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Commit Graph

21 Commits

Author SHA1 Message Date
Andrew_Shobbrook
e42def12d0 Implement per-light Specular property in DirectionalLight3D 2024-12-16 19:18:18 +01:00
clayjohn
079a75e144 Correct documentation for Omni and Spot light distance attenuation 2024-06-03 09:37:57 +02:00
Hugo Locurcio
f781571d07 Add keywords to improve search in the class reference 2024-02-22 16:16:49 +01:00
milkiq
cf453ae8d9 Modify display and documentation of attenuation for Light3D 2024-02-06 12:41:30 +08:00
Hugo Locurcio
469c462b76 Add missing tutorials to documentation classes 2023-08-19 20:29:24 +02:00
Rémi Verschelde
81064cc239 Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Rémi Verschelde
346f1ab86b Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
Rémi Verschelde
1c1524a651 Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Yuri Sizov
15a97a2e84 Merge pull request #56490 from Calinou/light-3d-high-attenuation-warning
Document caveats of high attenuation in OmniLight3D and SpotLight3D
2023-02-16 23:41:08 +03:00
Hugo Locurcio
42b7739321 Document unsupported features in Mobile and Compatibility rendering methods 2023-02-13 22:17:02 +01:00
Hugo Locurcio
eb52b95997 Document visibility AABB caveats with decals, reflection probes and lights
This is required in rendering methods that don't use clustering
to check which meshes should be affected by decals, reflection probes
and lights.
2023-02-04 00:59:40 +01:00
Hugo Locurcio
e560971bf2 Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne
  at grazing angles.
- Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning.
2022-12-05 21:53:29 +01:00
Hugo Locurcio
185695dda9 Document (Omni/Spot)Light3D ignoring Node3D's scale property 2022-10-24 18:49:15 +02:00
Hugo Locurcio
92fa8fd54a Document caveats of high attenuation in OmniLight3D and SpotLight3D
High attenuation values will negatively impact performance for 2 reasons:

- The light won't be culled as often.
- The light will cover more pixels, which have to be shaded individually.

Therefore, lower attenuation values (with a lower range to compensate)
should be preferred whenever possible.
2022-08-02 22:59:06 +02:00
reduz
8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Hugo Locurcio
b68dd2e189 Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Rémi Verschelde
6c1bd4d227 Replace Godot docs URL with $DOCS_URL in XML class reference 2021-11-15 13:02:21 +01:00
Aaron Franke
d54f2ad7ca Don't generate empty doc sections and reduce code duplication 2021-09-20 20:59:33 -05:00
Hugo Locurcio
c4903a603b Add link titles for all links in the class reference
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
Hugo Locurcio
f7e21d8e88 Improve the 3D light documentations
See https://github.com/godotengine/godot-docs/issues/3670.
2020-06-10 11:19:11 +02:00
Rémi Verschelde
eaaee63b62 doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00