Thaddeus Crews
8f6bb119f4
Merge pull request #100602 from KoBeWi/over_100_changes_in_50_random_files_aka_the_best_kind_of_PR
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Add templated version of `ObjectDB::get_instance()`
2025-03-31 12:03:47 -05:00
kobewi
bc9d0c7835
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
kobewi
75881f8322
Use initializer list in Arrays
2025-03-26 18:38:15 +01:00
Pāvels Nadtočajevs
fd98c963ba
[Editor] Change global menu icons theme independently of editor theme.
2025-03-07 08:59:52 +02:00
KerekesDavid
315cc5e437
Fix wrong viewport scaling at intermediate resolutions
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Fixes viewport scale being wrong at resolutions that are not
integer multiples of content_scale_factor.
This is done by allowing size_2d_override to be Size2 instead of
Size2i. This change is not propagated to the exposed SubViewport
to keep compatibility for now.
2025-02-21 11:24:38 +01:00
Hilderin
05fcfede1e
Fix Floating Game Window Title
2025-01-19 15:45:59 -05:00
Pāvels Nadtočajevs
8d911b2554
[Window] Expose start_drag and start_resize methods (for both native and embedded windows).
2025-01-07 23:35:14 +02:00
Thaddeus Crews
01c6e18963
Merge pull request #100745 from mdelorme/mdelorme/issue_100727
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Assign the project manager title to the node instead of DisplayServer
2024-12-30 08:58:23 -06:00
A Thousand Ships
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Maxime Delorme
e4e966b0f2
Fix #100727 by giving the project manager title to the node instead of DisplayServer
2024-12-23 19:44:18 +01:00
Anish Mishra
9f3067ef21
Fix Window size changes ignored on Android
2024-12-22 23:12:54 +05:30
Rémi Verschelde
88e6997917
Merge pull request #97745 from scgm0/Fix-blurred-content-of-embedded-windows
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Improve blurred content of embedded windows
2024-12-22 00:09:55 +01:00
Rémi Verschelde
a7a2a12bfd
Merge pull request #100671 from bruvzg/get_menu
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[MenuBar] Use PopupMenu title property as a menu name.
2024-12-20 23:57:47 +01:00
Rémi Verschelde
a11364d1e6
Merge pull request #99010 from Hilderin/embedding-game-process
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Embed game process in editor
2024-12-20 23:56:43 +01:00
Pāvels Nadtočajevs
9604e98a52
[MenuBar] Use PopupMenu title property as a menu name.
2024-12-20 23:35:07 +02:00
scgm0
0bc2c269cb
Fix blurred content of embedded windows
2024-12-20 22:44:36 +08:00
Hilderin
9d2a4c03be
Embedding game process in editor
2024-12-18 17:52:42 -05:00
Markus Sauermann
0eff41d045
Fix displaying of embedded Window
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Fix Rect of texture to take window and stretch transform into account.
There is no need for `viewport_attach_to_screen` for embedded windows,
since their display is handled via `Viewport::_sub_window_update`.
2024-12-17 08:38:14 +01:00
bruvzg
9fece033ab
[macOS, Windows] Add support for excluding windows from a screenshot.
2024-12-10 11:00:13 +02:00
Rémi Verschelde
302da3d9a4
Merge pull request #99669 from syntaxerror247/root_window_issues
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Fix root window size bug on `Android`
2024-12-02 15:51:16 +01:00
Anish Mishra
c699d5bada
Fix root window size bug on Android
2024-12-02 19:00:28 +05:30
kobewi
e0304a7d00
Add helper method to get Window from ID
2024-11-29 21:15:23 +01:00
Pāvels Nadtočajevs
932b2269f8
Fix missing native file dialog title translation.
2024-11-14 14:48:52 +02:00
Fabio Alessandrelli
7cd850b909
[Debugger] Move quit shortcut configuration to the SceneDebugger
2024-11-07 15:03:17 +01:00
Thaddeus Crews
7dbea98c49
Merge pull request #97005 from Repiteo/core/window-corner-style
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Core: Add `DisplayServer` flag for sharp corners
2024-10-21 16:39:25 -05:00
Thaddeus Crews
f8c4a683d7
Core: Add DisplayServer flag for sharp corners
2024-10-18 11:20:21 -05:00
Haoyu Qiu
009446a277
Add System Locale layout direction for Control and Window
2024-10-17 07:52:07 +08:00
Markus Sauermann
60aaa017ff
Enable Drag and Drop for SubViewports and Windows
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Make Drag and Drop an application-wide operation.
This allows do drop on Controls in other Viewports/Windows.
In order to achieve this, `Viewport::_update_mouse_over` is adjusted to
remember the Control, that the mouse is over (possibly within nested
viewports). This Control is used as a basis for the Drop-operation, which
replaces the previous algorithm, which was only aware of the topmost
Viewport.
Also now all nodes in the SceneTree are notified about the Drag and Drop
operation, with the exception of SubViewports that are not children of
SubViewportContainers.
2024-09-15 01:06:02 +02:00
Rémi Verschelde
83d54ab2ad
Merge pull request #96708 from bruvzg/lbl3d_os
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[Label3D] Fix updating labels in subvieports on oversampling change.
2024-09-12 10:28:52 +02:00
rune-scape
0dde931bc9
StringName: Fix empty hash
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+Fixed compat hashes
2024-09-09 13:30:02 -07:00
bruvzg
bdd5117086
[Label3D] Fix updating labels in subvieports on oversampling change.
2024-09-08 15:11:13 +03:00
Rémi Verschelde
091212b4f1
Merge pull request #93602 from aaronp64/inspector_latency
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Improve Editor Inspector/Theme item lookup performance
2024-08-22 00:10:26 +02:00
aaronp64
7593e55527
Improve Editor Inspector/Theme item lookup performance
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Changes to reduce the latency between changing node selection in the editor and seeing the new node reflected in the Inspector tab
- Use Vector instead of List for ThemeOwner::get_theme_type_dependencies and related functions
- Use Vector instead of List for ThemeContext::themes, set_themes(), and get_themes()
- Add ClassDB:get_inheritance_chain_nocheck to get all parent/ancestor classes at once, to avoid repeated ClassDB locking overhead
- Update BIND_THEME_ITEM macros and ThemeDB::update_class_instance_items to use provided StringNames for call to ThemeItemSetter, instead of creating a new StringName in each call
These changes reduce the time taken by EditorInspector::update_tree by around 30-35%
2024-08-20 13:39:40 -04:00
DE-YU
46abbae2b0
Fix Window.wrap_controls does not account for the content_scale_factor
2024-08-19 14:48:43 +02:00
Haoyu Qiu
7343dc3a5d
Split TranslationServer into its own file
2024-08-15 15:00:47 +08:00
kit
fce60c2b3f
Fix update mouse cursor state wrong mouse position
2024-07-31 14:10:40 -04:00
Alvin Wong
97aa278edb
Pass window exclusive and transient properties for subwindow creation
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On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00
bruvzg
18393eb09a
[Window] Ignore duplicate mouse enter events.
2024-06-12 22:37:28 +03:00
bruvzg
768fd1eacb
[Window] Fix mouse hover state of the main window when mouse enter event was sent before setting callbacks.
2024-06-10 18:43:01 +03:00
bruvzg
864a93fdbf
Fix excessive canvas items updates.
2024-06-05 21:01:30 +03:00
bruvzg
9fb9660912
Force canvas item update on oversampling change.
2024-06-03 19:46:49 +03:00
bruvzg
5c433cf693
Update editor Window preview position when resizing window.
2024-05-31 07:52:46 +03:00
Rémi Verschelde
c9f249796d
Merge pull request #92317 from bruvzg/emb_decorations
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Fix `get_position_with_decorations` and `get_size_with_decorations` for embedded windows.
2024-05-30 11:48:02 +02:00
bruvzg
19839d9553
Fix Window position preview in the editor.
2024-05-29 11:56:06 +03:00
bruvzg
64d789aba7
Fix get_position_with_decorations and get_size_with_decorations for embedded windows.
2024-05-24 20:10:36 +03:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
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Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
Rémi Verschelde
c951421c99
Merge pull request #90268 from RandomShaper/wtp_servers
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Use WorkerThreadPool for Server threads (enhanced)
2024-04-15 10:12:00 +02:00
aaronp64
4ed51933f9
Fix Window.hide() crash when force_native changed
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Moved force_native = p_force_native assignment to after is_visible() check, to prevent value from changing after window is shown.
Fixes #90609
2024-04-13 14:03:29 -04:00