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Commit Graph

74331 Commits

Author SHA1 Message Date
Thaddeus Crews
e2b6a45e8d Merge pull request #105247 from bruvzg/fix_nested_bbcode
Fix BBCode print with nested `[`.
2025-04-14 19:39:43 -05:00
Thaddeus Crews
a6979ef664 Merge pull request #97801 from basicer/srgb-color-hint
Add `color_conversion_disabled` shader hint.
2025-04-14 19:39:42 -05:00
Thaddeus Crews
9f2a78aa8a Merge pull request #105352 from paulloz/dotnet/fix-negative-default-values
[.NET] Fix extraction of C# default property values when negative
2025-04-14 19:39:41 -05:00
Koyper
4766e32419 Fix Tree relationship line 1px width draw bug. 2025-04-14 18:07:03 -05:00
Marc Gilleron
40b5468c6d Use Math::abs to avoid ambiguity with integer abs 2025-04-14 23:54:07 +02:00
Pablo Andres Fuente
e1384dd159 Fix ScrollContainer focus border issue
Fixes #100176

Instead of using no clipping technique to draw the focus border because
it causes problems if a `ScrollContainer` is nested in another
`ScrollContainer`, now the focus border is drawn using an internal
`PanelContainer`.
2025-04-14 17:51:43 -03:00
aaronp64
ecf63dd079 Optimize Array min/max methods
Updated Array::min and Array::max to not copy Variants for comparison, and store index instead of copying each time new min/max is found.
2025-04-14 15:40:06 -04:00
Mike Precup
6b9d67a547 Search custom types when filtering on type in the SceneTree dock 2025-04-14 10:29:49 -07:00
smix8
c901f39cda Remove no longer needed link polygons from NavMapBuilder
Removes no longer needed link polygons from NavMapBuilder.
2025-04-14 17:32:55 +02:00
Anish Mishra
5f9fdd7071 Android Editor: Add new actions and enhancements to TouchActionsPanel
- The panel’s layout and position are now saved and restored across projects and editor restarts.

- Toggle buttons for Ctrl, Shift, and Alt keys have been added to support actions that require holding down these keys, such as Ctrl for multi-selection.

- Additional action buttons have been introduced: Cut, Copy, and Paste.

- Some UI polish.
2025-04-14 20:43:13 +05:30
Pāvels Nadtočajevs
501c64a12f Remove auto misuse cases. 2025-04-14 16:54:57 +03:00
Pāvels Nadtočajevs
4afeca3bcf Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
Pāvels Nadtočajevs
7dc8daf176 [FileSystemList] Fix edit popup not accounting scroll position. 2025-04-14 12:11:15 +03:00
Aaron Franke
8459f4cdaf Implement KHR_node_visibility in the GLTF module 2025-04-13 13:42:46 -07:00
MewPurPur
6a19128a1a Improve get_cursor_shape() documentation 2025-04-13 20:11:46 +03:00
Paul Joannon
88191b0b15 Fix extraction of C# default property values when negative 2025-04-13 17:57:20 +02:00
loki7
23a2481abc Fix LSP not returning expected localization for API docs. 2025-04-13 19:51:16 +08:00
2750558108
3c745c0315 Replace duplicate code of is_ancestor_of in node.cpp 2025-04-13 14:05:21 +08:00
Windy Darian
effd1b71ce allow inserting at end of array again 2025-04-12 22:16:19 -04:00
Stuart Carnie
09282c316a Renderer: Reduce scope of mutex locks to prevent common deadlocks
Fixes #102877
2025-04-13 06:56:13 +10:00
Rob Blanckaert
88a43b7039 Supress unused paramater warning conflicting with if constexpr 2025-04-12 13:18:12 -07:00
Pāvels Nadtočajevs
d782d827f7 [RTL] Fix VC_GLYPHS_RTL visible character trimming mode. 2025-04-12 21:13:19 +03:00
Pāvels Nadtočajevs
5688d30439 Remove debug focus rect draws from MenuBar and GraphNode. 2025-04-12 21:05:18 +03:00
BlueCube3310
b0626fefa1 TextureEditorPlugin: Add borders to 3D and Layered editors 2025-04-12 18:58:29 +02:00
passivestar
1c1e31118e Allow theming audio buses 2025-04-12 20:23:32 +04:00
kobewi
d21d6ead21 Support custom features in project settings dialog 2025-04-12 11:50:12 +02:00
kobewi
23a0b7d4d0 Fix exp_edit description 2025-04-12 11:49:26 +02:00
kobewi
e4562fe727 Remove useless p_what argument 2025-04-12 10:42:13 +02:00
kobewi
e6edf3b3b3 Improve Project Manager auto-translation 2025-04-12 09:29:18 +02:00
kobewi
47568a4654 Add --scene command line argument 2025-04-12 09:15:10 +02:00
Jayden Sipe
292119dd68 Fix smooth scrolling tied to physics process 2025-04-11 17:14:25 -04:00
DE-YU_H14
f0ec392bb1 [.Net] Avoid StringName allocations if type does not defines _Get or _Set 2025-04-12 03:39:24 +08:00
clayjohn
699695e5ff Preallocate more resources when screen textures are detected in the Mobile renderer
This further reduces stutter when the screen texture suddenly becomes visible
2025-04-11 12:31:17 -07:00
Pāvels Nadtočajevs
57bb602e37 Fix custom scene argument if it's referenced as UID. 2025-04-11 21:41:18 +03:00
Thaddeus Crews
215acd52e8 Merge pull request #105054 from Mickeon/documentation-typo-packed-arrays
Fix typo in common note for packed arrays
2025-04-11 13:29:14 -05:00
Thaddeus Crews
addab4f001 Merge pull request #95916 from Repiteo/core/bit-field
Core: Add dedicated `BitField` template
2025-04-11 13:29:13 -05:00
Thaddeus Crews
f7edc729ff Merge pull request #100650 from Ivorforce/cowdata-enhance-loneliness
Remove unnecessary `friend class` declarations of `CowData`.
2025-04-11 13:29:12 -05:00
Thaddeus Crews
133d7a8d6f Merge pull request #105286 from Repiteo/core/math-const-shader-fix
Rendering: Fix `Math` constant conversion
2025-04-11 13:29:12 -05:00
Thaddeus Crews
565f1514cf Merge pull request #105281 from zaevi/fix_csharp_string_pathjoin
[.NET] Fix `string.PathJoin` to be consistent with core
2025-04-11 13:29:07 -05:00
Hugo Locurcio
a0b796218a Improve documentation on is_nan() and NAN constant 2025-04-11 20:25:16 +02:00
Thaddeus Crews
c7e9dc96a4 Rendering: Fix Math constant conversion 2025-04-11 12:33:57 -05:00
Hugo Locurcio
3ac7da9645 Update donation link to fund.godotengine.org
This points to the Development Fund page directly.
2025-04-11 18:59:40 +02:00
Thaddeus Crews
0d267e7b1e Core: Add dedicated BitField template 2025-04-11 11:53:26 -05:00
Lukas Tenbrink
e989d7bd89 Change StringName.operator const void * to explicit operator bool. 2025-04-11 18:34:01 +02:00
Lukas Tenbrink
b711d72e8f Remove unnecessary friend class declarations of CowData.
Use default implementations for various containers.
2025-04-11 18:26:08 +02:00
clayjohn
9b6f9e5701 Optimize PrimitiveMesh _create_mesh_array function by avoiding CoW behavior and dynamic memory allocations 2025-04-11 09:04:44 -07:00
Zae
e8311840e4 [.NET] Fix string.PathJoin to be consistent with core 2025-04-11 23:21:29 +08:00
kobewi
336bf5269d Add credits roll 2025-04-11 17:08:12 +02:00
Thaddeus Crews
7b9c5122fa Merge pull request #105183 from lodetrick/shader-ui-shuffle
Make shader editor menu position consistent with script editor
2025-04-11 09:51:14 -05:00
Thaddeus Crews
759fb58636 Merge pull request #105277 from nathanhoad/fix-play-custom-scene-with-uid
Fix issue with playing a custom scene from a UID
2025-04-11 09:51:13 -05:00