jbcolli2
24a3556bea
ArrayMesh unit tests
2022-10-24 15:15:05 -04:00
Clay John
c51a42778d
Merge pull request #67541 from RandomShaper/refactor_subgroup_ads
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Let the RD driver itself expose subgroup caps
2022-10-24 12:02:06 -07:00
Ricardo Buring
0e6b796cf6
Warn against using non-uniform scale for 3D physics
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Using non-uniform scale is known to cause many issues.
Add warnings to the editor and to the class reference.
Also remove the warning from SoftBody3D since it is
not relevant there: it simulates in global space.
2022-10-24 19:31:00 +02:00
Hugo Locurcio
185695dda9
Document (Omni/Spot)Light3D ignoring Node3D's scale property
2022-10-24 18:49:15 +02:00
Hugo Locurcio
df636ac881
Document collision_priority in the CSGShape3D class
2022-10-24 18:44:30 +02:00
Hugo Locurcio
fb742cb16f
Document the BaseMaterial3D class
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This makes the class 100% documented again.
2022-10-24 18:40:01 +02:00
Hugo Locurcio
9e7ec78c6b
Document the Animation class
2022-10-24 17:06:32 +02:00
Hugo Locurcio
5fe86f6dce
Document the ArrayOccluder3D class
2022-10-24 17:04:14 +02:00
Mark Riedesel
8f7ab02bc6
Handle closed splines in Collada importer
2022-10-24 09:35:09 -05:00
Hugo Locurcio
8777f38089
Document debanding only affecting 3D rendering by default
2022-10-24 16:18:59 +02:00
Markus Sauermann
5ee449efec
Remove unnecessary casts
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button_add_item and button_add are both Button
p_parent is a Node3D
CanvasItem can never be cast to Viewport
2022-10-24 15:59:18 +02:00
kobewi
1e14502f84
Add one-way indicator to tile collision editor
2022-10-24 12:03:39 +02:00
Yuri Rubinsky
adec51cde8
Fix crash when calling fill method on an empty Image
2022-10-24 11:28:10 +03:00
Wei Guo
d7e39e313b
Make window creation with custom position do not flash
2022-10-24 13:50:25 +08:00
Clay John
040f49ed6e
Merge pull request #67390 from groud/more_conservative_terrain_painting
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Make terrain painting not change neighbors centers bits
2022-10-23 17:11:06 -07:00
Clay John
9be3fd640b
Merge pull request #67513 from Calinou/editor-light2d-fix-shadow-filter-smooth-visibility
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Fix Light2D Shadow Filter Smooth property being visible with filter None
2022-10-23 17:03:07 -07:00
Clay John
4134f2a464
Merge pull request #67566 from Sauermann/fix-code-simplifications
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Code simplifications
2022-10-23 17:02:04 -07:00
Clay John
753a182797
Merge pull request #65334 from dsnopek/opengl-multiview
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[opengl] Add multiview to the opengl3 driver
2022-10-23 17:00:01 -07:00
Clay John
a6fc95cd92
Merge pull request #67647 from Cykyrios/fix-rigidbody3d-inertia
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Fix RigidBody3D inertia calculation
2022-10-23 16:53:25 -07:00
Hugo Locurcio
8fcd54d13e
Improve feature errors in HTML5 for easier understanding
2022-10-23 19:13:42 +02:00
opl-
5d7a9f8a5c
Fix editor inspector classes not accepting events
2022-10-23 19:03:47 +02:00
Silc Renew
46a5b230fa
Fix passed dict to internal_process() in importer plugin for animation
2022-10-24 00:23:37 +09:00
Fredia Huya-Kouadio
8b37511364
Merge pull request #67755 from m4gr3d/input_event_screen_touch_double_tap_main
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Add double_tap attribute to InputEventScreenTouch
2022-10-23 08:11:49 -07:00
kobewi
c5c30898af
Uncomment drag forwarding in CreateDialog
2022-10-23 15:47:22 +02:00
Max Hilbrunner
79bad6ab7f
Merge pull request #67764 from keptsecret/implement-mesh-surface-update-x-region
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Implemented mesh_surface_update_x_region functions
2022-10-23 15:03:23 +02:00
Max Hilbrunner
09f4ec7988
Merge pull request #67677 from rsubtil/doc_popupmenu
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Document PopupMenu "id_pressed" behavior
2022-10-23 15:00:06 +02:00
Teggy
2b08675f37
Add alignment options to flow container
2022-10-23 13:40:17 +02:00
Fabio Alessandrelli
0d04e7ec91
Merge pull request #67780 from kdada/fix-multiplayer-sync-time
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Fix MultiplayerSynchronizer::update_outbound_sync_time when replication_interval is not 0
2022-10-23 09:25:16 +02:00
Yuri Rubinsky
38691d5b1d
Merge pull request #67655 from MewPurPur/remove-dupe-registrations
2022-10-23 09:54:06 +03:00
Wei Guo
95113a7cd5
Fix MultiplayerSynchronizer::update_outbound_sync_time when replication_interval is not 0
2022-10-23 14:01:51 +08:00
Ignacio Roldán Etcheverry
4546986d21
Merge pull request #67766 from raulsntos/dotnet-generated
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Use `.generated` suffix for generated C# code
2022-10-23 03:06:31 +02:00
clayjohn
62dc9cd044
Remove depth correction in GLES3 renderer
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This code should only have been included in the RD renderer where the
depth range is 0 - 1 instead of -1 - 1
2022-10-22 16:01:52 -07:00
Raul Santos
687633e5bd
Use .generated suffix for generated C# code
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Use the `.generated` suffix instead of `_Generated` so .NET marks C#
file generated by Godot source generators as generated code.
2022-10-22 23:13:52 +02:00
keptsecret
31d44043bb
implemented mesh_surface_update_x functions
2022-10-22 16:44:33 -04:00
Max Hilbrunner
0b627c4133
Merge pull request #67718 from Mickeon/doc-peeves-the-constant-burden
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Tweak `@GlobalScope` constants documentation overall
2022-10-22 21:30:56 +02:00
Max Hilbrunner
6f4787672b
Merge pull request #67737 from smix8/navigation_tilemap_doc_fix_4.x
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Fix class doc for TileMap navigation visibility mode
2022-10-22 21:28:05 +02:00
Fredia Huya-Kouadio
13e4770b97
Add double_tap attribute to InputEventScreenTouch
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This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-22 07:30:46 -07:00
kleonc
fcb663df51
Fix TileMap collision shapes debug draw
2022-10-22 16:14:54 +02:00
Riteo
3ef598c9f8
Check for a Vulkan extension before checking its features
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For some reason AFAICT mesa reports a feature as enabled even when its
extension isn't supported. The Vulkan specification says nothing aboutd
this so this is technically more of a workaround, but it works.
2022-10-22 15:31:42 +02:00
EricEzaM
61ad9db18c
Ensure PopupMenu item is shaped when the shortcut is set.
2022-10-22 22:05:20 +10:00
Anders Stenberg
bbb1f900dd
Fix cluster_render.glsl failing on some Macs
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Some Macs encounter an internal error when compiling cluster_render.glsl
caused by a likely bug in the MVK/Metal
compiler when using gl_HelperInvocation.
2022-10-22 12:27:13 +02:00
PucklaMotzer09
2ac177c3b6
Use ResourceLoader::save to duplicate resources
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Also recursively duplicate files of a directory tree
2022-10-22 11:44:48 +02:00
David Snopek
398ee08375
Add multiview to the opengl3 driver
2022-10-21 21:00:32 -05:00
MrBlockers
0c4fd03f40
Fix draw_primitive ignoring texture argument
2022-10-21 21:35:13 -04:00
Clay John
276ab5be07
Merge pull request #67620 from Riteo/default-opaque-composition
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Use opaque composition if transparency is disabled
2022-10-21 17:51:20 -07:00
smix8
79d0cde64b
Fix class doc for TileMap navigation visibility mode
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fix small copy&paste error
2022-10-22 02:46:16 +02:00
Clay John
dd8702f13d
Merge pull request #67426 from MrBlockers/blurry-texture-preview
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Make texture preview filter setting content aware
2022-10-21 17:25:38 -07:00
Clay John
021f524dfd
Merge pull request #67546 from clayjohn/DS-msg
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Update the DisplayServer video driver error message to be more accurate and friendly
2022-10-21 16:57:35 -07:00
Markus Sauermann
99bb7ab692
Fix Control rect coordinate system inconsistency
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Fix get_rect, get_global_rect and get_screen_rect to take Controls scale into
account.
Simplify get_screen_position and get_screen_rect
2022-10-22 01:47:52 +02:00
Max Hilbrunner
efd2a8ac23
Merge pull request #67725 from TokageItLab/add-tuts-link-retarget
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Add a tutorial link to `BoneMap` and `SkeletonProfile`
2022-10-22 01:06:08 +02:00