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Commit Graph

2063 Commits

Author SHA1 Message Date
clayjohn
6225e25f4a Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time.
This allows us to avoid a class of pipeline compilation stutters and
stutters from allocating screen textures.
2025-04-09 13:15:40 -07:00
Thaddeus Crews
4d5f455cf7 Merge pull request #105037 from clayjohn/RD-instance-index-crash
Avoid using a global variable to store instance index in canvas items shader in RD renderer
2025-04-07 08:43:27 -05:00
Thaddeus Crews
5edb235018 CI: Bump various pre-commit hooks 2025-04-07 08:23:35 -05:00
BlueCube3310
a861394e13 Renderer: Warn when images need to be converted due to their formats being unsupported by hardware 2025-04-06 19:27:02 +02:00
clayjohn
bef26b8861 Avoid using a global variable to store instance index in canvas items shader in RD renderer 2025-04-04 16:32:15 -07:00
Thaddeus Crews
6bd249a4c2 Merge pull request #104850 from Repiteo/core/warning-macros
Core: Integrate warning suppression macro helpers
2025-04-03 16:50:22 -05:00
Thaddeus Crews
207a2b6472 Core: Integrate warning suppression macro helpers 2025-04-03 10:13:46 -05:00
Aaron Franke
2800948d61 Organize ifdefs for disabling navigation, physics, and XR 2025-04-02 08:24:24 -07:00
Thaddeus Crews
1f56d96cf2 Merge pull request #104893 from Repiteo/scons/external-includes-alt
SCons: Add `CPPEXTPATH` for external includes
2025-04-02 07:48:03 -05:00
Thaddeus Crews
f25fc34439 SCons: Add CPPEXTPATH for external includes 2025-04-02 07:29:08 -05:00
Yufeng Ying
4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
David Snopek
79f5a4d9fe OpenXR: Use the XR_FB_foveation_vulkan extension to get the density map for VRS 2025-03-31 07:21:58 -05:00
Rémi Verschelde
3b90bb56ad Merge pull request #89782 from KoBeWi/stdArrayList
Use initializer list in Arrays
2025-03-28 17:29:40 +01:00
Rémi Verschelde
e81eb3f1e9 Merge pull request #102354 from YYF233333/style_iterator
Use iterator pattern instead of manually traverse `List::Element *`
2025-03-28 14:31:40 +01:00
Rémi Verschelde
408d07109b Merge pull request #99551 from DarioSamo/fragment-density-map
Implement Fragment density map support.
2025-03-28 14:31:19 +01:00
Yyf2333
22b5ec17fb Using iterator pattern instead of List::Element *.
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2025-03-28 13:29:15 +08:00
kobewi
75881f8322 Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
Dario
76d709be74 Implement support for fragment density maps.
Co-Authored-By: Bastiaan Olij <mux213@gmail.com>
2025-03-24 11:50:04 -05:00
kobewi
10f6c01b9c Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
Thaddeus Crews
70d37274aa Merge pull request #60178 from Calinou/directional-shadow-normal-bias-split
Use lower shadow normal bias for distant directional shadow splits
2025-03-17 10:52:13 -05:00
Lukas Tenbrink
f4de2cd22a Use resize_zeroed instead of resize then fill(0) in several places. 2025-03-14 12:09:39 +01:00
Thaddeus Crews
701505eb4f Merge pull request #104044 from bruvzg/rd_pipeline_err_spam
Fix `Invalid Task ID` error spam in `PipelineHashMapRD`.
2025-03-13 08:57:45 -05:00
Thaddeus Crews
c1b7865ae9 Merge pull request #103557 from aaronfranke/godot-version-defines
Rename version defines to `GODOT_VERSION_*` to match GDExtension godot-cpp
2025-03-13 08:57:42 -05:00
Stuart Carnie
5e1fe8040a rendering: compositor has is_opengl API; minor optimisations 2025-03-13 15:41:44 +11:00
Aaron Franke
97ee05e9b7 Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
Pāvels Nadtočajevs
047afb1b1d Fix Invalid Task ID error spam in PipelineHashMapRD. 2025-03-12 19:59:13 +02:00
Thaddeus Crews
2f5f3c9a5a Merge pull request #103617 from stuartcarnie/fix_texture_pixel_size
2D: Fix light shader accessing `TEXTURE_PIXEL_SIZE`
2025-03-12 10:31:50 -05:00
Thaddeus Crews
15a5a2f309 Merge pull request #103766 from BlueCube3310/basisu-hdr-astc
BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding
2025-03-12 10:31:49 -05:00
Thaddeus Crews
d7d85db701 Merge pull request #103889 from clayjohn/rd-allocations-cleanup
Clean up more dynamic allocations in the RD renderers with a focus on 2D
2025-03-11 14:00:38 -05:00
Thaddeus Crews
a77a28c029 Merge pull request #101971 from clayjohn/sky-light-size-fix
Pass angular diameter into light size constants for sky shaders.
2025-03-11 09:35:09 -05:00
Thaddeus Crews
0fb0804546 Merge pull request #103641 from darksylinc/matias-mobile-shadows-update
Fix inefficient upload in Mobile Shadows
2025-03-11 09:35:05 -05:00
Thaddeus Crews
85f9c46713 Merge pull request #103880 from 100gold/fix_deadlock_on_pipelinehashmaprd
Fix deadlock between `PipelineHashMapRD::local_mutex` and `GDScriptCache::mutex`
2025-03-11 09:35:02 -05:00
clayjohn
4cf9d58dce Clean up more dynamic allocations in the RD renderers with a focus on 2D. 2025-03-10 13:16:12 -07:00
Thaddeus Crews
8d1c1c5867 Merge pull request #92476 from AThousandShips/string_remove_char
Add `String::remove_char(s)` methods for performance and convenience
2025-03-10 10:01:04 -05:00
100gold
477b6451a0 fix deadlock between PilelineHashMapRD::local_mutex and GDScriptCache::mutex 2025-03-10 17:48:28 +03:00
A Thousand Ships
331a43a9d8 Add String::remove_char(s) methods for performance and convenience 2025-03-10 13:19:28 +01:00
Lukas Tenbrink
605b62cd29 Add Span struct (replacing StrRange). Spans represent read-only access to a contiguous array, resembling std::span. 2025-03-09 18:19:51 +01:00
Thaddeus Crews
cae3d722a3 Merge pull request #99321 from AThousandShips/use_get_slicec
Use `get_slicec` instead of `get_slice` for single character splitters
2025-03-09 09:05:29 -05:00
Thaddeus Crews
dfdb5359ea Merge pull request #103547 from clayjohn/forward-plus_instance_data_optimize
Optimize `_fill_instance_data` function in Forward+ renderer.
2025-03-09 09:05:19 -05:00
A Thousand Ships
466590d0ec Use get_slicec instead of get_slice for single character splitters 2025-03-08 20:36:37 +01:00
clayjohn
5efcd64b23 Reduce per-frame memory allocations from the heap in the Mobile renderer. 2025-03-07 22:01:24 -08:00
clayjohn
574f5126a2 Optimize _fill_instance_data function in Forward+ and Mobile renderers.
This batches together a couple of micro-optimizations that were discovered in profiling and analyzing disassembly.

Importantly, this reduces the amount of instructions in a heavy loop. This has the biggest impact when there are lots of objects and lights in the scene as the function is called once per objects + once per light that touches the object
2025-03-07 15:44:53 -08:00
Thaddeus Crews
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
Thaddeus Crews
67d4a245d8 Merge pull request #103267 from YeldhamDev/reality_got_too_extended
Allow to compile the engine without XR support
2025-03-07 15:12:54 -06:00
BlueCube3310
4d46ef8e8e BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding 2025-03-07 15:26:03 +01:00
Thaddeus Crews
b6ece17de1 Merge pull request #103529 from clayjohn/RD-trivial-instance-data
Validate triviality of InstanceData struct in Mobile and Forward+ renderers
2025-03-06 16:36:14 -06:00
Thaddeus Crews
4bafafaeb3 Merge pull request #102777 from darksylinc/matias-astc-hdr
Add ASTC HDR format variants
2025-03-06 16:36:06 -06:00
Stuart Carnie
b3694662a2 2D: Fix light shader accessing TEXTURE_PIXEL_SIZE 2025-03-06 05:30:20 +11:00
Matias N. Goldberg
e605ad93c7 Fix inefficient upload in Mobile Shadows
Clustered performs the following shadow rendering steps

1. Process objects [0; 10) for cascade 0.
2. Process objects [10; 30) for cascade 1.
3. Process objects [30; 100) for cascade 2.
4. Upload objects [0; 100) to GPU.
5. Draw all cascades.

Mobile was supposed to be doing the same, but instead was doing:

1. Process objects [0; 10) for cascade 0.
2. Upload objects [0; 10) to GPU.
3. Process objects [10; 30) for cascade 1.
4. Upload objects [0; 30) to GPU.
5. Process objects [30; 100) for cascade 2.
6. Upload objects [0; 100) to GPU.
7. Draw all cascades.

That is, always reuploaded everything from scratch.
Therefore it pointlessly (and with geometric growth) wasted BW.
2025-03-05 15:21:25 -03:00
Thaddeus Crews
729c4e9e88 Merge pull request #102905 from kleonc/render_info_fix_primitive_count_per_triangle_strip
Fix render info primitive count per `TRIANGLE_STRIP`
2025-03-05 12:07:47 -06:00