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Commit Graph

64 Commits

Author SHA1 Message Date
Stuart Carnie
939f29f6d5 Apple: Improve reliability of Apple Embedded build and deployment 2025-06-19 06:33:08 +10:00
Pāvels Nadtočajevs
dfb11f8cea [macOS] Add --path argument when instance is created by project started from editor. 2025-06-13 10:22:31 +03:00
Rémi Verschelde
bb9d6d0d02 Merge pull request #107113 from mihe/macos-open-in-program
Add `OS::open_with_program` for opening files/directories with a specific program on macOS
2025-06-05 13:13:49 +02:00
Mikael Hermansson
f610c81943 Add OS::open_with_program for opening files/directories with a specific program on macOS
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2025-06-05 10:12:01 +02:00
Pāvels Nadtočajevs
98f377d9d0 Use system timer/wait functions for frame delay when screen reader is active. 2025-06-04 13:44:02 +03:00
bruvzg
ee181951b6 [macOS] Add support for loading shell environment from UI apps. 2025-06-03 18:27:29 +03:00
Stuart Carnie
f658161619 macOS: Embedded window can be dismissed by clicking close
- Installed a SIGINT handler to terminate the application gracefully.
- Handle varying display scaling
2025-05-12 07:09:42 +10:00
Stuart Carnie
00e1fdec2c MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
Pāvels Nadtočajevs
e6d3cf63fb [ColorPicker, macOS] Add link to request required screen recording permission. 2025-04-23 22:25:10 +03:00
A Thousand Ships
889410dcda Add String::replace_char(s) methods for performance and convenience 2025-04-10 13:08:45 +02:00
Kiro
23129a66ed Replace append_utfx with direct String::utfx 2025-03-30 19:56:38 +02:00
Thaddeus Crews
780cf03051 Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse
Use `append_` instead of `parse_` for `String` methods.
2025-03-29 10:16:33 -05:00
Lukas Tenbrink
ffa6ef220b Use append_ instead of parse_ for String methods. 2025-03-27 17:51:02 +01:00
Pāvels Nadtočajevs
5665e55f9a [macOS] Fix running with DisplayServerHeadless. 2025-03-27 15:08:07 +02:00
Pāvels Nadtočajevs
698ff2a192 [macOS] Fix cleanup with some command line tools. 2025-03-25 18:41:20 +02:00
Pāvels Nadtočajevs
a317ce75a6 [macOS] Replace custom main loop with [NSApp run] and CFRunLoop observer. 2025-03-24 10:31:16 +02:00
Rémi Verschelde
2fa721b1bc Merge pull request #104127 from Ivorforce/360-noclip
Remove `String` clipping constructors.
2025-03-19 12:27:10 +01:00
Thaddeus Crews
d6aef7a1ba Merge pull request #103872 from bruvzg/mac_f_lk
[macOS/iOS] Fix system font family descriptor leak.
2025-03-18 14:42:53 -05:00
Lukas Tenbrink
a23f630781 Remove String clipping constructors.
Callers should instead call constructors with explicit encoding names, with known length `Span`.
2025-03-15 12:34:44 +01:00
Aaron Franke
97ee05e9b7 Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
Pāvels Nadtočajevs
c5dcecc6f7 [macOS/iOS] Fix system font family descriptor leak. 2025-03-09 20:57:57 +02:00
Thaddeus Crews
713a1ba554 Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
Stuart Carnie
cd17cb0110 [macos, ios]: Refactor joypad support into shared code, numerous bugfixes 2025-01-08 07:00:23 -07:00
Hugo Locurcio
928982891e Add OS.get_version_alias() to return a human-readable Windows/macOS version number
Windows 11's major version number is actually 10.x.x, which can be confusing
if you don't know about this quirk. `OS.get_version_alias()` avoids this
by displaying the "branding" version number and the build number as a suffix,
so that individual updates can still be distinguished from each other.

On macOS, `OS.get_version_alias()` returns the version number prepended
with the version name (e.g. Sequoia for macOS 15).

On other operating systems, this returns the same value as `OS.get_version()`.
2024-12-14 18:47:50 +01:00
Thaddeus Crews
156bc92282 Merge pull request #98397 from adamscott/add-tmp-support
Add temp utilities (alias `OS::get_temp_dir()`, `FileAccess::create_temp()`, and `DirAccess::create_temp()`)
2024-12-03 14:40:59 -06:00
Thaddeus Crews
a135a6478a Merge pull request #98383 from RandomShaper/deprecate_unsafe_th_rend
Deprecate the pointless unsafe threading model for rendering
2024-12-03 14:40:56 -06:00
Adam Scott
1b3e483899 Add file and dir temporary utilities
Co-authored by @Alex2782 for the Android bindings.
Many thanks to the reviewers also.

Co-authored-by: Alex <alex.hart.278@gmail.com>
2024-12-02 12:08:14 -05:00
Pedro J. Estébanez
a46ea9d064 Deprecate the pointless unsafe threading model for rendering 2024-11-14 10:43:29 +01:00
Pāvels Nadtočajevs
a6dfd1cf6e Implement get_model_name on macOS and Windows. 2024-11-12 10:34:24 +02:00
bruvzg
8d039146d9 [macOS] Fix dynamic library lookup for system libraries. 2024-09-14 18:22:36 +03:00
bruvzg
9949d5a089 [macOS] Remove kill override. 2024-08-08 21:39:00 +03:00
bruvzg
393741a7e2 [macOS] Attempt to terminate process normally before using forceTerminate. 2024-08-06 12:45:56 +03:00
bruvzg
1dfcbccfe6 [macOS] Fix is_process_running and kill for bundled apps. 2024-07-31 16:54:53 +02:00
Fredia Huya-Kouadio
764de7fe31 Collapse the gdextension arguments into the GDExtensionData struct
This is used to reduce the number of arguments to `OS::open_dynamic_library(...)`.
2024-04-19 07:56:02 -07:00
Fredia Huya-Kouadio
ede88cf59d Fix loading GDExtension dependencies on Android 2024-04-19 07:55:08 -07:00
DmitriySalnikov
b73e740786 Add renaming of PDB files to avoid blocking them 2024-04-05 00:14:23 +03:00
Thaddeus Crews
3b3e2374c9 clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
bruvzg
e15a2ff1db [macOS] Fix some deprecation warnings. 2024-02-28 23:38:29 +02:00
Jezer Mejía
07313a08f4 Migrate macos controller API to GameController.h
This should fix a lot of issues regarding to old controller API, such as vibration

Haptics (vibrations) are only available in macOS 11+, so haptics are now
processed in macOS 11+ only. Also, this doesn't interfere with
controller's input as controller support is available in macOS 10.9+.

Added a Note for macOS regarding vibration support
2024-02-20 08:13:05 -06:00
Muller-Castro
a8bc9f3e78 Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
bruvzg
deffe6a3be [macOS] Add support for native help menu search callbacks, integrate editor help. 2024-02-13 18:37:37 +02:00
bruvzg
cc313a1c1c [macOS] Allow open_shell to handle filenames without file://. 2024-02-09 08:27:55 +02:00
Stuart Carnie
8f6d4eaa31 use autorelease pools around main loop
Reduces memory usage considerably
2024-02-02 07:06:53 +11:00
Daylily-Zeleen
fe6b073811 Distinguishs between dynamic library not found and can't be opened. 2024-01-01 20:01:57 +08:00
A Thousand Ships
f18aa00e85 Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
A Thousand Ships
3565d1bf7e [Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 20:13:32 +02:00
bruvzg
4790da7900 [macOS] Implement optional native file selection dialog support for sandboxed apps. 2023-07-12 22:36:24 +03:00
Kamil Brzoskowski
3cd865dbe8 Fix formatting of dlopen error message on Windows
And harmonize the format for all platforms.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-07-09 23:39:45 +02:00
Aaron Franke
944fbce347 Enable S3TC_BPTC but not ETC2_ASTC by default 2023-06-09 11:38:29 -05:00
Rémi Verschelde
9e4315bb50 Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00