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Commit Graph

349 Commits

Author SHA1 Message Date
smix8
28875459d9 Create more optimized CSGShape3D baked static mesh
Creates more optimized CSGShape3D baked static mesh by adding indices and cache optimization.
2025-06-13 21:43:28 +02:00
LuoZhihao
8ba4656ea3 Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
Rémi Verschelde
61639d9574 Merge pull request #106996 from Ivorforce/no-oa-hashmap
Core: Remove `OAHashMap`, in favour of `AHashMap`
2025-06-05 13:12:34 +02:00
Jakub Marcowski
f3da6201f8 manifold: Update to 3.1.1 2025-06-01 10:13:46 +02:00
Lukas Tenbrink
963c20565b Remove OAHashMap, in favour of AHashMap.
The two types had (mostly) the same decisions, but `AHashMap` is a faster implementation, and is more consistent with `HashMap`.
2025-05-31 15:50:10 +02:00
Thaddeus Crews
94282d88f9 Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
Thaddeus Crews
ef3e8b1609 Merge pull request #102786 from Giganzo/top-toolbar-menu-button-styles
Fix MenuButton style in editor top menu bar
2025-04-10 10:18:10 -05:00
HolonProduction
02eab5e2c4 Editor: Improve capsule gizmos 2025-04-06 10:44:37 +02:00
Thaddeus Crews
1f56d96cf2 Merge pull request #104893 from Repiteo/scons/external-includes-alt
SCons: Add `CPPEXTPATH` for external includes
2025-04-02 07:48:03 -05:00
Thaddeus Crews
f25fc34439 SCons: Add CPPEXTPATH for external includes 2025-04-02 07:29:08 -05:00
Yufeng Ying
4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
Michael Alexsander
556933306a Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
Rémi Verschelde
ab5a3521f9 Merge pull request #104561 from Calinou/doc-csgshape3d-deferred-updates
Document CSGShape3D updates being deferred until the next frame
2025-03-28 17:30:23 +01:00
Michael Alexsander
5ad414d046 Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
Hugo Locurcio
38f43eb2ed Document CSGShape3D updates being deferred until the next frame
This affects several methods that users can call, such as `get_meshes()`,
`bake_static_mesh()`, and `bake_collision_shape()`.
2025-03-24 19:36:52 +01:00
Rémi Verschelde
18cd665202 Merge pull request #104206 from KoBeWi/unshape
Unbind `CSGShape::_update_shape()` and make it public
2025-03-19 12:27:23 +01:00
kobewi
6f25babd6b Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
kobewi
e64a07cc57 Unbind CSGShape::_update_shape() and make it public 2025-03-16 00:36:50 +01:00
kobewi
7cb2fb189a Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
Thaddeus Crews
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
Thaddeus Crews
7e5baa0426 Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
Robert Yevdokimov
6f0a0ba408 Fix collision reposition with CSGShape3D 2025-02-13 19:31:58 +04:00
Giganzo
f7b6f98215 Fix MenuButton style in editor top menu bar 2025-02-10 10:03:54 +01:00
Juan Pablo Arce
dd7bbcc837 Add flag to enable use of accurate path tangents for polygon rotation in CSGPolygon3D
The new property is called `path_rotation_accurate`.
2025-01-17 08:18:21 -03:00
smix8
0ed2cb0439 Make nodes handle their respective navigation source geometry
Makes nodes handle their respective navigation source geometry.
2025-01-12 13:14:46 +01:00
Hilderin
055b418e4d Fix Selection Game View 2025-01-10 09:53:17 -05:00
Thaddeus Crews
77eb92f8f3 Merge pull request #100826 from Lielay9/csg-spin-360
Fix gaps in CSGPolygon3D spin mode at 360 degrees
2024-12-30 08:58:35 -06:00
Hei
d310d9f975 Fix gaps in CSGPolygon3D spin mode at 360 degrees 2024-12-26 13:59:24 +02:00
A Thousand Ships
a1846b27ea Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying
33817b186f Remove unused header in drivers and modules.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2024-12-24 00:40:47 +08:00
Rémi Verschelde
32c634a381 Merge pull request #100526 from fire/vsk-csg-warnings-update
Update the warnings for CSGShape3D.
2024-12-17 23:00:17 +01:00
Hugo Locurcio
7a04d85ec3 Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh
If an invalid type is supplied (which can still be done from a script),
a warning is printed (along with a workaround for ViewportTexture).

This also adds support for "negative" resource hints such as
"Texture2D,-ViewportTexture" to exclude one or more subclasses
from a class hint.

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-12-17 20:41:12 +01:00
K. S. Ernest (iFire) Lee
46b02f08c6 Update the warnings for CSGShape3D. 2024-12-17 11:02:38 -08:00
Rémi Verschelde
8385a12ba8 Merge pull request #100361 from fire/vsk-csg-warning-4.4
Push some warnings for CSG non manifold and other errors.
2024-12-17 16:19:12 +01:00
K. S. Ernest (iFire) Lee
441c440bf4 Push some warnings for CSG non manifold and other errors.
In the scene tree add warnings.
2024-12-16 12:49:51 -08:00
Aaron Franke
0ab3dc273e Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
smix8
20c519d0fa Fix 3D CSG not reacting to child node order changes
Fixes 3D CSG not reacting to child node order changes.
2024-12-13 00:28:42 +01:00
Thaddeus Crews
f962fdce0e Merge pull request #100185 from Repiteo/scons/fix-thirdparty-warnings
SCons: Fix MSVC bypassing disabled warnings
2024-12-10 14:16:02 -06:00
Thaddeus Crews
070aeb5688 SCons: Fix MSVC bypassing disabled warnings 2024-12-09 11:49:42 -06:00
Hei
b4c6f9b3d9 Mend gaps in meshes caused by trigonometric funcs. 2024-12-06 17:10:12 +02:00
K. S. Ernest (iFire) Lee
6cf1d3c13e Print better manifold errors and avoid crash on non manifold csg input.
* Manifold does not have a snap property.
* Tolerance means simplification amount.
* CSG snap has been removed
* Add better error messages.
* Verbose print manifold meshgl64 properties as json.
* Update manifold for error fixes
2024-12-03 20:19:47 -08:00
K. S. Ernest (iFire) Lee
fda444bb01 Add csg boolean operators using elalish/manifold.
Uses MeshGL64 for more floating point precision.

Co-Authored-By: 31 <31eee384@gmail.com>
Co-Authored-By: Claudio Z <120678869+cloudofoz@users.noreply.github.com>
2024-11-28 06:26:52 -08:00
Aaron Franke
562c666e3d Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
HolonProduction
9ea357af20 Editor: Improve cylinder gizmos 🌈 2024-10-11 18:38:36 +02:00
Rémi Verschelde
8493a39e91 Merge pull request #97479 from dustdfg/csg_redudant_3d_disabled_check
Remove redundant `_3D_DISABLED` check from csg module
2024-09-26 12:45:58 +02:00
Yevhen Babiichuk (DustDFG)
e3eb5ee607 Remove redudant _3D_DISABLED check from csg module
It even won't be considered for building so there is no any sense
for compile time checks

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-09-26 10:24:10 +03:00
Thaddeus Crews
9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
A Thousand Ships
dd6443193c [Editor] Expose more editor settings to documentation
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
Rémi Verschelde
b6906b9677 Merge pull request #96389 from kitbdev/extract-main-screen
Extract EditorMainScreen from EditorNode
2024-09-11 12:34:46 +02:00
Zi Ye
a9e51c3aab Fixed CSG debug collision shapes being visible in editor. Also undid an old, incorrect fix which made debug collision visibility depend on CSG visibility. 2024-09-09 14:11:10 -05:00