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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00
Commit Graph

11 Commits

Author SHA1 Message Date
Rémi Verschelde
a6398d71a3 Improve script backtrace print in crash handlers
Also fix the editor crash handler message for bug reports not properly
using the `.editor` override.
2025-05-07 09:52:50 +02:00
Mikael Hermansson
31b90246e7 Fix empty lines being added for errors with no script backtrace 2025-05-05 13:27:21 +02:00
Thaddeus Crews
01fc9aee6c Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
Pāvels Nadtočajevs
e61edcadb8 Print script backtrace in the crash handler. 2025-04-25 09:15:20 +03:00
A Thousand Ships
889410dcda Add String::replace_char(s) methods for performance and convenience 2025-04-10 13:08:45 +02:00
Aaron Franke
97ee05e9b7 Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
Pāvels Nadtočajevs
ab717497ef [Windows] Offload RenderingDevice creation test to subprocess. 2025-02-24 19:40:10 +02:00
Pāvels Nadtočajevs
a8c8eca74a [Windows] Fix loading debug symbol files over 2GB. 2024-12-11 17:42:47 +02:00
bruvzg
404383e161 [Windows] Fix MinGW debug symbols. 2024-12-09 18:54:07 +02:00
Thaddeus Crews
bb5f390fb9 Style: Apply clang-tidy fixes (superficial)
• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
bruvzg
c1b34672f9 [Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols. 2024-04-22 16:19:37 +03:00