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Commit Graph

30733 Commits

Author SHA1 Message Date
Fabio Alessandrelli
207fb165bf [HTML5] Raise default initial memory to 32 MiB.
The memory was resized in any case during start.

Mitigate Chromium issue:
https://bugs.chromium.org/p/v8/issues/detail?id=11863

Also fix a warning about SAFE_HEAP being a linker only flag.

(cherry picked from commit 897c906ebf)
2021-07-13 17:03:44 +02:00
Rémi Verschelde
9a04e2afeb Revert "Fix gdnative api generation for methods that return enums"
This reverts commit aaacc753a7.
2021-07-13 17:02:59 +02:00
Rémi Verschelde
2004c7cdca Merge pull request #50419 from Calinou/fix-to-stop-word-casing-3.x
Fix casing of the "to" stop word in editor strings
2021-07-13 16:13:28 +02:00
Hugo Locurcio
e8c9877ad8 Fix casing of the "to" stop word in editor strings 2021-07-13 15:28:00 +02:00
Rémi Verschelde
b217f824ff Merge pull request #50416 from akien-mga/3.x-cherrypicks 2021-07-13 14:40:08 +02:00
Rémi Verschelde
7842168305 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@LightningAA, @thebestnom

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit 9e0e74e58e)
2021-07-13 13:16:47 +02:00
Rémi Verschelde
7af4a94b72 i18n: Sync translations with Weblate
(cherry picked from commit 1c840a31a5)
2021-07-13 12:33:17 +02:00
Haoyu Qiu
958e1e9ae2 Fix decompression with FastLZ when buffer size is less than 16 bytes
(cherry picked from commit ccf292df38)
2021-07-13 12:13:01 +02:00
Faymoon
03f7d707e7 Let thread func have optional parameter
Fixes #38042.

(cherry picked from commit 78ead60372)
2021-07-13 11:40:09 +02:00
Hugo Locurcio
9343ee5c2b Automatically display the installer after downloading an asset
- To make things easier to follow, display the asset name in
  confirmation dialogs.
- Display the number of conflicting files in the asset extraction dialog.

This reduces the number of clicks required to install an asset.

(cherry picked from commit 2708fcf13d)
2021-07-13 11:19:46 +02:00
bowling-allie
86e5893755 Fixes BlendSpace2D BLEND_MODE_DISCRETE_CARRY.
When BlendSpace2D switches animations, it will now correctly
calculate the previous animation position and length and
apply is to the new animation.

(cherry picked from commit bcb1e2b79f)
2021-07-13 10:47:20 +02:00
Jonas Bernemann
3b5ee6a38a String::format leave passed values untouched
If the passed value or key contains double quotation marks it will no
longer get removed.

(cherry picked from commit a403efb67c)
2021-07-13 10:20:03 +02:00
Haoyu Qiu
6179f76547 Merge similar editor strings
(cherry picked from commit 4383f8a790)
2021-07-13 10:20:03 +02:00
Haoyu Qiu
2b2f3d7f2d Fix memfree parameter name
(cherry picked from commit 542d7d6460)
2021-07-13 10:20:03 +02:00
Andrii Doroshenko (Xrayez)
1747569019 Set minimum size for "Version Control" diff bottom panel
Allows to see version diffs without having to expand the bottom panel
manually when clicking on a changed file in the "Commit" dock.

(cherry picked from commit 0fce7aea88)
2021-07-13 10:20:03 +02:00
TaskManagerCZ
b444bec1f3 Explicit error message when setting active a Viewport that is already active.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit e3be0913d7)
2021-07-13 10:20:03 +02:00
Haoyu Qiu
9184f58dc7 Fix unicode invalid skip error in AssetLib
(cherry picked from commit 0caaaf4018)
2021-07-13 10:20:03 +02:00
Haoyu Qiu
5a54cdf4fd Handle Z_BUF_ERROR in decompress_dynamic
(cherry picked from commit 293050a919)
2021-07-13 10:20:03 +02:00
Haoyu Qiu
a29b834930 Fix doc description of HTTPClient::request
(cherry picked from commit 422f821be9)
2021-07-13 10:20:03 +02:00
Hugo Locurcio
bcfa5beb8d Make makerst.py create folders automatically, print a message when done
(cherry picked from commit f05aa9cc01)
2021-07-13 10:20:03 +02:00
Francois Belair
5774098a91 Implement didClose notification in LSP
(cherry picked from commit 10429019ad)
2021-07-13 10:20:02 +02:00
Nick Huelin
88fc178d57 Add method description to PopupMenu
This pull request adds a missing method description to `PopupMenu`.

This completes the documentation for `PopupMenu` and enhances usability by doing so.

Update doc/classes/PopupMenu.xml

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 2e3cbbcd11)
2021-07-13 10:20:02 +02:00
Hendrik Brucker
55dbf24b98 Add elapsed time print statement to build system
(cherry picked from commit d070159094)
2021-07-13 10:20:02 +02:00
Hugo Locurcio
c0ccc34eeb Tweak the GradientTexture property hint to follow CurveTexture
This prevents setting too large values and crashing the editor.

Very low values are also no longer allowed since they are generally
not detailed enough to represent complex gradients, leading to confusion.

(cherry picked from commit 2c7813385d)
2021-07-13 10:20:02 +02:00
Fabio Alessandrelli
b8f1f13b85 [HTML5] Fix JavaScript string parsing with new interface.
Strings are UTF-8 encoded and should be parsed as such, while it was
being parsed as a C string before.

(cherry picked from commit d4e302a3a4)
2021-07-13 10:20:02 +02:00
Rémi Verschelde
32f5bee985 LineEdit: Respect max_length by truncating text to append
When appending text (either via `set_text()` or by pasting from clipboard),
if the input would make the `LineEdit` exceed its configured `max_length`,
the input text is truncated to fit. The discard part is passed as a parameter
in the `text_change_rejected` signal.

Fixes #33321.
Fixes #41278.

Also cleaned up unimplemented `max_chars` property in `TextEdit`.

Co-authored-by: Tony-Goat <70238376+Tony-Goat@users.noreply.github.com>
(cherry picked from commit 9a1ce8e6c3)
2021-07-13 10:20:02 +02:00
voxelv
e6f420aabf Avoid using a nullptr root in Tree._range_click_timeout().
Fixes #46648

(cherry picked from commit f17f3f8830)
2021-07-13 09:47:07 +02:00
Andrii Doroshenko (Xrayez)
4fec6d4697 Make EditorVCSInterface proxy functions virtual in C++
Allows to implement VCS plugins via C++ modules without affecting
the existing script instance mechanism.

(cherry picked from commit 23c1b39570)
2021-07-13 09:46:49 +02:00
Eric M
c696847f3d Added 'Select Current' option when user is prompted to select main scene after clicking play
(cherry picked from commit 2296b57739)
2021-07-13 09:46:31 +02:00
Rémi Verschelde
9d2cbe2c02 Merge pull request #50328 from nekomatata/convex-hull-simplification-3.x
[3.x] Options to clean/simplify convex hull generated from mesh
2021-07-12 22:34:22 +02:00
Rémi Verschelde
6ec2caf12c Merge pull request #48763 from QbieShay/plane-offset
[3.x] Added a center_offset property to both plane primitive and quad primitive
2021-07-12 10:32:19 +02:00
bruvzg
71e30e3032 [macOS, Mono] Automatically enable JIT entitlements for the Mono exports.
(cherry picked from commit f37981b83f)
2021-07-11 01:06:04 +02:00
Hugo Locurcio
9259b4adc4 Add a method to set the number of physics solver iterations in 3D
This is only for GodotPhysics, and adds a 3D counterpart to the 2D
method that was recently added.
2021-07-10 16:29:41 +02:00
PouleyKetchoupp
240c33708c Options to clean/simplify convex hull generated from mesh
Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)

In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.

Specific change for 3.x:
Add support for Vector<Vector3> and PoolVector<Vector3> in the convex hull generator.
2021-07-09 17:45:59 -07:00
Rémi Verschelde
7c00a875f7 Merge pull request #50305 from JestemStefan/3.x-signed_angle_to
[3.x] Added signed_angle_to for Vector3
2021-07-09 21:08:04 +02:00
PouleyKetchoupp
8185c5fe8a Optimize NodePath update when renaming or deleting nodes in the editor
Now the process uses a Map to lookup node pointers instead of iterating
over all modified node paths in a list and comparing them for each
property to check.

The process also avoids checking properties with empty node paths and
does an early exit on deleted nodes to avoid checking the node and its
descendants.

Also made a minor change in NodePath::rel_path_to() to avoid resizing a
Vector many times for long paths (with copy-on-write each time). Now
it's down to 2 resize calls in any case.
2021-07-09 11:43:05 -07:00
JestemStefan
9513354f68 Added signed_angle_to for Vector3
Added signed_angle_to method for Vector3

Added signed_angle_to for Vector3

formatting fix...
2021-07-09 12:49:12 +02:00
Rémi Verschelde
83ad0dddad Merge pull request #50276 from uuuuuup/fix_gles3
fix 3D scene not rendered on GLES3 HTML5 export
2021-07-08 17:35:55 +02:00
uuuuuup
0dc0a4a523 fix 3D scene not rendered on GLES3 HTML5 export
fix pad size of SceneDataUBO
2021-07-08 22:03:03 +09:00
Rémi Verschelde
85dffab1b9 Merge pull request #50237 from BastiaanOlij/fix_view_index_precision
Add precision to view_index
2021-07-08 09:07:20 +02:00
Bastiaan Olij
34d9b6140b Add precision to view_index 2021-07-08 10:47:07 +10:00
Rémi Verschelde
66aadc2981 Merge pull request #50270 from akien-mga/filedialog-overwrite-capitalization
FileDialog: Fix capitalization for overwrite prompt
2021-07-08 01:14:05 +02:00
Rémi Verschelde
7f971089fb FileDialog: Fix capitalization for overwrite prompt
Sorry I can't take it anymore, I wince every time I see it.
Already fixed in master :)
2021-07-08 01:05:45 +02:00
Rémi Verschelde
76f3bd52d5 Merge pull request #50266 from Razoric480/3x-cache-color-picker-presets
[3.x] Add cache to color picker for presets
2021-07-08 00:32:32 +02:00
Francois Belair
a4a2ab3ee0 Add cache to color picker for presets
This prevents loading from the project metadata more than once,
significantly saving performance with nodes that have color pickers.
2021-07-07 18:06:31 -04:00
Rémi Verschelde
a57a78e483 Merge pull request #50242 from KoBeWi/backdoor_err_backport
[3.x] Allow to create a node at specific position
2021-07-07 23:38:31 +02:00
Rémi Verschelde
c75dd046cf Merge pull request #50263 from Calinou/bullet-fix-typo
Fix typo in Bullet method name: "collisin" -> "collision"
2021-07-07 23:08:00 +02:00
Hugo Locurcio
4a140294fe Fix typo in Bullet method name: "collisin" -> "collision"
This method is not exposed to scripting, so compatibility with
existing projects should be preserved.
2021-07-07 22:07:32 +02:00
kobewi
ff7cae4c4c Allow to create a node at specific position 2021-07-07 13:19:59 +02:00
Rémi Verschelde
31143baa57 Merge pull request #50223 from Calinou/editor-information-use-multiply-sign-3.x
Use the Unicode multiplication symbol for the viewport size display (3.x)
2021-07-07 10:03:25 +02:00