A Thousand Ships
194bdde947
Cleanup of raw nullptr checks with Ref
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Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
kobewi
731fd1f0b9
Improve dropping code in script editor
2024-08-31 11:35:59 +02:00
Rémi Verschelde
7753900638
Merge pull request #91599 from dnllowe/realtime-animation-player-property-updates
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Update AnimationPlayer in real-time when keyframe properties change
2024-08-30 23:37:42 +02:00
Rémi Verschelde
84ad611565
Merge pull request #96280 from CreatedBySeb/fix-tileset-scattering
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Fix TileSet Scattering setting vanishing when changing tools
2024-08-30 09:59:43 +02:00
Rémi Verschelde
228a4e7a1d
Merge pull request #96212 from Maran23/theme-type-dialog-navigatable
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Make `ThemeTypeDialog` List navigatable when the `LineEdit` has focus
2024-08-30 09:59:30 +02:00
Rémi Verschelde
b310e5e064
Merge pull request #92842 from mihe/multi-node-keying
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Allow keying properties when selecting multiple nodes
2024-08-30 09:59:01 +02:00
Rémi Verschelde
66dd06837c
Merge pull request #90782 from bruvzg/export_platform_extension
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Allow adding custom export platforms using scripts / GDExtension.
2024-08-30 09:58:52 +02:00
rune-scape
154049ce17
StringName Dictionary keys
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also added 'is_string()' method to Variant
and refactored many String type comparisons to use it instead
2024-08-29 13:39:27 -07:00
Sébastien Dunne Fulmer
aaa157f929
Fix TileSet Scattering setting vanishing when changing tools
2024-08-29 12:17:38 +01:00
Rémi Verschelde
ad0edb8bb6
Merge pull request #96196 from SaracenOne/bone_editor_revert
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Add Revert support to SkeletonEditor.
2024-08-29 10:36:34 +02:00
kobewi
7e7a4f238b
Fix Path2D splitting
2024-08-28 19:29:23 +02:00
Rémi Verschelde
3bc84c2988
Merge pull request #63744 from KoBeWi/shader_spaghetti
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Refactor toggling script list
2024-08-28 17:14:56 +02:00
kobewi
b4c92dbd0e
Refactor toggling script list
2024-08-28 17:00:51 +02:00
Yuri Rubinsky
52889ab7ee
[Scene] Add SceneStringName::toggled
2024-08-28 15:14:26 +03:00
Marius Hanl
ff9946f817
Make ThemeTypeDialog List navigatable when the LineEdit selected
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This behavior is the same as in the CreateDialog.
The arrow keys or page up/page down navigate the List while the LineEdit has focus.
2024-08-28 12:57:49 +02:00
Rémi Verschelde
35be8acf60
Merge pull request #96199 from SaracenOne/ownerless_node_crashfix
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Fix crash when selecting ownerless 3D node.
2024-08-28 09:45:44 +02:00
bruvzg
07e986f728
Allow adding custom export platforms using scripts / GDExtension.
2024-08-28 10:29:01 +03:00
Saracen
279ccd6d32
Fix crash when selecting ownerless 3D node.
2024-08-28 04:35:46 +01:00
Saracen
e32856b5f1
Add revert support to SkeletonEditor.
2024-08-28 04:06:13 +01:00
Robert Yevdokimov
67dfbc0816
Save the state of view transform gizmo option
2024-08-27 19:16:43 -04:00
Rémi Verschelde
e98aaf1caa
Merge pull request #94477 from RedMser/typos-batch-1
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Fix various typos
2024-08-28 00:12:12 +02:00
Rémi Verschelde
3e23f56c72
Merge pull request #94288 from KoBeWi/cursed_code
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Allow box selecting over CanvasItems when Shift is held
2024-08-28 00:12:02 +02:00
Rémi Verschelde
9f70823eec
Merge pull request #94012 from KoBeWi/reload_everything_to_update_one_line
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Allow live reloading of built-in scripts
2024-08-28 00:11:53 +02:00
Rémi Verschelde
18895b8aac
Merge pull request #93017 from Chaosus/vs_mesh_emitter_drag_and_drop
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Allow drag & drop Mesh to create MeshEmitter in visual shaders
2024-08-28 00:11:01 +02:00
Rémi Verschelde
48645f3d70
Merge pull request #87793 from ryevdokimov/hide-transform-gizmo
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Add ability to hide editor transform gizmo
2024-08-28 00:10:32 +02:00
Rémi Verschelde
109203d472
Merge pull request #85331 from RobProductions/customize-navigation-controls
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Add full customization of 3D navigation controls
2024-08-28 00:10:19 +02:00
Rémi Verschelde
d35bee9cdd
Merge pull request #94002 from kitbdev/fix-goto-error
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Fix goto line issues in code editor
2024-08-27 22:27:25 +02:00
passivestar
06baff5f01
[macOS] Change breakpoint shortcuts to avoid conflict with the settings shortcut
2024-08-27 23:12:32 +04:00
Rémi Verschelde
ae241abde7
Merge pull request #95259 from kleonc/polygon2d_uv_editor_fix_zoomed_snapping
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Fix snapping when zoomed in `Polygon2D` UV editor
2024-08-27 17:52:33 +02:00
kleonc
1b7626f391
Fix snapping when zoomed in Polygon2D UV editor
2024-08-27 17:01:41 +02:00
Rémi Verschelde
23a0dac7d8
Merge pull request #96136 from SaracenOne/auto_mapper_fix
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Prevent automapper throwing obscure error.
2024-08-27 16:55:19 +02:00
Rémi Verschelde
61f2a33353
Merge pull request #96007 from kitbdev/fix-external-script-reloading
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Fix script overwriting with external editor
2024-08-27 16:55:11 +02:00
Rémi Verschelde
9dfc41568a
Merge pull request #95984 from timothyqiu/what-identifier
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Add `String.is_valid_unicode_identifier()`
2024-08-27 16:55:06 +02:00
Rémi Verschelde
1b29f8bbaa
Merge pull request #95738 from SomeRanDev/shader_editor_context_menu
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Add a context menu for the shader editor file list
2024-08-27 16:54:58 +02:00
Rémi Verschelde
21bcff00e9
Merge pull request #95126 from Chaosus/shader_cubemap_fix
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Allow setting a cubemap as default parameter to shader
2024-08-27 16:54:50 +02:00
Chaosus
db251a3f99
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +03:00
Chaosus
f538376c3b
Add CLIP_SPACE_FAR built-in to spatial shader
2024-08-27 08:48:46 +03:00
Robert Borghese
8a087c7ec4
Add context menu for shader editor list
2024-08-27 01:18:03 -04:00
Haoyu Qiu
8bf4ecc026
Add String.is_valid_unicode_identifier()
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- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
2024-08-27 11:34:08 +08:00
Jeronimo Schreyer
030fd71da2
add support for visualizing bones in Advanced Import Settings
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When an imported model Skeleton3D type node is selected, the bones are drawn using lines or octahedrons to provide a clearer reference to their position.
Refactored Skeleton3DGizmoPlugin::redraw now uses a static function to generate bone meshes
2024-08-27 02:10:16 +01:00
Saracen
3caba6e4fb
Prevent automapper throwing obscure error.
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Add check to prevent the skeleton auto-mapper throwing a cryptic
error when neither a head or neck bone could initially be detected.
2024-08-26 23:45:03 +01:00
Rémi Verschelde
0125b0eb03
Merge pull request #94215 from Chaosus/vs_preview_and_param_list
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Add a material preview to visual shader editor
2024-08-26 23:28:46 +02:00
Rémi Verschelde
056bc6f279
Merge pull request #92540 from BlueCube3310/layered-texture-info
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Improve layered texture preview
2024-08-26 23:28:19 +02:00
Rémi Verschelde
ac5a528620
Merge pull request #84944 from KoBeWi/legacy_of_ancient_godots
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Fix some legacy code
2024-08-26 23:28:14 +02:00
Rémi Verschelde
347700cd95
Merge pull request #83443 from Chaosus/vs_fix_input_sorting
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Fix visual shader inputs to follow the alphabet order
2024-08-26 23:28:04 +02:00
Rémi Verschelde
002847f29c
Merge pull request #95958 from bruvzg/no_spec_ttr
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Remove spaces and punctuation from the beginning of translatable strings.
2024-08-26 22:45:42 +02:00
Rémi Verschelde
4d353063f5
Merge pull request #95475 from TheSofox/sprite-sheet-guess-feature
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Enable `SpriteFramesEditor` to "guess" the amount of rows and columns of a sprite sheet when loading it for the first time
2024-08-26 22:45:23 +02:00
Sofox
eccd1452fa
Enable SpriteFramesEditor to guess the amount of rows and columns of a sprite sheet when loading it for the first time
2024-08-26 20:48:04 +01:00
Daniel Lowe
67a5932a4f
Update AnimationPlayer in real-time when keyframe properties change
2024-08-26 07:19:01 -04:00
Rémi Verschelde
abce2babe1
Merge pull request #94429 from mihe/animation-res-ref
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Fix animation library copy-paste not preserving resource reference
2024-08-26 10:51:31 +02:00