/**************************************************************************/ /* jacobian_ik_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "jacobian_ik_3d.h" void JacobianIK3D::_solve_iteration(double p_delta, Skeleton3D *p_skeleton, IterateIK3DSetting *p_setting, const Vector3 &p_destination) { int joint_size = (int)p_setting->joints.size(); int chain_size = (int)p_setting->chain.size(); // Forwards. for (int i = 0; i < joint_size; i++) { IKModifier3DSolverInfo *solver_info = p_setting->solver_info_list[i]; if (!solver_info || Math::is_zero_approx(solver_info->length)) { continue; } int HEAD = i; int TAIL = i + 1; Vector3 current_head = p_setting->chain[HEAD]; Vector3 current_effector = p_setting->chain[chain_size - 1]; Vector3 head_to_effector = current_effector - current_head; Vector3 effector_to_destination = p_destination - current_effector; Vector3 axis = head_to_effector.cross(effector_to_destination); if (Math::is_zero_approx(axis.length_squared())) { continue; } Quaternion to_rot = Quaternion(axis.normalized(), axis.length() / MAX(CMP_EPSILON, head_to_effector.length())); for (int j = TAIL; j < chain_size; j++) { Vector3 to_tail = p_setting->chain[j] - current_head; p_setting->update_chain_coordinate_fw(p_skeleton, j, current_head + to_rot.xform(to_tail)); int k = j - 1; if (p_setting->joint_settings[k]->rotation_axis != ROTATION_AXIS_ALL) { p_setting->update_chain_coordinate_fw(p_skeleton, j, p_setting->chain[k] + p_setting->joint_settings[k]->get_projected_rotation(solver_info->current_grest, p_setting->chain[j] - p_setting->chain[k])); } if (p_setting->joint_settings[k]->limitation.is_valid()) { p_setting->update_chain_coordinate_fw(p_skeleton, j, p_setting->chain[k] + p_setting->joint_settings[k]->get_limited_rotation(solver_info->current_grest, p_setting->chain[j] - p_setting->chain[k], solver_info->forward_vector)); } } } }