1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00
Commit Graph

869 Commits

Author SHA1 Message Date
Black Cat
f57fea0b0f Enable editing of controls inside viewports in editor
Fixes #79289
2024-11-27 16:02:33 +00:00
Thaddeus Crews
81733e6622 Merge pull request #99506 from Giganzo/scale-2d-selection
Change how multi selection scale is applied to canvas item
2024-11-25 13:22:28 -06:00
Thaddeus Crews
eedc820f37 Merge pull request #99487 from passivestar/fix-viewport-offsets
Fix viewport message offsets
2024-11-22 14:54:16 -06:00
Giganzo
c4bb252294 Change how multi selection scale is applied to canvas item 2024-11-21 20:52:33 +01:00
passivestar
5cd0d42d2b Fix viewport message offsets 2024-11-21 08:24:08 +04:00
Giganzo
61cf0253ce Fix toast spam about child of container position 2024-11-19 11:25:28 +01:00
Thaddeus Crews
9513d18180 Merge pull request #98534 from YeldhamDev/i_hate_math
Make possible to scale multiple nodes at once in the canvas editor
2024-11-14 14:51:51 -06:00
Thaddeus Crews
925b690c98 Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
Michael Alexsander
baffa731ab Make possible to scale multiple nodes at once in the canvas editor
And also some smaller enhancements.
2024-10-30 13:24:00 -03:00
Michael Alexsander
16524a8a01 Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
Thaddeus Crews
696ca9db3c Merge pull request #98039 from aaronfranke/button-icon
Rename internal Button `*_icon` functions to `*_button_icon` to match exposed methods
2024-10-29 19:25:59 -05:00
Aaron Franke
562c666e3d Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
Haoyu Qiu
574b413bef Fix heap-use-after-free when ctrl-clicking controls in a container 2024-10-26 10:43:54 +08:00
Rémi Verschelde
b6906b9677 Merge pull request #96389 from kitbdev/extract-main-screen
Extract EditorMainScreen from EditorNode
2024-09-11 12:34:46 +02:00
Rémi Verschelde
1a51637732 Merge pull request #96681 from Giganzo/lock-group-double-buttons
Fix 2D editor view showing both lock/unlock, group/ungroup buttons when starting a saved project with empty scene
2024-09-10 09:51:30 +02:00
kit
5e1c9d68aa Extract editor main screen 2024-09-09 11:06:18 -04:00
Harsche
7d8e8e7854 Fix tooltip description to be more precise 2024-09-08 00:48:04 -03:00
Giganzo
96aa2f285c Fix double lock/group buttons when starting editor with empty scene 2024-09-05 21:42:12 +02:00
Hilderin
613d4d10cb Fix selection stuck after saving scene 2024-09-04 19:12:30 -04:00
Rémi Verschelde
b310e5e064 Merge pull request #92842 from mihe/multi-node-keying
Allow keying properties when selecting multiple nodes
2024-08-30 09:59:01 +02:00
Yuri Rubinsky
52889ab7ee [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
Rémi Verschelde
3e23f56c72 Merge pull request #94288 from KoBeWi/cursed_code
Allow box selecting over CanvasItems when Shift is held
2024-08-28 00:12:02 +02:00
Mikael Hermansson
351f454a94 Allow keying properties with multiple nodes selected 2024-08-19 14:05:33 +02:00
Rémi Verschelde
f9474f0925 Merge pull request #93764 from patwork/fix-aspect-div-by-zero
Fix division by zero in aspect ratio calculation
2024-07-29 15:17:22 +02:00
kobewi
0b513b9f65 Allow box selecting over CanvasItems when Shift is held 2024-07-13 18:21:17 +02:00
Anni Ryynänen
4a27fb7e83 Fix edited node being removed before editor plugin handles focus loss
`CanvasItemEditor::_select_click_on_item` was causing
`EditorNode::_plugin_over_edit` to be called before focus exit had time
to propagate to `SpriteFramesEditor::_animation_speed_changed`.
2024-07-10 16:32:56 +03:00
Eric allen
e03fb3043f fix: change esthetic -> aesthetic 2024-07-05 16:03:01 -04:00
patwork
31629744f8 Fix division by zero in aspect ratio calculation 2024-06-30 02:18:57 +02:00
kobewi
1d69358471 Prevent selecting when a CanvasItem is selected 2024-06-29 19:56:48 +02:00
matheusmdx
f746632369 Fix snapping lines don't disappearing after drag anchors 2024-06-23 21:05:33 -03:00
Manny-OnGit
8a44cf0342 fixed issue #93043, ruler tool prevents new nodes from being added with right click. 2024-06-19 10:51:46 -07:00
A Thousand Ships
fbb879debd [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
A Thousand Ships
ca18a06ecb [Scene] Add SceneStringNames::confirmed 2024-06-19 09:40:54 +02:00
A Thousand Ships
d519715d94 [Scene] Add SceneStringNames::font(_size/_color) 2024-06-18 17:24:27 +02:00
A Thousand Ships
926afccbd8 [Scene] Add SceneStringNames::panel 2024-05-30 22:54:50 +02:00
A Thousand Ships
755a0efbb6 [Scene] Add SceneStringNames::id_pressed 2024-05-30 22:54:04 +02:00
Rémi Verschelde
32def9f98e Merge pull request #92392 from KoBeWi/this_makes_editor_200%_faster
Optimize usage of position icon in 2D editor
2024-05-30 11:48:06 +02:00
A Thousand Ships
4ed62665a2 Replace .bind(...).call_deferred() with .call_deferred(...) 2024-05-27 13:29:57 +02:00
kobewi
d927d41f89 Optimize usage of position icon in 2D editor 2024-05-26 20:08:59 +02:00
kobewi
e065d7132a Remove duplicate shortcut definitions 2024-05-21 23:28:49 +02:00
Haoyu Qiu
e5c321448e Create AudioStreamPlayer when dropping AudioStream
- Create AudioStreamPlayer if dropped in between nodes in the Scene dock
- Create AudioStreamPlayer2D if dropped into 2D editor
- Create AudioStreamPlayer3D if dropped into 3D editor
2024-05-19 20:26:04 +08:00
Rémi Verschelde
b201c7fc13 Merge pull request #91874 from Nodragem/editor-scene-drag-and-drop-default
Change default parenting behavior when drag-and-dropping to 2d and 3d editor
2024-05-17 11:13:57 +02:00
Nodragem
8e0f0c6edb change default behaviour when drag-and-drop to 2d and 3d editor
correct formatting with clang-formatter

US English
2024-05-16 10:42:13 +01:00
A Thousand Ships
ee79386f7b [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
kobewi
413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
naputt
9e196b7d8c fix 2d editor selection 2024-05-08 19:34:17 +01:00
A Thousand Ships
955d5affa8 Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
A Thousand Ships
308dbb8c63 [Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
kobewi
f8cd3bbc36 Add temporary pivot for rotating multiple 2D nodes 2024-04-26 11:03:47 +02:00
风青山
b5157e0686 Make the loading scene open in the current scene tab if the current scene is empty 2024-04-16 23:04:25 +08:00