_bone(chains[p_index].root_bone.name)); } } String LimitAngularVelocityModifier3D::get_root_bone_name(int p_index) const { ERR_FAIL_INDEX_V(p_index, (int)chains.size(), String()); return chains[p_index].root_bone.name; } void LimitAngularVelocityModifier3D::set_root_bone(int p_index, int p_bone) { ERR_FAIL_INDEX(p_index, (int)chains.size()); bool changed = chains[p_index].root_bone.bone != p_bone; chains[p_index].root_bone.bone = p_bone; Skeleton3D *sk = get_skeleton(); if (sk) { if (chains[p_index].root_bone.bone <= -1 || chains[p_index].root_bone.bone >= sk->get_bone_count()) { WARN_PRINT("Root bone index out of range!"); chains[p_index].root_bone.bone = -1; } else { chains[p_index].root_bone.name = sk->get_bone_name(chains[p_index].root_bone.bone); } } if (changed) { _make_joints_dirty(); } } int LimitAngularVelocityModifier3D::get_root_bone(int p_index) const { ERR_FAIL_INDEX_V(p_index, (int)chains.size(), -1); return chains[p_index].root_bone.bone; } void LimitAngularVelocityModifier3D::set_end_bone_name(int p_index, const String &p_bone_name) { ERR_FAIL_INDEX(p_index, (int)chains.size()); chains[p_index].end_bone.name = p_bone_name; Skeleton3D *sk = get_skeleton(); if (sk) { set_end_bone(p_index, sk->find_bone(chains[p_index].end_bone.name)); } } String LimitAngularVelocityModifier3D::get_end_bone_name(int p_index) const { ERR_FAIL_INDEX_V(p_index, (int)chains.size(), String()); return chains[p_index].end_bone.name; } void LimitAngularVelocityModifier3D::set_end_bone(int p_index, int p_bone) { ERR_FAIL_INDEX(p_index, (int)chains.size()); bool changed = chains[p_index].end_bone.bone != p_bone; chains[p_index].end_bone.bone = p_bone; Skeleton3D *sk = get_skeleton(); if (sk) { if (chains[p_index].end_bone.bone <= -1 || chains[p_index].end_bone.bone >= sk->get_bone_count()) { WARN_PRINT("End bone index out of range!"); chains[p_index].end_bone.bone = -1; } else { chains[p_index].end_bone.name = sk->get_bone_name(chains[p_index].end_bone.bone); } } if (changed) { _make_joints_dirty(); } notify_property_list_changed(); } int LimitAngularVelocityModifier3D::get_end_bone(int p_index) const { ERR_FAIL_INDEX_V(p_index, (int)chains.size(), -1); return chains[p_index].end_bone.bone; } void LimitAngularVelocityModifier3D::set_chain_count(int p_count) { ERR_FAIL_COND(p_count < 0); chains.resize(p_count); _make_joints_dirty(); notify_property_list_changed(); } int LimitAngularVelocityModifier3D::get_chain_count() const { return chains.size(); } void LimitAngularVelocityModifier3D::clear_chains() { set_chain_count(0); } String LimitAngularVelocityModifier3D::_get_joint_bone_name(int p_bone) const { ERR_FAIL_COND_V(!joints.has(p_bone), String()); return joints[p_bone]; } int LimitAngularVelocityModifier3D::_get_joint_count() const { return joints.size(); } void LimitAngularVelocityModifier3D::set_max_angular_velocity(double p_angular_velocity) { max_angular_velocity = p_angular_velocity; } double LimitAngularVelocityModifier3D::get_max_angular_velocity() const { return max_angular_velocity; } void LimitAngularVelocityModifier3D::set_exclude(bool p_exclude) { exclude = p_exclude; } bool LimitAngularVelocityModifier3D::is_exclude() const { return exclude; } void LimitAngularVelocityModifier3D::_bind_methods() { // Setting. ClassDB::bind_method(D_METHOD("set_root_bone_name", "index", "bone_name"), &LimitAngularVelocityModifier3D::set_root_bone_name); ClassDB::bind_method(D_METHOD("get_root_bone_name", "index"), &LimitAngularVelocityModifier3D::get_root_bone_name); ClassDB::bind_method(D_METHOD("set_root_bone", "index", "bone"), &LimitAngularVelocityModifier3D::set_root_bone); ClassDB::bind_method(D_METHOD("get_root_bone", "index"), &LimitAngularVelocityModifier3D::get_root_bone); ClassDB::bind_method(D_METHOD("set_end_bone_name", "index", "bone_name"), &LimitAngularVelocityModifier3D::set_end_bone_name); ClassDB::bind_method(D_METHOD("get_end_bone_name", "index"), &LimitAngularVelocityModifier3D::get_end_bone_name); ClassDB::bind_method(D_METHOD("set_end_bone", "index", "bone"), &LimitAngularVelocityModifier3D::set_end_bone); ClassDB::bind_method(D_METHOD("get_end_bone", "index"), &LimitAngularVelocityModifier3D::get_end_bone); ClassDB::bind_method(D_METHOD("set_chain_count", "count"), &LimitAngularVelocityModifier3D::set_chain_count); ClassDB::bind_method(D_METHOD("get_chain_count"), &LimitAngularVelocityModifier3D::get_chain_count); ClassDB::bind_method(D_METHOD("clear_chains"), &LimitAngularVelocityModifier3D::clear_chains); ClassDB::bind_method(D_METHOD("set_max_angular_velocity", "angular_velocity"), &LimitAngularVelocityModifier3D::set_max_angular_velocity); ClassDB::bind_method(D_METHOD("get_max_angular_velocity"), &LimitAngularVelocityModifier3D::get_max_angular_velocity); ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &LimitAngularVelocityModifier3D::set_exclude); ClassDB::bind_method(D_METHOD("is_exclude"), &LimitAngularVelocityModifier3D::is_exclude); ClassDB::bind_method(D_METHOD("reset"), &LimitAngularVelocityModifier3D::reset); ClassDB::bind_method(D_METHOD("_get_joint_count"), &LimitAngularVelocityModifier3D::_get_joint_count); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_angular_velocity", PROPERTY_HINT_RANGE, "0,720,or_greater,radians_as_degrees,suffix:" + String(U"°") + "/s"), "set_max_angular_velocity", "get_max_angular_velocity"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude"), "set_exclude", "is_exclude"); ADD_ARRAY_COUNT("Chains", "chain_count", "set_chain_count", "get_chain_count", "chains/"); ADD_ARRAY_COUNT("Joints", "joint_count", "", "_get_joint_count", "joints/"); } void LimitAngularVelocityModifier3D::_set_active(bool p_active) { if (p_active) { reset(); } } void LimitAngularVelocityModifier3D::_skeleton_changed(Skeleton3D *p_old, Skeleton3D *p_new) { _make_joints_dirty(); } void LimitAngularVelocityModifier3D::_validate_bone_names() { for (uint32_t i = 0; i < chains.size(); i++) { // Prior bone name. if (!chains[i].root_bone.name.is_empty()) { set_root_bone_name(i, chains[i].root_bone.name); } else if (chains[i].root_bone.bone != -1) { set_root_bone(i, chains[i].root_bone.bone); } // Prior bone name. if (!chains[i].end_bone.name.is_empty()) { set_end_bone_name(i, chains[i].end_bone.name); } else if (chains[i].end_bone.bone != -1) { set_end_bone(i, chains[i].end_bone.bone); } } } void LimitAngularVelocityModifier3D::_make_joints_dirty() { if (joints_dirty) { return; } joints_dirty = true; callable_mp(this, &LimitAngularVelocityModifier3D::_update_joints).call_deferred(); } void LimitAngularVelocityModifier3D::_update_joints() { joints.clear(); bones.clear(); Skeleton3D *sk = get_skeleton(); if (!sk) { joints_dirty = false; return; } LocalVector tmp_joints; for (uint32_t i = 0; i < chains.size(); i++) { tmp_joints.clear(); Chain cn = chains[i]; int current_bone = cn.end_bone.bone; int root_bone = cn.root_bone.bone; if (current_bone < 0 || root_bone < 0) { continue; } // Validation. bool valid = false; while (current_bone >= 0) { if (current_bone == root_bone) { valid = true; break; } current_bone = sk->get_bone_parent(current_bone); } if (!valid) { ERR_FAIL_EDMSG("Chains[" + itos(i) + "]: End bone must be the same as or a child of root bone."); continue; } current_bone = cn.end_bone.bone; while (current_bone != root_bone) { tmp_joints.push_back(current_bone); current_bone = sk->get_bone_parent(current_bone); } tmp_joints.push_back(current_bone); for (uint32_t j = 0; j < tmp_joints.size(); j++) { int bn = tmp_joints[j]; if (!joints.has(bn)) { joints.insert(bn, sk->get_bone_name(bn)); } } } if (exclude) { for (int b = 0; b < sk->get_bone_count(); b++) { if (joints.has(b)) { continue; } BoneRot br; br.first = b; br.second = sk->get_bone_pose_rotation(b); bones.push_back(br); } } else { for (const KeyValue &E : joints) { BoneRot br; br.first = E.key; br.second = sk->get_bone_pose_rotation(E.key); bones.push_back(br); } } joints_dirty = false; reset(); } void LimitAngularVelocityModifier3D::_process_modification(double p_delta) { Skeleton3D *skeleton = get_skeleton(); if (!skeleton) { return; } if (init_needed) { // Note: // The pose retrieval within `_update_joints()` is done outside the skeleton's update process, // so it ignores the pose resulting from the previous modifier's modification. // This causes unintended initialization when `active` is set to true, so it must be initialized here. for (uint32_t i = 0; i < bones.size(); i++) { bones[i].second = skeleton->get_bone_pose_rotation(bones[i].first); } init_needed = false; } double limit_in_frame = max_angular_velocity * p_delta; for (uint32_t i = 0; i < bones.size(); i++) { int bn = bones[i].first; Quaternion dest = skeleton->get_bone_pose_rotation(bn); double diff = bones[i].second.angle_to(dest); if (!Math::is_zero_approx(diff)) { bones[i].second = bones[i].second.slerp(dest, MIN(1.0, limit_in_frame / diff)); } skeleton->set_bone_pose_rotation(bn, bones[i].second); } } void LimitAngularVelocityModifier3D::reset() { init_needed = true; } LimitAngularVelocityModifier3D::~LimitAngularVelocityModifier3D() { clear_chains(); }