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Commit Graph

19468 Commits

Author SHA1 Message Date
Anish Mishra
f7e052a456 Fix bottom panel being unintentionally draggable 2025-10-01 21:44:26 +05:30
kobewi
ddcb3cfcf5 Store script states for built-in scripts 2025-10-01 17:57:46 +02:00
David Snopek
fe27a72cb5 Allow editor plugins to modify run arguments 2025-10-01 07:37:40 -05:00
kobewi
f88b51995b Expose FileDialog callbacks for getting custom icons 2025-10-01 12:08:34 +02:00
Aaron Franke
3d1c9fd5de Move server files into their subfolders 2025-09-30 19:39:39 -07:00
Aaron Franke
06f0c3fef6 Move Material3D conversion editor plugins to their own folder 2025-09-30 19:15:32 -07:00
Thaddeus Crews
dd09d5b7dd Merge pull request #110576 from Rindbee/fix-the-project-file-not-updated-when-some-file-removed
Fix the project file was not updated when some files were removed
2025-09-30 20:10:48 -05:00
Thaddeus Crews
ac65df58a5 Merge pull request #110946 from KoBeWi/regions_of_ruin
Fix region folding not loading properly
2025-09-30 20:10:47 -05:00
Thaddeus Crews
44f4002bf2 Merge pull request #110661 from Calinou/dpitexture-fix-icon-name
Fix DPITexture editor icon name
2025-09-30 20:10:45 -05:00
Thaddeus Crews
318e6c77b5 Merge pull request #108473 from mihe/clickable-diagnostics
Make file part of errors/warnings clickable in Output panel
2025-09-30 20:10:42 -05:00
Thaddeus Crews
9d7663398a Merge pull request #106415 from YeldhamDev/desobey_your_master
Ignore changes in "Master" bus while in the Audio Importer
2025-09-30 20:10:40 -05:00
Thaddeus Crews
22467f3a5b Merge pull request #111018 from Zylann/fix_double_build_get_downloads_availability
Fix unreachable code warning in double-precision builds
2025-09-30 20:10:38 -05:00
Aaron Franke
9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
Thaddeus Crews
5240f1c283 Merge pull request #108658 from bruvzg/ed_pl_init
[EditorExportPlatform] Move initialization to a dedicated method.
2025-09-30 18:35:25 -05:00
Thaddeus Crews
6dc4272a1e Merge pull request #110156 from aaronfranke/editor-res-filesystem
Fix inconsistent internal name of `get_resource_filesystem`
2025-09-30 18:35:15 -05:00
Thaddeus Crews
af08ab49f7 Merge pull request #107468 from Calinou/editor-animationtree-warn-disabled
Display AnimationTree editor warnings when the node is disabled
2025-09-30 18:35:14 -05:00
Thaddeus Crews
19165b0b11 Merge pull request #111050 from MBCX/fix-incorrect-color-usage
Fix incorrect usage of `Color::from_hsv()` exposed by newer compilers
2025-09-30 18:35:12 -05:00
Thaddeus Crews
6b22951162 Merge pull request #107954 from stuartcarnie/unix_domain_socket_support
Add Core UNIX domain socket support
2025-09-30 18:35:08 -05:00
Thaddeus Crews
f9a6e51e21 Merge pull request #104488 from arkology/texture-editors-reuse-shader
TextureEditors: Compile shader/material only once
2025-09-30 18:35:07 -05:00
Thaddeus Crews
70b6fa1525 Merge pull request #108576 from ryevdokimov/gizmo-rotation-arc
Create a rotation arc showing accumulated rotation when using transform gizmo
2025-09-30 18:35:06 -05:00
Thaddeus Crews
6f3c5088ae Merge pull request #110492 from KoBeWi/pro🍐_languages
Improve editor language selector
2025-09-30 18:35:03 -05:00
Thaddeus Crews
dba83ef669 Merge pull request #101521 from kitbdev/mesh3d_to_primitive_shape
Add MeshInstance3D primitive conversion options
2025-09-30 18:34:58 -05:00
Thaddeus Crews
bf940f0eab Merge pull request #108672 from KoBeWi/too_much_code
Reduce code duplication in material conversion
2025-09-30 18:34:56 -05:00
Logan Detrick
c3fdc85d16 Hide TileMap overlay when too zoomed out 2025-09-30 16:03:16 -07:00
kobewi
56e62869fb Fix tag name focus 2025-09-30 20:25:47 +02:00
Thaddeus Crews
21fd4faf1b Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions
Remove implicit conversions between `LocalVector` and `Vector`
2025-09-30 11:19:17 -05:00
Thaddeus Crews
7974cf00e7 Merge pull request #110952 from aaronfranke/skip-cons-then-copy
Skip copying values constructed immediately before returning
2025-09-30 11:19:15 -05:00
Thaddeus Crews
5089e9aef0 Merge pull request #105737 from Calinou/editor-project-settings-init-jolt
Use Jolt Physics by default in newly created projects
2025-09-30 11:19:14 -05:00
Thaddeus Crews
fdf32d1b2a Merge pull request #108577 from YYF233333/global_class_list
Simplify `ScriptServer::get_global_class_list`
2025-09-30 11:19:10 -05:00
kobewi
084783e92b Reduce code duplication in material conversion 2025-09-30 16:56:05 +02:00
kobewi
618afcffa6 Add pivot_offset_ratio property to Control 2025-09-30 15:27:52 +02:00
kobewi
be53dd3d04 Fix Quick Open history 2025-09-30 14:26:14 +02:00
Rémi Verschelde
cf6da2a12e i18n: Sync translations with Weblate
(cherry picked from commit d488e962df)
2025-09-30 13:32:35 +02:00
MBCX
f00df0ad1e Fix incorrect usage of Color::from_hsv() that was exposed by newer compiler warnings 2025-09-29 18:18:51 -04:00
Malcolm Anderson
2f1e8dad74 Add Instant Preview to Quick Open dialog
Add toggle for instant preview

Always keep search box selected so that keyboard navigation works

Add default setting for Instant Preview

Directly set property value for resource via Quick Load menu (no undo/redo or dirty-scene functionality yet)

Add undo/redo functionality

Update class reference

Update doc/classes/EditorSettings.xml

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>

Slight improvement(?) to wording of setting

Allow previewing without committing change

Address various suggestions/improvements

Only allow Instant Preview to be used if Quick Open menu is being used to modify a property

Only allow property-based Quick Load when resource to modify is defined (otherwise default to old behavior)

Apply suggestions from code review

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>

Address comments/suggestions

Get rid of duplicated code and use original callback strategy

(Attempt to) fix Instant Preview for editing multiple nodes at once and undo/redo stack for single nodes

Fix cancelling Quick Open when multiple nodes are selected

Prevent initially selected item in Quick Open dialog from overwriting the currently selected property

Apply suggestions from code review

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Make a few changes/improvements based on feedback

- Combine some duplicated code into `_finish_dialog_setup()`
- Move `ERR_FAIL_NULL(p_obj);` to top of checks
- Fix renaming of `is_instant_preview_enabled()` across code, and remove now-redundant conditions where it is used
- Make `EditorResourcePicker::property_path` be `StringName` not `String`
2025-09-29 15:12:21 -07:00
Stuart Carnie
65e8b0951b Renderer: Move reflect_spirv to RenderingShaderContainer
This change introduces a new protected type, `ReflectedShaderStage` to
`RenderingShaderContainer` that derived types use to access SPIR-V and
the reflected module, `SpvReflectShaderModule` allowing implementations
to use the reflection information to compile their platform-specific
module.

* Fixes memory leak in `reflect_spirv` that would not deallocate the
  `SpvReflectShaderModule` if an error occurred.
* Removes unnecessary allocation when creating `SpvReflectShaderModule`
  by passing `NO_COPY` flag to `spvReflectCreateShaderModule2`
  constructor function.
* Replaces `VectorView` with `Span` for consistency
* Fixes unnecessary allocations in D3D12 shader container in
  `_convert_spirv_to_nir` and `_convert_spirv_to_dxil` which implicitly
  converted the old `VectorView` to a `Vector`
2025-09-30 06:40:14 +10:00
Marc Gilleron
0534423c58 Fix unreachable code warning in double-precision builds 2025-09-29 18:36:00 +02:00
kobewi
97b398cba1 Rework editor docks 2025-09-29 17:30:41 +02:00
kobewi
65a00fc60a Delete "Activate now?" button 2025-09-28 22:46:30 +02:00
xuhuisheng
800ff0e01e fix snap Polygon2D editor 2025-09-28 12:52:13 +08:00
Aaron Franke
754d49ac81 Skip copying values constructed immediately before returning 2025-09-26 19:13:58 -07:00
DallasHuff
3d16ea88c6 Add New File Shortcuts in FileSystem Dock
It currently takes several clicks to create a file in the filesystem dock. This
change adds the option to create shortcuts for creating files,
greatly reducing the number of inputs required to do so.
2025-09-26 18:52:30 -05:00
kobewi
835383d46b Fix region folding not loading properly 2025-09-26 23:29:31 +02:00
Thaddeus Crews
9283328fe7 Merge pull request #109491 from syntaxerror247/window-color
Android: Add method to set root window color at runtime
2025-09-26 13:47:32 -05:00
Michael Alexsander
26745b4b87 Unfold tree items on hover while drag-n-dropping
Co-authored-by: suddjian
2025-09-26 14:38:45 -03:00
Hugo Locurcio
cf259473d9 Show centiseconds in LightmapGI bake time printout in the editor
On modern high-end GPUs, bake times are regularly under 15 seconds,
especially with preview-quality settings.

In this case, sub-second differences can be significant for benchmarking,
so it's worth showing them.
2025-09-26 18:53:20 +02:00
Hugo Locurcio
c4bbf27cb5 Use Jolt Physics by default in newly created projects
This also adds infrastructure to make specific settings the default, but only
in projects created after this point (so that existing projects
are not affected). This can be used for progressive upgrades in the future.

This applies to both the project creation dialog and creating projects
through the command line using `touch project.godot`.
2025-09-26 17:16:28 +02:00
Ricardo Buring
2f3eaa965c OBJ importer: Support bump multiplier (normal scale)
This improves compatibility with OBJ/MTL files found in the wild.
2025-09-26 12:46:31 +02:00
arkology
57b1848e8c ProjectManager: Change favorite button tooltip to toggle 2025-09-26 06:19:16 +00:00
Thaddeus Crews
121b1b7d58 Merge pull request #110420 from fstxz/fix-folder-nullptr
Fix crash due to null pointer dereference when moving/renaming folders in `FileSystemDock`
2025-09-25 14:57:10 -05:00