Thaddeus Crews
89809f2b72
Merge pull request #108140 from HolonProduction/lsp-init-delay
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LSP: Don't poll during editor setup
2025-07-03 12:21:20 -05:00
Thaddeus Crews
0dc626b1f3
Merge pull request #108235 from mihe/jolt/shapeless-perf
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Improve performance for shapeless objects when using Jolt Physics
2025-07-03 12:21:20 -05:00
Thaddeus Crews
77b680244d
Merge pull request #102186 from HolonProduction/completion-builtin-enum
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Improve GDScript editor support for global enums
2025-07-03 12:21:19 -05:00
Mikael Hermansson
63021bb4aa
Improve performance for shapeless objects when using Jolt Physics
2025-07-03 14:14:00 +02:00
Thaddeus Crews
f8b2f1bc82
Merge pull request #101006 from zaevi/fix_csharp_refcounted_dispose
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C#: Fix `RefCounted` not disposed correctly in certain case
2025-07-01 17:58:00 -05:00
Thaddeus Crews
bad29ef0c7
Merge pull request #107636 from HolonProduction/completion-dont-use-next
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Autocompletion: Don't use `next` for `GET_NODE` inference
2025-07-01 17:57:59 -05:00
Thaddeus Crews
ee5859b7ae
Merge pull request #92584 from HolonProduction/autocompletion-assign-variant
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Autocompletion: Fix type resolution when assigning variant
2025-07-01 17:57:51 -05:00
Thaddeus Crews
75751c0066
Merge pull request #106790 from limbonaut/linked-call-stack
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GDScript call stack as reverse linked list with fixed coroutines
2025-07-01 17:57:51 -05:00
Thaddeus Crews
2cf48a97b9
Merge pull request #101536 from xsellier/gdscript_crash_modulo
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Fix crash when using a modulo operator between a float and an integer
2025-07-01 17:57:48 -05:00
HolonProduction
4d7c5f9172
LSP: Don't poll during editor setup
2025-06-30 13:53:07 +02:00
Serhii Snitsaruk
a095c5e3fa
GDScript call stack as reverse linked list with fixed coroutines
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* GDScript call stack as reverse linked list with issues fixed
(originally proposed in 91006).
* Fix coroutine issues with call stack by resuming async call chain
inside `GDScriptFunction::call()`.
* This fixes corrupted line numbers for coroutines in the debugger and
backtrace (106489).
Co-authored-by: Juan Linietsky <reduzio@gmail.com >
2025-06-30 11:37:42 +02:00
Rémi Verschelde
e1b4101e34
Merge pull request #108072 from dalexeev/gds-fix-make-function
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GDScript: Fix `GDScriptLanguage::make_function()`
2025-06-28 13:03:35 +02:00
Rémi Verschelde
eaa5b1f471
Merge pull request #108060 from KoBeWi/project_manager_without_a_hint
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Fix EditorSettings usage in TLSContext
2025-06-28 13:03:31 +02:00
Rémi Verschelde
25525bcfa5
Merge pull request #108053 from raulsntos/dotnet/check-msbuild-panel-for-details
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[.NET] Mention MSBuild panel when building fails
2025-06-28 13:03:27 +02:00
Rémi Verschelde
5aefc2eca8
Merge pull request #108041 from bs-mwoerner/cs_get_extension
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C#: Fix return value of `StringExtensions.GetExtension()`
2025-06-28 13:03:24 +02:00
Rémi Verschelde
8431f6bc27
Merge pull request #108027 from Chubercik/meshoptimizer-0.24
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meshoptimizer: Update to 0.24
2025-06-28 13:03:20 +02:00
Rémi Verschelde
f97c51132e
Merge pull request #107832 from simpkins/soft_body_normals
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Fix Jolt Physics soft body vertex normal calculation
2025-06-28 13:03:01 +02:00
Danil Alexeev
c8bb21e68b
GDScript: Fix GDScriptLanguage::make_function()
2025-06-28 13:39:59 +03:00
Adam Simpkins
dd80a3aa19
Fix jolt_physics soft body vertex normal calculation
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The code previously iterated through each face and set all vertices to
that face's normal. This resulted in each vertex getting the normal
from just one face that it belonged to (whichever face was last in this
array). This caused weird shading artifacts.
This fixes the code so that the vertex normal is now the average normal
of all faces that it belongs to. This results in "smooth shading"
behavior for soft body meshes. This is still somewhat undesirable if
the input mesh was using flat shading, but it looks less bad than the
previous behavior of picking a normal at random from one attached face.
This matches the behavior of GodotPhysicsServer3D.
Fixes #107831 .
2025-06-27 17:04:15 -07:00
kobewi
49cd330704
Fix EditorSettings usage in TLSContext
2025-06-28 01:06:32 +02:00
Raul Santos
c67f95d80e
[.NET] Mention MSBuild panel when building fails
2025-06-27 20:30:12 +02:00
Rémi Verschelde
ebc36a7225
Merge pull request #107717 from aaronfranke/abstract-annotation
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GDScript: Replace `abstract` keyword with `@abstract` annotation
2025-06-27 17:12:56 +02:00
Thaddeus Crews
4a90220fc9
Merge pull request #107852 from HolonProduction/completion-filter-current-impl
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Autocompletion: Don't filter overrides when the existing function is the current one
2025-06-27 09:39:52 -05:00
Thaddeus Crews
c9f6e21384
Merge pull request #108042 from mihe/jolt/soft-body-disable-crash
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Fix crash when disabling `SoftBody3D` while using Jolt Physics
2025-06-27 09:39:50 -05:00
Thaddeus Crews
dc41b31392
Merge pull request #107618 from DanielGSilva/quat-arc
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Fix `Quaternion(arc_from: Vector3, arc_to: Vector3)` behaves differently in gdscript and c#
2025-06-27 09:39:47 -05:00
Mikael Hermansson
50e24e24ed
Fix crash when disabling SoftBody3D while using Jolt Physics
2025-06-27 12:52:47 +02:00
Michael Wörner
77208a62a4
Fix String.GetExtension() return value.
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It previously returned the string itself when it should return an empty string according to the docs/examples and the C++ counterpart String::get_extension().
2025-06-27 12:01:11 +02:00
Jakub Marcowski
893f5b37f4
meshoptimizer: Update to 0.24
2025-06-27 01:02:34 +02:00
danielgsilva
ed1e8a1460
Fix mismatch of constructors
2025-06-26 10:35:47 +01:00
Thaddeus Crews
525628147e
Merge pull request #107987 from raulsntos/dotnet/avoid-duplicate-archs
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[.NET] Avoid exporting to duplicate architectures
2025-06-25 15:14:06 -05:00
Raul Santos
70d0ecbb16
[.NET] Avoid exporting to duplicate architectures
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Use a `HashSet` to avoid adding duplicate architectures on exporting. It seems we were adding `x86_64` and `arm64` twice to macOS exports because they are also included in the features.
2025-06-25 21:41:29 +02:00
BlueCube3310
bac5e097d4
DDS: Fix loading cubemaps
2025-06-25 14:11:26 +02:00
kobewi
015cc38912
Mark GDScript and shader warnings for translation
2025-06-24 23:11:56 +02:00
Thaddeus Crews
987832be46
Merge pull request #107895 from AThousandShips/fix_doc_spelling
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[Docs] Various grammar and spelling fixes
2025-06-24 09:58:50 -05:00
Thaddeus Crews
6277e9d02b
Merge pull request #93429 from dalexeev/fix-method-signature-appearance
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GDScript: Fix call hint appearance for complex callees
2025-06-24 09:58:49 -05:00
Thaddeus Crews
7ea1b3aabb
Merge pull request #105801 from dalexeev/gds-update-stack-funcs
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GDScript: Update `get_stack()`, `print_stack()`, and `print_debug()`
2025-06-24 09:58:47 -05:00
Thaddeus Crews
d97d8c16e7
Merge pull request #107663 from mihe/script-break-error
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Fix errors not being emitted when debugger breaks on script errors
2025-06-24 09:58:38 -05:00
Thaddeus Crews
5cf0092837
Merge pull request #107790 from DeeJayLSP/tight-audio-data
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Use TightLocalVector for AudioStreamWAV/MP3
2025-06-24 09:58:37 -05:00
Thaddeus Crews
faa009c116
Merge pull request #107656 from bruvzg/tlbl_clean
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Cleanup accessibility names.
2025-06-24 09:58:35 -05:00
Thaddeus Crews
db54df0d68
Merge pull request #107909 from dalexeev/gds-edit-fix-double-spaces
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GDScript: Fix double spaces for type hints when connecting signal
2025-06-24 09:58:34 -05:00
Thaddeus Crews
26678d065f
Merge pull request #106243 from juanjp600/dotnet-script-initialization-order-collections-bug
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Fix 'Script class can only be set together with base class name' error with .NET typed collections upon rebuild
2025-06-24 09:58:33 -05:00
Aaron Franke
1085200f51
GDScript: Replace abstract keyword with @abstract annotation
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Co-authored-by: Danil Alexeev <dalexeev12@yandex.ru >
2025-06-23 12:24:45 -07:00
A Thousand Ships
2db7ecd410
[Docs] Various grammar and spelling fixes
2025-06-23 20:54:08 +02:00
Danil Alexeev
a59587c308
GDScript: Fix double spaces for type hints when connecting signal
2025-06-23 21:46:03 +03:00
Danil Alexeev
fbede89573
GDScript: Fix call hint appearance for complex callees
2025-06-23 19:28:48 +03:00
Pāvels Nadtočajevs
a272376f89
Cleanup accessibility names.
2025-06-23 11:08:36 +03:00
HolonProduction
991c1a85a9
Autocompletion: Don't filter overrides when the existing function is the current one
2025-06-22 16:25:36 +02:00
Rémi Verschelde
a5ccacd32c
Merge pull request #107820 from Meowcat285/master
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Fix buffer size calculations in lightmapper_rd.cpp to account for element sizes
2025-06-22 11:59:32 +02:00
Meowcat285
b16b3ea383
Fix buffer size calculations in lightmapper_rd.cpp to account for element sizes
2025-06-21 21:20:56 -04:00
notgoyome
e37efa8722
Fix: make nav_map_2d uses rasterizer cell scale options in 2d navigation settings
2025-06-21 16:51:17 +02:00