/**************************************************************************/
/* rendering_shader_container_metal.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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/* The above copyright notice and this permission notice shall be */
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#pragma once
#import "metal_device_profile.h"
#import "sha256_digest.h"
#import "servers/rendering/rendering_device_driver.h"
#import "servers/rendering/rendering_shader_container.h"
constexpr uint32_t R32UI_ALIGNMENT_CONSTANT_ID = 65535;
/// Metal buffer index for the view mask when rendering multi-view.
const uint32_t VIEW_MASK_BUFFER_INDEX = 24;
class RenderingShaderContainerFormatMetal;
class RenderingShaderContainerMetal : public RenderingShaderContainer {
GDSOFTCLASS(RenderingShaderContainerMetal, RenderingShaderContainer);
public:
struct HeaderData {
enum Flags : uint32_t {
NONE = 0,
NEEDS_VIEW_MASK_BUFFER = 1 << 0,
USES_ARGUMENT_BUFFERS = 1 << 1,
NEEDS_DEBUG_LOGGING = 1 << 2,
};
/// The base profile that was used to generate this shader.
MetalDeviceProfile profile;
/// The Metal language version specified when compiling SPIR-V to MSL.
/// Format is major * 10000 + minor * 100 + patch.
uint32_t msl_version = UINT32_MAX;
/*! @brief The minimum supported OS version for shaders baked to a `.metallib`.
*
* NOTE: This property is only valid when shaders are baked to a .metalllib
*
* Format is major * 10000 + minor * 100 + patch.
*/
MinOsVersion os_min_version;
uint32_t flags = NONE;
uint32_t push_constant_binding = UINT32_MAX; ///< Metal binding slot for the push constant data
/// @brief Returns `true` if the shader is compiled with multi-view support.
bool needs_view_mask_buffer() const {
return flags & NEEDS_VIEW_MASK_BUFFER;
}
void set_needs_view_mask_buffer(bool p_value) {
if (p_value) {
flags |= NEEDS_VIEW_MASK_BUFFER;
} else {
flags &= ~NEEDS_VIEW_MASK_BUFFER;
}
}
/// @brief Returns `true` if the shader was compiled with argument buffer support.
bool uses_argument_buffers() const {
return flags & USES_ARGUMENT_BUFFERS;
}
void set_uses_argument_buffers(bool p_value) {
if (p_value) {
flags |= USES_ARGUMENT_BUFFERS;
} else {
flags &= ~USES_ARGUMENT_BUFFERS;
}
}
/// Returns `true` if the shader was compiled with the GL_EXT_debug_printf extension enabled.
bool needs_debug_logging() const {
return flags & NEEDS_DEBUG_LOGGING;
}
void set_needs_debug_logging(bool p_value) {
if (p_value) {
flags |= NEEDS_DEBUG_LOGGING;
} else {
flags &= ~NEEDS_DEBUG_LOGGING;
}
}
};
struct StageData {
uint32_t vertex_input_binding_mask = 0;
uint32_t is_position_invariant = 0; ///< true if the position output is invariant
uint32_t supports_fast_math = 0;
SHA256Digest hash; ///< SHA 256 hash of the shader code
uint32_t source_size = 0; ///< size of the source code in the returned bytes
uint32_t library_size = 0; ///< size of the compiled library in the returned bytes, 0 if it is not compiled
};
struct UniformData {
uint32_t active_stages = 0;
uint32_t uniform_type = 0; // UniformType
uint32_t data_type = 0; // MTLDataTypeNone
uint32_t access = 0; // MTLBindingAccessReadOnly
uint32_t usage = 0; // MTLResourceUsage (none)
uint32_t texture_type = 2; // MTLTextureType2D
uint32_t image_format = 0;
uint32_t array_length = 0;
uint32_t is_multisampled = 0;
struct Indexes {
uint32_t buffer = UINT32_MAX;
uint32_t texture = UINT32_MAX;
uint32_t sampler = UINT32_MAX;
};
Indexes slot;
Indexes arg_buffer;
enum class IndexType {
SLOT,
ARG,
};
_FORCE_INLINE_ Indexes &get_indexes(IndexType p_type) {
switch (p_type) {
case IndexType::SLOT:
return slot;
case IndexType::ARG:
return arg_buffer;
}
}
};
HeaderData mtl_reflection_data; // compliment to reflection_data
Vector mtl_shaders; // compliment to shaders
private:
struct ToolchainProperties {
MinOsVersion os_version_min_required;
uint32_t metal_version = UINT32_MAX;
_FORCE_INLINE_ bool is_null() const { return os_version_min_required.is_null() || metal_version == UINT32_MAX; }
_FORCE_INLINE_ bool is_valid() const { return !is_null(); }
};
ToolchainProperties compiler_props;
void _initialize_toolchain_properties();
private:
const MetalDeviceProfile *device_profile = nullptr;
bool export_mode = false;
Vector mtl_reflection_binding_set_uniforms_data; // compliment to reflection_binding_set_uniforms_data
Error compile_metal_source(const char *p_source, const StageData &p_stage_data, Vector &r_binary_data);
public:
static constexpr uint32_t FORMAT_VERSION = 2;
void set_export_mode(bool p_export_mode) { export_mode = p_export_mode; }
void set_device_profile(const MetalDeviceProfile *p_device_profile) { device_profile = p_device_profile; }
struct MetalShaderReflection {
Vector> uniform_sets;
};
MetalShaderReflection get_metal_shader_reflection() const;
protected:
virtual uint32_t _from_bytes_reflection_extra_data(const uint8_t *p_bytes) override;
virtual uint32_t _from_bytes_reflection_binding_uniform_extra_data_start(const uint8_t *p_bytes) override;
virtual uint32_t _from_bytes_reflection_binding_uniform_extra_data(const uint8_t *p_bytes, uint32_t p_index) override;
virtual uint32_t _from_bytes_shader_extra_data_start(const uint8_t *p_bytes) override;
virtual uint32_t _from_bytes_shader_extra_data(const uint8_t *p_bytes, uint32_t p_index) override;
virtual uint32_t _to_bytes_reflection_extra_data(uint8_t *p_bytes) const override;
virtual uint32_t _to_bytes_reflection_binding_uniform_extra_data(uint8_t *p_bytes, uint32_t p_index) const override;
virtual uint32_t _to_bytes_shader_extra_data(uint8_t *p_bytes, uint32_t p_index) const override;
virtual uint32_t _format() const override;
virtual uint32_t _format_version() const override;
virtual bool _set_code_from_spirv(const ReflectShader &p_shader) override;
};
class RenderingShaderContainerFormatMetal : public RenderingShaderContainerFormat {
bool export_mode = false;
const MetalDeviceProfile *device_profile = nullptr;
public:
virtual Ref create_container() const override;
virtual ShaderLanguageVersion get_shader_language_version() const override;
virtual ShaderSpirvVersion get_shader_spirv_version() const override;
RenderingShaderContainerFormatMetal(const MetalDeviceProfile *p_device_profile, bool p_export = false);
virtual ~RenderingShaderContainerFormatMetal() = default;
};