/**************************************************************************/ /* translation.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "core/io/resource.h" #include "core/object/gdvirtual.gen.inc" class PluralRules; class Translation : public Resource { GDCLASS(Translation, Resource); OBJ_SAVE_TYPE(Translation); RES_BASE_EXTENSION("translation"); String locale = "en"; struct MessageKey { StringName msgctxt; StringName msgid; // Required to use this struct as a key in HashMap. static uint32_t hash(const MessageKey &p_key) { uint32_t h = hash_murmur3_one_32(HashMapHasherDefault::hash(p_key.msgctxt)); return hash_fmix32(hash_murmur3_one_32(HashMapHasherDefault::hash(p_key.msgid), h)); } bool operator==(const MessageKey &p_key) const { return msgctxt == p_key.msgctxt && msgid == p_key.msgid; } }; HashMap, MessageKey> translation_map; mutable PluralRules *plural_rules_cache = nullptr; String plural_rules_override; virtual Vector _get_message_list() const; // For data storage. virtual Dictionary _get_messages() const; virtual void _set_messages(const Dictionary &p_messages); protected: static void _bind_methods(); PluralRules *_get_plural_rules() const; GDVIRTUAL2RC(StringName, _get_message, StringName, StringName); GDVIRTUAL4RC(StringName, _get_plural_message, StringName, StringName, int, StringName); public: void set_locale(const String &p_locale); _FORCE_INLINE_ String get_locale() const { return locale; } virtual void add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context = ""); virtual void add_plural_message(const StringName &p_src_text, const Vector &p_plural_xlated_texts, const StringName &p_context = ""); virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const; //overridable for other implementations virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const; virtual void erase_message(const StringName &p_src_text, const StringName &p_context = ""); virtual void get_message_list(List *r_messages) const; virtual int get_message_count() const; virtual Vector get_translated_message_list() const; void set_plural_rules_override(const String &p_rules); String get_plural_rules_override() const; // This method is not exposed to scripting intentionally. It is only used by TranslationLoaderPO and tests. int get_nplurals() const; ~Translation(); };