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Commit Graph

6285 Commits

Author SHA1 Message Date
Thaddeus Crews
34d01ea07e Merge pull request #109607 from mihe/character-thread-sync
Fix `move_and_slide` forcing synchronization with physics thread
2025-08-15 12:58:44 -05:00
Mikael Hermansson
6c907c2d37 Fix move_and_slide forcing synchronization with physics thread
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
2025-08-14 18:58:36 +02:00
Thaddeus Crews
6f298b6642 Merge pull request #109548 from bruvzg/shader_x
Improve shader overloaded function error reporting.
2025-08-14 09:28:01 -05:00
Mikael Hermansson
70979ae8bd Pause physics command queue during physics processing 2025-08-14 15:54:59 +02:00
Florent Guiocheau
199161f023 Fix spotlight's shadow with volumetric fog 2025-08-13 09:28:06 +02:00
devloglogan
fb829bdd08 Fix mobile renderer motion vectors regression 2025-08-12 16:45:31 -05:00
Pāvels Nadtočajevs
c3cc1ba8e4 Improve shader overloaded function error reporting. 2025-08-12 16:58:43 +03:00
Thaddeus Crews
ca452113d4 Merge pull request #109437 from bruvzg/msdf_no_t
Use MSDF instead of MTSDF for font rendering.
2025-08-11 09:55:28 -05:00
Pāvels Nadtočajevs
86e61a311f Use MSDF instead of MTSDF for font rendering.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2025-08-09 10:41:16 +03:00
KOGA Mitsuhiro
49e3eba008 Consolidate frame_changed signal into CameraFeed 2025-08-09 04:12:27 +09:00
Thaddeus Crews
a3b42d85d2 Merge pull request #109406 from stuartcarnie/metal_fx_spatial_fix
Metal: Ensure correct output texture format selection
2025-08-08 12:28:10 -05:00
Thaddeus Crews
8e096d4240 Merge pull request #109415 from bruvzg/caret_range
[TextServer] Fix caret hit test rounding.
2025-08-08 12:28:08 -05:00
Pāvels Nadtočajevs
d13b5361b4 [TextServer] Fix caret hit test rounding. 2025-08-08 11:06:07 +03:00
Stuart Carnie
c8b5982d0f Metal: Ensure correct output texture format selection 2025-08-08 12:50:16 +10:00
KOGA Mitsuhiro
2560ddbce0 Add CameraServer camera_feeds_updated signal, and document async behavior 2025-08-08 03:53:41 +09:00
Dario
517b42e7dd Add ubershader support to material and SDF variants in Forward+. 2025-08-07 14:40:14 -03:00
Thaddeus Crews
c9096e1f98 Merge pull request #93200 from AndreiPetrov890/fix-android-microphone
Fix audio input gets muted after a while on android
2025-08-03 10:51:13 -05:00
Thaddeus Crews
38f8e18303 Merge pull request #109006 from RoyBerardo/random_pitch_bias_fix
Fix random pitch upward bias in `AudioStreamRandomizer`
2025-08-03 10:51:11 -05:00
Thaddeus Crews
321f2391d9 Merge pull request #108384 from adamscott/fix-sample-deletion
[Web] Fix sample playback deletion and `AudioStreamPolyphonic` issue
2025-08-03 10:50:49 -05:00
Roy Berardo
3e01c8a551 Fix random pitch upwards bias in AudioStreamRandomizer 2025-08-02 04:19:03 -07:00
Thaddeus Crews
87bb5ab681 Merge pull request #108919 from KeyboardDanni/d3d12_init_shader_model_check
D3D12: Fix shader model check, initialization error handling
2025-08-01 11:45:19 -05:00
Thaddeus Crews
f9313aa27b Merge pull request #108924 from bruvzg/ac17
Update access-kit to 0.17.0
2025-07-31 10:39:09 -05:00
Thaddeus Crews
5787f6fb6a Merge pull request #108044 from apples/107935-stencil-fixes
Fix opaque stencil rendering
2025-07-31 10:39:08 -05:00
Riley Willows
fbe2710843 Add and enable default textures for other samplers 2025-07-31 00:08:43 +01:00
Jojo-1000
ab178719d9 Mark methods for various classes as required 2025-07-30 19:24:56 +02:00
Thaddeus Crews
cfc58710b7 Merge pull request #108697 from clayjohn/pump-task
Ensure that threads only process one pump task
2025-07-30 09:03:42 -05:00
clayjohn
782b9e328c Ensure that threads only process one pump task.
This is necessary because we will always deadlock if a thread takes on multiple pump tasks since pump tasks never return.

This means when using separate threads for certain systems (like physics or rendering), we need to be sure that there are enough threads to have at least one per system (to ensure forward progress).
2025-07-29 07:15:34 -07:00
Pāvels Nadtočajevs
3f757c41fc Update access-kit to 0.17.0 2025-07-29 08:37:01 +03:00
Danni
bf6629a005 D3D12: Fix shader model check, initialization error handling 2025-07-28 20:35:45 -04:00
David Snopek
a590be0cb2 OpenGL: Fix crash with "Thread Model" set to "Separate" 2025-07-28 13:02:46 -05:00
Thaddeus Crews
ebe2b44ca9 Merge pull request #108940 from DarioSamo/transfer-alignment-lcm
Compute texture alignment for transfers using the LCM instead.
2025-07-25 11:08:13 -05:00
Dario
b962b38e74 Check for Vulkan Memory Model support and make it a variant. 2025-07-25 09:24:58 -03:00
Thaddeus Crews
967e2d499a Merge pull request #108761 from allenwp/108757-fix-mobile-hdr2d-debanding
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 20:49:43 -05:00
Allen Pestaluky
a033656eda Fix debanding for Mobile rendering method with HDR 2D. 2025-07-24 16:11:49 -04:00
Dario
4af0734a77 Compute texture alignment for transfers using the LCM instead. 2025-07-24 14:08:45 -03:00
Pāvels Nadtočajevs
9c325d0f91 Remove selective shader baking. 2025-07-23 23:02:43 +03:00
Juan Manuel Costello
5dc25db6da Fix lightmap dynamic objects with physical lights 2025-07-17 20:58:03 -03:00
clayjohn
a8efa55bed Add depth resolve to the mobile renderer 2025-07-16 20:37:39 -07:00
clayjohn
17b9469bac Never overwrite motion vectors in the transparent pass 2025-07-16 04:58:39 -07:00
Thaddeus Crews
723e82bba9 Merge pull request #108568 from beicause/RD-uniform_type-check
RenderingDevice: Add `uniform_type` check to avoid crash
2025-07-14 10:30:38 -05:00
Thaddeus Crews
eb0caa6029 Merge pull request #108510 from bruvzg/bake_no_atomic
[macOS] Selectively bake "no image atomics" shader variants.
2025-07-14 10:30:36 -05:00
Thaddeus Crews
6bc7fcb7af Merge pull request #108567 from beicause/multimesh-null-checks
Add some multimesh null checks to avoid crash
2025-07-14 10:30:35 -05:00
Thaddeus Crews
35a2d7843e Merge pull request #104302 from brennennen/reflection_probe_count_error_check
Add error check for reflection probe invalid atlas index.
2025-07-14 10:30:31 -05:00
Thaddeus Crews
2be2cbb720 Merge pull request #107782 from allenwp/vulkan-nonlinear-color-correction-dithering
Always perform color correction and debanding on nonlinear sRGB values.
2025-07-14 10:30:28 -05:00
LuoZhihao
8ad3072a6a RenderingDevice: Add uniform_type check to avoid crash 2025-07-13 10:27:16 +08:00
LuoZhihao
5352638f95 Add some multimesh null checks to avoid crash 2025-07-13 10:09:36 +08:00
Pāvels Nadtočajevs
87e91f7c7a [macOS] Selectively bake "no image atomics" shader variants. 2025-07-12 21:05:48 +03:00
brennen
2583aa4a68 Add error check for reflection probe invalid atlas index. 2025-07-10 19:03:21 -05:00
Adam Scott
1328921e04 [Web] Fix sample playback deletion and AudioStreamPolyphonic issue 2025-07-10 08:46:34 -04:00
Pāvels Nadtočajevs
a8873727ac [macOS] Selectively bake specific shader variants for MoltenVK. 2025-07-09 20:09:56 +03:00