Thaddeus Crews
6a76f18f77
Merge pull request #97866 from Repiteo/codeowners
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Update `CODEOWNERS`
2024-10-10 14:07:58 -05:00
Zae
9c99e519c6
C#: Fix unhandled GD0303 error for nested generic attribute types
2024-10-11 03:03:05 +08:00
Thaddeus Crews
a44f691fc7
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
Clay John
68f053bf82
Merge pull request #98017 from rburing/clipper2_arc_tolerance
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Restore `arc_tolerance` value when using Clipper2's `InflatePaths`
2024-10-10 15:18:05 +02:00
Clay John
42cc7d456a
Merge pull request #97842 from ttencate/doc/fog_aerial_perspective
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Clarify that fog_aerial_perspective does not actually use sky color
2024-10-10 14:33:00 +02:00
bruvzg
309712551c
[TextParagraph/Button] Add support for line spacing.
2024-10-10 12:49:24 +03:00
Zae
3e30dd7954
Fix incorrect drag preview position under transformed CanvasLayer.
2024-10-10 03:08:04 +08:00
Zi Ye
77c444b80b
Fix inverted vertical zoom interaction in animation curve editor
2024-10-09 13:26:22 -05:00
Thaddeus Crews
580b9d2aca
Update CODEOWNERS
2024-10-09 10:24:05 -05:00
DE YU
d4695e84a4
Add ReadOnlySpan API Overloads
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-10-09 23:14:38 +08:00
Ricardo Buring
9652695f6f
Restore arc_tolerance value when using Clipper2's InflatePaths
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This was missed when upgrading from Clipper to Clipper2.
2024-10-09 14:13:23 +02:00
BlueCube3310
203f7427c4
Fix crash when creating thumbnails for 3d textures
2024-10-09 12:34:19 +02:00
Haoyu Qiu
3a9f470543
Fix ControlEditorPopupButton arrow position in RTL language
2024-10-09 08:56:16 +08:00
Chaosus
54f6a1bf64
Fix lookup symbol for enum members to search a correct code definition
2024-10-08 22:46:44 +03:00
Travis Lange
96ab05e89f
clear addon_name_to_plugin ater unload_editor_addons because of memdelete
2024-10-08 14:06:45 -04:00
tetrapod00
12d2c05936
Add "Inspect Native Shader Code" to shader resource and shader editor
2024-10-08 11:02:45 -07:00
Matt Enad
22b220b6a4
Restore Godot preset zoom modifier
2024-10-08 14:01:54 -04:00
Thaddeus Crews
4c4e673344
Merge pull request #97981 from bruvzg/macos_vulkan_install
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[macOS] Update Vulkan SDK install script.
2024-10-08 11:49:10 -05:00
bruvzg
74df6f192a
[macOS] Update Vulkan SDK install script.
2024-10-08 19:37:09 +03:00
Thaddeus Crews
71fe3d96ea
Merge pull request #97951 from juanjp600/dotnet-dictionary-debug-view
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Fix untyped dictionary .NET debug visualization showing keys as values
2024-10-08 11:16:24 -05:00
Thaddeus Crews
f31a2cc9c9
Merge pull request #97270 from timothyqiu/optional-edconfig
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Create `.editorconfig` file only on project creation
2024-10-08 11:14:43 -05:00
Clay John
3cc4e0ab6f
Merge pull request #97922 from squidgyberries/master
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Clarify SIMPLEX and SIMPLEX_SMOOTH types
2024-10-08 09:36:16 -06:00
Anish Mishra
9f6c88de89
update MenuBar after child renamed in editor
2024-10-08 20:19:02 +05:30
Yuri Rubinsky
1c86feee0a
Implement custom function overloading in shading language
2024-10-08 15:54:00 +03:00
Mika Halttunen
1a2c574200
Fixed a documentation typo in Control._drop_data() C#-example.
2024-10-08 14:01:59 +03:00
Haoyu Qiu
6f35915622
Allow Control to show custom tooltip when tooltip text is empty
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Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com >
2024-10-08 15:46:26 +08:00
bruvzg
7ed90a4f07
[RTL] Add support for vertical alignment.
2024-10-08 09:58:54 +03:00
Anish Mishra
2323042e7b
Refresh Filesystem Dock after android build template is created
2024-10-08 06:30:44 +05:30
Clay John
842f982397
Merge pull request #96819 from clayjohn/GLES3-instance-uniforms
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Implement instance uniforms in Compatibility renderer
2024-10-07 13:41:47 -06:00
Juan Pablo Arce
c41601fa9c
Fix untyped dictionary .NET debug visualization showing keys as values
2024-10-07 16:27:42 -03:00
manik2607
16fba6b0ff
Add missing descriptions to PhysicalBone3D class
2024-10-08 00:17:54 +05:30
Mounir Tohami
5862da6f90
Fix EditorSpinSlider grapper TextureRect doesn't follow parent when scrolling.
2024-10-07 18:34:39 +00:00
K. S. Ernest (iFire) Lee
4113529535
Assign the correct bone rest transform to nodes with matrix in GLTF
2024-10-07 10:19:43 -07:00
Clay John
e7c39efdb1
Merge pull request #97309 from kroketio/metal-expose-device-handle
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Metal: expose MTLDevice
2024-10-07 11:00:53 -06:00
Mounir Tohami
3db9bdf8d8
Fix Button minimum size when disabled is toggled.
2024-10-07 15:21:24 +00:00
ev13bird
ac77c95ee1
Add icon for Inspector dock context menu Show in FileSystem item
2024-10-08 02:09:53 +11:00
Alex Darby
cd269b825f
Make File Dialog case insensitive
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Change FileDialog and EditorFileDialog to use case insensitive string
comparisons when saving files to avoid duplicate file extensions.
2024-10-07 15:07:36 +01:00
Juan
db25c8fce1
Exposed path properties save UID if referencing a resource
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Currently, if a user or some resource exposes a path in a script,
if this references a resource path it will be saved as a full path.
This will make refactoring not work if the resource pointed towards
changes location or is renamed.
This change makes it so an uid:// path is saved internally in case
a path to a resource has been selected, effectively making it refactor proof.
2024-10-07 15:33:37 +02:00
Haoyu Qiu
422aee7f32
Fix CheckButton mirrored icon in editor theme
2024-10-07 21:03:14 +08:00
passivestar
3345f90bf3
Fix plugin creation dialog script name tooltip
2024-10-07 15:49:33 +04:00
Gergely Kis
257633c354
Make TranslationServer singleton variable inline.
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This change avoids the problem known as 'Static Initialization Order Fiasco' (SIOF).
See the following PR for more explanation: https://github.com/godotengine/godot/pull/94683
Co-authored-by: Gabor Koncz <gabor.koncz@migeran.com >
2024-10-07 13:47:42 +02:00
squidgyberries
2bd7d8e7e4
Clarify SIMPLEX and SIMPLEX_SMOOTH types
2024-10-07 19:41:18 +08:00
Juan
e05d5b8813
Provide a reliable way to see original resources in a directory
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When exporting a project, resources are often moved, converted or
remapped (source import files are gone, text scenes are converted to binary,
etc).
This new function allows to list a directory and obtain the actual original
resource files.
Example
```GDScript
var resources = ResourceLoader.list_directory("res://images")
print(resources)
```
Result will be something like:
```
["image1.png","image2.png","image3.png"]
```
instead of
```
["image1.png.import","image2.png.import","image3.png.import"]
```
2024-10-07 09:47:22 +02:00
Thomas ten Cate
7df2804a30
Clarify that fog_aerial_perspective does not actually use sky color
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See #97803 .
2024-10-07 09:09:09 +02:00
Hugo Locurcio
f8cc67e175
Document non-resource file handling in FileAccess and ResourceLoader
2024-10-07 01:53:49 +02:00
bruvzg
41a1a7f94b
Reshape and update button on oversampling change.
2024-10-06 22:53:34 +03:00
Haoyu Qiu
a328952fc1
Fix PopupMenu.id_focused signal using index as ID
2024-10-07 00:19:16 +08:00
Gamemap
84b15a2ea4
ItemList - Fix right padding missing
2024-10-06 17:34:33 +02:00
Haoyu Qiu
ecb56fca26
Make EditorFileDialog's Recent and Fav list show full path in tooltip
2024-10-06 21:32:31 +08:00
BlueCube3310
a60195e23d
Fix decompressing textures with dimensions that are not multiples of 4
2024-10-06 11:13:39 +02:00