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Commit Graph

6587 Commits

Author SHA1 Message Date
Thaddeus Crews
e5d62fa120 Merge pull request #99957 from StaydMcMuffin/preview_environment_sky_fix
Editor: Fix default preview environment sky's horizon and brightness.
2024-12-03 14:41:04 -06:00
landervr
c3080e3378 Adjust VoxelGI gizmo opacity 2024-12-03 17:00:40 +01:00
Stayd
8ca1605bbb Fix default preview environment sky.
Fixes the horizon color being grey even when both
the sky and ground colors are set to black, and
makes the energy slider affect both hemispheres
rather than only affecting the top "sky" portion.
2024-12-03 02:34:33 -07:00
kit
93e06ff16c Fix select and edit invisble items in SubViewports 2024-12-02 17:12:51 -05:00
Rémi Verschelde
e6125ef51b Merge pull request #98763 from AThousandShips/more_sname_uses
Use `SceneStringName` in more places
2024-12-02 15:50:44 +01:00
Rémi Verschelde
d6b20fd7e5 Merge pull request #98402 from vaner-org/highlight-node-neighbours
Reduce opacity of nodes with no shared transition when selecting an AnimationNodeStateMachine node
2024-12-02 15:50:22 +01:00
Rémi Verschelde
463c479ac8 Merge pull request #98401 from vaner-org/green-arrow-priority-for-transition-selection
Prioritize proximity to green arrow when selecting overlapping transitions in AnimationNodeStateMachine
2024-12-02 15:50:17 +01:00
A Thousand Ships
af56d6e8e8 Use SceneStringName in more places 2024-12-02 14:39:16 +01:00
landervr
a694cd7120 Clean up UI of ReflectionProbe 2024-12-02 11:52:11 +01:00
rune-scape
d58b2e879f Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
lullabyist
366fa9ff39 Reduce opacity of nodes with no shared transition when selecting an AnimationNodeStateMachine node
Applied suggestions from code review
2024-12-01 18:21:09 +05:30
lullabyist
c5199a5017 Prioritize proximity to green arrow when selecting overlapping transitions in AnimationNodeStateMachine
Applied suggestions from code review
2024-12-01 18:20:38 +05:30
Wagner
6995b6a03e Allow changing the anisotropic filter level at run-time per Viewport 2024-11-30 00:50:45 -03:00
Rémi Verschelde
82311791db Merge pull request #99802 from lander-vr/reflection-probe-wireframe
Fix ReflectionProbe AABB
2024-11-29 22:51:24 +01:00
Rémi Verschelde
60c6c4a1da Merge pull request #99795 from YeldhamDev/selection_menu_for_all!
Make the alt selection menu available for all modes
2024-11-29 22:51:20 +01:00
Rémi Verschelde
4b0f1781cc Merge pull request #99401 from Black-Cat/viewport-gizmos
Enable editing of controls inside viewports in editor
2024-11-29 22:50:55 +01:00
Rémi Verschelde
05b80ae0a1 Merge pull request #96449 from Maran23/editor-help-scroll-fix
Fix jumping to editor help does not scroll correctly sometimes
2024-11-29 22:45:51 +01:00
Rémi Verschelde
6d4bb8fbda Merge pull request #94721 from ckaiser/animation-blend-tree-tweaks
Improve blend tree contrast/margins
2024-11-29 22:45:47 +01:00
Rémi Verschelde
5d462ee4c5 Merge pull request #67857 from anvilfolk/extended-curve
Extend Curve to allow for domains outside of [0, 1].
2024-11-29 22:45:19 +01:00
Rémi Verschelde
56a7dba10b Merge pull request #99799 from akien-mga/fix-typos
Fix various typos and code style issues
2024-11-29 22:02:53 +01:00
Rémi Verschelde
7417a07904 Merge pull request #99742 from timothyqiu/clear-guides
Disable Clear Guides menu item when no guides exist
2024-11-29 22:02:33 +01:00
Geekotron
6ad82aba3b Allow tool scripts to alter transform of Node3DEditorViewport camera 2024-11-29 18:48:01 +01:00
Agustín Marsero
d514ab2952 Fixes use after free in redo of "Create Custom Bone2D(s) from Node(s)"
Using "queue_free" on the undo of the creation of the Bone2D meant that on the redo the Bone2D was already deleted.

Replaced it with "add_do_reference", so when the Action of the undo_redo is destroyed, also destroys the Bone2D.
2024-11-28 19:07:37 +01:00
Rémi Verschelde
88e81ee730 Fix various typos and code style issues 2024-11-28 17:40:42 +01:00
landervr
11225de197 Fix ReflectionProbe AABB 2024-11-28 17:31:29 +01:00
Michael Alexsander
5d70208da4 Make the alt selection menu available for all modes 2024-11-27 22:22:13 -03:00
Thaddeus Crews
9e259ef061 Merge pull request #97884 from passivestar/list-variations
Add theme type variations for secondary Trees and ItemLists
2024-11-27 10:47:14 -06:00
Thaddeus Crews
c5cd7c66ee Merge pull request #85443 from smix8/gridmap_castshadows
Add ShadowCastingSetting to MeshLibrary / GridMap items
2024-11-27 10:47:10 -06:00
Thaddeus Crews
0195a898b3 Merge pull request #95795 from yahkr/95769-animation-crash
Fix crash when re-importing model with AnimationPlayer panel open and node selected
2024-11-27 10:47:05 -06:00
Thaddeus Crews
30ab612e35 Merge pull request #90778 from timothyqiu/cam-preview
Add Camera3D preview in Inspector
2024-11-27 10:46:59 -06:00
Thaddeus Crews
ea61c3e066 Merge pull request #97924 from passivestar/plugin-tooltip
Fix plugin creation dialog script name tooltip
2024-11-27 10:46:51 -06:00
Black Cat
f57fea0b0f Enable editing of controls inside viewports in editor
Fixes #79289
2024-11-27 16:02:33 +00:00
Haoyu Qiu
e515f593c2 Disable Clear Guides menu item when no guides exist 2024-11-27 08:27:15 +08:00
smix8
612981c1ea Add ShadowCastingSetting to MeshLibrary / GridMap items
Adds ShadowCastingSetting to MeshLibrary / GridMap items.
2024-11-27 01:06:21 +01:00
Thaddeus Crews
1dffdfdd5b Merge pull request #94026 from passivestar/mac-align-transform-shortcut
[macOS] Change the shortcut for Align Transform with View
2024-11-26 13:04:55 -06:00
Thaddeus Crews
0ee60dd543 Merge pull request #99516 from KoBeWi/quantum_entanglement_of_source_files
Untangle ColorPicker includes
2024-11-26 13:04:54 -06:00
Jamie Greunbaum
0fc082e1ee Add CollisionShape3D custom debug colours
This allows changing the display colour of a CollisionShape3D node on a per-shape basis.
It also adds the ability to display a solid coloured preview of a CollisionShape3D.

Closes https://github.com/godotengine/godot-proposals/issues/906
2024-11-26 16:28:13 +01:00
Thaddeus Crews
81733e6622 Merge pull request #99506 from Giganzo/scale-2d-selection
Change how multi selection scale is applied to canvas item
2024-11-25 13:22:28 -06:00
Bad Sector
da191168fe Add VoxelGI bake cancelling and progress UI improvement 2024-11-23 21:12:57 +02:00
Thaddeus Crews
7faad0cc7a Merge pull request #97388 from tetrapod00/visualshader-linear-srgb
VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node
2024-11-22 14:54:47 -06:00
Thaddeus Crews
eedc820f37 Merge pull request #99487 from passivestar/fix-viewport-offsets
Fix viewport message offsets
2024-11-22 14:54:16 -06:00
Thaddeus Crews
f2763b23cf Merge pull request #99483 from badsectoracula/cancel_lightmap_bake
Add lightmap bake cancelling
2024-11-22 14:54:14 -06:00
Thaddeus Crews
d6ad0f65d8 Merge pull request #99482 from Giganzo/toast_and_spam
Fix toast spam about child of container position
2024-11-22 14:54:13 -06:00
kobewi
289e548e34 Untangle ColorPicker includes 2024-11-22 21:42:50 +01:00
Christian Kaiser
5559075844 Fix graph node sizing regression, improve blend tree contrast/margins 2024-11-22 16:11:28 -03:00
Thaddeus Crews
2993289172 Merge pull request #86481 from Illauriel/add-animlib-folding
Add persistent folding to Animation Library Editor
2024-11-21 17:56:57 -06:00
Thaddeus Crews
5289709753 Merge pull request #99409 from passivestar/state-machine-focus-border-color
Expose state machine focus color to theming
2024-11-21 17:56:56 -06:00
Thaddeus Crews
8eee5066eb Merge pull request #94981 from Chaosus/shader_fix_screen_uv_in_spatial_light
Allow `SCREEN_UV` to be used in light function of spatial shader
2024-11-21 17:56:45 -06:00
Giganzo
c4bb252294 Change how multi selection scale is applied to canvas item 2024-11-21 20:52:33 +01:00
Bad Sector
5bca028e2b Add lightmap bake cancelling 2024-11-21 21:31:02 +02:00