Thaddeus Crews
70ea5713cf
Merge pull request #98012 from syntaxerror247/lineEdit-bug-fix
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Fix uneditable `LineEdit`, `TextEdit` and `CodeEdit` virtual keyboard popup on mobile
2024-11-27 10:47:15 -06:00
Thaddeus Crews
9c300a6c05
Merge pull request #80965 from Calinou/viewport-add-get-stretch-scale-factor
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Add a Viewport method to get automatically computed 2D stretch transform
2024-11-27 10:47:12 -06:00
Thaddeus Crews
c5cd7c66ee
Merge pull request #85443 from smix8/gridmap_castshadows
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Add ShadowCastingSetting to MeshLibrary / GridMap items
2024-11-27 10:47:10 -06:00
Thaddeus Crews
3edf8b91e9
Merge pull request #98489 from Flarkk/fix_project_position
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Fix Camera3D::project_position() when depth=zfar
2024-11-27 10:47:07 -06:00
Thaddeus Crews
21542298aa
Merge pull request #99743 from clayjohn/material-texture-mask
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Use Vector4 for texture mask in BaseMaterial to avoid converting to and from Plane
2024-11-27 10:47:03 -06:00
Micky
99cbcd250a
Fix AudioStreamPlayer2D/3D's get_playback_position returning 0 right after calling seek
2024-11-27 16:02:46 +01:00
Micky
06bb9944d7
Fix code consistency between AudioStreamPlayer2D and AudioStreamPlayer3D
2024-11-27 15:29:59 +01:00
Dario
34a19f07a4
Restore dirty list for BaseMaterial3D but don't use it on resource loader.
2024-11-27 10:37:19 -03:00
ze2j
97e0b43faa
Add ArrayMesh::surface_remove
2024-11-27 13:46:15 +01:00
clayjohn
9e34e45480
Use Vector4 for texture mask in BaseMaterial to avoid converting to and from Plane
2024-11-26 21:43:46 -08:00
Trevor Davenport
70a55540b7
Ensure primitive meshes are created before connected to changed signal.
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Primitive meshes are special in that they aren't created until calling
one of their methods which cause it to actually create the mesh
resources. If this is not done early enough, a changed signal can be
triggered from an unexpected thread resulting in a threading warning.
This follows the pattern of mesh_instance_3d which also does this before
connecting to the change signal. Future cleanup could provide a better
means to populate the meshes.
2024-11-26 20:51:08 -07:00
Mounir Tohami
2041d8cf08
Fix ScrollBar grabber mouse input.
2024-11-27 01:30:45 +00:00
smix8
612981c1ea
Add ShadowCastingSetting to MeshLibrary / GridMap items
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Adds ShadowCastingSetting to MeshLibrary / GridMap items.
2024-11-27 01:06:21 +01:00
Robert Yevdokimov
7375fe2173
Fix removing last digit in spinbox while update_on_text_changed is true
2024-11-26 15:41:16 -05:00
Thaddeus Crews
0ee60dd543
Merge pull request #99516 from KoBeWi/quantum_entanglement_of_source_files
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Untangle ColorPicker includes
2024-11-26 13:04:54 -06:00
Thaddeus Crews
33093c2029
Merge pull request #99619 from TokageItLab/flippable
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Make flipping flag consider influence in LookAtModifier3D
2024-11-26 13:04:48 -06:00
Thaddeus Crews
04786f0ee8
Merge pull request #97824 from TokageItLab/retarget-modifier
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Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-26 13:04:47 -06:00
Thaddeus Crews
d18f8046dd
Merge pull request #99613 from TokageItLab/scl-fw
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Fix `forward_vector` scale to handle `safe_margin` correctly in LookAtModifier
2024-11-26 13:04:45 -06:00
Thaddeus Crews
dc0fcf9753
Merge pull request #99612 from TokageItLab/lkat-bn
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Make LookAtModifier3D adopt the bone name method
2024-11-26 13:04:44 -06:00
Thaddeus Crews
b41f02c035
Merge pull request #90644 from BattyBovine/cs3d_debug_colour
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Add CollisionShape3D custom debug colors
2024-11-26 13:04:43 -06:00
Thaddeus Crews
391e0a6808
Merge pull request #99585 from TokageItLab/start-end-each
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Make start/end can be retrieved from each PlaybackData on AnimationPlayer
2024-11-26 13:04:41 -06:00
Jamie Greunbaum
0fc082e1ee
Add CollisionShape3D custom debug colours
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This allows changing the display colour of a CollisionShape3D node on a per-shape basis.
It also adds the ability to display a solid coloured preview of a CollisionShape3D.
Closes https://github.com/godotengine/godot-proposals/issues/906
2024-11-26 16:28:13 +01:00
Giganzo
47788673ef
Fix RTL visuals for sliders
2024-11-26 12:58:02 +01:00
Markus Sauermann
003647972f
Rename consume_drag_and_drop to mouse_target
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The functionality of the parameter is not limited to drag-and-drop
operations, but it has also other uses.
So its name should not be tied to drag-and-drop.
The API was created in the not yet released Godot 4.4-dev6, so this
change should not be considered compatibility breaking.
2024-11-25 21:36:29 +01:00
arkology
15bd2a9bc1
Show TextureProgressBar radial cross only when editing the scene
2024-11-25 21:00:50 +03:00
bruvzg
e0b4f3d314
[Windows] Fix root and current folder in native file dialog.
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Co-authored-by: RedMser <redmser.jj2@gmail.com >
2024-11-25 15:00:25 +02:00
Pāvels Nadtočajevs
a2b8b51097
[RTL] Fix clearing text with set_text("").
2024-11-25 09:36:53 +02:00
Silc Lizard (Tokage) Renew
38d274b021
Make flipping flag consider influence in LookAtModifier3D
2024-11-25 15:59:39 +09:00
Silc Lizard (Tokage) Renew
b76cdf525b
Make LookAtModifier3D adopt to bone name method
2024-11-25 15:47:10 +09:00
arkology
99886f3204
Remove double is_editor_hint() check inside NOTIFICATION_READY for Camera2D node
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`Engine::get_singleton()->is_editor_hint()` is already a part of `is_part_of_edited_scene()` function.
2024-11-25 09:28:16 +03:00
Pāvels Nadtočajevs
1d43fa9a64
Change file dialog all files filter name from All Files (*) to All Files(*.*).
2024-11-24 20:09:05 +02:00
Chaosus
7ecdfc8b52
Add samplerExternalOES type to shader globals
2024-11-24 14:33:52 +03:00
Silc Lizard (Tokage) Renew
27bd7b23f6
Fix forward_vector scale to handle safe_margin in LookAtModifier
2024-11-24 13:43:07 +09:00
Pablo Andres Fuente
86ea0127a3
Add a focus border on ScrollContainer
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Also added new unit tests for `Control`.
Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com >
2024-11-23 23:54:38 -03:00
Bad Sector
da191168fe
Add VoxelGI bake cancelling and progress UI improvement
2024-11-23 21:12:57 +02:00
A Thousand Ships
f6ea6cdb67
Fix some invalid int property ranges
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* `HeightMapShape3D` had ranges configured for `float` instead of `int`
* Particles had `amount` that used `exp` which is not supported, added
note
2024-11-23 19:17:29 +01:00
Silc Lizard (Tokage) Renew
ebf7e86bd4
Make start/end can be retrieved from each PlaybackData on AnimPlayer
2024-11-23 22:49:37 +09:00
Thaddeus Crews
7faad0cc7a
Merge pull request #97388 from tetrapod00/visualshader-linear-srgb
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VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node
2024-11-22 14:54:47 -06:00
Thaddeus Crews
37305e40bc
Merge pull request #95711 from TokageItLab/warn-oneshot-prop
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Add hint for oneshot property & warning when it will be updated continuously by Force Continuous in `AnimationMixer`
2024-11-22 14:54:30 -06:00
Thaddeus Crews
fe1c044c73
Merge pull request #99394 from TokageItLab/root-local
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Add `root_motion_local` option to AnimationMixer to pre-multiply root motion rotation accumulator before blending
2024-11-22 14:54:24 -06:00
Thaddeus Crews
cef0c3548e
Merge pull request #99498 from carsonetb/mesh-gen-optimization
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Optimize mesh generation by preventing unneeded shape recalculations
2024-11-22 14:54:18 -06:00
Thaddeus Crews
a82f4c5d64
Merge pull request #97061 from YeldhamDev/rtl_l18n_fix
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Fix `RichTextLabel`'s modified stack being wiped on translation changes
2024-11-22 14:54:17 -06:00
Thaddeus Crews
f2763b23cf
Merge pull request #99483 from badsectoracula/cancel_lightmap_bake
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Add lightmap bake cancelling
2024-11-22 14:54:14 -06:00
Thaddeus Crews
0430b977b6
Merge pull request #99348 from TokageItLab/explicit_elapse
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Add `explicit_elapse` option to AnimationNodeTimeSeek to handle some processes
2024-11-22 14:54:11 -06:00
Thaddeus Crews
d58d8914db
Merge pull request #99461 from beicause/color-picker-fix-68286
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ColorPicker: fix OKHSL circle in HSV mode
2024-11-22 14:54:09 -06:00
kobewi
289e548e34
Untangle ColorPicker includes
2024-11-22 21:42:50 +01:00
Michael Alexsander
250de088e3
Fix RichTextLabel's modified stack being wiped on translation changes
2024-11-22 16:09:26 -03:00
AThousandShips
ff6eea5042
Prevent infinite recursion in first _draw
2024-11-22 17:42:58 +01:00
Carson Bates
c874e284eb
Optimize mesh generation by preventing unneeded shape recalculations
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Co-authored-by: Sequoia Haynes <supersequoia11@gmail.com >
2024-11-21 19:49:21 -08:00
Thaddeus Crews
2993289172
Merge pull request #86481 from Illauriel/add-animlib-folding
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Add persistent folding to Animation Library Editor
2024-11-21 17:56:57 -06:00