/**************************************************************************/ /* iterate_ik_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "iterate_ik_3d.h" bool IterateIK3D::_set(const StringName &p_path, const Variant &p_value) { String path = p_path; if (path.begins_with("settings/")) { int which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); ERR_FAIL_INDEX_V(which, (int)settings.size(), false); if (what == "target_node") { set_target_node(which, p_value); } else if (what == "joints") { int idx = path.get_slicec('/', 3).to_int(); String prop = path.get_slicec('/', 4); if (prop == "rotation_axis") { set_joint_rotation_axis(which, idx, static_cast((int)p_value)); } else if (prop == "rotation_axis_vector") { set_joint_rotation_axis_vector(which, idx, p_value); } else if (prop == "limitation") { String opt = path.get_slicec('/', 5); if (opt.is_empty()) { set_joint_limitation(which, idx, p_value); } else if (opt == "right_axis") { set_joint_limitation_right_axis(which, idx, p_value); } else if (opt == "right_axis_vector") { set_joint_limitation_right_axis_vector(which, idx, p_value); } else if (opt == "rotation_offset") { set_joint_limitation_rotation_offset(which, idx, p_value); } else { return false; } } else { return false; } } else { return false; } } return true; } bool IterateIK3D::_get(const StringName &p_path, Variant &r_ret) const { String path = p_path; if (path.begins_with("settings/")) { int which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); ERR_FAIL_INDEX_V(which, (int)settings.size(), false); if (what == "target_node") { r_ret = get_target_node(which); } else if (what == "joints") { int idx = path.get_slicec('/', 3).to_int(); String prop = path.get_slicec('/', 4); if (prop == "rotation_axis") { r_ret = (int)get_joint_rotation_axis(which, idx); } else if (prop == "rotation_axis_vector") { r_ret = get_joint_rotation_axis_vector(which, idx); } else if (prop == "limitation") { String opt = path.get_slicec('/', 5); if (opt.is_empty()) { r_ret = get_joint_limitation(which, idx); } else if (opt == "right_axis") { r_ret = get_joint_limitation_right_axis(which, idx); } else if (opt == "right_axis_vector") { r_ret = get_joint_limitation_right_axis_vector(which, idx); } else if (opt == "rotation_offset") { r_ret = get_joint_limitation_rotation_offset(which, idx); } else { return false; } } else { return false; } } else { return false; } } return true; } void IterateIK3D::_get_property_list(List *p_list) const { LocalVector props; for (uint32_t i = 0; i < settings.size(); i++) { String path = "settings/" + itos(i) + "/"; p_list->push_back(PropertyInfo(Variant::NODE_PATH, path + "target_node")); for (uint32_t j = 0; j < iterate_settings[i]->joints.size(); j++) { String joint_path = path + "joints/" + itos(j) + "/"; props.push_back(PropertyInfo(Variant::INT, joint_path + "rotation_axis", PROPERTY_HINT_ENUM, SkeletonModifier3D::get_hint_rotation_axis())); props.push_back(PropertyInfo(Variant::VECTOR3, joint_path + "rotation_axis_vector")); props.push_back(PropertyInfo(Variant::OBJECT, joint_path + "limitation", PROPERTY_HINT_RESOURCE_TYPE, "JointLimitation3D")); props.push_back(PropertyInfo(Variant::INT, joint_path + "limitation/right_axis", PROPERTY_HINT_ENUM, SkeletonModifier3D::get_hint_secondary_direction())); props.push_back(PropertyInfo(Variant::VECTOR3, joint_path + "limitation/right_axis_vector")); props.push_back(PropertyInfo(Variant::QUATERNION, joint_path + "limitation/rotation_offset")); } } ChainIK3D::get_property_list(p_list); for (PropertyInfo &p : props) { _validate_dynamic_prop(p); p_list->push_back(p); } } void IterateIK3D::_validate_dynamic_prop(PropertyInfo &p_property) const { PackedStringArray split = p_property.name.split("/"); if (split.size() > 3 && split[0] == "settings") { int which = split[1].to_int(); int joint = split[3].to_int(); // Joints option. if (split[2] == "joints" && split.size() > 4) { if (split[4] == "rotation_axis_vector" && get_joint_rotation_axis(which, joint) != ROTATION_AXIS_CUSTOM) { p_property.usage = PROPERTY_USAGE_NONE; } if (split[4] == "limitation" && split.size() > 5) { if (get_joint_limitation(which, joint).is_null()) { p_property.usage = PROPERTY_USAGE_NONE; } else if (split[5] == "right_axis_vector" && get_joint_limitation_right_axis(which, joint) != SECONDARY_DIRECTION_CUSTOM) { p_property.usage = PROPERTY_USAGE_NONE; } } } } } PackedStringArray IterateIK3D::get_configuration_warnings() const { PackedStringArray warnings = SkeletonModifier3D::get_configuration_warnings(); for (uint32_t i = 0; i < iterate_settings.size(); i++) { if (iterate_settings[i]->target_node.is_empty()) { warnings.push_back(RTR("Detecting settings with no target set! IterateIK3D must have a target to work.")); break; } } return warnings; } void IterateIK3D::set_max_iterations(int p_max_iterations) { max_iterations = p_max_iterations; } int IterateIK3D::get_max_iterations() const { return max_iterations; } void IterateIK3D::set_min_distance(double p_min_distance) { min_distance = p_min_distance; } double IterateIK3D::get_min_distance() const { return min_distance; } void IterateIK3D::set_angular_delta_limit(double p_angular_delta_limit) { angular_delta_limit = p_angular_delta_limit; } double IterateIK3D::get_angular_delta_limit() const { return angular_delta_limit; } // Setting. void IterateIK3D::set_target_node(int p_index, const NodePath &p_node_path) { ERR_FAIL_INDEX(p_index, (int)settings.size()); iterate_settings[p_index]->target_node = p_node_path; update_configuration_warnings(); } NodePath IterateIK3D::get_target_node(int p_index) const { ERR_FAIL_INDEX_V(p_index, (int)settings.size(), NodePath()); return iterate_settings[p_index]->target_node; } // Individual joints. void IterateIK3D::set_joint_rotation_axis(int p_index, int p_joint, RotationAxis p_axis) { ERR_FAIL_INDEX(p_index, (int)settings.size()); LocalVector &joint_settings = iterate_settings[p_index]->joint_settings; ERR_FAIL_INDEX(p_joint, (int)joint_settings.size()); joint_settings[p_joint]->rotation_axis = p_axis; Skeleton3D *sk = get_skeleton(); if (sk) { _validate_axis(sk, p_index, p_joint); } notify_property_list_changed(); iterate_settings[p_index]->simulation_dirty = true; // Snapping to planes is needed in the initialization, so need to restructure. #ifdef TOOLS_ENABLED update_gizmos(); #endif // TOOLS_ENABLED } SkeletonModifier3D::RotationAxis IterateIK3D::get_joint_rotation_axis(int p_index, int p_joint) const { ERR_FAIL_INDEX_V(p_index, (int)settings.size(), ROTATION_AXIS_ALL); const LocalVector &joint_settings = iterate_settings[p_index]->joint_settings; ERR_FAIL_INDEX_V(p_joint, (int)joint_settings.size(), ROTATION_AXIS_ALL); return joint_settings[p_joint]->rotation_axis; } void IterateIK3D::set_joint_rotation_axis_vector(int p_index, int p_joint, const Vector3 &p_vector) { ERR_FAIL_INDEX(p_index, (int)settings.size()); LocalVector &joint_settings = iterate_settings[p_index]->joint_settings; ERR_FAIL_INDEX(p_joint, (int)joint_settings.size()); joint_settings[p_joint]->rotation_axis_vector = p_vector; Skeleton3D *sk = get_skeleton(); if (sk) { _validate_axis(sk, p_index, p_joint); } iterate_settings[p_index]->simulation_dirty = true; // Snapping to planes is needed in the initialization, so need to restructure. #ifdef TOOLS_ENABLED update_gizmos(); #endif // TOOLS_ENABLED } Vector3 IterateIK3D::get_joint_rotation_axis_vector(int p_index, int p_joint) const { ERR_FAIL_INDEX_V(p_index, (int)settings.size(), Vector3()); const LocalVector &joint_settings = iterate_settings[p_index]->joint_settings; ERR_FAIL_INDEX_V(p_joint, (int)joint_settings.size(), Vector3()); return joint_settings[p_joint]->get_rotation_axis_vector(); } Quaternion IterateIK3D::get_joint_limitation_space(int p_index, int p_joint, const Vector3 &p_forward) const { ERR_FAIL_INDEX_V(p_index, (int)settings.size(), Quaternion()); const LocalVector &joint_settings = iterate_settings[p_index]->joint_settings; ERR_FAIL_INDEX_V(p_joint, (int)joint_settings.size(), Quaternion()); return joint_settings[p_joint]->get_limitation_space(p_forward); } void IterateIK3D::set_joint_limitation(int p_index, int p_joint, const Ref &p_limitation) { ERR_FAIL_INDEX(p_index, (int)settings.size()); LocalVector &joint_settings = iterate_settings[p_index]->joint_settings; ERR_FAIL_INDEX(p_joint, (int)joint_settings.size()); _unbind_joint_limitation(p_index, p_joint); joint_settings[p_joint]->limitation = p_limitation; _bind_joint_limitation(p_index, p_joint); notify_property_list_changed(); _update_joint_limitation(p_index, p_joint); } Ref IterateIK3D::get_joint_limitation(int p_index, int p_joint) const { ERR_FAIL_INDEX_V(p_index, (int)settings.size(), Ref()); const LocalVector &joint_settings = iterate_settings[p_index]->joint_settings; ERR_FAIL_INDEX_V(p_joint, (int)joint_settings.size(), Ref()); return joint_settings[p_joint]->limitation; } void IterateIK3D::set_joint_limitation_right_axis(int p_index, int p_joint, SecondaryDirection p_direction) { ERR_FAIL_INDEX(p_index, (int)settings.size()); LocalVector &joint_settings = iterate_settings[p_index]->joint_settings; ERR_FAIL_INDEX(p_joint, (int)joint_settings.size()); joint_settings[p_joint]->limitation_right_axis = p_direction; notify_property_list_changed(); _update_joint_limitation(p_index, p_joint); } IKModifier3D::SecondaryDirection IterateIK3D::get_joint_limitation_right_axis(int p_index, int p_joint) const { ERR_FAIL_INDEX_V(p_index, (int)settings.size(), SECONDARY_DIRECTION_NONE); const LocalVector &joint_settings = iterate_settings[p_index]->joint_settings; ERR_FAIL_INDEX_V(p_joint, (int)joint_settings.size(), SECONDARY_DIRECTION_NONE); return joint_settings[p_joint]->limitation_right_axis; } void IterateIK3D::set_joint_limitation_right_axis_vector(int p_index, int p_joint, const Vector3 &p_vector) { ERR_FAIL_INDEX(p_index, (int)settings.size()); LocalVector &joint_settings = iterate_settings[p_index]->joint_settings; ERR_FAIL_INDEX(p_joint, (int)joint_settings.size()); joint_settings[p_joint]->limitation_right_axis_vector = p_vector; _update_joint_limitation(p_index, p_joint); } Vector3 IterateIK3D::get_joint_limitation_right_axis_vector(int p_index, int p_joint) const { ERR_FAIL_INDEX_V(p_index, (int)settings.size(), Vector3()); const LocalVector &joint_settings = iterate_settings[p_index]->joint_settings; ERR_FAIL_INDEX_V(p_joint, (int)joint_settings.size(), Vector3()); return joint_settings[p_joint]->get_limitation_right_axis_vector(); } void IterateIK3D::set_joint_limitation_rotation_offset(int p_index, int p_joint, const Quaternion &p_offset) { ERR_FAIL_INDEX(p_index, (int)settings.size()); LocalVector &joint_settings = iterate_settings[p_index]->joint_settings; ERR_FAIL_INDEX(p_joint, (int)joint_settings.size()); joint_settings[p_joint]->limitation_rotation_offset = p_offset; _update_joint_limitation(p_index, p_joint); } Quaternion IterateIK3D::get_joint_limitation_rotation_offset(int p_index, int p_joint) const { ERR_FAIL_INDEX_V(p_index, (int)settings.size(), Quaternion()); const LocalVector &joint_settings = iterate_settings[p_index]->joint_settings; ERR_FAIL_INDEX_V(p_joint, (int)joint_settings.size(), Quaternion()); return joint_settings[p_joint]->limitation_rotation_offset; } void IterateIK3D::_set_joint_count(int p_index, int p_count) { _unbind_joint_limitations(p_index); LocalVector &joint_settings = iterate_settings[p_index]->joint_settings; int delta = p_count - joint_settings.size(); if (delta < 0) { for (int i = delta; i < 0; i++) { memdelete(joint_settings[joint_settings.size() + i]); joint_settings[joint_settings.size() + i] = nullptr; } } joint_settings.resize(p_count); delta++; if (delta > 1) { for (int i = 1; i < delta; i++) { joint_settings[p_count - i] = memnew(IterateIK3DJointSetting); } } } void IterateIK3D::_validate_axis(Skeleton3D *p_skeleton, int p_index, int p_joint) const { RotationAxis axis = iterate_settings[p_index]->joint_settings[p_joint]->rotation_axis; if (axis == ROTATION_AXIS_ALL) { return; } Vector3 rot = get_joint_rotation_axis_vector(p_index, p_joint).normalized(); Vector3 fwd; if (p_joint < (int)iterate_settings[p_index]->joints.size() - 1) { fwd = p_skeleton->get_bone_rest(iterate_settings[p_index]->joints[p_joint + 1].bone).origin; } else if (iterate_settings[p_index]->extend_end_bone) { fwd = get_bone_axis(iterate_settings[p_index]->end_bone.bone, iterate_settings[p_index]->end_bone_direction); if (fwd.is_zero_approx()) { return; } } fwd.normalize(); if (Math::is_equal_approx(Math::abs(rot.dot(fwd)), 1)) { WARN_PRINT_ED("Setting: " + itos(p_index) + " Joint: " + itos(p_joint) + ": Rotation axis and forward vector are colinear. This is not advised as it may cause unwanted rotation."); } } void IterateIK3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_max_iterations", "max_iterations"), &IterateIK3D::set_max_iterations); ClassDB::bind_method(D_METHOD("get_max_iterations"), &IterateIK3D::get_max_iterations); ClassDB::bind_method(D_METHOD("set_min_distance", "min_distance"), &IterateIK3D::set_min_distance); ClassDB::bind_method(D_METHOD("get_min_distance"), &IterateIK3D::get_min_distance); ClassDB::bind_method(D_METHOD("set_angular_delta_limit", "angular_delta_limit"), &IterateIK3D::set_angular_delta_limit); ClassDB::bind_method(D_METHOD("get_angular_delta_limit"), &IterateIK3D::get_angular_delta_limit); // Setting. ClassDB::bind_method(D_METHOD("set_target_node", "index", "target_node"), &IterateIK3D::set_target_node); ClassDB::bind_method(D_METHOD("get_target_node", "index"), &IterateIK3D::get_target_node); // Individual joints. ClassDB::bind_method(D_METHOD("set_joint_rotation_axis", "index", "joint", "axis"), &IterateIK3D::set_joint_rotation_axis); ClassDB::bind_method(D_METHOD("get_joint_rotation_axis", "index", "joint"), &IterateIK3D::get_joint_rotation_axis); ClassDB::bind_method(D_METHOD("set_joint_rotation_axis_vector", "index", "joint", "axis_vector"), &IterateIK3D::set_joint_rotation_axis_vector); ClassDB::bind_method(D_METHOD("get_joint_rotation_axis_vector", "index", "joint"), &IterateIK3D::get_joint_rotation_axis_vector); ClassDB::bind_method(D_METHOD("set_joint_limitation", "index", "joint", "limitation"), &IterateIK3D::set_joint_limitation); ClassDB::bind_method(D_METHOD("get_joint_limitation", "index", "joint"), &IterateIK3D::get_joint_limitation); ClassDB::bind_method(D_METHOD("set_joint_limitation_right_axis", "index", "joint", "direction"), &IterateIK3D::set_joint_limitation_right_axis); ClassDB::bind_method(D_METHOD("get_joint_limitation_right_axis", "index", "joint"), &IterateIK3D::get_joint_limitation_right_axis); ClassDB::bind_method(D_METHOD("set_joint_limitation_right_axis_vector", "index", "joint", "vector"), &IterateIK3D::set_joint_limitation_right_axis_vector); ClassDB::bind_method(D_METHOD("get_joint_limitation_right_axis_vector", "index", "joint"), &IterateIK3D::get_joint_limitation_right_axis_vector); ClassDB::bind_method(D_METHOD("set_joint_limitation_rotation_offset", "index", "joint", "offset"), &IterateIK3D::set_joint_limitation_rotation_offset); ClassDB::bind_method(D_METHOD("get_joint_limitation_rotation_offset", "index", "joint"), &IterateIK3D::get_joint_limitation_rotation_offset); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_iterations", PROPERTY_HINT_RANGE, "0,100,or_greater"), "set_max_iterations", "get_max_iterations"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min_distance", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater"), "set_min_distance", "get_min_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_delta_limit", PROPERTY_HINT_RANGE, "0,180,0.001,radians_as_degrees"), "set_angular_delta_limit", "get_angular_delta_limit"); ADD_ARRAY_COUNT("Settings", "setting_count", "set_setting_count", "get_setting_count", "settings/"); } void IterateIK3D::_init_joints(Skeleton3D *p_skeleton, int p_index) { IterateIK3DSetting *setting = iterate_settings[p_index]; cached_space = p_skeleton->get_global_transform_interpolated(); if (!setting->simulation_dirty) { return; } _unbind_joint_limitations(p_index); for (uint32_t i = 0; i < setting->solver_info_list.size(); i++) { if (setting->solver_info_list[i]) { memdelete(setting->solver_info_list[i]); setting->solver_info_list[i] = nullptr; } } setting->solver_info_list.clear(); setting->solver_info_list.resize_initialized(setting->joints.size()); setting->chain.clear(); bool extend_end_bone = setting->extend_end_bone && setting->end_bone_length > 0; for (uint32_t i = 0; i < setting->joints.size(); i++) { setting->chain.push_back(p_skeleton->get_bone_global_pose(setting->joints[i].bone).origin); bool last = i == setting->joints.size() - 1; if (last && extend_end_bone && setting->end_bone_length > 0) { Vector3 axis = get_bone_axis(setting->end_bone.bone, setting->end_bone_direction); if (axis.is_zero_approx()) { continue; } setting->solver_info_list[i] = memnew(IKModifier3DSolverInfo); setting->solver_info_list[i]->forward_vector = snap_vector_to_plane(setting->joint_settings[i]->get_rotation_axis_vector(), axis.normalized()); setting->solver_info_list[i]->length = setting->end_bone_length; setting->chain.push_back(p_skeleton->get_bone_global_pose(setting->joints[i].bone).xform(axis * setting->end_bone_length)); } else if (!last) { Vector3 axis = p_skeleton->get_bone_rest(setting->joints[i + 1].bone).origin; if (axis.is_zero_approx()) { continue; // Means always we need to check solver info, but `!solver_info` means that the bone is zero length, so IK should skip it in the all process. } setting->solver_info_list[i] = memnew(IKModifier3DSolverInfo); setting->solver_info_list[i]->forward_vector = snap_vector_to_plane(setting->joint_settings[i]->get_rotation_axis_vector(), axis.normalized()); setting->solver_info_list[i]->length = axis.length(); } } _bind_joint_limitations(p_index); setting->init_current_joint_rotations(p_skeleton); setting->simulation_dirty = false; setting->simulated = false; } void IterateIK3D::_make_simulation_dirty(int p_index) { IterateIK3DSetting *setting = iterate_settings[p_index]; if (!setting) { return; } setting->simulation_dirty = true; } void IterateIK3D::_process_ik(Skeleton3D *p_skeleton, double p_delta) { min_distance_squared = min_distance * min_distance; for (uint32_t i = 0; i < settings.size(); i++) { _init_joints(p_skeleton, i); Node3D *target = Object::cast_to(get_node_or_null(iterate_settings[i]->target_node)); if (!target || iterate_settings[i]->chain.is_empty()) { continue; // Abort. } iterate_settings[i]->cache_current_joint_rotations(p_skeleton); // Iterate over first to detect parent (outside of the chain) bone pose changes. Vector3 destination = cached_space.affine_inverse().xform(target->get_global_transform_interpolated().origin); _process_joints(p_delta, p_skeleton, iterate_settings[i], destination); } } void IterateIK3D::_process_joints(double p_delta, Skeleton3D *p_skeleton, IterateIK3DSetting *p_setting, const Vector3 &p_destination) { double distance_to_target_sq = INFINITY; int iteration_count = 0; if (p_setting->is_penetrated(p_destination)) { return; } // To prevent oscillation, if it has been processed at least once and target was reached, abort iterating. if (p_setting->simulated) { distance_to_target_sq = p_setting->chain[p_setting->chain.size() - 1].distance_squared_to(p_destination); } while (distance_to_target_sq > min_distance_squared && iteration_count < max_iterations) { // Solve the IK for this iteration. _solve_iteration(p_delta, p_skeleton, p_setting, p_destination); // Update virtual bone rest/poses. p_setting->cache_current_joint_rotations(p_skeleton, angular_delta_limit); distance_to_target_sq = p_setting->chain[p_setting->chain.size() - 1].distance_squared_to(p_destination); iteration_count++; } // Apply the virtual bone rest/poses to the actual bones. for (uint32_t i = 0; i < p_setting->solver_info_list.size(); i++) { IKModifier3DSolverInfo *solver_info = p_setting->solver_info_list[i]; if (!solver_info || Math::is_zero_approx(solver_info->length)) { continue; } p_skeleton->set_bone_pose_rotation(p_setting->joints[i].bone, solver_info->current_lpose); } p_setting->simulated = true; } void IterateIK3D::_solve_iteration(double p_delta, Skeleton3D *p_skeleton, IterateIK3DSetting *p_setting, const Vector3 &p_destination) { // } void IterateIK3D::_update_joint_limitation(int p_index, int p_joint) { ERR_FAIL_INDEX(p_index, (int)iterate_settings.size()); iterate_settings[p_index]->simulated = false; LocalVector &joint_settings = iterate_settings[p_index]->joint_settings; ERR_FAIL_INDEX(p_joint, (int)joint_settings.size()); // p_joint is unused directly, but need to identify bound index. #ifdef TOOLS_ENABLED update_gizmos(); #endif // TOOLS_ENABLED } void IterateIK3D::_bind_joint_limitation(int p_index, int p_joint) { ERR_FAIL_INDEX(p_index, (int)iterate_settings.size()); LocalVector &joint_settings = iterate_settings[p_index]->joint_settings; ERR_FAIL_INDEX(p_joint, (int)joint_settings.size()); if (joint_settings[p_joint]->limitation.is_valid()) { joint_settings[p_joint]->limitation->connect_changed(callable_mp(this, &IterateIK3D::_update_joint_limitation).bind(p_index, p_joint)); } } void IterateIK3D::_unbind_joint_limitation(int p_index, int p_joint) { ERR_FAIL_INDEX(p_index, (int)iterate_settings.size()); LocalVector &joint_settings = iterate_settings[p_index]->joint_settings; ERR_FAIL_INDEX(p_joint, (int)joint_settings.size()); if (joint_settings[p_joint]->limitation.is_valid()) { joint_settings[p_joint]->limitation->disconnect_changed(callable_mp(this, &IterateIK3D::_update_joint_limitation).bind(p_index, p_joint)); } } void IterateIK3D::_bind_joint_limitations(int p_index) { for (uint32_t i = 0; i < iterate_settings[p_index]->joints.size(); i++) { if (iterate_settings[p_index]->joint_settings[i]->limitation.is_valid()) { iterate_settings[p_index]->joint_settings[i]->limitation->connect_changed(callable_mp(this, &IterateIK3D::_update_joint_limitation).bind(p_index, i)); } } } void IterateIK3D::_unbind_joint_limitations(int p_index) { for (uint32_t i = 0; i < iterate_settings[p_index]->joint_settings.size(); i++) { if (iterate_settings[p_index]->joint_settings[i]->limitation.is_valid()) { iterate_settings[p_index]->joint_settings[i]->limitation->disconnect_changed(callable_mp(this, &IterateIK3D::_update_joint_limitation).bind(p_index, i)); } } } IterateIK3D::~IterateIK3D() { for (uint32_t i = 0; i < iterate_settings.size(); i++) { _unbind_joint_limitations(i); } clear_settings(); }