/*************************************************************************/ /* gd_mono_internals.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gd_mono_internals.h" #include "../csharp_script.h" #include "../utils/macros.h" #include "gd_mono_utils.h" #include "core/debugger/engine_debugger.h" #include "core/debugger/script_debugger.h" #include namespace GDMonoInternals { void unhandled_exception(MonoException *p_exc) { mono_print_unhandled_exception((MonoObject *)p_exc); gd_unhandled_exception_event(p_exc); if (GDMono::get_singleton()->get_unhandled_exception_policy() == GDMono::POLICY_TERMINATE_APP) { // Too bad 'mono_invoke_unhandled_exception_hook' is not exposed to embedders mono_unhandled_exception((MonoObject *)p_exc); GDMono::unhandled_exception_hook((MonoObject *)p_exc, nullptr); GD_UNREACHABLE(); } else { #ifdef DEBUG_ENABLED GDMonoUtils::debug_send_unhandled_exception_error(p_exc); if (EngineDebugger::is_active()) { EngineDebugger::get_singleton()->poll_events(false); } #endif } } void gd_unhandled_exception_event(MonoException *p_exc) { MonoImage *mono_image = GDMono::get_singleton()->get_core_api_assembly()->get_image(); MonoClass *gd_klass = mono_class_from_name(mono_image, "Godot", "GD"); MonoMethod *unhandled_exception_method = mono_class_get_method_from_name(gd_klass, "OnUnhandledException", 1); void *args[1]; args[0] = p_exc; mono_runtime_invoke(unhandled_exception_method, nullptr, (void **)args, nullptr); } } // namespace GDMonoInternals