/**************************************************************************/ /* godot_linuxbsd.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "os_linuxbsd.h" #include "main/main.h" #include #include #include #include #if defined(SANITIZERS_ENABLED) #include #endif #if defined(__x86_64) || defined(__x86_64__) void __cpuid(int *r_cpuinfo, int p_info) { // Note: Some compilers have a buggy `__cpuid` intrinsic, using inline assembly (based on LLVM-20 implementation) instead. __asm__ __volatile__( "xchgq %%rbx, %q1;" "cpuid;" "xchgq %%rbx, %q1;" : "=a"(r_cpuinfo[0]), "=r"(r_cpuinfo[1]), "=c"(r_cpuinfo[2]), "=d"(r_cpuinfo[3]) : "0"(p_info)); } #endif // For export templates, add a section; the exporter will patch it to enclose // the data appended to the executable (bundled PCK). #if !defined(TOOLS_ENABLED) && defined(__GNUC__) static const char dummy[8] __attribute__((section("pck"), used)) = { 0 }; // Dummy function to prevent LTO from discarding "pck" section. extern "C" const char *pck_section_dummy_call() __attribute__((used)); extern "C" const char *pck_section_dummy_call() { return &dummy[0]; } #endif int main(int argc, char *argv[]) { #if defined(__x86_64) || defined(__x86_64__) int cpuinfo[4]; __cpuid(cpuinfo, 0x01); if (!(cpuinfo[2] & (1 << 20))) { printf("A CPU with SSE4.2 instruction set support is required.\n"); int ret = system("zenity --warning --title \"Godot Engine\" --text \"A CPU with SSE4.2 instruction set support is required.\" 2> /dev/null"); if (ret != 0) { ret = system("kdialog --title \"Godot Engine\" --sorry \"A CPU with SSE4.2 instruction set support is required.\" 2> /dev/null"); } if (ret != 0) { ret = system("Xdialog --title \"Godot Engine\" --msgbox \"A CPU with SSE4.2 instruction set support is required.\" 0 0 2> /dev/null"); } if (ret != 0) { ret = system("xmessage -center -title \"Godot Engine\" \"A CPU with SSE4.2 instruction set support is required.\" 2> /dev/null"); } abort(); } #endif #if defined(SANITIZERS_ENABLED) // Note: Set stack size to be at least 30 MB (vs 8 MB default) to avoid overflow, address sanitizer can increase stack usage up to 3 times. struct rlimit stack_lim = { 0x1E00000, 0x1E00000 }; setrlimit(RLIMIT_STACK, &stack_lim); #endif OS_LinuxBSD os; setlocale(LC_CTYPE, ""); // We must override main when testing is enabled TEST_MAIN_OVERRIDE char *cwd = (char *)malloc(PATH_MAX); ERR_FAIL_NULL_V(cwd, ERR_OUT_OF_MEMORY); char *ret = getcwd(cwd, PATH_MAX); Error err = Main::setup(argv[0], argc - 1, &argv[1]); if (err != OK) { free(cwd); if (err == ERR_HELP) { // Returned by --help and --version, so success. return EXIT_SUCCESS; } return EXIT_FAILURE; } if (Main::start() == EXIT_SUCCESS) { os.run(); } else { os.set_exit_code(EXIT_FAILURE); } Main::cleanup(); if (ret) { // Previous getcwd was successful if (chdir(cwd) != 0) { ERR_PRINT("Couldn't return to previous working directory."); } } free(cwd); return os.get_exit_code(); }