Stuart Carnie
939f29f6d5
Apple: Improve reliability of Apple Embedded build and deployment
2025-06-19 06:33:08 +10:00
Pāvels Nadtočajevs
dfb11f8cea
[macOS] Add --path argument when instance is created by project started from editor.
2025-06-13 10:22:31 +03:00
Rémi Verschelde
bb9d6d0d02
Merge pull request #107113 from mihe/macos-open-in-program
...
Add `OS::open_with_program` for opening files/directories with a specific program on macOS
2025-06-05 13:13:49 +02:00
Mikael Hermansson
f610c81943
Add OS::open_with_program for opening files/directories with a specific program on macOS
...
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com >
2025-06-05 10:12:01 +02:00
Pāvels Nadtočajevs
98f377d9d0
Use system timer/wait functions for frame delay when screen reader is active.
2025-06-04 13:44:02 +03:00
bruvzg
ee181951b6
[macOS] Add support for loading shell environment from UI apps.
2025-06-03 18:27:29 +03:00
Stuart Carnie
f658161619
macOS: Embedded window can be dismissed by clicking close
...
- Installed a SIGINT handler to terminate the application gracefully.
- Handle varying display scaling
2025-05-12 07:09:42 +10:00
Stuart Carnie
00e1fdec2c
MacOS: Embedded window support.
2025-05-06 06:09:05 +10:00
Pāvels Nadtočajevs
e6d3cf63fb
[ColorPicker, macOS] Add link to request required screen recording permission.
2025-04-23 22:25:10 +03:00
A Thousand Ships
889410dcda
Add String::replace_char(s) methods for performance and convenience
2025-04-10 13:08:45 +02:00
Kiro
23129a66ed
Replace append_utfx with direct String::utfx
2025-03-30 19:56:38 +02:00
Thaddeus Crews
780cf03051
Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse
...
Use `append_` instead of `parse_` for `String` methods.
2025-03-29 10:16:33 -05:00
Lukas Tenbrink
ffa6ef220b
Use append_ instead of parse_ for String methods.
2025-03-27 17:51:02 +01:00
Pāvels Nadtočajevs
5665e55f9a
[macOS] Fix running with DisplayServerHeadless.
2025-03-27 15:08:07 +02:00
Pāvels Nadtočajevs
698ff2a192
[macOS] Fix cleanup with some command line tools.
2025-03-25 18:41:20 +02:00
Pāvels Nadtočajevs
a317ce75a6
[macOS] Replace custom main loop with [NSApp run] and CFRunLoop observer.
2025-03-24 10:31:16 +02:00
Rémi Verschelde
2fa721b1bc
Merge pull request #104127 from Ivorforce/360-noclip
...
Remove `String` clipping constructors.
2025-03-19 12:27:10 +01:00
Thaddeus Crews
d6aef7a1ba
Merge pull request #103872 from bruvzg/mac_f_lk
...
[macOS/iOS] Fix system font family descriptor leak.
2025-03-18 14:42:53 -05:00
Lukas Tenbrink
a23f630781
Remove String clipping constructors.
...
Callers should instead call constructors with explicit encoding names, with known length `Span`.
2025-03-15 12:34:44 +01:00
Aaron Franke
97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
Pāvels Nadtočajevs
c5dcecc6f7
[macOS/iOS] Fix system font family descriptor leak.
2025-03-09 20:57:57 +02:00
Thaddeus Crews
713a1ba554
Style: Standardize Obj-C #import syntax
2025-03-08 09:28:34 -06:00
Stuart Carnie
cd17cb0110
[macos, ios]: Refactor joypad support into shared code, numerous bugfixes
2025-01-08 07:00:23 -07:00
Hugo Locurcio
928982891e
Add OS.get_version_alias() to return a human-readable Windows/macOS version number
...
Windows 11's major version number is actually 10.x.x, which can be confusing
if you don't know about this quirk. `OS.get_version_alias()` avoids this
by displaying the "branding" version number and the build number as a suffix,
so that individual updates can still be distinguished from each other.
On macOS, `OS.get_version_alias()` returns the version number prepended
with the version name (e.g. Sequoia for macOS 15).
On other operating systems, this returns the same value as `OS.get_version()`.
2024-12-14 18:47:50 +01:00
Thaddeus Crews
156bc92282
Merge pull request #98397 from adamscott/add-tmp-support
...
Add temp utilities (alias `OS::get_temp_dir()`, `FileAccess::create_temp()`, and `DirAccess::create_temp()`)
2024-12-03 14:40:59 -06:00
Thaddeus Crews
a135a6478a
Merge pull request #98383 from RandomShaper/deprecate_unsafe_th_rend
...
Deprecate the pointless unsafe threading model for rendering
2024-12-03 14:40:56 -06:00
Adam Scott
1b3e483899
Add file and dir temporary utilities
...
Co-authored by @Alex2782 for the Android bindings.
Many thanks to the reviewers also.
Co-authored-by: Alex <alex.hart.278@gmail.com >
2024-12-02 12:08:14 -05:00
Pedro J. Estébanez
a46ea9d064
Deprecate the pointless unsafe threading model for rendering
2024-11-14 10:43:29 +01:00
Pāvels Nadtočajevs
a6dfd1cf6e
Implement get_model_name on macOS and Windows.
2024-11-12 10:34:24 +02:00
bruvzg
8d039146d9
[macOS] Fix dynamic library lookup for system libraries.
2024-09-14 18:22:36 +03:00
bruvzg
9949d5a089
[macOS] Remove kill override.
2024-08-08 21:39:00 +03:00
bruvzg
393741a7e2
[macOS] Attempt to terminate process normally before using forceTerminate.
2024-08-06 12:45:56 +03:00
bruvzg
1dfcbccfe6
[macOS] Fix is_process_running and kill for bundled apps.
2024-07-31 16:54:53 +02:00
Fredia Huya-Kouadio
764de7fe31
Collapse the gdextension arguments into the GDExtensionData struct
...
This is used to reduce the number of arguments to `OS::open_dynamic_library(...)`.
2024-04-19 07:56:02 -07:00
Fredia Huya-Kouadio
ede88cf59d
Fix loading GDExtension dependencies on Android
2024-04-19 07:55:08 -07:00
DmitriySalnikov
b73e740786
Add renaming of PDB files to avoid blocking them
2024-04-05 00:14:23 +03:00
Thaddeus Crews
3b3e2374c9
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
bruvzg
e15a2ff1db
[macOS] Fix some deprecation warnings.
2024-02-28 23:38:29 +02:00
Jezer Mejía
07313a08f4
Migrate macos controller API to GameController.h
...
This should fix a lot of issues regarding to old controller API, such as vibration
Haptics (vibrations) are only available in macOS 11+, so haptics are now
processed in macOS 11+ only. Also, this doesn't interfere with
controller's input as controller support is available in macOS 10.9+.
Added a Note for macOS regarding vibration support
2024-02-20 08:13:05 -06:00
Muller-Castro
a8bc9f3e78
Add const lvalue ref to core/* container parameters
2024-02-14 11:20:36 -03:00
bruvzg
deffe6a3be
[macOS] Add support for native help menu search callbacks, integrate editor help.
2024-02-13 18:37:37 +02:00
bruvzg
cc313a1c1c
[macOS] Allow open_shell to handle filenames without file://.
2024-02-09 08:27:55 +02:00
Stuart Carnie
8f6d4eaa31
use autorelease pools around main loop
...
Reduces memory usage considerably
2024-02-02 07:06:53 +11:00
Daylily-Zeleen
fe6b073811
Distinguishs between dynamic library not found and can't be opened.
2024-01-01 20:01:57 +08:00
A Thousand Ships
f18aa00e85
Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-10-08 17:23:33 +02:00
A Thousand Ships
3565d1bf7e
[Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-12 20:13:32 +02:00
bruvzg
4790da7900
[macOS] Implement optional native file selection dialog support for sandboxed apps.
2023-07-12 22:36:24 +03:00
Kamil Brzoskowski
3cd865dbe8
Fix formatting of dlopen error message on Windows
...
And harmonize the format for all platforms.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2023-07-09 23:39:45 +02:00
Aaron Franke
944fbce347
Enable S3TC_BPTC but not ETC2_ASTC by default
2023-06-09 11:38:29 -05:00
Rémi Verschelde
9e4315bb50
Style: Harmonize header includes in platform ports
...
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.
The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00